Home Blog Page 1978

CSGO Update Fixes Agents Visibility besides changes to Mirage and Overpass

Operation Shattered Web introduced various player models termed as agents. This update had mixed reaction, most of which were negative. The player model had a peculiar ability to camouflage into certain areas of the map making them almost impossible to see during matches. This issue was never publicly addressed by Valve until this point, but third party server providers and tournament organizers have refused to comply with this update.

The latest patch notes from Valve says that three agents, 3rd Commando Company, โ€˜Two Timesโ€™ McCoy, and Seal Team 6 Soldier have gone through a process of cosmetic modification which essentially darkens their overall look besides some added contrast on their head and shoulder region to stand out in certain areas.

They have also fixed the foliage issues in Overpass which helped certain player models to conceal themselves. This map improvement goes along the player model update to help in with the visibility of players. And once again Olof ‘olofmeister’ Kajbjer’s excellently engineered play to get rid of Lekr0 by ripping his head through the pixel gaps between the wood plank which rest on the triple box in Mirage was the reason to force Valve to issue an update. The gap according to patch notes has been removed.

psy: “The top Indian players need to change their mentality”

We sat down with Entity’s Primary AWPer and a stalwart of the Indian CSGO scene by now, Simar ‘psy’ Sethi, to talk about their performances at ZOWIE eXTREMESLAND 2019, the roster shuffle, the scene in general and more.

TE: You came close to reaching the knockouts at ZOWIE eXTREMESLAND 2019. How would you rate your experience at the event?

First of all, we hardly got in a few days of practice before going to China mostly because we were continuously playing events. For DM (DeathMaker) and skillz, this was their first LAN outside the country. We just couldn’t get going against Bren in the opener. But, the do-or-die match against GTV.Revolution fuelled us and we demolished them. Coming to the decider, we were leading in every map at the start and it’s unfortunate we couldn’t hold on to the leads to secure a place in the knockouts.

TE: Talking about the decider against Bren, it was evident that their tactical timeouts were a big part of the turnaround. Do you think their Coach was the difference on the day?

Coaches are very important. I have played under Aequitas, DAV and other top coaches, so I know the importance of a good coach. But, we knew what they were going to change during the tactical timeouts. It was our inexperience or maybe you can say, the moment got the better of us.

TE: Now, you guys were dominating the scene after the addition of Debanjan ‘DeathMaker’ Das and after eXTREMESLAND, it looked like we finally had another team capable of giving the SEA teams a run for their money. But, the news of DeathMaker leaving came as a shock to everyone in the community and it means you guys will have to go through the gruesome process of rebuilding the roster once again. How do you feel about the situation?

Sunny is a pure fragger. I would also like to shout out skillz because he came in as an entry fragger but agreed to adjust to the support role because we brought in Sunny. He did a very good job and as you said, we were dominating the scene. Sunny’s exit was as much of a shock to all of us as it was to you guys. He came in and told us of his decision to leave and whatever we said, we couldn’t change his mind.

Now, skillz is taking a break and we have brought in Ace, with the process of finding a fifth still ongoing. I would just like to say this to the community that you guys blame us for shuffles. We don’t want to change rosters and go through the process once again. We wanted to stick. But, for that to happen, the top Indian players need to improve their mentality.

TE: What do you think of the new Global Esports lineup?

You can have me on record when I say this that this lineup won’t work. All of the players are very good. But, their style, according to me, won’t work. They have two Primary AWPers now and it is difficult for me to see them be successful and stick together for a long time. Just because some people want to play together doesn’t mean it is going to work. But, good luck to them. I hope for the sake of the players that it works.

TE: Amaterasu took over as the IGL at Entity from HellRanger. How has it been under Amaterasu. How has he grown in the role?

So, Amaterasu decided to take up the IGL role because I didn’t want to do it and we had to change styles because we were not feeling comfortable under HellRanger’s calling style at that point of time. A byte about Anuj (Amaterasu) – he is 28, married and still is better than most of the other pros in the Indian scene. He works very hard and right now, he is calling on 4 maps, I am calling on 2 maps and I am the IGL on the CT side for all maps. It’s a complex style but me and Anuj have grown comfortable and seem to have built a connection over the years, which is very important in competitive Esports, something the top Indian players fail to comprehend.

TE: After your dominance in the Indian scene, your invite at the Qi Banja Luka Asian Qualifiers and your performance at eXTREMESLAND, a large portion of the community was expecting you guys to get an invite. Were you guys expecting the invite as well?

Obviously, as you said, on the back of our performances, we were expecting the invite. It felt bad not getting the invite. But, it’s okay. Maybe next time.

TE: You guys were also unfortunate to an extent.

Yes, we couldn’t play the Qualifiers as we were in China at the time, which by the way, was unfair, as the Qualifier should have included only Indian teams, especially when the event is happening in India. Also, we failed to qualify for the finals of ESL INDIA Premiership Fall Season but no one had prior intimation that one slot would be directly provided to the winner of the Fall Season. No excuses, we didn’t perform but the scene in general, would have loved a heads-up.

TE: Coming to you as an individual, you had a tough time dealing with RSI and even had to take a bit of a break. You look like you’re slowly getting your old swagger back. How does your hand feel right now?

RSI is a menace. Dealing with it was tough. But, thanks to Sid, who supported me throughout it, and others, I have managed to emerge from it after undergoing a surgery. The pain still lingers but it’s a lot less. I have to manage my hours on the game now. I can’t afford to practice 10-12 hours a day like I used to earlier. But, it’s getting there.

TE: For young players who do not know, would you like to enlighten them about RSI and any tips to help them avoid or deal with it?

So, yeah. This is very important. In India, there isn’t a lot of emphasis on preparing for it. But, I learned during my stay in Serbia that there are hand exercises that you can do to relieve the pressure in your hands and palms. Also, after every game or like every hour, stand up and take a 5-minute break; walk and do other stuff. It is really important.

TE: You talked about Sid Joshi. We have come to see that he has a very direct way of dealing with the community, his players and everyone else. You, in particular, share a special bond with him. How beneficial is it to have a manager like Sid, who understands players on a personal level?

Sid is a wonderful human being. He goes out of his way to help his players, financially, emotionally and in every other way imaginable. Having him is a blessing at Entity. You could say he is a large part of why Entity is so respected by the players.

TE: You have recently started uploading a series of tutorials to help young and budding players on your Youtube channel. Also, we have seen you and Sid have amazing chemistry in what little evidence there is. Can we expect the two of you produce more and more content together?

First of all, I would like to thank fans for supporting my Youtube channel. It is obviously an underwhelming feeling to see players of other games within the Indian scene get thousands of viewers while you are stuck at 300-400 maximum. But, the series I have uploaded has received a lot of support and I thank fans who egged me to upload these. I would love to plug my Youtube Channel as well (laughs) while I am at it. Please subscribe, guys!

Talking about Sid and me, stay tuned to Entity’s social media pages and platforms because we will be dolling out content on a regular basis now.

TE: Let’s talk about WESG. You guys unfortunately couldn’t qualify. But, what would you make of the new rule that allows teams to participate if they have a majority of players from one nation, compared to a full one-nation roster earlier?

I think it’s a good step because it allows more competition and enables current mixed lineups to enter the fray without losing periods of practice, having to play with a different roster just for the sake of WESG. This is the way forward because there are only a few one-nation rosters remaining in the CSGO world and the proportion is likely to decrease as we move forward.

TE: You talked about levels of competition. We have already seen teams emerging in India ready to battle the top rosters, with your relegation from ESL INDIA Masters at the hands of GoFigure a prime example. How do you feel about Indian teams slowly starting to step up to the plate and challenge the bigwigs?

I welcome it. I played with a couple of players over at GoFigure and while the loss obviously stings, I am happy to see them come to the fore. Along with them, the likes of D9, JHS and more look ready to take over from the old timers of the scene. Fresh faces are always necessary for a scene to thrive and it’s wonderful to see that finally starting to happen in India.

TE: There are more and more events and international organisations coming to India. How good is it for the Indian Esports scene in general?

We need more and more tournaments like these to grow because it allows Indian teams to get in experience against European teams and lineups from other regions. You have seen Fnatic picking up an Indian team in PUBG Mobile. I hope there are more organisations coming in 2020 that will look to grow CSGO as well. But, all these things help turn more eyes towards the Indian Esports scene and that is what we all want.

TE: What next for Entity and you, individually? What goals have you guys set for 2020?

Our goal has always been to shine in SEA and we were taking steps towards it before this roster change. Now, we will be hoping to lock our roster down and practice hard to return to the levels we achieved with our old roster; who knows, even improve upon it.

As for me personally, ‘Bhai tumhara sabko fodega’. In 2020, get ready for a better and more determined psy.

TE: Any shoutouts and message you would like to send to the community?

I would like to thank my organisation Entity for providing the best platform for me to thrive and Sid for always being by my side through thick and thin. Shoutouts to Omtex (apparel sponsor), HyperX (peripheral sponsor) and ASUSROG (mobile sponsor). I would also like to tell the community to keep supporting us and we will deliver. We became the first roster to get a LAN series win outside India in Men’s CSGO and with your support, we will strive to do better each time. Thanks to TalkEsport as well. I love you guys.

G2, mousesports, OG, Virtus Pro to cs_summit 5 playoffs

In the on-going CS_Summit 5, the tournament now heads towards the playoffs as four teams have been confirmed.

The names of the teams are:

  • G2
  • Virtus.Pro
  • mousesports
  • OG

First match-up of the Playoffs being held at Los Angeles will be on Sunday where G2 takes on Virtus.pro. And mousesports competing OG in a BO3 matchup.

On Day-3 at cs_summit 5, G2 added two wins to their tally defeating Virtus.pro 16-8 on Train and 16-2 on Vertigo which marked the end of the Group Stage for G2 placed as the top performer in the Group A. Polish side played against MIBR, beating MIBR by a scoreline of 16-14 on Train which gave Virtus.pro their Fourth Victory making G2 the only team they failed against in the group stage.

โ€ŒNew MIBR lineup answered Virtus.pro by winning on Inferno with 16-3 on the board but, losing back-to-back against OG in their ensuing matchup left Brazilian team at the bottom of the scoreboard which marked the end of the debut event for Ignacio “meyern” Meyer and his team.

โ€ŒAleksi “Aleksib” Virolainen and his team OG won two maps which placed them up on the scoreboard by defeating another Brazilian squad in the form of FURIA. A 16-14 Victory on Overpass paved a way to a one sided map win on Inferno with a scoreline of 16-7 confirming the spot for the team in the Semi-finals. FURIA was left with a single chance as they took on mousesports to seek a spot in playoffs in the last matchup of the day.

โ€ŒIn the Last match of the group stage, CS_Summit 5 witnessed a stellar performance from Robin “ropz” Kool and David “frozen” ฤŒerลˆanskรฝ which ended up helping mousesports win on Mirage with 16-9 on the scoreboard. Mousesports kept this solid momentum going, and ended up taking down FURIA entering the playoffs with a one-side win on Vertigo by a scoreline of 16-5.

The schedule for the final day of play can be found below:

Sunday, December 15

  • 22:30 – France G2 vs. Poland Virtus.pro | BO3
  • 01:30 – Europe mousesports vs. Europe OG | BO3
  • 05:00 – Grand final | BO3

Stay tuned for more updates!

Global Esports part ways with Dota 2 Team

2019 wasn’t a great year for Dota 2 when it comes to numbers. The player base saw a heavy decline, as well as constant user complaints, went unnoticed.

During this time of turmoil, yet another disturbing news comes through with the announcement of Global Esports disbanding their DOTA 2 roster.

In a Facebook post, Global Esports accredited this decision to various factors right from community opinions as well as the decaying state of the game. Not much is happening in the Dota 2 scene in India and that is a harsh reality all gamers need to accept. With the boom of mobile esports and CSGO, Dota 2 was left behind.

Global Esports also wished their players the very best for all their future endeavours. They also added that with a little bit of fan support and enthusiasm, the game’s esports scene in India might just come back to life. We all will wait for that day when Dota 2 will be restored to its former glory.

The players of Global Esports were skilful and talented and had mastered the game better than any other Indian player.

Global Esports had the following line-up:

  • Kj ‘MINO’ Vignesh
  • Raunak ‘Crowley’ Sen
  • Darshan ‘A35’ Bata
  • Jeet ‘Swifty’ Kundra
  • Balaji ‘BlizzarD’ Ramnarayan
  • Sahil ‘Micro’ Viradia

Such heartbreaking news only reassures us of the volatility of esports where ever-changing parameters force organizations and audience to adapt.

We at TalkEsport congratulate Global Esports Dota 2 for their commendable legacy and wish them the very best for the future.

Astralis win Blast Pro Series Global Finals

Team Liquid came into the match with revenge at the back of their minds. Astralis made their way here winning 4 maps and without dropping a single one. Liquid decided to play the Danes on Inferno and Astralis picked their staple Nuke leaving Dust 2 for the final map.

MAP 1: Inferno

Inferno pick for Liquid didn’t yield the ideal results for them. It took 8 rounds from Astralis before Liquid were able to penetrate their defence. Magisk cemented his position as one the best pit players by holding the A short and Aps push singlehandedly with a 3K and Gla1ve followed it up by pulling off a smoke defuse after he brought down the 1v2 situation to a 1v1. Their first round on the board came from liquid after Astralis were already 8 round-up. Liquid managed to put together 3 more rounds following their first round on the offence, while they managed to get bomb plants on multiple occasions, Astralis were successful on their retakes more often than not. The first half of the first map closed 11-4.

Liquid did a better job on their defence, pulling off the pistol round and followed up with another victory as well. But the third round is where Astralis brought out the superior firearms, which the Liquid SMGs struggled to fight back and they got their first round on board in the T side. Astralis were as good on the T Side as they were on the CT side. Liquid were having such a difficult time on their defence keeping up with their opposition’s well-coordinated dynamic site takes. It wasn’t until Astralis reach map point that Liquid were able to stitch 4 rounds together but Astralis soon denied a 2v2 retake to them and closed the map 16-10. Peter ‘dupreeh’ Rasmussen stood out as their star player with 88.8 ADR and an impact rating of 1.37.

MAP 2: Nuke

Liquid’s defence started strong yet again on Nuke. Stewie2K and Elige shut down the 5 Danes rushing down ramp room with Stew tapping down three players and Elige cleaning up the rest. Nuke shared a similar story with Inferno, Liquid’s mixed buy failed spectacularly when Astralis came all guns blazing on their full buy round. Elige looked much refined from his previous showing on Inferno. He came up huge while taking down three-player pushing outer with a Krieg he scavenged in the earlier round which they won. His Krieg did more damaged to Astralis when he shut down a semi-eco B fast play with a 4K. NAF had his moment in the outer as he sniped down three players to level things 7-7. The following round went to the North Americans and the half-finished 8-7.

Astralis are known for their excellent Nuke and rightfully so Liquid were barely able to edge them out in the first half considering Nuke heavily favours the CT side. Liquid managed to win the pistol round before Astralis were able to convert their force buy off the 3K from Gla1ve’s Deagle and continued their streak until they reached double digits. Liquid levelled things out in the following round to bring the score 10-10. Astralis had all the answers to Liquid attempt to take the bombsite, on multiple occasion Liquid went close to winning the round and even planting the bomb more often on their T side but Astralis’s well-calculated retakes took the joy away from them and the map closed 16-11 with Liquid doing one round better than Inferno.

Astralis won their 4th premier trophy of 2019 besides 2 majors as they wrap up their season finishing at the top of the HLTV rankings while Liquid stands in the 4th position. dupreeh’s masterclass earned him the MVP of Blast Global Finals.

Olympics will only incorporate esports simulation titles

1

The International Olympic Committee (IOC) has agreed to โ€˜incorporate and cooperateโ€™ with gaming titles that simulate โ€˜real-lifeโ€™ sports, in a move that appears to shun popular esports such as League of Legends and Dota 2.

The most popular professional esports globally are not sports simulations and often involve mortal elements, but this has created issues for the IOC in terms of recognition. Last year IOC president Thomas Bach said that โ€œkiller gamesโ€ are โ€œcontradictory to the Olympic valuesโ€.

In regards to sports simulation titles there does appear to be some softening towards esports from the IOC. The chair of its esports liaison group, and International Cycling Union (UCI) president, David Lappartient, made a positive report at the eighth Olympic Summit.

It said: โ€˜With regard to electronic games simulating sports, the Summit sees great potential for cooperation and incorporating them into the sports movement.โ€™

The statement appears to open the door titles such as FIFA, MLB The Show and NBA 2K to be involved in future Olympic competitions as they represent soccer, baseball and basketball respectively.

However, on esports titles that do not reflect โ€˜real-lifeโ€™ sporting disciplines, the committeeโ€™s view was that โ€˜at this stage, the sports movement should focus on players and gamers rather than on specific games.

โ€˜This focus on individuals should promote participation in sport and its benefits as well as a healthy lifestyle at all levels.โ€™

The summit also agreed that a โ€˜continuous dialogueโ€™ should be maintained between the Olympic Movement and esports communities.

Liquid defeat NiP to book grand final spot at Blast Pro Series Global Finals

Liquid and NIP made their way into the consolidation finals after both teams losing to Astralis and beating FaZe Clan at some point in this tournament. NIP and Liquid picked Overpass and Mirage respectively and Nuke was left over for the decider.

MAP 1: Overpass

Liquid started strong on their CT side getting two early rounds. Then NIP fired back with four rounds of their own. REZ contributed heavily on the offense for the Ninjas with multiple kills and a stand out triple kill entry to open up the B Bombsite to get the 2nd round on board. Elige was in form for Liquid, he pulled out a 4K hold to shut down NIP in the 9th round to break their streak. Liquid’s CT side has been put into question on multiple occasion in this tournament but they held their nerve well against the Ninjas. The first half closed 9-6 favoring Team Liquid.

Although NIP won the pistol on their defense off a successful defuse but Liquid quickly got back on the board off Stewie2k getting 4 kills on the entry with his AK-47 which they managed from the extra money of the bomb plant. NIP were allowed only 4 rounds more on their CT side and after their 3 round streak ended in the 20th round, Liquid didn’t give the Swedes any leg to stand on. The North Americans won 6 rounds with 3 of them off the bomb plants and other 3 by elimination as they closed the map with 16-10 scoreline.

MAP 2: Mirage

NIP put up a much better fight on Liquid’s pick. Liquid managed to pick up the pistol round and follow it up with a mixed buy. NIP answered back on the next round with a complete elimination victory and followed up with a streak until NAF clutched a 1v2 to deny the retake and get Liquid back on board. Elige grabs a 3K in mid despite of NIP’s heavy presence to deny Liquid mid control. He added onto his tally with a 1v3 clutch to reach a 8-6 scoreline. NIP took the final round of the first half by elimination to close out with a 8-7 scoreline going against them.

The North American defense started off with a pistol round victory while NIP’s force buy shifted the tides in the following round. It seemed NIP were mounting a comeback, as Liquid failed to find an answer for the Ninjas’s offense until Stewie’s AWP found 3 Kills to shut down NIP’s plan to take the A bombsite as the scoreboard stood 13-11. f0rest clutched a 1v2 in the B bombsite to get the last round for the Ninjas in this series. Liquid swiftly found their footing on the defense as they were solid in holding the sites after NIP reached their 14th round. NAF’s 3K helped them reach series point and although NIP managed to plant the bomb on the 30th round, Liquid made no mistakes to secure a defuse to close their map pick with a 16-14 scoreline.

NIP will face FaZe for the Blast stand offs and Liquid will find themselves against Astralis to fight for for the Blast Pro Series Global title at 22:30 IST today.

Teams for Blast Premier 2020 announced

12 partnered teams are announced by Blast who will compete throughout the year in 2020 Blast Pro installments. A prize pool of $4250000 has been announced for 2020. The year will be divided into two seasons with individual finals that boast a prize pool of $500000 and a Global Final at the end of the year with a prize pool of $1000000.

The 12 teams will feature the likes of Astralis, Team Liquid, Natus Vincere and FaZe Clan who already have a Blast title under their belt. They will be joined by MIBR, NIP, Vitality, EG and G2 besides freshly minted OG, 100 Thieves and Complexity.

CEO of BLAST Pro Series Robbie Douek said: โ€œThe next evolution of our tournament series is going to blow people away. We have spent months developing the right format. A format that will create the greatest entertainment product for fans at events and viewers watching across the world. We believe we have perfected that format. We will finish the year with a surge of excitement as we crown the 2019 BLAST Pro Series Champion. And we look forward to creating something incredible in esports with BLAST PREMIER in 2020.โ€

The teams partnered for BLAST Premier are:

MIBR
Natus Vincere
Astralis
Liquid
FaZe
Vitality
NiP
100 Thieves
OG
G2
Evil Geniuses
Complexity

The 2019 Blast Pro season will conclude later tonight and the winner is set to walk away with $350000 and the Blast Pro Global Finals trophy to their name.

How MPL is regularizing competition in Digital Skill Gaming

2

The germination of esports is something the world can no longer turn a blind eye to. Everyone has acknowledged and accepted the fact that esports is truly the next big thing. This year marked the biggest year for esports so far with record-breaking prize pools, gigantic venues, prominent sponsorships and never seen before talent.

Esports also made waves in the education sector with colleges forming campus teams for various games and organizations taking initiatives for associating gaming with a degree. Similarly, a recently conducted event led by industry professionals took a dive into the world of esports and here are a few things you must know about it.

Mobile Premier League is Indiaโ€™s biggest mobile gaming platform and was founded by Sai Srinivas Kiran G, an IIT Kanpur graduate along with his friend Shubham Malhotra, an alumnus of BITS Goa. The Indian Institute of Management Ahmedabad (IIM-A) hosted an event organized by MPL which aimed towards spread awareness about the present gaming scenario and plunged into career opportunities and the economical aspects of esports.

In November 2019, in an interview given to Talkesport, MPL CEO Sai Srinivas spoke about the burgeoning of MPL:

โ€œI think it is about finding a market which a lot of people didnโ€™t think existed. Everybody talks about esports and competitive gaming outside of India but when it comes to India people usually have a very give up look on their faces and the reason for that being nothing happens in India. That because they are slamming a business model from first world countries onto the Indian market and they donโ€™t realize if Indians want it in the same way. We here at MPL donโ€™t judge our customers, we give them what they want and not what first world country describes as esport. We believe monetizing peopleโ€™s skills is a great way to drive traction. We gave the people what they wanted and they liked it, thus our company took off after the first 5-6 months.โ€

The event organized by MPL was graced by the presence of industry personnel including Sai Srinivas, Co-Founder and CEO, MPL, Deepak Ojha, Founding Editor, TalkEsport, Professor Amit Karna, Chairperson- Placements, IIM-A, Naman Jhawar, Head of Strategy. The event was moderated by Dibyojyoti Mainak, General Counsel, MPL.

A detailed presentation by Deepak Ojha preceded the event where he started off by introducing esports and its meaning to the audience. He used statistical proof to highlight the growth in viewership of esports events alongside a subtle comparison between traditional sports and esports. He went on to lay emphasis on esports In India highlighting the leading organizations, prominent players as well as the rise of mobile scenario owing to PUBG Mobile. A panel discussion covered a variety of topics including how games can be made accessible to everyone as well as the vision and plans of MPL to help esports fly higher.

Esports platforms like MPL continue to create new possibilities for professional gamers as well as talented employees leading to the expansion of this industry. With more coverage from media portals, seminars and awareness drives, social media dominance of gaming content, integration of newer and smarter technology and unconditional love and support from gamers around the world, the future of esports definitely resides in good hands.

85% of parents have no objection on add-on purchases in video games, reveals new study

2

85% of parents whose children make in-game purchases have agreements with their children, a significantย increase from last year (from 79% in 2018 to 85% in 2019), according to a new GameTrack survey published this week.

ISFE CEO Simon Little said: โ€œWe are delighted to see that parental involvement in childrenโ€™s in-game spending is increasing and that there is good awareness of our PEGI age-ratings.”

“We are always looking for ways to do more for our players as an industryย and have engaged in information campaigns across Europe to encourage parents to have a dialogue with their children about their online activity and, where appropriate, to use the parental controls to limit or block spending, to set game play time and to control online interaction and privacy settings.โ€

Three quarters of 6-15 year olds in Germany, Spain, Italy, UK and France are video game players, accounting for over 24 million across the five GameTrack European markets surveyed.

According to the GameTrack survey:

  • Around a third of parents allow their children to spend money in-game.  At a European level this has decreased since last year (42% in 2018 down to 36 % in 2019).
  • The vast majority (8 in 10) of parents whose children spend money in-game have an agreement of some kind with the child. This has seen an increase on last year (from 79% to 85%). Parents who are video game players themselves are more likely to have an agreement (85% vs 89%).
  • Two-thirds of people have heard of PEGI at European level and this is relatively comparable to last year, with the age-rating symbols being the most well-known still.

Simon Little continued: โ€œVideo games deliver experiences that enrich the everyday cultural lives of more than half of all Europeans, set new standards in innovation, artistry, education and inspire new ways of understanding and interacting with the world around us. Encouraging responsible and balanced video game play is key to ensuring that our children enjoy all the benefits of this unique medium. Both industry and parents have an important part to play.โ€

GameTrack is conducted by Ipsos MORI and is commissioned by ISFE. The full survey can be accessed [here].