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Niko and AdreN to miss the first match of IEM Sydney; YNK and Ustilo to stand in

Due to visa issues, Dauren “AdreN” Kystaubayev and Nikola “NiKo” Kovaฤ will be unable to play their opening match of IEM Sydney against Chiefs. The International side will use the services of  Karlo “USTILO” Pivac and coach Janko “YNk” Paunoviฤ‡.

It is assumed that Niko and AdreN will be back on the server for the rest of the games against the Group B teams such as Fnatic,NRG and MIBR.

FaZe are no stranger to playing a games with their coach Janko “YNk” Paunoviฤ‡. The Serb was seen playing for FaZe when he stood in for Guardian against paiN on the opening day of StarSeries i-League Season 7.

However, FaZe are not the first team that have been hit by visa related issues. Other teams such as Renegades, INTZ and compLexity have been impacted by the roster issues as well. Renegades. Renegades used Smooya instead of Gratisfaction, INTZ were forced to compete without kNgV- and destiny and n0thing stood in for compLexity as Rickeh was unable to attain a visa.

FaZe’s lineup for their opening match will be:

  • Ladislav “GuardiaN” Kovรกcs
  • Olof “olofmeister” Kajbjer
  • Hรฅvard “rain” Nygaard
  • Janko “YNk” Paunoviฤ‡
  • Karlo “USTILO” Pivac

Photo: HLTV

‘Biggest Competitive Gaming’ of Epic Games’s Fortnite in Australia; organizers withholding prize money

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A supposed financial turbulence has hit Fortnite creator Epic Games after it allegedly failed to pay the winners of Australian Open Fortnite tournament. The controversy erupted when one of the winners LeftRightGN reddited the details of him and the other 20 players who never got the payment they earned.

The scale of the funds amounted accumulated close to AUD 185,000.

Further, when asked the company’s support center for a resolution, Epic Games denies their involvement in the event, asserting that Epic Games neither ‘sponsored’ nor ‘organized the event.

Although this fact can be challenged by Epic Games’ twitter itself, where the company was promoting the event. The company on Twitter gave a shootout to gamers in Australia and urged them to attend Australia’s biggest competitive gaming event ever.

This raised some eyebrows as the official tournament rules had a mention of the prize distribution. In exact words, ‘Prizes will be distributed directly by Epic Games.’

Contrary, a few players shared screenshots of receiving payments directly from Epic Games via PayPal put the company in a rather difficult spot. The company has not released any statement on these allegations yet. Perhaps, they need to prepare to pay off dozens of winners.

Report: Four Ex-Tyloo Players to join One Three

A report by 5EPlay states that Four ex-players of TYLOO will reunite in a team called Team One Three.

Ex-players  Ke “captainMo” Liu, Hui “DD” Wu, Zhen “HZ” Huang and Yue “AE” Yu will be seen playing together under the banner of Team One Three

The first two players in the team are Ke “captainMo” Liu and Hui “DD” Wu. The duo were ousted from the team at the start of the year after being replaced by YuanZhang “AttackeR” Sheng and YuLun “Summer” Cai from Tylooโ€™s active lineup.

The next two players are Zhen “HZ” Huang and Yue “AE” Yu.  HZ played with Panda at StarSeries i-League Season 7. On the other hand, while AE plays with BTRG.IMBA

The last player to complete the roster is  QiFang “Karsa” Su, who doesnโ€™t have a team since Fash disbanded their roster at the beginning of the year.

One Three are reported to play with:

  • Ke “captainMo” Liu
  • Hui “DD” Wu
  • Zhen “HZ” Huang
  • Yue “AE” Yu
  • QiFang “Karsa” Su

Photo: HLTV

Fortnite removes Health-Shield Siphon in Latest update

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After the reveal of Siphon feature in patch 8.20, the developers at Epic have reverted this feature suggesting that it was making people play lesser as the gaming got more competitive for 90% players.

Epic introduced a controversial mechanic to game in update 8.20 called Siphon. As the name might suggest, Siphon allowed players to generate (or Siphon) health and shield from the eliminated opponents. This allowed for more aggressive plays among the players as getting more kills meant always maintaining 100% health and shield.

But, contrary to Epicโ€™s belief this update rather made the game too competitive for 90% of population. As the avg. population of Fortnite doesnโ€™t engage in aggressive play and rather like to play game casually. The game also doesnโ€™t feature any skill groups meaning that the games are unranked and low skilled players can be grouped with high skilled players. With Siphon update the high skilled players got a lifeline and were able to play aggressively, which in-turn resulted in  frustration among the lower skilled population ( which according to Epic accounts for 90% players).

With the game becoming more aggressive for most players, Fortnite saw a drop in concurrent players. To tackle the drop in players, Epic reverted the Siphon change and made it exclusive for Arena mode. With the Siphon update reverted more players were rejoiced and appreciated the change. In a blog post Epic said:

Everybody enjoyed receiving health and shields for eliminations after we introduced the changes to the core modes, but there was an unexpected consequence: players at large grew more frustrated with Fortnite play, feeling they had less of a chance due to encounters with high-skill players with full health and shields. Ultimately, Siphon increased engagement for the highest-skilled 10%, while the remaining 90% were more frustrated and played less.

Over time, players began to disengage in the core modes, stating that the game had gotten too intense to be enjoyable. The reduction in viable play styles in combination with this feedback was the basis of us removing the Siphon mechanic and the material changes from the core modes.

For players that prefer the sharper experience of Siphon, we do offer an always-available Arena mode that includes these Siphon and materials cap changes.

Although a vocal minority of the player base has been furious about the removal of Siphon from the main game. With many players across Reddit and Twitter calling to โ€œrevert the changesโ€. Epic is silent about the backlash and havenโ€™t issued any official statement about the โ€œrevert the changesโ€ calls.

NIP win DOTAPIT MINOR, qualify for Paris Major

The penultimate minor of the season, OGA DOTA PIT MINOR 2019, was hosted at the Spaladium Arena, in Split, Croatia, from 26-28 April 2019. The group stages of the minor were played offstage, as usual.

The group stage ended with Royal Never Give up (RNG) topping group A, while Alliance topped group B. No teams were eliminated in the group stage, thus making it redundant.

Although, NIP winning was not a surprising result, given that they were one of the favourites of the tournaments, the event was riddled with upsets. Two of the favourites of the tournament ,Royal Never Give UP (RNG) and Gambit Esports , ended up in joint last place after losing Majestic Esports (SA) and EHOME (China) respectively.

Next up Majestic Esports eliminated BOOM ID(Indonesia) and EHOME eliminated Forward Gaming (USA), earning them a slot in the top 4, while the losers ended up with a 5th-6th place finish.

Via: Liquidpedia

Ehome then went on to beat Majestic Esports in the lower bracket to enter the top 3.Majestic Esports exit the event with a respectable 4th place finish.

NIP and Alliance duked it out in the upper bracket final , resulting in a NIP win, making them the first grand finalists of the event and pushing alliance to the lower bracket.

The lower bracket final was between Ehome, who were on a winning spree in the lower bracket and Alliance, who just lost to NIP. This game was no different, EHOME brushed past their Swedish opposition, thus continuing their dream lower bracket run to enter the grand final of the OGA DOTAPIT MINOR.

The grand final of the minor was a long and exciting 5 game affair, which ended with Ninjas in Pyjamas besting EHOME for the title of Minor Champions and earning a spot at the penultimate major of the season, MDL Disneyland Major.

OGA Dota PIT Minor Prize Pool Distribution:

  • 1st place: Ninjas in Pyjamas $125,000 + 120 DPC points + Slot at MDL Disneyland Major
  • 2nd place: EHOME $65,000 + 100 DPC points
  • 3rd place: Alliance $35,000 + 90 DPC points
  • 4th place: Majestic Esports $25,000 + 70 DPC points
  • 5-6th place: BOOM ID/Forward Gaming $15,000 + 40 DPC points
  • 7-8th place: Gambit Esports/Royal Never Give Up $10,000 + 20 DPC points

Report: China expected to have 873 million gamers by 2023

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Chinaโ€™s largest game streaming service DouYu, filed to go public in U.S stock market. The filing done by DouYu gave some interesting data regarding the gaming market in China, suggesting the gaming population might reach 873 million by the end of 2023.

China being the biggest gaming market on the planet is actively aimed for by every publisher and game developer. China alone represents 31% of revenue earned by gaming market. With such a high revenue the avg. gaming population is also the highest in China, with 1 of every 3rd person being a gamer. This population is expected to grow further with mobile gaming getting more mainstream among Chinese population.

The data submitted by DouYu in its filing suggested that the gaming market alone in China represents more than 30% of world gaming revenue and predicted that this percentage is expected to grow further such that China might reach $300 billion mark.

Esports Games China
Image Credits: ESTNN
China Online Entertainment

Image Credits: ESTNN

Based on data provided the most popular genre of games is esports games among the populace. With games such a League of legends, King of Glory (mobile), Dota 2, PuBG (mobile and pc), Fortnite(mobile and pc), CS:GO, etc. the reports also suggested that the growth of mobile gaming had a big impact on gaming generally and the mobile market alone will witness 50% growth over time, making mobile gaming the biggest contributor towards the growth in the gaming population.

DouYu also revealed some stats related to their platform such that they have 384000 registered streamers and 21 million online streamers globally, with that number expected to grow 25% by 2023 to 28 million.

Source: ESTNN

BIG Clan: XANTARES to Miss IEM Sydney, LEGIJA Steps Up

Several rumours were floating around insisting the absence of Ismailcan “XANTARES” DรถrtkardeลŸ at IEM Sydney 2019. However, BIG Clan have confirmed these reports and the Turkish star player would not be able to attend due to VISA issues. His VISA is expected to arrive later and the organization further revealed that their coach, Nikola “LEGIJA” Niniฤ‡, will be fielding in for the Turk.

Nikola has previously played under the BIG tag until February 2018 but later, he went onto becoming coach along with Alexander. On the other hand, the organization did try to field in Owen “smooya” Butterfield. However, his addition conflicted several ESL rules and the organization went ahead with Nikola.

BIG Clan’s roster for IEM Sydney 2019 which will be held from April 30 – May 05 with:

  • Fatih “gob b” Dayik
  • Johannes “tabseN” Wodarz
  • Tizian “tiziaN” Feldbusch
  • Johannes “nex” Maget
  • Nikola “LEGIJA” Niniฤ‡ (stand-in)
  • Alexander “kakafu” Szymanczyk (coach)

BIG Clan is drawn in Group A alongside Liquid, NiP, eUnited, BOOT-d[S], mousesports, MVP PK and Renegades. This event is also a crucial part of Intel Grand Slam and the 2019 edition carries whopping prize pool worth $250,000 USD.

Photo: HLTV

ESL announces IEM Chicago 2019

Electronic Sports League (ESL), one of the largest esports tournament organizer has announced the 2019 edition of Intel Extreme Masters: Chicago after it’s inaugural edition in 2018. This will be the 76th Intel Extreme Masters event. It will take place at the United Centre from July 18-21. Four teams each from America and Europe will be divided into two groups with $250,000 USD on the line.

IEM is hinting towards a battle between the two continents and teams are expected to be divided based upon the region. IEM Chicago will follow best of three GSL format for the group stages and two teams from each group will advance to playoffs. Semi finale will also be a best of three encounters while the grand finale being a five maps clash.

You can find the full schedule for IEM Chicago below:

Thursday, 18th July

  • 12:00 Group A match #1 & #2 (BO3)
  • 15:50 Group B match #1 & #2 (BO3)
  • ~19:40 Group A winnersโ€™ match (BO3)
  • ~19:40 Group A elimination match (BO3)

Friday, 19th July

  • 21:30 Group B winners’ match (BO3)
  • 21:30 Group B elimination match (BO3)
  • ~01:20 Group A decider match (BO3)
  • ~04:55 Group B decider match (BO3)

Saturday, 20th, July

  • 01:00 Semi-final #1 (BO3)
  • ~04:50 Semi-final #2 (BO3)

Sunday, 21st July

  • 01:00ย Grand Final (BO5)

Tickets are live and further information can be attained through the official announcement.

Photo: HLTV

TNC.Predator makes a new TI winning addition to the team

TNC.Predator have had a below par season, until now, failing to qualify for the last 2 minors/majors. Their performance at ESL ONE Mumbai was a ray of hope in what has been a bleak season. It was evident that TNC needed a coach, someone to guide them to victory and they have done just that.

Earlier today TNC.Predator announced Lee “Heen” Seung Gon as their new coach for their DOTA 2 roster.

As a player, Lee “Heen” Seung Gon has played for MVP Hot6, but his main achievement has been guiding Team Liquid to become winners of THE INTERNATIONAL 7 (2017). Heen coached Team Liquid for over two and a half years, before parting ways with them in November 2018but not before winning a TI,a major and a host of other tournaments.

TNC.Predator had the following statement to make:

We are excited to announce the newest addition to our roster, Lee “Heen” Seung Gon! An experienced player and a TI champion coach himself, we believe that Heen will be a great help for us as we prepare for ESL One Birmingham and the final stretch of the Dota Pro Circuit, culminating to the International 2019.
Let’s welcome Heen to the TNC Predator Family!

Heen joins TNC.Predator, just in time, to help them prepare for the ESL One Birmingham 2019, which the team has qualified for. With the dates for The International 9 already out, Heen and TNC will double their efforts and hard work to qualify for the last major of the season, EPICENTER, to help secure a slot at TI. Now, all we have to do is wait and see if Heen has the same impact at TNC. Predator as he did during his time with Team Liquid.

Check out the TNC Predator line-up:

  • Kim “Gabbi” Villafuerte
  • Armel Paul “Armel” Tabios
  • Carlo “Kuku” Palad
  • Timothy John “Tims” Randrup
  • Nico “eyyou” Barcelon
  • Lee “Heen” Seung Gon (Coach)

The history of Counter Strike events and how it paved the world of esports

It took a decade for the casual shooting FPS Counter Strike franchise to get a recognition into mainstream esports. Though, competitive gaming emerged in the early 2002, LAN events didn’t follow a rhythm until late 2006.

WCG, abbreviated for World Cyber Games was the first major name which came into picture. The idea of competitive gaming, LAN events, BYOCs, cash prizes & a techno-cultural environment was then migrated to reality.

Established in 2000, WCG, held its first tournament with the support of Samsung. The event was backed by the Korean Government, Ministry of Culture & Tourism, Ministry of Electronics & Communications. The participants, comprised of 17 nationalities, fought for $20,000. The games too were from the FIFA & Starcraft franchise.

Further, hundreds of events emerged in the period 2000 – 2002. Gaming still was a taboo back then, the West had already calculated what was coming their way to change the traditional gaming. ESWC, Electronic Sports World Championship announced their first event in 2003, in Brazil. The event featured a mesmerizing prize-pool of $100,000. Not for you to miss the deal, miBr won the event.

Often labeled as Olympics of Cyber Games, WCG had set a motion for the decade to follow. Companies like ESWC, GameGun started to conduct annual events. DreamHack was still new in 2005, though hosting the event for both the genders separately, competitive gaming was now the talk of the town.

ESWC 2005 was memorable, teams like SK Gaming, mousesports & compLexity Gaming were among the top teams competing. NiP & Team 3D too were part of the group stages alongside Virtus.pro.

Esports dribble towards the east

Stretching the reach through the European & South American events, organizers were sailing towards the Asian region. ESWC emerged as one of the largest event companies in the region by announcing ESWC 2006 China & South Korea. That marked the first year where ESWC had four massive events in different parts of the world.

  • ESWC Brazil
  • ESWC Germany
  • ESWC South Korea
  • ESWC China

Just a couple of years ago Sam Mathews had founded Fnatic, and their players were the best in business. Hardly will there be a Swedish Counter Strike veteran who has not rendered their services to fnatic in the CS 1.6 era.

Intel, who had been successfully gaining momentum through promoting esports tournament took a major step in establishing IEM, abbreviated for Intel Extreme Masters. The world championships which significantly contributed to the growth of the scene since 2007.

WCG kept on laying the foundations of the competitive gaming scenario with their flagship annual events. From the year 2001 to 2013, WCG did consistent event all around the globe. The largest of which was in 2009, having a prize share of $500,000, spread across 12 games of multi-genres.

WCG 2009

The most memorable in near a decade was WCG 2009. In which the CS 1.6 title was won by AGAiN, full of polish legends which we often saw with Virtus.pro. The lineup was led by kuben, with TaZ & neo on their side. Completing the lineup with Loord & LuQ.

The fascinating results of the first runnersup, the destructive-duo who are with NiP CS:GO currently, were fnatic of the CS 1.6 era. Patrik ‘f0rest’ Lindberg & Christopher ‘GeT_Right’ Alesund, alongside Gux, dsn & carn. The legendary era of Counter Strike, fans of which still cherish the memories. The third on that front being mTw, lead by zonic, ave, trace, minet & Sunde. If you’re a Counter Stike fan for over two decades like one of us, you’ll know the significance of these players from the golden era.

Last WCG event which featured competitive Counter Strike

WCG 2011 was the last event of many which offered competitive Counter Strike competition. Among the rumors of a new franchise hitting the market, Counter Strike pro scene at that time was too volatile. With SK-Gaming picking up star players from fnatic & AGAiN getting a fresh look with ESC Gaming, the scene looked promising at first. Though, with the news of the arrival of a new CS game was still troubling a few.

The anticipation whether or not Valve was working on a CS 1.6 reform or perhaps, a CS 1.7? Or could it be CS 2.0? was hitting the roofs. Amidst, WCG hosted its last ever Counter Strike 1.6 event in South Korea.

The event standings were similar to the previous few franchise with a team making a name for themselves rising from CIS region, Moscow5.

  1. ESC Gaming (Virtus.pro)
  2. SK Gaming (Gtr, f0rest, RobbaN, face, Delpan)
  3. Moscow5 (Dosia, xek, ROMJkE, Fox, Edik)

DreamHack & ESL – Cumulative Pinnacle of Modern Times Group (MTG)

ESL began it’s journey a year past Counter-Strike’s release as the twenty-first century began. It was merely a magazine and an online gaming platform throughout its infancy. However, as the phase passed by, the Electronic Sports League went onto becoming the largest esports company globally. Today, ESL has shaped the competitive side of Counter-Strike: Global Offensive and it has set a benchmark for others to follow. Multiple events throughout the calendar โ€” Pro League, Intel Extreme Master, ESL One, Regional Premiership are various portfolios of the event organizer’s blueprint.

Before the release of CS:GO, ESL extensively organized Counter-Strike 1.6 tournaments with custom player models. IEM Dubai 2008, IEM Hanover 2009, IEM Cologne 2010 and IEM CeBIT 2010 were several popular events organised by ESL during the popular phase of Counter-Strike.. Eventually, CS 1.6 slided into Classic Games on ESL Play in 2016 as the activity surrounding the classic game substantially decreased.

On the other hand, DreamHack recognises self as ‘world’s largest digital festival’. DreamHack has hosted BYOC festivals in Europe and America. Although, Asia also witnessed it’s first DreamHack festival in Mumbai. Guiness Book of Records recognizes DreamHack as the world’s largest LAN party and computer festival with fastest internet connection as well. Counter-Strike 1.6 was a crucial title in BYOC events held by DreamHack. Although, similarly, it’s presence vanished as Counter-Strike: Global Offensive gained popularity. Quite surprisingly, DreamHack Mumbai 2018 had Counter-Strike in the BYOC events.

First Look of Counter Strike: Global Offensive

The launch of Counter Strike: Global Offensive was rather mild. Although, with the professional Swedish & other European teams switching to the game, Counter Strike 1.6 was still not being dejected by the masses.

When most of the pro teams migrated to CS:GO, the loyalists of CS 1.6 were fighting tough to retain the spot of their favorite game in the market. The domination, however, didn’t stretch for longer.

Counter Strike: Global Offensive was launched on August 21st, 2012. The game didn’t attract much during the launch. Close to one year post the launch, Valve decided to release custom weapon decorative, popularly known was skins, which completely changed the dynamics of the game.

And the rest is… history.