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BGMI, PUBG Mobile players Allowed To Compete at Asian Games 2022

Great news came for the fans of Battlegrounds Mobile India, the most loved battle royale mobile game in India. Krafton, the developers of the Indian version of PUBG Mobile on Tuesday announced that Indian players will be able to compete and qualify for the official esports program of the Asian Games, 2022, via Battlegrounds Mobile India (BGMI).

Recently, the Olympic Council of Asia (OCA) has confirmed that the 19th Asian Games that will take place in Hangzhou, China in September 2022 will feature 8 esports titles. Asian Games is a continental multi-sport event held every four years among athletes from all over Asia.

This is the first time ever in the history of a multi-sport event, esports has been announced as the medal sport. Although, it did make an appearance in the 2018 Asian Games as a demonstration sport but made it through Asian Games 2022 as the official sport.

The esports titles included in the 2022 Asian Games are:

  • Arena of Valor (Asian Games Version)
  • Dota 2
  • Dream Three Kingdoms 2
  • EA SPORTS FIFA branded soccer games
  • HearthStone
  • League of Legends
  • PUBG Mobile (Asian Games Version)
  • Street Fighter V

Krafton said in the statement, “BGMI’s inclusion in the esports games bouquet exemplifies Krafton’s commitment to developing esports ecosystem globally and in India. Krafton has been investing heavily in the development of Indian gaming, esports, and IT entertainment industries with the establishment of its Indian office”.

With this announcement, Indian Players will also be able to compete at the event for medals. The event is scheduled to take place from September 10 to September 25, 2022, with teams competing from all corners of the Asian region.

Arcane League of Legends Series hits 100% on Rotten Tomatoes

Riot Games, associated with Netflix, dropped their first-ever animated web series, “Arcane” based on their MOBA title “League Of Legends”. Initially announced in October 2019, the fan base and the League of Legends community finally got to witness the game, set in motion as an animated series.

Arcane is scheduled to be revealed in three acts across the month of November with the first already released on November 6 while the rest two parts dropping on the dates 13 and 20 respectively comprising the mid-season premiere followed by the final three episodes. It is indeed a boon for Netflix subscribers while the others might need to sign up for the digital streaming platform.

Reportedly, the League Of Legends based Arcane has been a charm for the show’s developer team as the former has taken everyone by storm including the critics who bestowed a 98% Audience Score, surpassing quite a plethora of other web series on Netflix on the leaderboard. Having such an enormous score that too on Rotten Tomatoes indeed hints towards the show to be a perfect triumph.

Redditor u/profirix applauded the production and their show as “truly ground-breaking” which indeed went beyond his “wildest dreams” Till date, his post on Reddit has attracted over 14 thousand upvotes and 1500 comments. IMDb too pitched in by giving the show a rating of 9.4 out of 10.

“Without going into details to spoil anything for anyone who may not have seen the first three episodes, Arcane went beyond my wildest dreams of what to expect from the first real feature-length cinematic experience. I knew it was going to be good, but this is truly ground-breaking.

I really hope this is the dawn of the League of Legends cinematic universe because this is definitely a champagne cork-popping moment.”

To further commemorate the launch of Arcane, Riot Games have added some confetti by introducing a special battle-pass and collectors set to Valorant, only to be secured during the event. This event will run from November 5-22 and may also require you to connect your Twitch account with that of Valorant.

A free for all battle pass will be soon deployed by Riot into Valorant. It’s been learnt that the special collectors set would have a purple and golden-themed sheriff and would be the only item in the set and does resemble the theme of Jinx, the main protagonist of the Riot’s Netflix series. Epic Games in association with Riot too have shipped a Jinx themed Costume set into Fortnite, made available to be purchased from the in-game store starting November 4.

How to Change Server in Crab Game

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Unless you’ve been living under a rock for the past few days, you’re probably already familiar with Crab Game, the video game title that has managed to take the world by storm within only a few weeks. Several popular streamers across the globe have tuned in to the title including the likes of xQc, Sodapoppin, and Moistcr1tikal, garnering the attention of millions of people worldwide.

While some streamers had to face the horrors of their IP being accidentally leaked while playing Crab Game, the problem was swiftly fixed by the game developer, Dani.

Crab Game: How to Change Server

With the rapidly rising popularity of Crab Game, several new players are tuning in to the game each day. Some new players are also facing difficulties while attempting to change servers in the game.

If you’re looking for how to change servers in Crab Game, don’t worry. We have you covered.

Crab Game Server Change

Searching for a server from the main menu is relatively simple. However, players can’t rejoin a different server once they’ve already joined any server. If you want to switch servers once you’re already in-game, you have to leave and exit to the main menu and re-open the server list by clicking on “Find Game”.

Once you’re in the server list, you can filter out the servers where games have already started by looking at the right side. If you see the word “Playing” in red, the server is already in progress and if you join that server, you’ll have to wait till the end of the minigame.

There are three kinds of servers:

  • Public
  • Friends Only
  • Lobby Code Only (Private)

Unless you want to play with your Steam friends, you’ll be playing in the public servers with random people. If you want to join a server hosted by a friend using the “Friends Only” setting, you have to ask them for an invite.

All Teams That Have Won CSGO Majors So Far

With the magical PGL Major Stockholm coming to an end, the CSGO world witnessed its first major tournament in two years. The undefeated run of Na’Vi led by the legendary Oleksandr “s1mple” Kostyliev seemed nothing short of a fairy tale to many avid CSGO enthusiasts out there.

This run cemented the place of Na’Vi in CSGO history as the first CSGO team to ever win a major tournament without dropping a single map. This also marks the first major win of Na’Vi in the history of CSGO. 

PGL Major Stockholm marks the 16th major in Counter-Strike history, and boasted a prize pool of a whopping $2,000,000.

If you’re curious to find out more details about all the CSGO majors so far, and the teams that won them, we have you covered.

Here’s a list of all the CSGO majors till now alongside their respective winners:

  • Jönköping ‘13:  Fnatic
  • Katowice ‘14:  VirtusPro
  • Cologne ‘14:  Ninjas in Pyjamas
  • Jönköping ‘14:  LDLC
  • Katowice ‘15:  Fnatic
  • Cologne ‘15:  Fnatic
  • Cluj ‘15:  Envy
  • Columbus ‘16: LG
  • Cologne ‘16:  SK
  • Atlanta ‘17:  Astralis
  • Krakow ‘17: Gambit
  • Boston ‘18:  Cloud9
  • London ‘18:  Astralis
  • Katowice ‘19:  Astralis
  • Berlin ‘19: Astralis
  • Stockholm ‘21: Na’Vi

SumaiL, Saksa leave OG

Following Team Secret and Quincy Crew, OG have made changes to their Dota2 ahead of their forthcoming DPC run and further. 

OG on their blog website have announced the departure of Sumail “SumaiL” Hassan and Martin “Saksa” Sazdov from their active Dota2 roster and are now down to three players from the original squad who had won OG back to back Ti championships, Johan “N0tail” Sundstein, Sébastien “Ceb” Debs and Topias Miikka “Topson” Taavitsainen. 

Reportedly, Saksa and SumaiL have decided to re-evaluate their options going forward, determined while the team gathered to discuss the future of the mixed European Organization in the wake of an early exit from the recently concluded The International 10 as both the players have further been released by the former. OG suffered defeat at the hands of Team Spirit in the Lower Bracket Round 3 of The International 10 and were forced back to the drawing board. Despite a plethora of roster changes since March 2021, the team somehow found success at the Western European Qualifier of Ti10 where they secured a narrow victory over Tundra Esports, thanks to SumaiL, a last-minute change OG opted for, post the retirement of Anathan “ana” Pham. 

Saksa having joined OG alongside Yeik “MidOne” Nai Zheng in 2020, January has now entered free agency ahead of the 2022 pro season after spending almost 2 years with the team who earlier replaced Jesse “JerAx” Vainikka, soon after the conclusion of Ti9, also won by the former. 

In a press release, JMR Luna, CEO of OG Esports stated,

Both of them are incredible players and even better teammates. I am sure they will have a transformative effect in any organization they chose to join and they will continue to prove their world class talent. Martin, Sumail, you will be missed. Thank you for sharing this adventure with us and thank you for always being warm and kind to us all.

OG Dota2 are now down to three players comprising N0tail, Topson, and Ceb with the latter duo expected to break the ice and retire from the game while we still try to gain clarity on the fate of OG’s founder and player N0tail, whether the 28-year-old Dane would continue to compete or follow the steps of Ceb and Topson. 

Here is the current roster of OG Dota2:

  • Topias Miikka  “Topson”  Taavitsainen
  • Sébastien  “Ceb”  Debs
  • Johan ” N0tail ” Sundstein
  • Mikhail  “Misha”  Agatov (Head coach)
  • Titouan  “Sockshka”  Merloz (assistant coach)

Clash Mini: A new auto-battler game by Supercell

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Supercell is expanding their domain by launching three new games under the Clash family. They have been one of the well renowned developers in the mobile gaming marketspace for over a decade with Clash of Clans and Clash Royale as their forefronts. Now, they have released Clash Mini, a new card-based auto-battler game as a new asset in their Clash universe.

Clash Mini is an auto-battler, meaning that it will be quite similar to games like Hearthstone, Teamfight Tactics or Dota Underlords and Auto Chess. This game will have the iconic troops and armies from both COC and Clash Royale but will be very different in play style.

Auto battling game genre is a niche in gaming market but has become quite popular in the last couple of years with Auto Chess leading the front. In this, players need to strategically select cards or champions which will synergize and counter the opponents at the same time. There can be infinite possibilities to play around but some grouping serves a better purpose than others.

Clash Mini is currently released in the beta version for some regions and players can register to download and try it out. You can click on the link given below to register for the beta process.

Enter your email ID in the process and you will be notified when the games are officially made available in your region. As the game is still in its beta phase, its global release date is not known.

Elden Ring gets Raytracing on PC, PS5, and Xbox Series consoles

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Bandai Namco has revealed the official game specifications and compatibility for Elden Ring today. PC Players will be limited to a max framerate of 60 FPS, while it will be limited to a maximum resolution of 3840x2160P aka 4K resolution while Raytracing will be added later on via an update.

On the PlayStation side of things, the PS4 supports up to 30fps at 1920x1080p, while the PS4 Pro can scale up to 3200x1800p, 30fps via Checkerboard upscaling. PS5 supports up to 3840x2160p while it’ll run on a solid 60 fps on performance mode.

Bandai Namco says that the PS4 version can be upgraded to the PS5 along with the save data, however, you won’t be able to transfer your saves back to PS4.

The Xbox One runs at 1600x900P, while the One X runs at up to 3840x2160p, but both consoles are limited to 30FPS. The Series S and Series X support 60fps on performance mode however only the Series X will run on 4K resolution while the Series S will be limited to 1440p.

Elden Ring’s Network Test invitations are already being sent out to selected players who signed up earlier. There will be five tests in total, starting November 12 until November 14, so you might get the chance to find out how well the game runs ahead of its release next year. 

Recommended | PGL CSGO MAJOR 2021 BROKE ALL RECORDS OF VIEWERSHIP

PGL CS:GO Major 2021 Broke All Records Of Viewership

The max concurrent views, as per escharts.com were well over 2.7 Million viewers, with people tuning in from all over the world into the English, Russian and Brazilian streams.

The first Major in 2 years for CS:GO, was bound to be one of the best. With the highest Prize pool ever in CSGO, it was hyped up even before it began and delivered even better once things got going. It broke the opening day record on the first day itself, with 667k concurrent views and we weren’t even at the arena yet.

The Legends Stage, on the first day broke the record of StarLadder Berlin Major 2019 Grand Final, which says a lot about how big it was really going to be.

In the Champions stage, nothing could have prepared fans for the records that would be broken. The Playoffs broke the 1.1 million mark on the first day itself, and the numbers kept going up and up as the stages progressed. The Quarter Final game between Natus Vincere and Team Vitality made PGL Major the most watched CSGO Major ever, with over 1.3 million viewers.

Things kept growing and growing, and as the Grand Final between NaVi and G2 esports took place, 2.7 Million viewers tuned in to witness history at the Avicii arena. The originally reported number was 2.5m, but after taking into account community streamers as well such as shroud, fl0m, Tarik and others the actual number rounded out to 2.7m+.

This is almost a 1.5million more than the previous most-viewed Major, which was ELEAGUE Atlanta 2017. Often called a dead game, or a dying game CS:GO continues to deliver new benchmarks each year.

And the spirit of fans were not hampered by the 1.5 year shift to Online CS due to the Coronavirus Pandemic as they tuned in in buckets and spades, and also filled the Avicii Arena to the brim to witness greatness.

Such high numbers would definitely intrigue more Orgs and turn their heads back to CS, as with such high numbers it proves it is the Best FPS in the world. With NA CS in shambles,iBuypower have already turned their attention to reigniting the scene and with Cloud9 teasing a comeback, things could turn for the better for North America as well as for Counter Strike fans all around the world.

FACEIT and NAVI enter a multiyear partnership to develop new competitive programs

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FACEIT, the world’s leading competitive online gaming platform and Natus Vincere (NAVI) home to the current #1 HLTV ranked CS:GO roster, have joined forces to bring fan engagement and talent scouting to the next level. By leveraging unique tools available on the FACEIT platform, the partnership aims to provide NAVI fans with new and innovative ways to compete online, support their favourite esports brand, and even kick start their career as a pro player for NAVI. 

The partnership will see the launch of different programs and initiatives in the coming months, with the first being NAVINATION Hub, a system of private CS:GO leagues managed by NAVI. Players of all skills levels from the CIS region wil be able to play, compete, improve, win unique prizes and get noticed by NAVI scouts. Each month, the top 20 players from the highest league will be invited to play in the qualifier for FPL Challenger, one step closer to playing in the FPL, the ultimate competitive league where some of CS:GOs biggest pros were forged.

All NAVINATION leagues will offer a robust and fair competitive experience for all players, with low latency servers, FACEIT’s industry leading anti-cheat technology and 24/7 moderation. While this first initiative focuses on competitive players and talent scouting, the partnership will also introduce other exciting initiatives which will focus on levelling up fan engagement and content creation. 

“Our partnership with NAVI is a perfect example of how organisations can use FACEIT tools to create bespoke experiences for their communities, increase fan engagement, and find new ways to scout the next generation of talent for their teams. Partnering with and supporting esport organizations is core within our mission, being esport organizations a key element for the whole ecosystem and we are particularly proud to enter into an official partnership with NAVI, an internationally renowned brand with one of the most impressive legacies in esports ” said Cristian Duca, Senior Partnerships Manager, FACEIT.

“Our partnership with FACEIT is extremely valuable on both a commercial, and product level. Thanks to the platform we are able to unlock new revenue streams from sponsorship sales, and we’ve also gained new powerful instruments to scout new talent for our academy rosters, and to engage with our fanbase in a different and unique way,” said Yevhen Zolotarov, NAVI CEO.

NAVINATION Hub is now available on FACEIT for all CS:GO players playing from the CIS region via a monthly subscription of $3.99. For more information on NAVINATION HUB, head to faceit.com.

MPL, IndiaJoy to host Asia’s Biggest Digital Entertainment Festival in November 2021

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Hyderabad, India, October 21, 2021: Asia’s biggest digital entertainment festival IndiaJoy, will be held this year virtually from 16th to 19th November. Mobile Premier League (MPL), Asia’s largest esports and skill gaming platform has become the presenting sponsor of IndiaJoy 2021. The annual event is hosted by Telangana Virtual Animation and Gaming Association (TVAGA) and supported by the Government of Telangana.

The digital entertainment festival, in its fourth edition, is bringing together businesses, business leaders, content creators, professionals across gaming, animation, digital media, and entertainment sectors, and will feature VFX, OTT Pulse, Influencer Conference, and DesiToons.

Shri KT Rama Rao, Minister for Municipal Admin & Urban Dev, Industry & Commerce, ITE&C, Government of Telangana, said, “In the past three editions, IndiaJoy has played a significant role in boosting the AVGC sector in Asia. It has also helped shine a spotlight on the city of Hyderabad as one of the important hubs in the global digital entertainment industry. The Media & Entertainment sector is expected to grow at a CAGR of 13.7% to reach INR2.23 trillion (US$30.6 billion) by 2023. Telangana Government has been at the forefront of harnessing the new digital entertainment revolution that requires a state to promote the use, adoption, and adaptation of cutting-edge technologies. We continue to build a robust ecosystem, infrastructure base to promote leading-edge technologies which is a must for success.  Initiatives such as Image Towers and hosting global scale events like IndiaJoy which encompass Animation, VFX, OTT, and Gaming have catalysed the growth of the sector both in Hyderabad and in India. Our vision is to make IndiaJoy an event that the world looks forward to every year.” He added.

Shri. Jayesh Ranjan, Principal Secretary of the Industries & Commerce (I&C) and Information Technology (IT) Departments, Government of Telangana said.  “India has lately seen tremendous growth in the creative tech & digital sector (AVGC Sector) with an estimated reach of 3 Lakh Crore (approx. USD 44 Billion) by 2024. Hyderabad has always been the epicentre of growth in this sector & Telangana Govt has played a key role in promoting this ecosystem. Now we are at a juncture witnessing rapid growth, it entails a lot of strategic value to keep the momentum by continuing to support such a mega event like India Joy.”

“As we welcome the 4th edition of IndiaJoy, it gives me great pleasure that Green Gold Studios has contributed to bringing the best creators, producers, broadcasters, business and creative heads onto a single platform. IndiaJoy was established to celebrate the success of the industry, exhibit the talent within it and provide a space for the leaders of the AVCGI to deliberate the way forward. We have accomplished all that in our previous editions, and we look to continue building the event to encompass more ideas, individuals and technology.” Rajiv Chilaka, Mentor, TVAGA, Founder & MD, Green Gold Studios.

The Indian Media and Entertainment industry is witnessing a new era of game-changing development and IndiaJoy will see pioneers from the sector sharing their insights. In the past editions, IndiaJoy attracted exhibitors from across the globe, including Adobe, Netflix, Sony, British Columbia, Moiba, Gametion, Australian Trade Commission, Victoria Trade, Unity Epic, and Homa Games. This edition of IndiaJoy is expecting international participants from more than 50+ countries and globally recognised, prominent AVGC and many tech giants are set to share advancements in new and emerging technologies.

“We are thrilled to present this year’s edition of IndiaJoy along with TVAGA and the Government of Telangana. Hyderabad has emerged as the next big gaming destination after Bengaluru, and an event like IndiaJoy—which brings together all stakeholders under one roof—will further boost engagement within the sector. Our vision at MPL is to revolutionize the mobile gaming and esports landscape not just in India but the world and we look forward to sharing our experience and insights and delve deeper into ideas that will propel the industry forward,” said Sai Srinivas, Co-Founder, and CEO, Mobile Premier League (MPL).

Sunil Chakravarthi, Program Director, IndiaJoy, expressed “Telangana, the youngest state in the country, has organized and hosted world-class events. IndiaJoy, the brainchild of Telangana has demonstrated significant success during its last 3 editions, and this global-scale digital festival is generating enormous interest among many AVGC industry experts.

“While this edition is going to be virtual, we see it as an advantage, as the speakers and participants are boundless. Over 500 delegates, 18000+ participants, 200+ tracks, and 100+ panel discussions confirmed already, we have already witnessed a 2.5X increase in participants this year, nothing less than an International physical event that is full of Joy, yes Virtual is Reality,” he added.

Since its inaugural edition, IndiaJoy enjoyed a record-high number of visitors to attract more than 30,000 plus participants, visitors, and global delegates. Including, attracting investments of USD10 million for the past 3 years and catalyzing the emergence of startups. 

IndiaJoy is the largest Congregation of Gaming, Animation, VFX, E-Sports and Entertainment Events in India, IndiaJoy is an aggregator platform, bringing together prestigious international events in one place to unfold opportunities for Investors, Corporations, Studios, Content Developers, Delegates, Consumers, Hardware manufacturers and students, through series of Networking, Trade Exhibitions, Product Launches, B2B and B2C events. For registration visit https://indiajoy.in