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Skyesports Champions Series Playoffs: Road to VCT APAC Qualifier

The night of 24th May concluded the group stage of the Skyesports Champions Series and we got the six teams that qualified for the LAN. These teams would now battle it out starting 31st May in order to get a chance to represent South Asia at Stage 2 VCT APAC challengers and face the might of SEA.

From Group A we have Engima Gaming, Global Esports, and Revenant esports making it to the playoffs with the last match of Team Valor and Prime 5 going Team Valor’s way putting GE above Revenant. Though we could’ve been able to watch Val Classico on the first day if it were another way around.   

From Group B we have Orangutan, Velocity Gaming, and Full Power Gaming making it to the playoffs with Orangutan as the top seed.

The Playoffs would be played on LAN in Chennai and it would be a double-elimination bracket stage which means each team gets a buffer of one loss and can come back from it to make it to the finals. 

With Enigma Gaming and Orangutan being the top seeds in the tournament they get one bye and would have to face the winner of the Opening matches between the 2nd seed and 3rd seed. The top seeds would only need 2 starting wins to make it to the grand finals while other teams would need to battle against these tops seed to get to it. 

The matches on the first day are between Global Esports (2nd seed Group A) and Full Power Gaming (3rd seed Group B) while Velocity Gaming ( 2nd seed Group B) would take on 

Revenant Esports (3rd seed Group A), With winners facing the top seeds while the losers would have to wait in the lower bracket and make a lower bracket run defeating all the other teams to make it out of the lower bracket.

This makes it important for the team to win since winning all of your games means you would have more time to prepare and relax while losing them means you would have to continuously play with a threat of elimination lurking around.

The winners of the Skyesports Champions series not only get a $15,000 cash prize along with the runner-up of the event represent the South Asian might in the stage 2 VCT APAC challengers, The winning team, like the last time APAC qualifier, would directly qualify to 2nd part of the tournament while the runner-ups have to earn the place in and battle against other teams to qualify. There haven’t been any dates regarding these yet. 

The brackets and the playoffs seem to be anyone’s game at the moment with all of the teams in group B at 4-1 while from Group A despite Enigma Gaming going 5-0 they had difficulties facing the teams. I wish that all games are worth the hype and that all teams come with their best foot forward. 

This would be a first-time LAN experience for a lot of players and there might be a chance we would see some LAN jitters from them but I hope that’s not the case and we get an amazing and hyped playoff with the crowd hyping the players and the players delivering.

We would keep posting as we get any and every information regarding the tournament so make sure to follow our socials and the website for more information. May the best team win and let the battle for the new kings of South Asia begin.

Skyesports set hospitality benchmark ahead of SCS Playoffs

Skyesports Champions Series (SCS) is around the corner, with the entire South Asian (SA) region preparing for the Valorant carnival. For those unaware, it’s only the biggest Valorant event for the region; a tournament that will decide the two representatives for the region at the VCT Stage 2 APAC Challengers for a shot at the two available spots at VCT Stage 2 Masters. And, by the looks of it, Skyesports is pulling out all stops to add to the player experience for the LAN-line* event. SCS is already setting benchmarks in terms of hospitality and the event hasn’t even begun.

Skyesports made sure the players receive the authentic regional treatment by welcoming the said stars participating in the event in true local fashion through garlands and cultural dance routines.

Greeting players with tradition is one of the hallmarks of our region and it is welcoming to see Skyesports continue the same. Skyesports have their headquarters in Chennai and it truly felt like someone welcoming the players into their homes, in this case, their home city.

Then, there is the update that Skyesports have provided teams with respective villas to ensure their preparations are up to the mark, keeping the code of secrecy intact and that they find maximum comfort in their temporary residence.

According to what we have seen and heard through social media, aspiring powerhouses Orangutan have been practicing from their villa itself, which goes to show how helpful the arrangements have been for the team.

The cherry on top was the billboards filled with players’ faces bustling with confidence. Everyone involved in the esports scene has long been waiting for the industry to go mainstream and while it has to a great extent, this serves as a good validation of the same for the PC esports industry that has always felt like a second child in the last few years.

SCS Billboard

SCS will begin on the 31st of May and we will know the fate of the six teams – Full Power Gaming, Orangutan, Velocity Gaming, Global Esports, Revenant Esports and Enigma Gaming – along with the two available slots by the 5th of June.

A lot is at stake as players fight to be the best. But, it seems the teams are not the only ones striving for greatness.

Note(*): LAN-line is a hybrid term that can be used to refer to an event that is a LAN but has elements similar to online events as well. The word has been used here to corroborate that while SCS is a LAN event, the matches will be played on online servers along with the fact that a team and one player will be in attendance from a remote location due to geopolitical issues.

Skyesports Champions Series (SCS) Teams Receive Traditional Welcome As They Land in Chennai

The playoffs for the Skyesports Champions Series (SCS) are all set to commence from May 31st, and the participating teams have already arrived in Chennai to get acquainted with the city’s atmosphere ahead of the tournament.

The SCS playoffs will essentially lead the road for the South Asian teams to attend the VCT Stage 2. The top two teams from the Skyesports Champions Series will be able to attend the VCT Stage Two APAC Challengers event. 

While India has witnessed its fair share of prestigious Valorant tournaments in the past, none of them had seen its participating players being welcomed in a manner as unique as the city of Chennai greeted the participants of the Skyesports Valorant Series.

In fact, for the first time in the history of South Asian esports, players were greeted with garlands and traditional dances including Karkattam (Tamil ancient folk dance), Mayilattam (Peacock Dance), and Oyilattam (Dance of Grace), giving them a taste of the rich culture and heritage of the beautiful city of Chennai. 

“I couldn’t be more excited to be welcoming South Asia’s best esports athletes to Chennai,” Shiva Nandy, the CEO and founder of Skyesports, said. “The state of Tamil Nadu is one of the oldest civilizations in the world and is rich with culture and heritage. Skyesports is headquartered in Chennai and we hold this very close to our heart. I am glad we

were able to give the athletes a taste of the culture by welcoming them in a traditional fashion with popular regional dance styles.”

On top of this, Skyesports has also put up more than 12 billboards across Chennai to create hype for the upcoming SCS and give some additional recognition to the participating teams and their players.

The playoffs for the Skyesports Champions Series are set to kick off from May 31 and will continue until June 5. The event will see six of the best South Asian Valorant teams – Enigma Gaming, Global Esports,

Revenant Esports, Orangutan Gaming, Velocity Gaming, and Full Power Gaming – battle it out in a double-elimination bracket for a shot at the VCT Stage 2 APAC Challengers. 

Natus Vincere bench Boombl4

Natus Vincere on their blog website have announced the exclusion of Kirill “⁠Boombl4⁠” Mikhailov from their active CS:GO division citing hardships faced due to Boombl4’s nationality and due to the latter paying taxes to the Russian Federation, which indeed triggers “high reputational risks for the club”. The CIS club did mention that the benching of Boombl4 is not a result of his performances across the recent tournaments. 

“We are not going to work with people who live in Russia and who pay taxes to the Russian Federation,” said Yevhen Zolotarov, CEO Natus Vincere in a press release as he hopes “that the Russia-based players are going to relocate.” The context behind this roster update is the ongoing Russian-Ukrainian conflict which has yet to determine the status of the said political fiasco.

Under Boombl4, Natus Vincere bagged their first-ever Major Championship in Stockholm, Sweden hosted by PGL which followed their previous successful runs at the ESL Pro League Season 14 alongside the prestigious Intel Grand Slam title which scooped them total prize money of USD 1,000,000. Boombl4’s most recent appearance under Na’Vi’s banner was at the recently concluded PGL Antwerp 2022 major where they were denied yet another major title by FaZe Clan.

With the exit of Boombl4, Natus Vincere will soon announce their lineup for the forthcoming BLAST, Premier Spring Final, as suggested on their website. 

Natus Vincere are now:

  • Oleksandr “s1mple” Kostyliev
  • Denis “electroNic” Sharipov
  • Ilya “Perfecto” Zalutskiy
  • Valerii “b1t” Vakhovskyi 
  • Andrii “B1ad3” Horodenskyi (Head Coach)
  • Kirill “Boombl4” Mikhaylov  (Inactive)

Valorant: T1 acquires Korean Jett Munchkin to complete the roster

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After acquiring the Sova-Main Xeta from cloud 9, Last night T1 introduced the addition of Byeon “Munchkin” Sang-beom, Xeta’s ex-teammate from C9 Korea days.

Munchkin is a “Korean Jett” and was last active for Crazy Racoons and played alongside Xeta & Autumn in the C9 Korea days. The team was then disbanded given Riot ruling out a single organization owning multiple teams.

T1 Valorant Roster:

  • Joshua “Steel” Nissan (IGL)
  • Zander “thwifo” Kim
  • Josh “pwny” VonGorder
  • Son “Xeta” Seon-ho
  • Byeon “Munchkin” Sang-beom
  • With coach Yoon “Autumn” Eu-deeum

The team recently played and won the NSG summer championship Open 2022 with Dynamic standing in for the team but they won’t be able to compete in a Riot Sponsored event in 2022. 

Acquiring a second Korean player does lead to questions if T1 plans to move to Korea, this, for now, remains just as speculation as nothing of such sorts is announced.

Team Soul retains the top spot in BMPS Season 1 League Stage

The second week of Battlegrounds Mobile India Pro Series – Season 1 League Stage commenced with the same set of teams that competed in the previous week. The top positioned team from the first week, Team Soul had a decent day and managed to keep their number one spot.

Team Soul has close competition with OR Esports with a difference of mere two points. OR Esports has a total of 271 points in the second spot whereas Team Soul stands strong at the number one spot with 273 points. The third spot is claimed by Nigma Galaxy with 198 overall points.

Goblin from Team Soul holds the number one spot in the finish leaders of the tournament. He finished a total of 60 players with average damage of 9095 and 18 assists.

BMPS SEASON 1 LEAGUE STAGE OVERALL STANDING

  1. Team Soul – 273 points
  2. OR Esports – 271 points
  3. Nigma Galaxy – 198 points
  4. Team XO – 187 points
  5. Enigma Gaming – 173 points
  6. Hydra Official – 166 points
  7. Big Brother Esports – 164 points
  8. Hyderabad Hydras – 154 points
  9. Global Esports – 154 points
  10. FS Esports – 149 points
  11. Autobotz Esports – 148 points
  12. Walkouts – 148 points
  13. 7Sea Esports – 146 points
  14. Blind Esports – 145 points
  15. Team Kinetic – 143 points
  16. ACBC Esports – 141 points
  17. R Esports – 133 points
  18. Retribution RTR – 123 points
  19. Team INS – 123 points
  20. GOG Esports – 108 points
  21. Initiative Academy – 98 points
  22. EsportswalaxWsf – 95 points
  23. Team MG – 91 points
  24. UP50 Esports – 45 points

The teams positioned in the bottom 8 spots are in the danger zone as the top 16 teams will make it through the BMPS 2022 Season 1 Grand Finals. The league stage will be played for 3 weeks. Each team will play a total of 16 matches per week which will decide the overall standings.

Fortnite announces season end event ‘Collision’

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The Fortnite Chapter 3 Season 2 is finally coming to an end and the developers have released the Collision event to celebrate the farewell.

Collision is a one-time-only in-game event that will take place on June 4 at 4 PM ET. Because replays will not be available, content makers and players can take steps to record and archive the event.

Players who will log in on June 4 at 8 AM ET will receive exclusive in-game cosmetic items. In the days leading up to Collision, stop by the Item Shop and test on the Mecha Weapons Team Outfits, or keep an eye out for June’s Fortnite Crew reveal to ensure you roll up in style with the gang.

Furthermore, 30 minutes before the start time, the Collision playlist will be available in Fortnite for players to equip up.

Because the Collision event marks the end of Chapter 3 Season 2, players should complete any outstanding Quests and obtain all requested rewards before June 4 at 4 PM ET. This will include:

  • Completing Prowler’s Special Quests
  • Gathering any remaining Omni Chips to unlock variants of the Omni Sword pickaxe
  • Trading in any remaining Battle Stars in exchange for rewards

Note: Unused Battle Stars will be redeemed for the earliest available awards, but unspent Omni Chips will be gone whenever the season finishes. Quests and rewards from Packs such as the Golden Touch Quest Pack will transfer over to the next season, as with any other season.

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Will Mobile Esports Displace PC/Console Esports

The question arises with the arrival of cutting-edge technology that allows people to enjoy high-end video games on their portable devices, i.e., mobile phones. Various game developers have shifted their focus to designing video games for the audience playing on mobile phones. When playing on a mobile phone, you have the option of portability. On top of that, almost all games available on mobile devices are free. You have to pay a certain amount for most games on consoles and PC.

PC and Console (PlayStation, Xbox, etc.) have incredibly high-end games available due to their performance capacity. However, recent developments in the technology industry have also brought those high-end games to mobile phones. Mobile gaming presents a lot of choices.

From high-end games such as Call of Duty Mobile made specifically for mobile phones to best mobile casinos again specially made for mobile phones, the gaming industry has a lot to offer. This specific gaming area has witnessed a rapid increase in the gaming population. So, the question arises whether the limelight of Esports will shift from PC and Console to mobile. 

Current Situation:

PC and Console gaming has been around for a long time. It is famous all around the world. Private organizations own teams and hire individuals that compete in international tournaments under their brand name. Just like other sports, there are teams in esports as well.

It is a full-fledged sport as well. Games like Call of Duty, Counter-Strike, League of Legends, etc., have matches at a global level. Cash prizes are also involved, and it garners attention from people worldwide. However, for people to usually play on a console and PC, they need to invest in specific devices. And it requires a decent amount of financial capability of an individual to play on such devices.

Esports requires practice. Players can only practice when they have access to particular devices. It constricts the number of people playing on such machines as not everyone has the financial means to engage in it. In contrast, mobile phones beat the PC and consoles in certain factors.

For example, mobile phones are comparatively affordable. A situation like this increases the reach of the market as more people can be a part of it. Mobile phones offer affordability with portability. In addition, with growing developments in the technological field, mobile phones also promise to not compromise on performance.

These factors make mobile gaming desirable for a lot of people. It proves as an opportunity to capitalize on evolution. If more people indulge in mobile gaming, more people would be interested in participating in tournaments which are nothing but Esports. However, this theory is not precisely the truth. There exist both sides of the argument. Some say that Mobile esports will displace PC and Console esports, the “traditional” esports. 

Two sides

The growing popularity of mobile gaming has pledged to increase mobile esports’ reach. When the focus shifts from PC and console to mobile, the companies will also prioritize where the situation favors them. More players mean a more profitable place as more people consume their products. While some people believe that mobile esports will steal the limelight of PC and Console Esports, some say that the industry of mobile gaming is far from achieving that feat.

PC and consoles provide players to be more precise as the controls are more sophisticated when compared to mobile gaming. Games played on PC and console suit professional gaming. Mobile gaming does have good settings too, but the optimal conditions for a professional are available on platforms other than mobile devices only at the moment. Also, the screens of mobiles are comparatively small. Another reason why some believe esports on mobile phones will not displace PC and console esports. 

Conclusion

While mobile esports is on the rise, there are more chances that PC and console esports will continue to exert their dominance as it is preferable for professionals. The optimal features and conditions of PC and consoles allow players to display their professional skills attained through hours and hours of gaming.

It will be interesting to see mobile esports become more prominent, but for now, it seems unlikely. The near future does hold potential for the shift in esports to occur.

How to fix Persistence Read Complete Error in Apex Legends?

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Numerous Apex Legends players around the world are facing the Persistence Read Complete error while launching the game. This error seems quite annoying as the error doesn’t let the players play the game. If you are also facing the Persistence Read Complete error, you shouldn’t worry as we have got your back!

Keep reading this article till the end to know how to fix Persistence Read Complete error in Apex Legends.

How to fix Persistence Read Complete error?

It won’t take much longer. Just follow the steps mentioned below to fix the Persistence Read Complete error:

  • First of all, you need to check if your game is updated to the latest version or not.
  • Then you have to check if your internet connection is stable or not. You can try changing to your nearest server.
  • Playing Apex Legends on PC? Open Origin and click on the gear icon. Then click on the Repair button. However, if you are on a console, you can try reinstalling the game.
  • Moreover, you can reset your device cache by removing the power cable. Also, press the power button while the power cable is disconnected to make sure the remaining electricity is completely discharged.
  • If you are on PC, open Command Prompt as Administrator and run the “ipconfig /flushdns” command.

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OG bench niko

OG CS:GO has removed Nikolaj “⁠niko⁠” Kristensen from their active CS:GO division, the European mixture announced on their Twitter handle earlier today. Initially a plethora of reports which suggested these roster shuffles under the OG camp have now been confirmed. Nikolaj joined OG around March 2021 replacing Nathan “⁠NBK-⁠” Schmitt on the roster and was part of the rebuild alongside Shahar “flameZ” Shushan which the former underwent after their assembly back in 2019. 

As mentioned above, OG are on the course of yet another overhaul after the team crashed out of the PGL Antwerp RMR European with a loss at the hands of Eternal Fire in their elimination match-up. Despite trading Aleksi “Aleksib” Virolainen for Nemanja “nexa” Isaković with G2 Esports, the team failed to meet their expectations which indeed forced them back to the drawing board in the bid of kicking off their post major campaign on a high.

With niko, OG secured the championship at the Spring Sweet Spring #2 Cup followed by a runner-up finish at the Intel Extreme Masters XVI – Summer where they were denied the cup by Gambit Esports (now Cloud9). 

Sometimes good things must come to an end. I’ve been allowed to explore my options from OG and ready for a new adventure. I have absolutely loved every second of my time with what now feels like a second family and hope to see them center stage in the nearby future

niko

With the departure of niko and Valde from the roster, OG CS:GO are now:

  • Mateusz “⁠mantuu⁠” Wilczewski
  • Shahar “⁠flameZ⁠” Shushan
  • Nemanja “⁠nexa⁠” Isaković
  • Casper “⁠ruggah⁠” Due (Head Coach)
  • Alexander “⁠kakafu⁠” Szymanczyk (Assistant coach)
  • Valdemar “⁠valde⁠” Bjørn Vangså (Inactive)
  • Nikolaj “⁠niko⁠” Kristensen (Inactive)

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