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NaVi Brush ENCE Aside in 2, End up in 4th consecutive Semi Final

The World’s number 1 team in the world eased past ENCE in the quarter finals of ESL Pro League Season 14, to make the semi-finals for the 4th tournament on the trot and are still in contention for the Intel Grand Slam. ENCE could only manage 7 rounds in the whole best of 3 and were thoroughly outclassed.

MAP VETO

  • ENCE removed Inferno
  • Natus Vincere removed Vertigo
  • ENCE picked Ancient
  • Natus Vincere picked Nuke
  • ENCE removed Dust2
  • Natus Vincere removed Overpass
  • Mirage was left over

MAP 1: Ancient

(Picked by: ENCE, Won by: Natus Vincere, Final Score: 16:2)

The first of many problems for ENCE going into this match up was the veto, as every map they played well, NaVi did too and for the most part, better than them. So ENCE picked into Ancient, knowing that no team at the moment can be called comfortable on it.

But that proved to be their undoing as NaVi had their number every step of the way and were downright disrespectful with their aggression on the CT side, owing most of it to Valeriy ‘B1T’ Vakhovskiy and his perfect anchoring. He posted a ginormous 2.10 rating on the map as they allowed ENCE just 2 T rounds to end the half at 13:2. They followed that with no CT rounds for ENCE and cruised to a map win in one of the fastest maps in ESL Pro League S14, 16:2.

MAP 2: Nuke

(Picked by: Natus Vincere, Won by: Natus Vincere, Final Score: 16:5)

Nuke had a better start for ENCE as they won more rounds than they did on all of Ancient within the first 4 rounds of play. But the respite was short lived as NaVi came into their own on the T side, as they so often do on Nuke. The only silver lining was a 1v2 Deagle clutch from Lotan ‘Spinx’ Gilad that kept them in the game at the start. Apart from that, their CT holds were sub-par throughout and they lost the half 10:5.

On the CT side, which is deemed slightly easier by fans and experts alike, NaVi showed little mercy to their International opponents. They battered them with 6 consecutive rounds to finish the map at 16:5 and end the series comfortably 2-0.

Playoff NaVi Activated?

NaVi’s form coming into the playoffs was slightly less impressive than it had been before the break as they had just won IEM Cologne, and it showed with a tough loss versus BIG. But a playoff NaVi is a cut above everyone else and they had that on display today. They book a semi-final spot and will play the winner of Heroic vs Liquid. ENCE leave the group in 5-8th alongside Gambit and NiP and will start prepping for the IEM Fall Europe Closed Qualifier which starts on September 14th.

Apex Legends Evolution Collection Event Patch Notes

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The latest Apex Legends Evolution Collection Event Patch Notes are now live. The Evolution Collection Event is going to add a lot of new content as well as a few bug fixes to the game. The developers have released the patch notes on the official site. Let’s check it out.

Rampart Town Takeover – Big Maude

After a few rough starts to her previous shops, Rampart is pulling out the big guns with the mod shop of her dreams. Finally, she’ll be able to show the Outlands—and Big Sister—what she’s always been capable of creating.

Enter Big Maude, Rampart’s custom shop (also a giant tank, what else would you expect?) located near Lava City in World’s Edge. This POI is big enough to accommodate a few teams fighting over the shop itself, and she’s also built a wonderful paintball course out front that acts as a spill-off location if the drop just looks too spicy.

Inside the shop, you can use collected materials to purchase Rampart’s Custom Modded Paintball Weapons from the new Vend-it Machines. These guns cost a bit, but they come fully kitted at different tiers. This should give players a reason to rotate here mid-game if their weapons just aren’t as upgraded as they’d like.

As usual, be on the lookout for extra lore sprinkled around. Rampart’s shop is back open for business!

Rampart Arenas Takeover

Rampart has slipped into the Arenas and is offering modded weapons at special discounts! These marked-down modded weapons replace their base version for the match, making lower tiers of that weapon unavailable. Her special deals update frequently, so be sure to check what’s available in your match and plan accordingly.

Rampart’s Heirloom: Problem Solver

While the brick-and-mortar location might be in Battle Royale, Rampart’s bringing her entrepreneurship into the Arenas too in “Rampart’s Arenas Extravaganza,” with special discounts meant to inspire players to change up their usual loadouts. For all of her hard work, Rampart’s getting a “Problem Solver:” a brand-new Heirloom pipe wrench, complete with a gumball dispenser. Who could ask for anything more? Oh, well – how about an upgrade to Sheila?

Finally, unlock event-limited cosmetics for Wraith, Octane, Pathfinder, Fuse, Bangalore, Rampart, and Lifeline that give a glimpse into what our Legends could become with time and technology on their side.

BALANCE CHANGES

Rampart

  • Sheila has gone mobile!
    • Rampart will now be able to run around with Sheila out, and shoot while walking. The spin up is longer, and she only gets 1 magazine in this mode.
    • Once Sheila is out, you can put it away and pull it back out until you run out of ammo (or hit the cooldown time). 
    • At any point, you can still place Sheila down for your teammates to use. Once placed, it has infinite reloads and acts just like the previous version. You cannot pick it back up.

Dev Note: A legend based solely on a defensive position is hard to get right in Apex Legends. We think Rampart has a place as the ultimate defensive Legend, but we wanted to give her a little more ability to be reactive and push with her team. As usual, we’ll be watching to see how this plays out and will adjust accordingly!

Revenant

  • VFX (similar to the pulse on Loba ult placement) added to increase visibility for when a totem is placed nearby.

Octane

  • Reduced jump pad horizontal distance by 10% – 15%.
  • Reduced the rate of Octane’s Stim regen from 1.5 to 1.0 hp/sec.

Bloodhound

  • When Bloodhound pings a clue from their passive, it will now show their teammates in quickchat how long ago the event took place

Bocek Compound Bow

  • Draw speed slightly reduced from 0.56 to 0.54
  • Arrows per brick increased from 14 to 16
  • Arrows per inventory stack increased from 28 to 32

Hemlok

  • Reduced hipfire spread
  • Hipfire resets slightly faster

Dev Notes: The Hemlok’s hipfire effectiveness was reduced a few seasons ago and since then the weapon has seen a steady decline in use. Bringing back some of that hipfire strength (but not all) should help the weapon feel more consistent in close quarters without being dominant or affecting its medium-range excellence.

Shatter Caps – Bocek Compound Bow

  • Damage per pellet increased across all draw strengths
    • Short draw damage: 4 to 6
    • Medium draw: 7 to 9
    • Full draw: 11 to 12

Shatter Caps – 30-30 Repeater

  • ADS Strafe speed increased to shotgun strafe speed while Shatter Caps are enabled
  • Charged pellet damage multiplier increased from 35% to 50%

Dev Notes: When Shatter Caps work they feel amazing, but currently it can still feel a little punishing to swap into the mode. Increasing the damage potential and improving the CQC flow of the 30-30 should help Shatters feel a little more accessible and rewarding.

L-STAR

  • Cool-off time slightly increased
  • Overheat lens replacement time slightly increased
  • Rounds before overheat reduced at base and all Energy Magazine tiers
    • Base: 22 to 20
    • White: 24 to 22
    • Blue: 26 to 24
    • Purple/Gold: 28 to 26
  • Arenas price adjustments:
    • Base: 500 to 600
    • Blue: 300 to 250
    • Purple: 400 to 350

Dev Notes: We’re nudging down the L-STAR’s core stats a bit to smooth out the power progression in what we think is a slightly more healthy top-end. We’ll keep a close eye on the L-STAR and it’s recoil as we enter the second half of Emergence. In Arenas, we’re well aware of it’s prevalence in high-level lobbies and are pricing it out of the first round. These changes essentially increase the blue cost by 50 and keep the purple price the same. If its pick rate remains unchanged, we will hotfix further adjustments.

Shotguns

  • EVA-8 and Mozambique headshot damage multiplier reduced from 1.5 to 1.25 bringing it in line with the Peacekeeper and Mastiff.

Dev Notes: The EVA-8 holds a lot of power in its speed and leniency compared to its counterparts, the PK and Mastiff. It’s got the edge with fire rate and consistency so we’re shaving off some of its spike damage to even the playing field. We’re normalizing the Mozambique as well for consistency within the shotgun class and to give the P2020 some space as the more precise early game weapon.

Triple Take

  • ADS charge time decreased from 1.0 to 0.8

QUALITY OF LIFE UPDATES

  • Shortened the out-of-bounds timer from 30 seconds to 15.
    • Your timer should be reset after being respawned.
  • Swapping from Red to a Gold Shield with more health no longer requires a long press.
  • Evo Shields in deathboxes now show their health.
  • Early Leaver Warning has been improved to help people from accidentally leaving before their party is dead.
    • You now need to hold the confirm button down for a small amount of time
    • The highlighting is different colored than other prompts to catch your attention
    • Red text warning showing your leaving penalty added
  • Added character portraits to “detected” widget for recon characters.

BUG FIXES

UI

  • Fixed a bug where Streamer mode wouldn’t anonymize the names on the scoreboard in Arenas mode
  • Fixed issue for when players would randomly get un-readied while matchmaking in Ranked.
  • Fix for Ranked Arenas: longest win streak number was incorrect for some players when viewed in the Stats screen.
  • Fixed cases where players would still see Ranked icons when switching over to Arenas while inspecting personal stats. 
  • Fix for cases where the player would still see the Abandon Penalty countdown when getting other messages like RECEIVED PREMIUM CURRENCY.
  • Removed the red speaker icon that would show up on the upper right corner of the screen that served no purpose.
  • Fix for when the Playlist Selector would sometimes flicker.
  • Players should no longer encounter a string issue in the Timeline when they have a “;” in their username.
  • Fixed cases where the name of killed players was not always showing up when a player died.
  • Fixed a rare bug that can cause the Observer to get stuck on the Intro Screen at the start of a match.

Fuse

  • Motherload ultimate will no longer highlight enemies far below the ring. 

Seer

  • Increased the hitbox for Exhibit Ultimate to better match the model.

Loba

  • Loba can no longer glitch into Skyhook when using her tactical.
  • Fix cases for when Loba’s ultimate visualfx do not appear while aiming down sites.

Rampart

  • Fixed bug that could get players stuck under the map after dismounting from Ramparts Turret on a Trident.

Bangalore

  • Fix for the times when pinging a Prowler would trigger a voice line that mentions a removed hop-up.

Lifeline

  • Switch Only – Fix for cases where players couldn’t complete training due to her Ultimate malfunctioning,

Gibraltar

  • Fix for cases where it appeared that Gibraltar’s Ultimate caused dropped audio.

Wattson

  • Fixed a bug where Wattson would start matches with 30 fences.

Valkyrie

  • Fixed an exploit where players could get continuous missiles after exploiting Valkyrie’s passive/tactical as well as use the Vtol jets infinitely.

Sentinel

  • Fix for when players would still see “Amped” or “Revved up” from Sentinel or Rampage after swapping weapons.

Wingman

  • Fix for reactive skins, “Precision Calibur” and “Attention to Detail” where part of the skins appeared stuck in place when shooting.

World’s Edge

  • Various fixes on World’s Edge cleaning up some bad collisions, exploitable hiding spots, and areas where players could get stuck.

Firing Range

  • Fix for the mysterious fire show that could appear in Firing Range and cause a crash.

MISC

  • Fix for cases where players were able to reach farther than intended when punching an enemy player.
  • Private Match Fix – Observers should no longer get stuck on the intro screen for the duration of the match.
  • Fix for Audio fluttering that could happen when killing someone during self-revive.
  • Various fixes to improve overall game stability.
  • (PC only) You’ll no longer be able to bind forward movement to the Mouse wheel on PC. This previously enabled an exaggerated movement tech known as “Tap Strafing. See the dev note below for more context.

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OFFICIAL: Coldzera Signs for Complexity

After his 2-year stint came to an end with FaZe Clan, the Brazilian signed for Complexity Gaming as a free agent and will be part of the active roster from the get-go. This confirms an earlier report from various sources.

Graham ‘messioso’ Pitt, the CEO of Complexity announced via twitter that Marcelo ‘coldzera’ David will stay with the roster for BLAST Premier Fall Groups, the PGL Stockholm Major, and beyond as Kristian ‘k0nfig’ Wienecke continues to recover from his injury that shattered his wrist right before ESL Pro League Season 14.

The CEO also said the move was made keeping in mind the hectic tournament schedule the Squad faces in the coming months and the all-important Major in Stockholm. K0nfig’s recovery may take longer than usual and rushing his return when he is not at his 100% may cause troubles for them in the long run.

Having already used a stand-in in the form of ‘NaTpSaphiX’, the team did not want a turbulent ever-changing roster up until the major and have settled for the 2-time Major winner. Even if ‘k0nfig’ returns by the time the Major arrives, he won’t be part of the active roster and ‘coldzera’ will take his place.

He makes his debut on 24th September against his ex-team FaZe Clan in BLAST Premier Fall Groups 2021.

The addition of cold means CoL has the following roster:

  • Benjamin “blameF” Bremer
  • Valentin “poizon” Vasilev
  • Justin “jks” Savage
  • Patrick “es3tag” Hansen
  • Marcelo “coldzera” David
  • Luis “peacemaker” Tadeu (coach)
  • Kristian “k0nfig” Wienecke (medical leave)

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Deathloop: Pre-load, Launch Time & PC System Requirements

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Arkane Studios are gearing up for their next AAA title, Deathloop which is set to launch in less than a week. In Deathloop, players will assume the role of Colt, an assassin trapped in a time loop who has to eliminate all his targets in a single succession to break the loop. During his quest, he is being hunted by a rival assassin, Julianna who is either controlled by a second player or an A.I.

Deathloop follows Arkane’s signature gameplay, similar to that of Dishonored and Prey, and features open-ended levels as you will have complete freedom to finish objectives in any order you’d like. Players can utilize stealth or go in guns blazing to complete objectives. Colt also has access to several supernatural abilities that are useful for traversal and combat.

Deathloop Pre-Load and Unlock time

According to Bethesda’s official post, PC owners can pre-load at 1:00 pm EDT on September 12, while PlayStation 5 owners can pre-load 24 hours before the game officially launches in their region.

Deathloop unlocks at 12:00 AM ET on September 14 for PlayStation 5 owners.

PC users will have three unlock times:

  • North/ South America: 9:01pm P.T September 13 / 12:01am E.T, September 14 
  • Australia/New Zealand/Asia: 8:01am P.T September 13 / 12:01am JST, September 14
  • Europe: 4:01pm P.T September 13 / 12:01am BST, September 14

Deathloop PC Requirements

ULTRA 4K SPECS: 4K / 60 FPS WITH ULTRA SETTINGS 

  • OS: 64 bit Windows 10 version 1909 or higher 
  • Processor: Intel Core i9-10900K @ 3.70GHz or AMD Ryzen 7 3800XT 
  • Memory: 16 GB  
  • Graphics: Nvidia RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB)
  • DirectX: Version 12 
  • Storage: 30 GB available space (SSD) 

RECOMMENDED SPECS: 1080P / 60 FPS WITH HIGH SETTINGS 

  • OS: 64 bit Windows 10 version 1909 or higher 
  • Processor: Intel Core i7-9700K @ 3.60GHz or AMD Ryzen 7 2700X 
  • Memory: 16 GB 
  • Graphics: Nvidia RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) 
  • DirectX: Version 12 Storage : 30 GB available space (SSD) 

MINIMUM SPECS: 1080P / 30 FPS WITH LOW SETTINGS 

  • OS: 64 bit Windows 10 version 1909 or higher 
  • Processor: Intel Core i5-8400 @ 2.80GHz or AMD Ryzen 5 1600
  • Memory: 12 GB 
  • Graphics: Nvidia GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) 
  • DirectX: Version 12 
  • Storage: 30 GB available space (HDD)

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Garena Free Fire India Championship 2021 Fall: Team List, Schedule released

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Garena Free Fire has announced the top 18 teams list and schedule of the upcoming Free Fire India Championship 2021 Fall. FFIC 2021 was the major tournament that got its seeding into the now canceled Free Fire World Series 2021 Mexico. The event features a massive prize pool of INR 75,00,000.

Free Fire India Series Championship 2021 – Teams

A total of 18 teams have qualified in the FFIC 2021 Fall league circuit. The teams will be split into three groups of 6 teams that will compete in a League Round Robin format. The top 2 teams from each group will qualify for Free Fire Pro League 2021 Summer whereas the top 12 will seed into closed qualifiers. Here is the list of the top 18 teams.

  • Total Gaming
  • 4 Unknown
  • Blind
  • Team Elite
  • TSM- FTX
  • Desi Gamers
  • Aura Esports
  • Team Arrow
  • LR7 Esports
  • Trained to Kill
  • Team Chaos
  • PVS Gaming
  • Titanium Army
  • Galaxy Racer
  • From the Future
  • Head Hunters
  • Skylightz Gaming
  • UG Empire

Free Fire India Series Championship 2021 – Schedule

Garena has announced the schedule for the FFIC 2021 League Circuit starting from 17th September 2021. The matches will only be played on weekends with a group of teams.

  • Day 1 – September 17 (Friday) – Group A and B
  • Day 2 – September 18 (Saturday) – Group B and C
  • Day 3 – September 19 (Sunday) – Group A and C
  • Day 4 – September 24 (Friday) – Group B and C
  • Day 5 – September 25 (Saturday) – Group A and C
  • Day 6 – September 26 (Sunday) – Group A and B
  • Day 7 – October 1 (Friday) – Group A and C
  • Day 8 – October 2 (Saturday) – Group A and B
  • Day 9 – October 3 (Sunday) – Group B and C

Each team will play a total of 6 matches. The top 2 finishing teams will qualify to the finals whereas the bottom 4 will enter the play-ins stage.

Xyp9x to replace Gla1ve in BLAST Premier Fall Groups

A few months ago, Astralis replaced Andreas “⁠Xyp9x⁠” Højsleth with 18-years-old AWPer Philip “⁠Lucky⁠” Ewald, the newest recruit by the team. As a result, the Clutch Minister missed ESL Pro League Season 14 and Astralis failed to qualify for the knockout stage.

A few months ago in March 2021, the Danish in-game leader Lukas “⁠Gla1ve⁠” Rossander publicly announced that he is going to be a father in about six months saying,

WE ARE GOING TO BE PARENTS. In about 6 months, 2 will turn into 3. We don’t know if it’s going to be a boy or girl yet, but we can’t wait to find out. Exciting times ahead.

Now, Gla1ve has officially declared that he is not going to play the upcoming BLAST Premier Fall Groups as he wants to focus on his role as a father. Therefore, Xyp9x will replace him in the upcoming tournaments. However, Astralis haven’t yet proclaimed who is going to be the in-game leader. Maybe we will see Emil “⁠Magisk⁠” Reif as the IGL as he occupied the role last year when Gla1ve was on a leave.

Gla1ve added on his paternity leave,

I really want to play, but I also did not want to put the team in a position where they had to change a player while a tournament was going on. Together with Danny, I am doing everything to prepare and help the team get ready for the BLAST group stage.

According to sources, Xyp9x has already started practicing with rest of the Astralis players. However, Gla1ve hasn’t yet got detached from the team as he is still practicing on server with head coach Danny ‘zonic’ Sørensen.

The BLAST Premier Fall Groups 2021 will start between 16th to 18th September.

After Gla1ve’s replacement, the Astralis team will look like:

  • Lucas “⁠Bubzkji⁠” Andersen
  • Emil “⁠Magisk⁠” Reif
  • Philip “⁠Lucky⁠” Ewald
  • Peter “⁠dupreeh⁠” Rasmussen
  • Andreas “⁠Xyp9x⁠” Højsleth
  • Danny “⁠zonic⁠” Sørensen (coach)

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CSGO: ENCE Breeze past forZe in 2 maps, secure quarters berth

The international roster defeated the CIS team in a convincing 2-0 manner in the round of 12 of ESL Pro League Season 14, to book them a place in the Quarter Finals, to face Natus Vincere for a shot at the semi-finals. The roster was already looking hot to trot in the groups, losing only to Heroic and continued their hot streak with a 2-0 win, also brining forZe’s 17 map winning streak on Mirage, which included the likes of OG and G2 esports.

MAP VETO

  • ENCE removed Inferno
  • forZe removed Vertigo
  • ENCE picked Nuke
  • forZe picked Mirage
  • ENCE removed Overpass
  • forZe removed Dust2
  • Ancient was left over

MAP 1: Nuke

(Picked by: ENCE, Won by: ENCE, Final Score: 16:5)

ForZe had been less than impressive on Nuke for a while and ENCE cashed in on that chance as they picked it right away and started on the T side. IGL Marco ‘Snappi’ Pfeiffer was on point with his calls and entries on the A site, exploding in almost every round, not giving the yard smokes or ramp any respect. Along with Pawel ‘dycha’ Dycha , ENCE mounted 10 T rounds to end the half 10:5.

The roster then showed why the map is CT sided as they won the pistol and conversion and the subsequent rounds, not giving the Russians a single T round, despite ‘almazer’s best efforts. forZe crumbled and lost the map 16:5.

MAP 2: Mirage

(Picked by: forZe, Won by: ENCE, Final Score: 16:11)

Mirage was forZe’s own territory, having won it 17 times without fail in the last 3 months, against top 10 teams. But ENCE was a different flavour for them as they proved too hot to handle. forZe did start off well with the pistol but were shut down immediately as ENCE went on a 6 round streak thanks to Olek ‘hades’ Miskiewicz’s AWP and Sphinx’s B site holds another 5 rounds on the trot saw them notch a lead of 11:4 at the half.

Things did get difficult for ENCE on the T side as forZe evened out the score at 11:11, with ‘FL1T’ putting up huge multi-kills. But it wasn’t to last though, as ENCE needed just 5 rounds, and they delivered when needed most, winning half buys and full buy rounds alike to send them sailing through at 16:11

End of the road for forZe

Brought in as a substitute team, forZe punched well above their weight, making playoffs ahead of G2 and Virtus Pro from Group B, but the road ended here as the RO12 separated the men from the boys. ENCE go through to meet NAVi while forZe are eliminated in 9-12th position alongside Complexity and mouseports.

Team Liquid play fnatic later today to fight for the last quarter finals spot.

NAVI Commemorates s1mple’s 5 years with a documentary

Natus Vincere have released a new documentary titled “s1mple Formula” to celebrate the Ukrainian’s 5 year tenure with the organisation, which kicked off in 2016.

The documentary is nearly 2 hours long and has been released on NAVI’s official YouTube channel in Russian as well as English. The English version features dubbing by Tres ‘stunna’ Saranthus and Frankie Ward, two household names for anyone that follows CS:GO.

It focuses on Oleksandr ‘s1mple’ Kostyliev’s journey throughout the years, how he got into CS:GO in the first place and was noticed by big names such as “ceh9” and “ANGE1” back in the early days of CS:GO. It also features his mother and his friends, who talk about ‘Sasha’ (as he’s lovingly called), and how he took CS seriously as a career at a very young age.

The organisation didn’t leave out the issues and toxicity surrounding s1mple when he first got to the big stage, and focused on how s1mple has evolved, both as a player and as a human being as time went on. It is important to note that he was just 17 years old when he decided to shift continents just so he could play CS at the highest level and that would take a toll on anyone his age, or even older.

But back in his stride once he came back to Ukraine, the trajectory of Sasha’s career has only gone up. The documentary features his former teammate and current Valorant pro Spencer “Hiko” Martin, NAVI coach Andrey “B1ad3” Gorodenskiy, teammate “Perfecto” and NiP’s Nicolai “dev1ce” Reedtz.

It can be watched on NAVI’s official channel here.

How to get Flaro Tribe Bundle in Free Fire

Free Fire offers its players with tons of items which can either be purchased from the shop or obtained by completing certain tasks. Most of these items are bought with diamonds and one of the ways to get rare items is by spinning in the in-game spin wheel. Garena has recently added Flaro Tribe bundle to the game and here is how you can get it.

 
 
 
 
 
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A post shared by Free Fire India Official (@indiaofficialfreefire)

Garena and its skin line is well known in the community and as most of the skins offer attributes alongside the quirky design, players prefer to purchase them a lot. The developers always add items in some unique ways and spin royale is one of them.

A spin royale is a spinning wheel which could be turned using diamonds and each spin offers a unique item at the end of the round. Sometimes, the ultimate reward in a spin event is a rare set and this time, the developers have put Flaro Tribe set as the final reward in Diamond Royale section.

Players can obtain the Flaro Tribe set in Free Fire by completing the steps given below:

  • Open Free Fire and go to Diamond Royale section.
  • Click on spin and continue the process till you unlock the Flaro Tribe Set.

This set can only be unlocked using diamonds and some may require a hefty amount because the ultimate reward may take several spins to unlock. Remember to keep spinning till you get the item.

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Velocity Gaming confirm DeathMaker acquisition

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Debanjan ‘DeathMaker’ Das has completed his transfer from GodLike Esports to Velocity Gaming, who have officially announced the acquisition. The North-East Indian superstar will now reunite with former teammate Sagnik ‘hellffr’ Roy at VLT.

The rumour mill was abuzz with reports of VLT buying DeathMaker out of his GodLike contract. As it so happens, GodLike announced DeathMaker’s departure yesterday, which was followed by the confirmation of the release of the entire Valorant roster apart from Vishal ‘haiVaan’ Sharma, who has been retained as a content creator.

While there is no clarity over the amount paid by VLT to acquire DeathMaker, it is reportedly the largest buyout in the history of Indian Esports as far as FPS titles are concerned.

As revealed earlier by Manoj ‘SENTINEL’ Kasyap, owner of Velocity Gaming, ‘VLT 2.0’ is going to be a seven-man roster, with DeathMaker’s addition to the existing lineup.

With DeathMaker’s arrival, VLT will boast the following lineup:

Anuj ‘Amaterasu’ Sharma

Agneya ‘Marzil’ Koushik

Debanjan ‘DeathMaker’ Das

Sagnik ‘hellffr’ Roy

Tejas ‘rite2ace’ Sawant

Vibhor ‘Vibhor’ Vaid

Mohit ‘mw1’ Wakle

As far as the rest of the players from GodLike are concerned, we will be following this report up with a lowdown on where the players are headed. Stay tuned.