New CSGO Update Removes Bots From Competitive, Patches Ping Abuse, and More

Here's everything you need to know about the 08.01.2021 update in CSGO.

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The first significant CSGO update of 2021 is here, and it brings a major change to the competitive mode of the shooter. Read on to find more about the contents of the January 8th CSGO update.

csgo update logs

The first and perhaps the most controversial change introduced through the update is the removal of bots from competitive and wingman game modes. From now on, players disconnecting or being kicked from the above-mentioned game modes will no longer lead to a bot spawning for the team.

This is an interesting change to day the least since adding a bot used to compensate for the team being a player down since other players could use the bot after their deaths. 

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The second major change in the update is the fix to the ping abuse that we had reported a few days ago. Prior to the fix, players could use pings to essentially spot enemies through walls and around tight corners. 

Other changes found in this update include a bunch of map adjustments to Engage, Cache, Ancient, and Guard. 

Here are the patch notes of today’s update as mentioned in the CSGO blog

CSGO Update Changelog For 8th Jan 2021

[ GAMEPLAY ]
– When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
– Fixed bots not navigating properly in Warmup arenas.

[VIEW MODELS]
– Reduced size of SWAT sleeves matching all existing models.

[ MISC ]
– Fixed a crash in Windows dedicated server when “version” command is issued.
– Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
– Adjusted Retakes clip areas in Mirage and Train

[ PERFECT WORLD ]
– Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.

[ MAPS ]
Ancient
– Further optimizations
– Fixed some clipping bugs

Cache
-Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
-Fixed Cargo containers not having their proper colors.
-Fixed bomb explosions being visible above the A site. (Thanks markman2575!)

Engage
– Removed several boost spots
– Added stairs in the garage for better rotation flow
– Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
– Removed “office” area on mid
– Added ladder on A upper CT side
– Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
– Lowered A upper and bridge to make the entire bombsite more readable
– Removed several awkward angles on A-site
– Removed excessive areas on A-site
– Removed clutter on A-site
– Better FPS around the whole map

Guard
– Widened inner part of connector
– Reduced size of restaurant corner
– Adjusted tarp positions on truck to eliminate some angles
– Lowered half-wall at stairs
– Adjusted timings by pushing CT spawns back a bit
– Shifted crates next to tower further towards pit
– Enhanced visibility for various long range angles
– Removed electric box next to bikes
– Reduced amount of breakable glass at shop
– Blocked angle from CT boost to pit
– Increased size of ladder hole
– Added location names
– Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
– Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
– Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
– Fixed various bomb stuck spots (Thanks Joaokaka1998)
– Fixed player stuck spot on street (Kerluck)
– Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
– Minor visual adjustments and enhancements

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