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Twitch Streamer JustaMinx Banned For Saying “Simp” During Stream

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A couple of days ago, popular streaming platform Twitch announced some new additions to their terms of service policies that sparkle controversies throughout the internet. These newly introduced terms included a prohibition of words like ‘simp’, ‘incel’, and ‘virgin’ in a derogatory manner. The list of banned words also included emotes relating to the same.

The new policies were supposed to go live a month later from January 22, 2021. However, popular Twitch streamer JustaMinx has received a ban from the platform recently for using the word “simp” during her live stream.

The news was shared through the Twitter bot ‘StreamerBans’ on December 18th, 2020.

JustaMinx resorted to Twitter to inform her fans regarding her ban. She claimed that she received an email from Twitch that said she was banned for using “hateful slurs or symbols.”

“I wanna clarify I did say virgin incel and simp yesterday but I thought the new TOS wasn’t in place till January,” JustaMinx continued.

It’s unclear why she was banned before the rules were supposed to go live. The possibility of her ban being reversed can’t be eliminated either.

Corpse Husband’s chronic illness got fans worried

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Corpse Husband leaving a game early got fans worried about his health as he claims to be chronically ill for years. Leaving a game, and not interacting was very uncharacteristic of Corpse Husband that left the viewers and his friends fretted about his health.

Corpse Husband seemed to be enjoying a game of Raft with other content creators when everyone noticed that he was not being his usual self. He chose to ignore his friend’s concerns and left the game without saying much. Later, #selfcareforcorpse was trending on Twitter after he revealed that he is in constant pain due to being chronically ill for years.

is corpse husband sick?

Fans who were already aware of his health were relieved with the Tweet where Corpse Husband claims to be in good health at the moment. 100 Thieves Valkyrae was one of the first to respond, asking him to prioritize his health over streaming before offering to play again someday when he is in better shape.

He has seen an influx of new followers in the past few months and definitely one of the unscripted success stories in an unscripted 2020. Social blade points out a rise of over 4.5 million followers in the past two months for him which is insane.

Corpse might as well take a break in this holiday season and come back swinging in 2021 looking to continue this momentum.

Recommended | Valkyrae reveals her YouTube earnings on stream

Valkyrae reveals her YouTube earnings on stream

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Popular YouTubers earn a lot which is common knowledge, while some boast their earnings, others consider it to be something personal and keep it to themselves. 100 Thieves content creator Valkyrae is bound to earn a lot given her newfound success in 2020, part of which is because of Among Us.

During a stream yesterday, she accidentally revealed her analytics column while going through the YouTube dashboard. It is clear that she did it by accident but her earning is spreading like fire over at Twitter and Reddit, with a comment yet pending from her.

How much does Valkyrae earn?

The screenshot makes it clear where the revenue is generated from, given the amazing viewership numbers. In the past 28 days, Valkyrae’s content including her videos and streams garnered a whopping $172,908.21, With a 6% drop in revenue noticed from the past 28 days span. Those numbers are normal for the 36.4 million views and 8.4 million hours of watch time.

The 6% drop in her earnings is likely from the dying hype of Among Us. It’s only natural for a game like that to fall outside the popularity chart after being there for a while. Now that Among Us has started to fall out of flavor, Valkyrae must turn to other games to keep her viewership number as high as ever. Newer games must be the face of her content if she wants to continue the massive influx of new fans.

Also Read | NiP launches “Path of a Ninja” talent program

Top 100 VALORANT players for NA Region with Leaderboards revealed

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Through a series of Tweets on December 22nd, Riot Games have revealed the best players of Valorant across the regions. These leaderboards list the top 100 players on ranked matchmaking of NA Region.

Top 100 Valorant Players NA

Valorant Leaderboards NA (December 2020)

It seems like the North American throne is currently occupied by Tyson “TenZ” Ngo, the former CSGO pro who currently plays for Cloud9. TenZ is undoubtedly one of the finest Valorant players of the world, if not the best. The 19-year-old is followed by ‘DOINKMACHINE87’ at the #2 spot and ‘Cryocells’ at #3.

Here are your top 10 players of the North American region as revealed by Riot:

  1. TenZ
  2. DOINKMACHINE97
  3. Cryocells
  4. BcJ
  5. ELV Exalt
  6. 100T Asuna
  7. SEN Sick
  8. ELV Bankroft
  9. BBG Will
  10. GenG Shawn

Riot had previously confirmed in an episode of dev diaries that they were working on regional ranked leaderboards for their competitive shooter. It appears like the new feature may not be so distant after these regional top 100s were revealed today.

top na players valorant

CSGO Operation Broken Fang Week 4 Missions & Star Rewards

Counter-Strike: Global Offensive’s Broken Fang operation had almost 22 stars for players to earn over its first two weeks’ worth of missions. Today the CSGO Week 4 missions have been revealed by the game developer with 6 stars up for grabs.

Operation Broken Fang comes to provide you with 16 weeks of worthy and exciting grind where you can get your hands on some newly launched agents, skins and stickers as well. The Operation Broken Fang was revealed on 3rd December and is expected to run until the end of March in 2021.

Week 4 challenges the community with just four missions on the board. These four gigs can easily be accomplished in a day’s time. The image attached below bears the set of the brand new missions from the Week 4 which have been currently revealed by Valve.

CSGO Operation Week 4 Missions

NameDescriptionReward
Get A Head StartGet headshot kills in Wingman: Inferno.One ⭐ per 4, 8, and 12 kills each
Spend It All In One PlaceGet 20 kills with the M249 in Guardian: Inferno.⭐⭐
Short Term InvestmentDeal grenade damage in Retakes.One ⭐ per 50, 100, 150 damage each
Cash Rules Everything Around MeEarn money in Casual: Defusal Group Delta.One ⭐ per 25K, 50K, and 100K money each
CSGO Operation Broken Fang Week 4 Missions

You are left with 6 more days until missions for Broken Fang Week 5 are revealed.

CSGO Operation Broken Fang Week 4 missions: How to complete

Counter-Strike: Global Offensive’s Broken Fang operation had almost 22 stars for players to earn over its first two weeks’ worth of missions. Today the CSGO Week 4 missions have been revealed by the game developer with 6 stars up for grabs.

Priced at $15 in the CS:GO store, you can get the Operation pass if you’re interested in redeeming the in-game rewards, which you won’t be able to without the pass.

Operation Broken Fang comes to provide you with 16 weeks of worthy and exciting grind where you can get your hands on some newly launched agents, skins and stickers as well. The Operation Broken Fang was revealed on 3rd December and is expected to run until the end of March in 2021.

Week 4 challenges the community with just four missions on the board. These four gigs can easily be accomplished in a day’s time. The image attached below bears the set of the brand new missions from the Week 4 which have been currently revealed by Valve. 

CSGO Operation Broken Fang Week 4 Missions

  • Get A Head Start : Get headshot kills in Wingman : Inferno (1 star each after winning 4, 8, 12 rounds respectively.)
  • Spend It All In One Place : Get 20 kills with M249 in Guardian : Inferno (2 stars on completion). This is a co-op mission. 
  • Short Term Investment : Deal grenade damage in Retakes (1 star will be rewarded when you deal 50, 100, 150 damage each.)
  • Cash Rules Everything Around Me : Earn money in Casual : Defusal Group Delta. (Get a star everytime you earn cash [25,000 , 50,000, 100,000])

You are left with 6 more days until missions for Week 5 are revealed.

Ence bench Sunny

Today on a mutual note, Finish Organization ENCE has decided to move Miikka “⁠suNny⁠” Kemppi on the bench. Having signed him right after the IEM Katowice 2019, he went on to replace Aleksi ‘Aleksib’ Virolainen on the team.

A week earlier, Jarek ‘DeKay’ Lewis from DBLTP.com had reported about this roster move which now stands confirmed. The report also stated that the 26yo Finnish player might join forces with GODSENT who recently parted ways with Kevin “kRYSTAL” Amend. With suNny shortlisted, he can go on to replace their current stand-in Luka “emi” Vuković.

This roster update follows the ongoing Internal issues within the ENCE camp where in an HLTV.org confirmed podcast, Aleksi ‘allu’ Jalli opened up about the team’s recent form. Allu stated that the team had benched the wrong player back in 2019 to bring in suNny on the team.

In retaliation, Jere ‘sergej’ Salo who had left ENCE as he felt demotivated by the team’s environment in a tweet went against allu that said, “isn’t as simple and harmless persona as it may look”, and that “there’s a reason he’s the only one left in the team from the original roster” He was partially backed by suNny as well who added, “so far everything in this live is truth but not the whole truth and people deserve it now or never”.

It was later addressed by the Finnish Organization where they took full responsibility for not understanding the severity of the existent problems within the team.

On their website, they stated, “The process to restructure and rebuild our CS:GO team is ongoing and we will further communicate our 2021 plans after the Christmas holidays have concluded. We understand our fans and followers wish to know our vision for the upcoming year, but we ask you to bear with us as we work tirelessly to come to a conclusion. Effective today Miikka “suNny” Kemppi has been benched from playing in ENCE’s active CS:GO roster. This decision has been made in mutual understanding between Miikka and the organization, as we are evaluating our next steps towards the 2021 CS:GO season.”

ENCE is now down to three players with Tuomas “⁠SADDYX⁠” Louhimaa returning back to SJ after he was loaned out by the latter.

ENCE CSGO Roster:

  • Aleksi “⁠allu⁠” Jalli
  • Elias “⁠Jamppi⁠” Olkkonen
  • Joonas “⁠doto⁠” Forss
  • Finland Eetu “⁠sAw⁠” Saha (coach)
  • Miikka “⁠suNny⁠” Kemppi (benched)
  • Jere “⁠sergej⁠” Salo (benched)

TSM ZexRow claims “Fortnite requires more aim than Valorant and CS”

In what many are considering to be one of the finest bait posts of 2020, Fortnite pro Anthony “ZexRow” Colandro has made a claim through his Twitter handle that has become a cause of controversy for the communities of Fortnite, Valorant, and CSGO.

In his Twee made on December 21st, ZexRow claimed, “Fortnite requires more aim than Valorant and CS idk how ppl can argue that.”

A day later, he added some more fuel to the fire, saying, “no way cs players have this big of egos to think it isn’t 80% crosshair placement.”

While many people in the comments’ section have joined him by trolling CS and Valorant players, a good portion of the replies also criticized the 20-year-old for making these remarks.

“Proves if you say something stupid enough, you’ll get a bunch of Twitter interactions,” said CSGO star Ethan ‘Ethan’ Arnold who currently plays for team Evil Geniuses.

At the time of writing, the tweet by ZexrRow has managed to surpass over 7,800 likes and 162 retweets.

Mobile Legends: Bang Bang 1.5.38 Patch Notes

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Mobile Legends have been updated to a new version and the latest patch notes are as follows. Every detail and changes are included below.

Hero Adjustments

Alpha

Alpha’s performance in battle is still undesirable after the previous adjustments. According to our observation, we’ve decided to dramatically reduce cooldowns of all his skills, both to increase his playability and to make his Passive triggered more often. Of course, to maintain a balance, we’ve also slightly weakened the effects of his skills for single uses.

  •  ‘Beta, Advance!‘ Passive (Buff)-
    • New Effect: Continuous attacks slow the target by 90% each time, for 0.2s.
  • ‘Rotary Impact’ Skill 1 (Adjust)–
    • Base Damage of Slashes: 210-310 → 200-300
    • Base Damage of Beta’s Strafe: 90-165 → 100-150
    • Slow Effect: 70% for 2s → 40% for 1s
    • Cooldown: 7-4s → 4s
    • Mana Cost: 60 → 50
  • ‘Force Swing’ Skill 2 (Buff)-
    • Base Damage of Strikes: 160-460 → 250-400
    • Total Physical Attack Bonus of Strikes: 170% → 100%
    • Base Damage of Beta’s Strafe: 90-165→75-120
    • Base HP Regen: 150-300 → 125-200
    • HP Regen Bonus: 40% of Magic Power → 30% of Physical Attack Bonus
    • Cooldown: 6s → 6-4s
  • ‘Spear of Alpha’ Ultimate (Buff)-
    • Cooldown- 24-20s → 20-12s
    • Stun Duration: 1.3s → 1s

Harley

He is rarely picked at present. Thus we’ve reduced Skill 1’s cooldown and added a new effect to his Passive, in order to increase his damage when Ultimate is not available. Besides, we’ve slightly increased his Ultimate’s cooldown, so as to restrain his attacks on enemies when damage is enhanced.

  • ‘Magic Master‘ Passive (Buff)–
    • New Effect: Reduces 2 Magic Defense of every target hit for 35, which is capped at 15 stacks.
  • ‘Poker Trick’ Skill 1 (Buff)–
    • Cooldown: 7s → 6s
  • ‘Deadly Magic’ Ultimate (Nerf)–
    • Cooldown: 32-24s → 36-30s
    • Fixed the issue where the damage of Skill 1 slightly decreased during his Ultimate.

Carmilla

The casting of Carmilla’s Ultimate makes it difficult for her to hit an enemy quicker than the opponent, and its transmittable damage cannot be maximized after Skill 2 is used. Therefore, we’ve adjusted the casting of her Ultimate based on player feedback. In addition, we’ve also adjusted her skill cast ranges to strengthen her power in melee combat.

  • ‘Bloodbath‘ Skill 2 (Nerf)–
    • Cast Range reduced by 50%
  • ‘Curse of Blood‘ Ultimate (Buff)–
    • Cast Range reduced by 10%
    • Direction- Manual → Auto-aim

Cecilion & Carmilla

We expect more interactions within this couple.

  • ‘Moonlit Waltz‘ Special Skill (Adjust)– Cooldown: 45s → 20s
    • Damage and Shield– 400 + 40 → LV200 + 20*LV
    • Slow Effect– 60% → 30%

Belerick

Currently, most Tank Heroes can only roam to support their teams, but they should have been more flexibly played, even in Exp Lane and Jungle, to diversity available lineups. This time, we followed the adjustments we did to Tank Heroes in the middle of the year and tried to make Beterick gain more benefits from equipment. We will continue to observe subsequent influences of these adjustments and change some of the other Tank Heroes accordingly.

  • Attribute (Nerfed)-
    • Base HP: 2919 → 2769
  • HP Growth-
    • 245 → 205
  • ‘Ancient Seed‘ Skill 1 (Nerfed)– Damage Bonus to Minions: 50% → 80%
    • Damage Reflection– 120-260 + 0.8% of Max HP → 100-170 + 2% of Max HP
  • ‘Deadly Thorns‘ Passive (Nerfed)–
    • HP Increase obtained from equipment items: 15% → 40%

Clint

Clint’s performance didn’t meet our expectations, because it took too long for him to exert his strength and his probability of death was relatively higher than those of similar Marksmen. Therefore, we’ve made adjustments to his survivability and combat ability in the early and mid-game.

  • ‘Quick Draw‘ Skill 1 (Nerfed)–
    • Base Damage: 200-400 → 250-450
    • Mana Cost: 80-105 → 60-85
  • ‘Trapping Recoil’ Skill 2 (Nerfed)–
    • Cooldown: 12-9.5s → 10-8s
    • Cooldown Reduction for hitting enemies: 50% → 40%

Benedetta

We observed that Benedetta’s performance varied a lot from player to player and that her power was unexpectedly strong in the early and mid-game. Thus, we’ve made optimization to her.

  • ‘Elapsed Daytime‘ Skill 1 (Adjusted)–
    • Cast Time reduced.
    • Base Damage of Shadow: 300-500 → 200-400
    • Base Damage of Slashes: 180-300 → 100-220
  • ‘Phantom Slash’ Skill 2 (Buff)–
    • Benedetta will gain Sword Intent once she blocks damage successfully.
  • ‘An Eye for An Eye‘ Passive (Nerf)–
    • Damage of Enhanced Basic Attack: 100 + Total Physical Attack 220% → 50 + Total Physical Attack 200%
    • Damage to Creeps and Minions: 30% → 40%

Barats

We want to give enemies more time to dodge the control effect of his Ultimate. Besides, we’ve optimized the stacks of Big Guy to make it easier to keep being stacked. Accordingly, we’ve adjusted his Attributes to maintain a balance.

  • Attribute (Nerf)–
    • Base HP: 2709 → 2559
    • HP Growth: 249 → 229
  • ‘Big Guy‘ Passive (Adjusted)–
    • The stacks of Big Guy reduce gradually instead of being reset at once, with the Defense provided by each stack decreased.
  • ‘Detona’s Welcome‘ Ultimate (Nerf)–
    • Cast time increased by 60%
    • Cooldown: 42-30s → 50-40s

Lunox

Recently. Lunox’s performance has exceeded our expectations in Ranked Mode and tournaments, with high damage output even as a Roamer. We’ve made Announcement adjustments to further connect her damage output with farming and enable her to jungle more efficiently.

  • ‘Chaos Assault’ Skill 1 (Chaos) (Nerf)–
    • Base Damage: 240-340 → 200-300
    • Magic Power Bonus: 120% → 130%
    • Damage Bonus: 2-4.5% → 1.5-3.5% of the enemy’s HP, which now also takes effect when hitting creeps.
  • ‘Power of Chaos: Darkening’ Ultimate (Chaos) (Nerf)-
    • Cooldown: 18-14s → 25-15s

Bruno

Through the previous patches the strength of most Marksmen in the early game has already been well-adjusted. However, because of their nerfed mid and late game capabilities, their performance has still been undesirable, including Bruno. Thus, we reverted the change we made to him.

  • ‘Mecha Legs‘ Passive (Buffed)–
    • Extra Attack Speed Ratio: 50% → 80%

Jawhead

Jawhead has high burst damage and a strong ability to take damage in the early game. Hence, we’ve adjusted the ratio of his Shield to weaken his ability to take damage.

  •  ‘Ejector‘ Skill 2 (Nerfed)–
    • Base Shield: 600-1000 → 350-800
    • Total Physical Attack Bonus: 100% → 140%

Alice

Alice appeared to become overpowering as players master the mechanics of this hero, so we’ve made some adjustments to the base values of her Ultimate.

  • ‘Blood Ode’ Ultimate (Nerfed)–
    • Base Damage: 140-180 → 120-160
    • HP Regen: 70-80 → 60-80
    • Mana Cost: 50-100 → 50-90

Ling

Ling had an unparalleled ability to kill in the mid and late game, so we’ve increased his Energy Cost to make him more prudent in using skills.

  • ‘Finch Poise’ Skill 1 (Nerfed)–
    • Energy Cost: 35-25 → 35
  • ‘Defiant Sword‘ Skill 2 (Nerfed)–
    • Energy Cost: 40-30 → 40

Estes

  • ‘Moonlight Immersion‘ Skill 1 (Buffed)-
    • New Effect: Movement Speed increases by 15% when linking with an ally.
    • Fixed the issue of the skill Indicator of enhanced Skill 1.

Rafaela

  • ‘Holy Healing‘ Skill 2 (Buff)–
    • Movement Speed Increase: 1s → 1.5s

Hilda

  • ‘Blessing of Wilderness‘ Passive (Nerf)–
    • Shield gained when entering the bush: 20% → 15% of Max HP

Lancelot

  • ‘Soul Cutter‘ Passive (Nerf)–
    • Damage increased by each charge: 10% → 7.5% with the limit unchanged.

Harith

  • ‘Chrono Dash‘ Skill 2 (Nerf)–
    • Base Shield: 150-350 → 150-300
    • Total Magic Power Bonus: 150% → 120%

Selena

  • ‘Soul Eater‘ Skill 1 (Abyssal) (Nerf)–
    • Base Damage of the next Basic Attack’s Extra Damage: 300-400 → 200-350
    • Total Magic Power Bonus: 110% → 130%

Pharsa

  • ‘Feathered Air Strike‘ Ultimate (Nerf)–
    • Cooldown: 28-22s → 36-28s

Weekly Free Heroes and New Skins

  • Benedetta’s skin “Street Blow” will be available as the January Starlight Skin on January 1st.
  • Valir’s Epic Skin “Demonlord” will be available in Epic Showcase on January 5th.
  • Magic Chess New Little Commander and Skin on December 15th. Commander Berst will be available on December 15th (Server Time). Diamond 499. Battle Point 24.000. Launch week 30% OFF.
  • Fragment Shop Adjustments on December 16th (Server Time)
    • Rare Skin Fragment Shop Will be available: “The Insentient” – Aldous, “Rock and Roll” – Clint, “Black Pearl” – Karina, “Dragon Hunter” – Freya, “Bunny Babe” – Layla, “Dark Draconic” – Argus Will be unavailable: “Iceland Golem” – Grock, “Kaminari” – Kaja, “Bio Frontier”- Kimmy, “Deep Sea Rescuer” – Cyclops, “Viscount” – Alucard, “Pale Flame” – Valir
    •  Hero Fragment Shop Will be available: Chou, Fanny, Guinevere, Benedetta, Valir, Vale Will be unavailable: Rafaela, Franco, Yi Sun-shin, X.Borg, Claude, Esmeralda
  •  Free Heroes
  • Server Time 12/18/2020 05:01:00 to 12/25/2020 05:00:00
    • (Tap the Settings button on the top-right corner of the main page to check.)
    • 8 Free Heroes: Wanwar; Aldous; Chou; Angela; Estes; Terizla; Clint; Ling
    • Extra Starlight Member Heroes: Martis; Harith; Leomord; Vale; Lunox; Khufra
  • Server Time 12/25/2020 05:01:00 to 1/1/2021 05:00:00
    • (Tap the Settings button on the top-right corner of the main page to check.)
    • 8 Free Heroes: Cecilion; Yi Sun-shin; Fanny; Lapu-Lapu; Guinevere; Ruby; Vale; Bruno
    • 6 Extra Starlight Member Heroes: Karrie; Luo Yi; Zhask; Atlas; Gusion; Hylos
  • Server Time 1/1/2021 05:01:00 to 1/8/2021 05:00:00
    • (Tap the Settings button on the top-right corner of the main page to check.)
    • 8 Free Heroes: Gatotkaca; Cyclops; Lunox; Lesley; Harley; Moskov; Badang; Alice
    • 6 Extra Starlight Member Heroes: Baxia; Terizla; Benedetta; Valir; Hayabusa; Wanwan
  • Server Time 1/8/2021 05:01:00 to 1/15/2021 05:00.00
    • (Tap the Settings button on the top-right corner of the main page to check.)
    • 8 Free Heroes: Bane; Atlas; Akai; Harley; Kimmy; Martis; Kadita; Khufra
    • 6 Extra Starlight Member Heroes: Alucard; Pharsa; Vexana; Vale; Esmeralda; Ling

Battlefield Adjustments

  1.  We’ve optimized the item icons of “Divine Glaive”, “Arcane Boots”, and “Rose Gold Meteor”, according to player feedback. More item icons will be optimized in the future.
  2. We have always received player feedback on the insufficient defense of Turrets. Many said that they were easily killed even within the range of Allied Turrets. Based on a large amount of data and suggestions, we decided to offer better defense to heroes by the enerov shield. This can both protect heroes without advantages in the early game and give room for enemies to do turret dives. We will pay close attention to the effect of these adjustments and consider possible updates accordingly.
    • Outer TurretNew Effect: When the energy shield is active, damage taken by nearby allied heroes decreases by 10%.
  3.  Minions
    • Initial Movement Speed of Middle Lane Minions decreased by 6%.
  4. We observed that, due to the duration and spawn intervals of buffs, Junglers always found themselves idle when jungling. Besides, if the side at a disadvantage loses buffs, their situation will worsen for a long time. Therefore, we’re trying to make proper adjustments to the duration and spawn intervals of buffs. We will pay close attention to the effect of these adjustments and consider possible updates accordingly.
    • Fiend
    • Spawn Interval: 120s → 90s
    • Spawn Time: 30s → 255
    • Physical and Magic Defense Growth per minute: 5 → 2
    • Exp Growth: 5 → 2.5
    • Base Gold: 43→ 32
    • Gold Growth: 1.43 → 1.07
    • Serpent (Big)
    • Spawn Interval: 120s → 90s
    • Spawn Time: 30s → 25s
    • Physical and Magic Defense Growth per minute: 5 → 2
    • Exp Growth: 5 → 2.5
    • Base Gold: 38 → 28
    • Gold Growth: 1.43 → 1.07
    • Serpent (Small)
    • Spawn Interval: 120s → 90s
    • Spawn Time: 30s → 25s
    • Base Exp: 86 → 78
    • Exp Growth: 2 → 0.8
    • Base Gold: 8 → 6
    • Gold Growth: 0.21 → 0.15
    • Duration of Soul of Wind buff and Soul of Lava buff: 120s → 75s
  5. We have adjusted the spawn time of Turtle, so as to give more advantages to Junglers and heroes in the Exp Lane and Middle Lane when taking on the Turtle. In addition, the max number of Turtles was increased. We’ve enhanced the defense of Turtles, in order to limit the neutral resources gained by the team with an advantage and their ability to kill the Turtle.
    • Turtle
    • Spawn Time: 180s → 120s
    • Maximum Turtles in each game: 3 → 4
    • Physical and Magic Defense: 37 → 80
  6. If a Turret is destroyed in the first 8 minutes, the next Turret of the same lane increases Defense If a Turret is destroyed in the first 9 minutes, the next Turret of the same lane increases Defense
  7. Increased the team gold bonus from killing enemies with high net worth by 33%.
  8. Increased the team gold bonus from killing enemies with high net worth by 33%.
  9. Optimized the Battle Spell effects of Jawhead “Samurai Mech”.

New Functions and Events

  • Ranked Mode
    • S18 will end at 23:59:59 on December 18th, 2020 (Server Time).
    • Players that reach Master or above will be awarded Rafaela “Star Chaser”
  • Tournament
    • Added a link to the local MPL page.

System Adjustments

  1. Optimised the timeout mechanics for “Play Again”.
  2. Added a guide to closing live stream in a lobby at Smooth graphics.
  3. Added a Season Recap feature when the season ends.
    • Performance in Ranked Mode
    • Performance of Favorite Heroes
    • Match Statistics
  4. Added an entrance to Season Recap in Ranked Mode lobbies, which displays player performance in Ranked Mode from S18
  5. Players who have been muted out of the battlefield cannot send messages in Public Chat or to strangers.
  6. Added a notification of switching voiceovers for Arab players who have not switched on Arabic voiceovers.
  7. Ranked Mode
    • Added a new matchmaking mode in the early stage of the season, which depends on the highest rank a player has ever achieved.
    • This can be used together with the current matchmaking mode. The host of a lobby can decide to use it or not.
    • This mode is available only when all players in the lobby has once reached Mythic and are currently at Epic or above.
    • This mode will be gradually available after the update.
  8. Classic Mode
    • Optimised the matchmaking algorithm to increase the accuracy of matchmaking in Classic Mode.
  9. Changed the tag on Epic Showcase exclusive skins to “COLLECTOR”

Source: MLBB Wiki

Dota 2 Patch 7.28a Aims To Balance Out Changes From 7.28

The highly anticipated 7.28 patch of Dota 2 brought in a plethora of changes to the MOBA title by Valve. The biggest patch of the year also introduced a new hero to Dota 2 named Hoodwink who possesses a unique blend of nuke and escape skills, along with a hard-hitting ultimate.

Alongside the new hero and a bunch of new items, the 7.28 patch also implemented a lot of changes to the heroes of Dota 2. Some of the heroes were strongly nerfed, while some received a number of buffs.

To balance out the changes from the 7.28 patch, Valve has shipped another update to Dota 2. The 7.28a update aims to provide minor nerfs to heroes that were overpowered and buff heroes that were nerfed too harshly in the last update.

Dota 2 7.28a Patch Notes: 

Talent changes

  • Arc Warden
    • Base strength reduced from 25 to 23.
  • Batrider
    • Movement speed increased from 290 to 295.
  • Enigma
    • Level 15 (Right) Talent changed from 10 percent Cooldown Reduction to eight percent Cooldown Reduction
  • Lifestealer
    • Attack damage max increased from 27 to 30.
    • Attack damage min increased from 21 to 24.
  • Lycan
    • Level 15 (Left) Talent changed from 10 percent Cooldown Reduction to 8 percent Cooldown Reduction.
  • Mirana
    • Level 20 (Right) Talent changed from +10 percent Spell Amplification to +8 percent Spell Amplification.
  • Ogre Magi
    • Attack damage max reduced from 43 to 40.
    • Attack damage min reduced from 37 to 34.
  • Outworld Destroyer
    • Level 15 (Left) Talent changed from +6 Armor to +8 Armor.
    • Level 25 (Left) Talent changed from 20 percent Spell Lifesteal to 30 percent Spell Lifesteal.
    • Movement speed increased from 310 to 315.
  • Snapfire
    • Level 10 (Left) Talent changed from +15 Movement Speed to +20 Movement Speed.
  • Vengeful Spirit
    • Attribute strength gain increased from 2.4 to 2.6.

Ability changes

  • Alchemist
    • Greevil’s Greed: Recent kill window reduced from 40 to 36.
  • Arc Warden
    • Flux Cast Range: Value reduced from 250 to 200.
    • Spark Wraith Damage: Value reduced from 150 to 125.
  • Clinkz
    • Skeleton Walk Cooldown: Value reduced from 10 to seven.
    • Death Pact: Changed bonus damage from 4/9/14 percent to 4/8/12 percent.
  • Disruptor
    • Static Field: Changed health reduction from 6/8/10/12 percent to 4/6/8/10 percent
  • Juggernaut
    • Swiftslash: Ability cast range reduced from 650 to 600.
    • Swiftslash: Ability cooldown increased from 15 to 20.
  • Keeper of the Light
    • Blinding Light Cooldown: Value increased from six to eight.
    • Chakra Magic: Changed mana restore from 80/160/240/320 to 100/180/260/340.
    • Illuminate: Changed max damage from 200/300/400/500 to 225/325/425/525.
    • Solar Bind: Changed ability cooldown from 22/20/18/16 to 23/20/17/14.
  • Lifestealer
    • Ghoul Frenzy: Changed movement slow from 6/12/18/24 percent to 10/15/20/25 percent.
    • Open Wounds: Ability mana cost reduced from 125 to 75 (-50).
    • Rage: Changed move speed bonus from 15 percent to 15/16/17/18 percent.
  • Mirana
    • Sacred Arrow cooldown: Value reduced from 3.5 to three.
  • Nyx Assassin
    • Impale: Changed ability mana cost from 95/115/135/155 to 105/120/135/150.
    • Vendetta: Changed ability mana cost from 140/200/260 to 160/220/280.
  • Ogre Magi
    • Ignite: Ability mana cost increased from 100 to 110 (+10).
  • Omniknight
    • Hammer of Purity: Bonus damage increased from 25 to 50.
  • Outworld Devourer
    • Arcane Orb: Changed ability cooldown from 6/4/2/0 to 4/3/2/0.
    • Arcane Orb: Changed mana pool to damage from 14 percent to 16 percent.
    • Sanity’s Eclipse: Changed radius from 375/475/575 to 400/500/600.
  • Phantom Assassin:
    • Phantom Strike: Changed bonus attack speed from 100/125/150/175 to 75/100/125/150.
  • Riki
    • Sleeping Dart: Ability cooldown reduced from 20 to 15.
  • Rubick
    • Arcane Supremacy: Changed cast range from 75/125/175/225 to 100/150/200/250.
  • Slark
    • Fish Bait: Ability cooldown reduced from 20 to 12.
    • Fish Bait: Ability mana cost reduced from 100 to 50.
    • Fish Bait: Slow duration increased from four to six.
  • Terrorblade
    • Demon Zeal: Berserk bonus movement speed increased from 25 to 50.
    • Demon Zeal: Duration increased from six to seven.
  • Tidehunter
    • Tidal Wave: Ability cooldown reduced from 16 to 14.
    • Tidal Wave: Ability mana cost reduced from 150 to 75.
  • Timbersaw
    • Flamethrower: Damage per second increased from 75 to 90.
  • Tinker
    • Defense Matrix: Barrier duration increased from 10 to 12.
    • Defense Matrix: Damage absorb increased from 200 to 275.
  • Tusk
    • Frozen Sigil: Changed movement slow from 20 percent to 30 percent.
    • Frozen Sigil: Movement speed increased from 310 to 340.
  • Vengeful Spirit
    • Nether Swap: Changed ability cooldown from 60/45/30 to 50/40/30.
    • Vengeance Aura: Changed base damage bonus from 8/16/24/32 percent to 11/18/25/32 percent.
    • Wave of Terror: Changed ability damage from 60/80/100/120 to 70/90/110/130.
  • Wraith King
    • Mortal Strike: Changed critical damage from 150/190/230/270 percent to 140/180/220/260 percent.