Creators of hit battle royale game PlayerUnknown’s Battlegrounds, Krafton, have reportedly hired Mirae Asset Daewoo to lead an initial public offering that is planned for next year. The IPO can potentially be South Korea’s largest ever debut.
The Seongnam-based company also acquired Credit Suisse Group AG, Citigroup Inc and JPMorgan Chase & Co, and have planned to accelerate their stock opening plans.
According to reports from multiple local media sources, Krafton is one of South Korea’s largest companies and is valued at about $26 billion. The company is backed by Chinese tech giants Tencent Holding Ltd. who owned a 13.2% share as of 30th June, according to a regulatory filing.
A Maeil Business Newspaper report states that around $9 billion in stock may be sold in the sale.
PlayerUnknown’s Battlegrounds, popularly known as PUBG, is one of the most popular battle royale games in the world alongside the likes of Fortnite, Apex Legends, or Spellbreak.
The game rose to fame in late 2017, when it was played by popular YouTuber PewDiePie. A mobile version of PUBG was released shortly afterwards, which swiftly rose through the rankings in Google Play Store and found itself occupying the #1 spot in several countries.
The first leg of the North American qualifiers for Valorant First Strike has concluded, and Cloud9 Blue have emerged victorious after a nerve-wracking battle against Team Envy.
The NSG Open Qualifiers saw 128 Valorant teams across North America compete for a shot at First Strike, the first Valorant tournament to be officially organised by Riot Games.
The prior performances of C9 Blue and Envy against top teams like Gen.G and TSM made it evident that the grand finals would be a close call, but Cloud9 managed to emerge on top with back to back wins after losing the initial map, Ascent with a scoreline of 13-11.
However, in the following map Split, C9 bounced back, and they bounced back hard. Leaving no room for Envy to retaliate, C9 snatched one round after another till the start of the second half, when Envy started making a comeback. That too, was cut short by Tyson “TenZ” Ngo, who ended the game with a whopping 29 kills with Cloud9 winning the map 13-7.
The decisive third game on Bind was pretty much a one-sided domination from C9 Blue. The match ended 13-5, and Cloud9 were crowned as the winners of the NSG Open Qualifiers.
Both the teams will proceed to the Closed Qualifiers scheduled to start a few days later, but Cloud9 Blue will gain #1 seed moving there. The top four teams from the closed quals will directly proceed to First Strike, while the next four will get another shot in the UMG Qualifiers next month.
The new Watch Dogs Legion released on 29th October is now one of the most hyped open-world third-person shooter game. If you have already played the game, you’ve probably loved the futuristic view of London. Players can recruit any NPC into their own team to fight against the British Government. There are a lot of shooting in the game. Therefore, you need to know how to get guns in Watch Dogs Legion for sure.
You need to recruit any NPC to fight against the British Government in Watch Dogs Legion. However, you need to carefully pick the NPC as it is the character you will play with. Here is a list of the best Watch Dogs Legion Recruits:
Drone Expert
Hacker
Paramedic
Hitman
Beekeeper
Football Hooligan
Anarchist
Gateway Driver
How to get Guns in Watch Dogs Legion?
Every NPC character that you are going to recruit has their own skills and weapons. You will only get new weapons by recruiting new characters. If you want to change your weapon you need to change the character. Moreover, if you want to unlock a new weapon, you need to unlock a new NPC character that has the specific gun. There isn’t any alternative way.
How do you build up the arsenal of your DedSec Resistance? Game Director Kent Hudson explains weapons customization in Watch Dogs: Legion. pic.twitter.com/ZL4wkhQZmm
Different NPC has different abilities. Such as, Beekeeper has the ability to control a swarm of robotic bees that can cause damages to the enemies. Hitman has the strongest weapons in the game – G36 Assault Rifle and a Desert Eagle pistol. Therefore, choose your NPC character wisely.
Which NPC character and weapon do you love most? Let us know in the comment section below.
Since its release on 29th October, Watch Dogs Legion is now selling like hotcakes. It is an open-world game developed by Ubisoft that helps you to explore the futuristic city of London. Throughout the whole game, players can complete numerous missions. Moreover, during the whole game, you will need to take photos of evidence for a few other missions. Here is a Photo Mood feature that can be accessed via the Character Wheel. You can also capture more pics of the city using this feature. In this article, I’m going to describe how to take photos in Watch Dogs Legion using the Photo Mood feature.
How to capture photos in Watch Dogs Legion?
The trick is quite simple for PC gamers. If you are playing the game on your PC, just press F2 and start capturing photos. You can also check out all the adjustments and settings available for the camera.
However, if you are playing the game on a console, then it is going to be kinda tricky although not so hard. You need to open the Character Wheel and press down on the D-pad. There you will get three options – Photo Mode, Camera, and Gallery. Then click the button that shows up next to the Photo Mode or click on Camera to start taking photos.
Additionally, the Photo Mode feature lets you pause at any moment. It will help you to capture the best possible shots. You can also play with the brightness, focus, depth of field, and many other features available on the camera. Go to the Gallery anytime to view the captured photos.
Open-world action RPG Genshin Impact is the newest trend in the world of video games. The title by miHoYo has managed to shut down initial criticisms by surpassing a download count of 10 million in only one week across platforms.
The developers at miHoYo occasionally organize in-game events and give away promo codes for players who can activate them to obtain some free rewards.
HOW TO REDEEM CODE IN GENSHIN IMPACT:
Reach Adventure Level 10 in Genshin Impact
Go to the official website and log in with your account details
Go to the ‘Redeem Codes’ section
Select your regional server
Enter your character’s name
Enter the code
GENSHIN IMPACT REDEEM CODES
Here are some promo codes for Genshin Impact and their rewards. These codes are working as of October 2020. But remember, Genshin Impact promo codes expire after a certain time, so be quick to redeem these.
GENSHINZHB30 – 160x Primogems (EU Server)
GENSHINZHB30 – 160x Primogems (NA Server)
GENSHINZHB30 – 160x Primogems (SEA Server)
A promo code can be used only once per account. Also, you can only redeem the code from your specific region. For instance, if you live in North America, you won’t be able to redeem the code for Asia.
Earlier this week, Riot Games shipped the Valorant patch 1.11 which was a tragedy in itself. The patch, initially deployed on October 27, was plagued with bugs and performance issues. The users faced FPS drops and stutters while some users reported being flooded with the texture of Sage while they walked through the Omen’s smoke. The patch was eventually rolled back later that day much to the despise of the players.
Real talk: 1.11 has been a technical nightmare. In 30 minutes, we’ll be rolling back the patch for North America, Brazil, and LATAM (one at a time). We’re also delaying all other regions until we get a fix. We know we’ve said this every patch, but thanks for sticking by. [1/2]
In 30 minutes, we'll be rolling back the patch for North America, Brazil, and LATAM (one at a time). We're also delaying all other regions until we get a fix. We know we've said this every patch, but thanks for sticking by. [1/2]
Patch 1.11 was buzzed primarily upon the inclusion of Skye – the thirteenth addition to the list of agents in Valorant and Icebox – new fifth map. The update included minor tweaks to Breach, Killjoy and Cypher. Besides several bug fixes, the update also added left-handed view model, changes to economic rewards at the round end, ‘play out all rounds’ feature in custom games and so forth.
Valorant Patch 1.11 New Release Date & Time
As the developers earlier conveyed to “redeploy [patch 1.11] later in the week”, the dates have, at last, been revealed.
Riot Games have finalized November 02 to yet again deploy the latest patch after fixing critical bugs and performance issues. The patch will initially go live for the servers in America at 8:00 AM PT on Monday. The servers in KR, JP, OCE & SEA and EU, TR, MENA & CIS will receive the 1.11 update successively.
This has been A Week, but we have a stable patch to ship beginning 8am PT on Monday (Nov 2). The Americas will go first, then we’ll roll out to KR/JP/OCE/SEA and EU/TR/MENA/CIS regions thereafter. This shouldn’t disrupt our regular patch schedule, so expect a small one next week.
VALORANT
This has been A Week, but we have a stable patch to ship beginning 8am PT on Monday (Nov 2). The Americas will go first, then we'll roll out to KR/JP/OCE/SEA and EU/TR/MENA/CIS regions thereafter. This shouldn't disrupt our regular patch schedule, so expect a small one next week.
Skye will be available for use in official esports competition (e.g., First Strike) after two weeks in Competitive queue (November 9, barring any issues)
With First Strike on the horizon, the balance team has been hard at work making our last round of major balance changes before teams start duking it out. We want to ensure that the top teams don’t have to constantly adapt to a changing game while they’re playing in the tournament. Minor balance changes may occur during the span of First Strike, but we won’t deploy changes like the ones in this patch that heavily impact a team’s strategies.
One of the trends we have observed is that attacking teams can have a really hard time breaking entrenched defenders. Although every piece of the game can influence this type of trend (move speed, weapon tuning, map design, Agent balance), we think there are a few targeted character changes that can help give attackers more opportunities to break entrenched defenders. Each is listed below.
—Max Grossman, Lead Character Designer
INITIATORS
Flash Tuning: The fade out of the flash debuff remains the same duration but now fades slower at the start
Initiators create concentrated windows of extremely high threat to help their teams break onto sites. To this end, we are slightly increasing the duration of debuffs from some Initiator abilities (mostly flashes). Our goal here is to increase the opportunity window that Initiator’s teammates have to capitalize on their utility and further differentiate Initiators from Duelists.
BREACH
Full flash time increased from 1.75 >>> 2
SENTINELS
Similar to some of the changes we made with Sage, we want to increase the depth of decision making when playing Sentinels while also providing enemies with more counterplay to “trap” abilities. To reduce the total potential impact of these abilities, autonomous traps are now disabled when the deployer dies (e.g., Cypher’s Trapwire disables when Cypher dies). We want to encourage Sentinel players to play more thoughtfully and carefully around their traps while increasing the reward for taking out the Sentinel player.
CYPHER
TrapwireDisabled and revealed upon death
Spy CameraDisabled and revealed upon death
KILLJOY
Killjoy is most effective when locking down a single site. Killjoy has to stay near her Turret and Alarmbot for them to remain active. Her global recon should be hit pretty hard here but we have slightly boosted her stalling power to counterbalance that nerf. All in all, we hope to keep Killjoy in a very similar place power wise but give her a stronger identity as the premiere on-site defender.
Deactivation Range Alarmbot and Turret now deactivate if she is more than 40m away from them—reentering the 40m range reactivates her little friends.
TurretCooldown after pickup reduced from 20 seconds >>> 10 seconds
Alarmbot Range at which Alarmbot can be detected decreased from 9m >>> 7mCooldown after pickup reduced from 20 seconds >>> 7 seconds
Nanoswarm Range at which Nanoswarm can be detected decreased from 5m >>> 3.5mDamage increased from 40/s >>> 45/sDamage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every ¼ of a second
COMPETITIVE UPDATES
Icebox enters the Competitive map rotation
Icebox will be available for use in official esports competition (e.g., First Strike) after four weeks in Competitive queue (November 29, barring any issues)
Shorter Unrated queue times for the highest-rank players
We’ve taken steps to further solve issues for elite players experiencing long queue times for Unrated. We’re also further investigating improvements to reducing long queue times for all primary modes.
Added location of the current gamepod to the loading screen for all modes
Adjusted Combat Score to factor in non-damaging assists
GAME MODE UPDATES
“Play Out All Rounds” option now available in custom game lobby options,
Play Out All Rounds makes it easier to run practice sessions. When enabled the game will no longer end when a team reaches 13 wins; instead the match will continue until both teams have played a full half of 12 rounds on each side. After 24 rounds the team with more rounds will win. In the case of a tie the game will proceed to overtime (dependent on the Overtime option selected in the lobby screen).
GAMES SYSTEMS
Updates to Economy Ruleset
Attackers who lose but survive the entire round without planting the Spike receive a reduced number of credits (1,000)
Defenders who lose but survive the entire round after the Spike has detonated also receive reduced credits (1,000)
Dying to the Spike will no longer count as a death in KDA statistics
Additional economic information added as a tooltip when hovering over the exclamation mark next to “Min Next Round” in the shop
Context: These changes are intended to increase richness in decision making regarding when it is worthwhile to save your gear vs. go for the round win. Additionally, this will allow teams that can secure round wins to more effectively chip away at the economy of opponents that opt to save out expensive weapons on a round loss.
Other Changes
Minor improvements to observer flashed indicator
New setting for observers: ‘Show Player Keybinds on Map’
New Custom Game Option: ‘Play Out All Rounds’
Both teams play a full 12 rounds on both attacker & defender sides, followed by overtime/endgame (if applicable)
QUALITY OF LIFE
Left-handed view model is now available for players. Players can swap their first person view-model to lefthanded by going to the settings menu and swapping their view model to “Left-Handed”. Changing this will also show all other players as left-handed when spectating.
You can now send a direct message by clicking a friend’s name in chat instead of having to type their name out
Players that have been AFK or alt-tabbed for more than 5 minutes will now appear as ‘Away’ in the Social Panel
Adjusted team colors to remain fixed for the full duration of a game for observers instead of having the Attacking side always appear as red, and the defending side always appear as green
The experience of having teams switch colors at the half from a viewer perspective was a bit confusing, and also led to some difficulties for broadcasters to match their overlays to this behavior. This change will allow the viewers and tournament organizers to have a more consistent experience for the entirety of a game.
[BETA] Experimental Sharpening
This graphics setting accidentally shipped with the last patch, and we were going to remove it,but your feedback asked us to keep it. So It stays, but with some more tuned defaults. We don’t know when we’ll get to optimizing its performance, or tune it further, so consider it an ongoing Beta.
BUG FIXES
Fixed one source of combat hitches we’ve seen from player reports
We’re continuing to investigate the combat hitches that players have been reporting in recent patches. This patch includes a fix for one of the most common hitches that we’ve seen during combat. While we hope that this will resolve the issue for many of you, we’re still actively tracking down a couple other hitches that we’ve seen from your clips.
Jett now can’t rope dash lel
Fixed a bug where incoming Party invites would remain active in the Social Panel after being declined
Players no longer see the spike location when reconnecting to a game
Fixed issue where player corpses could cause collision issues
Sage wall segments no longer breaks if a player dies on top of them
Fixed a bug that would disable queueing for any mode if a player closed the client during the Match Found countdown.
Fixed a bug that was displaying Act Rank badge on the MVP screen outside of Competitive Queue.
The Reaver skin bundle was the first collection in Valorant that introduced evolving features like custom reticles and significantly changed the weapon shapes. While the bundle received an insane amount of popularity in the closed beta phase of the tactical shooter, it was removed from the game since the official launch on June 4.
However, after all these months, it seems like Riot is planning to bring back an improved version of the fan-favourite bundle to Valorant.
The revamped Reaver bundle comes as a surprise for fans on Halloween, but the release date will be delayed by a few days due to the unfortunate technical difficulties that arose following the release of patch 1.11, a patch that was later rolled back till the issues got resolved.
Valorant ‘Reaver Skin Collection’ Release Date
Riot has confirmed in a recent tweet that the Reaver bundle will be available in the game from November 3rd, a day after the patch drops on November 2nd.
Reaver skins should be available in the store on Tuesday, Nov. 3!
Players who are planning to get themselves the Singularity collection are advised to purchase it before the Reaver release, since the Reaver collection is set to replace Singularity in the store.
PUBG Corporation, the subsidiary of Bluehole Studios responsible for management of their title PlayerUnknown’s BattleGrounds, will be merging with Krafton Inc., another South Korean video game holding company. This corporate merger will take PUBG Corp. under the umbrella of Krafton and will work under the latter’s name. Some major changes are taking place following this acquisition.
PUBG Corporation is main company that handles everything related to famous battle-royale game PUBG. This company was an internal studio of BlueHole Studios which is now directly acquired by Krafton Inc. Krafton, on the other hand, is another theholding company that was founded by BlueHole itself to “better align itself and and its subsidiaries under a unified brand.”
Now what that means is, Krafton can be considered as the parent company of Bluehole and PUBG Corporation itself and this merger will simply acquire the entirety of PUBG Corporation under the name of this parent company and will work as Krafton Inc. in the future.
There are few who are linking this acquisition to the current PUBG Mobile ban condition in India. So far, this merger has nothing to do with the ban and although, there are some changes taking place in India related to PUBG mobile, this acquisition does not necessarily change anything for the PUBG Mobile fans in India.
PUBG Corporation was making big moves prior to this acquisition. Starting by cutting off their ties with Chinese conglomerate Tencent Holdings for Indian region, there were few developments that built a possible pathway for PUBG Mobile to come back in India.
Tencent was laid off almost instantly when the ban was imposed and PUBG Corporation assumed the entire control of publishing and distribution of PUBG Mobile IP in India.
The company was then out of the limelight for quite some time but after users spotted a LinkedIn job posting from PUBG Corp; specifically for India; the diminishing ray of hope was again ignited brightly.
Now, this merger may not directly imply anything certain about the future of PUBG Mobile in India, these moves can potentially indicate that final verdict of the game developers about this banishment can be right around the corner.
Skye was initially added to the game on October 27 with the deployment of Valorant patch 1.11. However, within a short period of time, patch 1.11 was rolled back amid a “technical nightmare”. The new patch had a bunch of bugs and performance issues making the game unplayable. The users faced FPS drops and stutters while some users reported being flooded with the texture of Sage while they walked through the Omen’s smoke.
Real talk: 1.11 has been a technical nightmare.
In 30 minutes, we'll be rolling back the patch for North America, Brazil, and LATAM (one at a time). We're also delaying all other regions until we get a fix. We know we've said this every patch, but thanks for sticking by. [1/2]
Patch 1.11 was hyped primarily upon the inclusion of Skye – the thirteenth addition to the list of agents in Valorant and Icebox – new fifth map. The update included minor tweaks to Breach, Killjoy and Cypher. Besides several bug fixes, the update also added left-handed view model, changes to economic rewards at the round end, ‘play out all rounds’ feature in custom games and so forth.
The update was rolled back within hours. However, the developers pledged to “redeploy [patch 1.11] later in the week” and they have lived up to their promise.
Valorant ‘Skye’ New Release Date & Time
Skye will be added back to the game when the patch 1.11 goes live at 8:00 AM PT on November 02 in America. The servers in other regions will successively receive the latest update.
This has been A Week, but we have a stable patch to ship beginning 8am PT on Monday (Nov 2). The Americas will go first, then we'll roll out to KR/JP/OCE/SEA and EU/TR/MENA/CIS regions thereafter. This shouldn't disrupt our regular patch schedule, so expect a small one next week.
The developers further clarified that Skye will be immediately available after the patch is deployed while the Reaver skins bundle will be available to be purchased on the store beginning November 03.
Earlier this week, Riot Games shipped the Valorant patch 1.11 which was a tragedy in itself. The patch, initially deployed on October 27, was plagued with bugs and performance issues. The users faced FPS drops and stutters while some users reported being flooded with the texture of Sage while they walked through the Omen’s smoke. The patch was eventually rolled back later that day much to the despise of the players.
Real talk: 1.11 has been a technical nightmare.
In 30 minutes, we'll be rolling back the patch for North America, Brazil, and LATAM (one at a time). We're also delaying all other regions until we get a fix. We know we've said this every patch, but thanks for sticking by. [1/2]
Patch 1.11 was buzzed primarily upon the inclusion of Skye – the thirteenth addition to the list of agents in Valorant and Icebox – new fifth map. The update included minor tweaks to Breach, Killjoy and Cypher. Besides several bug fixes, the update also added left-handed view model, changes to economic rewards at the round end, ‘play out all rounds’ feature in custom games and so forth.
Valorant 1.11 Release Date & Time
As the developers earlier conveyed to “redeploy [patch 1.11] later in the week”, the dates have, at last, been revealed.
Riot Games have finalized November 02 to yet again deploy the latest patch after fixing critical bugs and performance issues. The patch will initially go live for the servers in America at 8:00 AM PT on Monday. The servers in KR, JP, OCE & SEA and EU, TR, MENA & CIS will receive the 1.11 update successively.
This has been A Week, but we have a stable patch to ship beginning 8am PT on Monday (Nov 2). The Americas will go first, then we’ll roll out to KR/JP/OCE/SEA and EU/TR/MENA/CIS regions thereafter. This shouldn’t disrupt our regular patch schedule, so expect a small one next week.
VALORANT
This has been A Week, but we have a stable patch to ship beginning 8am PT on Monday (Nov 2). The Americas will go first, then we'll roll out to KR/JP/OCE/SEA and EU/TR/MENA/CIS regions thereafter. This shouldn't disrupt our regular patch schedule, so expect a small one next week.
The developers further clarified that Skye will be immediately available after the patch is deployed while the Reaver skins bundle will be available to be purchased on the store beginning November 03.