Cyberpunk 2077 has officially been delayed once more, with the release date now being pushed to December 10, 2020. CD Projekt Red had recently announced that there will not be any further delays after attaining Gold status for the game.
The developers have attributed the delay to ensuring compatibility with 9 different platforms, with Cyberpunk set to be released on old-gen, next-gen consoles, PC, and Google Stadia, all at the same time.
“The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test nine versions of it,” the company said in a tweet. “We need to make sure everything works well and every version runs smoothly. We’re aware it might seem unrealistic when someone says 21 days can make any difference in such a massive and complex game, but they really do.”
The issues have been rearing its ugly head for a while now. CD Projekt Red had earlier committed to not assigning Overtimes to its employees during the announcement of the game. However, recently, the staff has been asked to work overtime to ensure the timely release of the game.
The delays have killed a portion of the enthusiasm and hype that was created in the Gaming industry for the game.
Fans and early buyers would hope that this delay is the last one and they are able to play the game in 2020, at the very least.
The upcoming patch 1.11 is about to go live in Valorant in the next few hours, and it brings with it a number of new changes to the competitive shooter.
If you’re switching to Valorant from CSGO, you’re probably aware of how players of the latter have the freedom to switch between left and right handed viewmodels at will. Till today, Valorant has been missing this feature which was heavily requested by fans worldwide.
Using a left-handed viewmodel opens up a good chunk of the bottom-right part of your screen which would otherwise be occupied with your weapon. It’s also simply more convenient for left-handed players who use their strong hand to operate the mouse.
It appears like Riot has taken notice of this problem as they have finally implemented a feature to Valorant that enables players to use left-handed models while playing the game.
To use this feature, simply go to Valorant’s in-game settings once the new patch drops and check the option from there. Once done, all players in the game will appear left-handed to you while spectating.
Aside from the addition of this feature, the patch 1.11 also brings some huge changes to the agents, the competitive system, and the in-game economy.
The left-handed model is something that’s already prevalent in some other competitive shooters like CSGO and helps players switch their viewmodel’s side at will. Regardless if you’re a left-handed player, you can use this new feature to open up a wide area on the bottom-right of your screen which would otherwise be occupied by your weapon model.
To use the left-handed mode, players will have to go to the settings after launching Valorant and enable the option from there. Once done, all the players you spectate in-game will also appear to be left-handed.
Skyesports is one of the leading esports tournament organizers in India who are scaling new heights with their second edition of SkyEsports Championship. SkyEsports Valorant Championship 2.0 became the first South Asian tournament to cross the two million viewership landmark.
Valorant is rising in popularity with each passing day throughout the world and similar trend is seen in India. The competitive side of this game is flourishing in the country and Skyesports is providing a platform to the upcoming pros to have a fair chance at becoming the regional champions.
SkyEsports Championship 2.0 marked the start of its journey with an innovative invitational tournament with a themed concept. The SkyEsports Valorant Showdown amassed large popularity with its IPL-themed invitational tournament. Eight invited teams represented several cities in India and faced each other where Team Kolkata represented by Velocity Gaming emerged victorious to win the whopping prize amount of ₹1,50,000.
SkyEsports Championship 2.0 also largely focused on the production side of this event. For the first time in Indian esports, Skyesports broadcasted this tournament in regional languages namely Hindi, Malayalam, Tamil and English, with a strong focus on South Indian region. The tournament went live on YouTube, Facebook Gaming and Loco to reach a larger audience.
Skyesports attained several other feats in the process and successfully completed this tournament with large audience engagement. The SkyEsports Championship 2.0 reached a maximum concurrent viewership of 20,000 and crossed more than 20 million impressions. The total watched minutes also crossed 10 million mark with 160+ broadcasted hours. The tournament was sponsered by many well-known brands around the world. The Most Valuable Player or MVP of the tournament were rewarded with HyperX and WD Black goodies.
Skyesports previously crossed one million viewership landmark with SkyEsports Valorant Showdown and the number has been doubled within a month. These landmarks are testament to the bright future of upcoming SkyEsports tournaments in India.
The heavily anticipated Valorant patch 1.11 changelogs have finally been revealed by Riot, and it includes several changes to the agents, competitive mode, and the economy system of the tactical shooter.
SKYE
The Australian agent finally makes her way to Valorant in patch 1.11. While she will be available to play in-game from today. Players won’t be able to use her in official esports competitions like First Strike before November 9th.
In case you missed it earlier, here’s a detailed description of Skye’s abilities:
REGROWTH – C
EQUIP a healing trinket. HOLD FIRE to channel, healing allies in range and line of sight. Can be reused until her healing pool is depleted. Skye cannot heal herself.
TRAILBLAZER – Q
EQUIP a Tasmanian tiger trinket. FIRE to send out and take control of the predator. While in control, FIRE to leap forward, exploding in a concussive blast and damaging directly hit enemies.
GUIDING LIGHT (3X) – E
EQUIP a hawk trinket. FIRE to send it forward. HOLD FIRE to guide the hawk in the direction of your crosshair. RE-USE while the hawk is in flight to transform it into a flash.
SEEKERS – X (ULTIMATE)
EQUIP a Seeker trinket. FIRE to send out three Seekers to track down the three closest enemies. If a Seeker reaches its target, it near sights them.
This combination of skills is certain to make Skye a favorite among Valorant fans due to the amount of utility she brings to the table. Judging by the descriptions, Skye can potentially be one of the best initiators in the entire game.
VALORANT PATCH NOTES 1.11
AGENT CHANGES
SKYE JOINS THE VALORANT ROSTER!
Skye will be available for use in official esports competition (e.g., First Strike) after two weeks in Competitive queue (November 9, barring any issues)
BREACH
Full flash time increased from 1.75 >>> 2
SENTINELS
Similar to some of the changes we made with Sage, we want to increase the depth of decision making when playing Sentinels while also providing enemies with more counterplay to “trap” abilities. To reduce the total potential impact of these abilities, autonomous traps are now disabled when the deployer dies (e.g., Cypher’s Trapwire disables when Cypher dies). We want to encourage Sentinel players to play more thoughtfully and carefully around their traps while increasing the reward for taking out the Sentinel player.
CYPHER
Trapwire Disabled and revealed upon death
Spy Camera Disabled and revealed upon death
KILLJOY
Killjoy is most effective when locking down a single site. Killjoy has to stay near her Turret and Alarmbot for them to remain active. Her global recon should be hit pretty hard here but we have slightly boosted her stalling power to counterbalance that nerf. All in all, we hope to keep Killjoy in a very similar place power wise but give her a stronger identity as the premiere on-site defender.
Deactivation Range Alarmbot and Turret now deactivate if she is more than 40m away from them—reentering the 40m range reactivates her little friends.
Turret Cooldown after pickup reduced from 20 seconds >>> 10 seconds
Alarmbot Range at which Alarmbot can be detected decreased from 9m >>> 7m Cooldown after pickup reduced from 20 seconds >>> 7 seconds
Nanoswarm Range at which Nanoswarm can be detected decreased from 5m >>> 3.5mDamage increased from 40/s >>> 45/sDamage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every ¼ of a second
COMPETITIVE UPDATES
Icebox enters the Competitive map rotation
Icebox will be available for use in official esports competition (e.g., First Strike) after four weeks in Competitive queue (November 29, barring any issues)
Shorter Unrated queue times for the highest-rank players
We’ve taken steps to further solve issues for elite players experiencing long queue times for Unrated. We’re also further investigating improvements to reducing long queue times for all primary modes.
Added location of the current gamepod to the loading screen for all modes
Adjusted Combat Score to factor in non-damaging assists
GAME MODE UPDATES
“Play Out All Rounds” option now available in custom game lobby options,
Play Out All Rounds makes it easier to run practice sessions. When enabled the game will no longer end when a team reaches 13 wins; instead the match will continue until both teams have played a full half of 12 rounds on each side. After 24 rounds the team with more rounds will win. In the case of a tie the game will proceed to overtime (dependent on the Overtime option selected in the lobby screen).
GAMES SYSTEMS
Updates to Economy Ruleset
Attackers who lose but survive the entire round without planting the Spike receive a reduced number of credits (1,000)
Defenders who lose but survive the entire round after the Spike has detonated also receive reduced credits (1,000)
Dying to the Spike will no longer count as a death in KDA statistics
Additional economic information added as a tooltip when hovering over the exclamation mark next to “Min Next Round” in the shop
Context: These changes are intended to increase richness in decision making regarding when it is worthwhile to save your gear vs. go for the round win. Additionally, this will allow teams that can secure round wins to more effectively chip away at the economy of opponents that opt to save out expensive weapons on a round loss.
Other Changes
Minor improvements to observer flashed indicator
New setting for observers: ‘Show Player Keybinds on Map’
New Custom Game Option: ‘Play Out All Rounds’
Both teams play a full 12 rounds on both attacker & defender sides, followed by overtime/endgame (if applicable)
QUALITY OF LIFE
Left-handed view model is now available for players. Players can swap their first person view-model to lefthanded by going to the settings menu and swapping their view model to “Left-Handed”. Changing this will also show all other players as left-handed when spectating.
You can now send a direct message by clicking a friend’s name in chat instead of having to type their name out
Players that have been AFK or alt-tabbed for more than 5 minutes will now appear as ‘Away’ in the Social Panel
Adjusted team colors to remain fixed for the full duration of a game for observers instead of having the Attacking side always appear as red, and the defending side always appear as green
The experience of having teams switch colors at the half from a viewer perspective was a bit confusing, and also led to some difficulties for broadcasters to match their overlays to this behavior. This change will allow the viewers and tournament organizers to have a more consistent experience for the entirety of a game.
[BETA] Experimental Sharpening
BUG FIXES
Fixed one source of combat hitches we’ve seen from player reports
We’re continuing to investigate the combat hitches that players have been reporting in recent patches. This patch includes a fix for one of the most common hitches that we’ve seen during combat. While we hope that this will resolve the issue for many of you, we’re still actively tracking down a couple other hitches that we’ve seen from your clips.
Jett now can’t rope dash lel
Fixed a bug where incoming Party invites would remain active in the Social Panel after being declined
Players no longer see the spike location when reconnecting to a game
Fixed issue where player corpses could cause collision issues
Sage wall segments no longer breaks if a player dies on top of them
Fixed a bug that would disable queueing for any mode if a player closed the client during the Match Found countdown.
Fixed a bug that was displaying Act Rank badge on the MVP screen outside of Competitive Queue.
The heavily anticipated Valorant patch 1.11 changelogs have finally been revealed by Riot, and it includes several changes to the agents, competitive mode, and the economy system of the tactical shooter.
Skye
The Australian agent finally makes her way to Valorant in patch 1.11. While she will be available to play in-game from today. Players won’t be able to use her in official esports competitions like First Strike before November 9th.
In case you missed it earlier, here’s a detailed description of Skye’s abilities:
REGROWTH – C
EQUIP a healing trinket. HOLD FIRE to channel, healing allies in range and line of sight. Can be reused until her healing pool is depleted. Skye cannot heal herself.
TRAILBLAZER – Q
EQUIP a Tasmanian tiger trinket. FIRE to send out and take control of the predator. While in control, FIRE to leap forward, exploding in a concussive blast and damaging directly hit enemies.
GUIDING LIGHT (3X) – E
EQUIP a hawk trinket. FIRE to send it forward. HOLD FIRE to guide the hawk in the direction of your crosshair. RE-USE while the hawk is in flight to transform it into a flash.
SEEKERS – X (ULTIMATE)
EQUIP a Seeker trinket. FIRE to send out three Seekers to track down the three closest enemies. If a Seeker reaches its target, it near sights them.
This combination of skills is certain to make Skye a favorite among Valorant fans due to the amount of utility she brings to the table. Judging by the descriptions, Skye can potentially be one of the best initiators in the entire game.
Valorant Patch Notes 1.11
Agent Changes
SKYE JOINS THE VALORANT ROSTER!
Skye will be available for use in official esports competition (e.g., First Strike) after two weeks in Competitive queue (November 9, barring any issues)
BREACH
Full flash time increased from 1.75 >>> 2
SENTINELS
Similar to some of the changes we made with Sage, we want to increase the depth of decision making when playing Sentinels while also providing enemies with more counterplay to “trap” abilities. To reduce the total potential impact of these abilities, autonomous traps are now disabled when the deployer dies (e.g., Cypher’s Trapwire disables when Cypher dies). We want to encourage Sentinel players to play more thoughtfully and carefully around their traps while increasing the reward for taking out the Sentinel player.
CYPHER
Trapwire Disabled and revealed upon death
Spy Camera Disabled and revealed upon death
KILLJOY
Killjoy is most effective when locking down a single site. Killjoy has to stay near her Turret and Alarmbot for them to remain active. Her global recon should be hit pretty hard here but we have slightly boosted her stalling power to counterbalance that nerf. All in all, we hope to keep Killjoy in a very similar place power wise but give her a stronger identity as the premiere on-site defender.
Deactivation Range Alarmbot and Turret now deactivate if she is more than 40m away from them—reentering the 40m range reactivates her little friends.
Turret Cooldown after pickup reduced from 20 seconds >>> 10 seconds
Alarmbot Range at which Alarmbot can be detected decreased from 9m >>> 7m Cooldown after pickup reduced from 20 seconds >>> 7 seconds
Nanoswarm Range at which Nanoswarm can be detected decreased from 5m >>> 3.5mDamage increased from 40/s >>> 45/sDamage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every ¼ of a second
COMPETITIVE UPDATES
Icebox enters the Competitive map rotation
Icebox will be available for use in official esports competition (e.g., First Strike) after four weeks in Competitive queue (November 29, barring any issues)
Shorter Unrated queue times for the highest-rank players
We’ve taken steps to further solve issues for elite players experiencing long queue times for Unrated. We’re also further investigating improvements to reducing long queue times for all primary modes.
Added location of the current gamepod to the loading screen for all modes
Adjusted Combat Score to factor in non-damaging assists
GAME MODE UPDATES
“Play Out All Rounds” option now available in custom game lobby options,
Play Out All Rounds makes it easier to run practice sessions. When enabled the game will no longer end when a team reaches 13 wins; instead the match will continue until both teams have played a full half of 12 rounds on each side. After 24 rounds the team with more rounds will win. In the case of a tie the game will proceed to overtime (dependent on the Overtime option selected in the lobby screen).
GAMES SYSTEMS
Updates to Economy Ruleset
Attackers who lose but survive the entire round without planting the Spike receive a reduced number of credits (1,000)
Defenders who lose but survive the entire round after the Spike has detonated also receive reduced credits (1,000)
Dying to the Spike will no longer count as a death in KDA statistics
Additional economic information added as a tooltip when hovering over the exclamation mark next to “Min Next Round” in the shop
Context: These changes are intended to increase richness in decision making regarding when it is worthwhile to save your gear vs. go for the round win. Additionally, this will allow teams that can secure round wins to more effectively chip away at the economy of opponents that opt to save out expensive weapons on a round loss.
Other Changes
Minor improvements to observer flashed indicator
New setting for observers: ‘Show Player Keybinds on Map’
New Custom Game Option: ‘Play Out All Rounds’
Both teams play a full 12 rounds on both attacker & defender sides, followed by overtime/endgame (if applicable)
QUALITY OF LIFE
Left-handed view model is now available for players. Players can swap their first person view-model to lefthanded by going to the settings menu and swapping their view model to “Left-Handed”. Changing this will also show all other players as left-handed when spectating.
You can now send a direct message by clicking a friend’s name in chat instead of having to type their name out
Players that have been AFK or alt-tabbed for more than 5 minutes will now appear as ‘Away’ in the Social Panel
Adjusted team colors to remain fixed for the full duration of a game for observers instead of having the Attacking side always appear as red, and the defending side always appear as green
The experience of having teams switch colors at the half from a viewer perspective was a bit confusing, and also led to some difficulties for broadcasters to match their overlays to this behavior. This change will allow the viewers and tournament organizers to have a more consistent experience for the entirety of a game.
[BETA] Experimental Sharpening
BUG FIXES
Fixed one source of combat hitches we’ve seen from player reports
We’re continuing to investigate the combat hitches that players have been reporting in recent patches. This patch includes a fix for one of the most common hitches that we’ve seen during combat. While we hope that this will resolve the issue for many of you, we’re still actively tracking down a couple other hitches that we’ve seen from your clips.
Jett now can’t rope dash lel
Fixed a bug where incoming Party invites would remain active in the Social Panel after being declined
Players no longer see the spike location when reconnecting to a game
Fixed issue where player corpses could cause collision issues
Sage wall segments no longer breaks if a player dies on top of them
Fixed a bug that would disable queueing for any mode if a player closed the client during the Match Found countdown.
Fixed a bug that was displaying Act Rank badge on the MVP screen outside of Competitive Queue.
After Jett and Sage, it appears like Cypher is the next Valorant to receive a huge nerf to its skillset in the next update.
According to some recent tweets from Valorant Leaks on Twitter, the upcoming patch 1.11 is about to bring a series of nerfs to the agent Cypher. The tweets which have now been deleted mentioned the following changes to Cypher coming in the next update:
Upon Cypher’s death, his Tripwire will be visible and disabled.
Upon Cypher’s death, his Spy Cam will be visible and disabled.
Note that these changes are only effective once Cypher dies, so the agent will be equally as useful as before if left alive.
In case you’re wondering the point of the traps going visible even after being disabled, it’s for the enemy team’s players to get an idea where the Cypher is placing his traps, making more room for creative plays from both sides. The same concept applies for Cypher’s cam.
Apart from the Cypher nerf, patch 1.11 will introduce the new agent Skye to the competitive shooter and Icebox will be available to play in ranked mode.
Call of Duty: Mobile is one of the smoothest tactical shooter games available on the mobile. The game is a mixture of all the previous renditions of the Call of Duty franchise and gives a touch of nostalgia to its player base. The game is easily available on mobiles but if you want to enjoy this game on PC, you can easily do it.
Tencent has provided a dedicated emulator for Call of Duty: Mobile through which players can play this game on PC. The name of the emulator is Gameloop and using any other emulator can threaten the future of your game ID.
Here are the simple steps to play Call of Duty: Mobile on PC using Gameloop:
How to play COD Mobile on Laptop?
Install Gameloop on your PC. The software is available on the Gameloop website.
Launch the application and navigate to the “Game Center”.
Check for Call of Duty: Mobile tab that will be available on the main screen.
Click on the game. There will be an “Install” button on the bottom right corner of the screen. Click it to install the game.
Now click on the “My Games” button after installation and you will see Call of Duty: Mobile there. Launch the game and enjoy it.
If you want to assign custom keys for your layout, click on the right top button.
Call of Duty: Mobile has a separate lobby for all of its emulator players. Once you login through gameloop, you will always enter a lobby that will be filled with emulator players. The step is taken to keep the gameplay fair for all the players enjoying this game.
Call of Duty Mobile is one of the best and one of the most popular games in modern-day mobile gaming. The free-to-play shooter stands at over 11 million downloads at the time of writing and holds its head up high towards the top of the Play Store charts.
With the rising popularity of CoD Mobile, new players often ask the question, ‘How to change names in CoD Mobile for free?’
If you find yourself wondering the same thing, then you’re at the right place. Simply use this trick to change your name absolutely free of charge.
Launch Call of Duty Mobile and log in with your Facebook account.
All your data and progress are now linked to your Facebook account.
Uninstall the Call of Duty Mobile app. On Android, go to Settings > Installed Applications > Call of Duty Mobile, and then select ‘Uninstall’
Reinstall the game from the App Store and log in with the same Facebook account.
Once you follow all these steps, you’ll be asked to enter a new name.
FAU-G is the Indian game title that recieved a lot of popularity since its announcement. The game has always been regarded as an alternative of PUBG Mobile since the latter’s ban and finally after a couple of months, the release date of FAUG has been revealed.
The game launched its first ever trailer on the auspicious occasion of an Indian festival and the game is filled with a sense of patriotism and respectful admiration for the Indian army. The bollywood actor Akshay Kumar released the game’s trailer on his Twitter handle and soon afterwards, the game developers nCore released their own statement confirming the launch in November 2020.
Good always triumphs over evil, the light will always conquer the darkness. May victory bless Fearless And United Guards, our FAU-G. Launching in November 2020!
The trailer depicts the bravery of Indian soldiers and shows the stints of Galwan Valley incident. The gameplay or any kind of hands-on experience is not revealed yet but the trailer indicates towards a possibility of this game being a story mode.
As FAU-G was seen as the replacement of PUBG in India despite the co-founder rejecting the claims. The game was always assumed to be released in the battle-royale genre but that is not the case. It can be potentially a story-based multiplayer or solo game which depicts the valor of Indian army.
The game has not only kept the army as the centre of attention but also promised to aid them. FAU-G will be making a generous contribution towards a good cause by donating 20% of the total revenue generated to the “Bharat ke Veer” Trust. The release date of FAUG has been confirmed to be in the November 2020 and considering the pattern, the game can be expected to be launched on the next big Indian festival of Diwali.