Managing and increasing your crew capacity is crucial for gaining an edge in combat and exploring the vast reaches of space more efficiently.
Ships in Starfield come with a predetermined number of possible crew members. However, this number is not rigid and can be increased through various means, allowing players to optimize their ships for their adventures in space.
How to Increase Crew Capacity in Starfield?
Players have multiple avenues to augment their crew capacity. One straightforward method is to acquire a larger ship, which naturally possesses a higher crew capacity. However, for those who prefer to stick with their current ships, several modifications can be made.
Adding a Habitat Module, upgrading the reactor, and enhancing the cockpit are all viable options for increasing the number of crew members your ship can carry. Each upgrade not only adds more slots but also provides access to superior parts, further enhancing your ship’s capabilities.
By leveling up this skill, players can increase their crew capacity without making any alterations to their ship. Engaging in combat and boarding enemy ships with a full crew are effective strategies to level up this skill quickly.
The game offers a diverse pool of potential crew members, each bringing their unique skills to the table. Early-game companions from Constellation can be recruited without any cost, providing valuable bonuses and versatility in combat.
Additionally, players can visit local bars to hire specialists, who, despite their lesser bonuses compared to companions, can be valuable additions to the crew in the early stages of the game.
The KSI vs. Tommy Fury boxing match has been one of the most highly anticipated matches in recent times and now the date has been fixed for October 18th.
Sideman has rooted for KSI in every fight he has had over the years however they have confirmed that for the PRIME Card fight, they will not be by his side against Tommy Fury. The Sidemen had been his great source of motivation for KSI in the ring, and unfortunately, he will be missing them this time around in what is presumed to be one of the toughest fights in his career.
“We’re in a box,” Miniminter revealed. “We’re not allowed our seats by the ringside, unfortunately,” Zerkaa added. “We’ve been demoted as KSI’s friends.
In the latest episode of Sidecast Podcast, the members of Sidemen confirmed that they were unable to get ringside seats and had to occupy somewhere else in the area far from the ring. Apparently, the YouTube group’s fame was just reduced to “KSI’s friends” and their request for ringside seats was denied.
They further revealed that KSI was unable to help them as it wasn’t down to him. Behzinga in particular believes that the organisers find more value in selling those tickets than in giving them away to the Sidemen and as a result, their request was denied.
“Not JJ, just to clear that up. Not JJ.” they confirmed, affirming KSI was unable to get them the seats.
In recent years, Indian esports industry has experienced a meteoric rise, with the player base and enthusiasm for competitive gaming reaching unprecedented levels. According to a report by Money Control, the number of esports players in the country surged from 6 lakh in 2021 to a staggering 10 lakh in 2022. This rapid expansion is expected to continue, with projections indicating that the player count will reach an astonishing 25 lakh by the end of the current year.
The Rise of Indian Esports Industry
One of the driving forces behind this surge is the inclusion of esports as a medal event in the upcoming Asian Games. This development has injected fresh energy into the Indian esports scene, inspiring both newcomers and established players to aim for greatness. As Mayank Prajapati, representing India in the Street Fighter V game in the Asian Games, puts it, “There is nothing bigger than representing your country in the game you love.”
The journey to the Asian Games has not been without its challenges, but it has undeniably brought esports to the forefront of Indian sports and entertainment. Tirth Mehta from India had already won a bronze in Hearthstone during the 2018 Asian Games when esports was first introduced as a demonstration title. Now, with esports as an official medal event, the stakes are higher than ever.
Beyond personal glory, the inclusion of esports in the Asian Games has brought about a shift in perspective. Lokesh Suji, director of the Esports Federation of India (ESFI), noted that it has not only legitimized esports but also garnered greater support from parents and authorities.
Additionally, with the return of Battlegrounds Mobile India (BGMI) and Free Fire India, the esports industry will only grow in the future. These previously banned titles command a significant market share within the esports industry. Notably, since its return in May 2023, the game has already witnessed a tournament with an astounding INR 2.1 Crore prize pool – BGMI Masters Series Season 2. Furthermore, the ongoing Battlegrounds Mobile India Series (BGIS) 2023 features an equally impressive prize pool of INR 2.1 Crore. This serves as clear evidence of how rapidly the industry is growing in India.
Challenges Face by the Indian Esports Industry
However, it’s not all smooth sailing. Some esports titles, such as Arena of Valor and Peace Elite AGV, are banned in India, impacting the country’s participation in certain events at the Asian Games. This could potentially affect India’s overall medal count, a concern raised by Mayank Prajapati. The bans have also had financial implications, as the prize money for esports competitions dropped from Rs 22 crore in 2021 to Rs 15 crore in the following year.
The beta has been the center of attention, with players worldwide eager to experience the full release and see what it has to offer beyond its predecessor, CSGO.
Valve has been diligently working on refining the game, releasing various patches and new features discovered by community leakers. Valve has hinted at a “soon” release, with speculations pointing towards September 27 as the potential launch date, creating a wave of excitement among fans.
The beta version has undergone numerous updates, introducing a variety of maps and addressing initial bugs swiftly. The introduction of interchangeable weapon loadouts and the ability to buyback at the start of rounds signify the evolution of gameplay mechanics, aiming to offer a refreshed and enhanced gaming experience. The reduction of the number of rounds from 30 to 24 and the implementation of deep Ranked changes and a new matchmaking system showcase Valve’s commitment to elevating the gaming experience in CS2.
The community’s engagement and response to the beta version have been overwhelming, with fans eagerly awaiting the release of classic maps like Cobblestone and Train. The regular updates and the unveiling of new features have kept the excitement alive, with fans speculating and discussing the potential improvements and additions to the game. The community’s passion and involvement are a testament to the game’s impact and the anticipation surrounding its release.
Whether you’re coordinating with your team for a site push or just want to share some friendly banter, knowing how to chat in Valorant is essential. Here’s a step-by-step guide to help you master in-game communication.
Before diving into the intricacies of chatting, it’s crucial to know how to access the chat window. By default, pressing the ‘Enter’ key on your keyboard will bring up the chat box. This allows players to type messages and communicate with their teammates or opponents.
How to Chat in Valorant?
Valorant offers multiple chat channels to cater to different communication needs:
Team Chat: This is the default chat channel. Messages sent here are visible only to your teammates. To access this channel, simply press ‘Enter’ and start typing.
All Chat: Want to communicate with both your teammates and opponents? Switch to the ‘All Chat’ channel by typing ‘/all’ before your message.
Party Chat: If you’re playing with a group of friends and want to chat privately, use the ‘Party Chat’ channel. Initiate this by typing ‘/party’ followed by your message.
Inevitably, there will be times when you encounter toxic players or those who spam the chat. Valorant provides an option to mute such players. To mute a player, open the scoreboard, find the player’s name, and click on the mute icon next to it. This ensures a distraction-free gaming experience.
While knowing the technical aspects of chatting is essential, effective communication is more than just typing messages. Always strive to share relevant information, be respectful, and remember that positive reinforcement can boost team morale.
The Federal Trade Commission (FTC) has initiated a claims process for Fortnite players who were charged for unwanted items, stemming from a settlement with Epic Games. This development follows allegations that Epic Games, the creator of Fortnite, engaged in deceptive practices and utilized dark patterns to induce players into making unintended purchases.
In December 2022, the FTC brought to light allegations against Epic Games, accusing the company of deploying various design tricks aimed at consumers of all ages, leading them to make unintended in-game purchases. The company also allegedly facilitated children in accumulating charges without parental consent and penalized consumers who contested unauthorized charges with their credit card companies.
A settlement finalized in March 2023, amounting to $245 million, mandates Epic Games to provide refunds to consumers who were misled into making unwanted purchases. The FTC is in the process of notifying over 37 million people via email about their eligibility for compensation, a process expected to conclude in a month. Consumers have until January 17, 2024, to submit their claims.
How to Claim Your Fortnite Refund?
Information regarding the filing of claims is available at www.ftc.gov/Fortnite. For any queries related to the claims process, consumers can contact the administrator by phone at 1-833-915-0880 or by email at [email protected].
This incident underscores the importance of consumer protection and transparency in the gaming industry. It highlights the need for stringent measures to safeguard consumers from deceptive practices and unauthorized charges. The proactive stance of the FTC in addressing such issues is pivotal in maintaining trust and fairness in the gaming ecosystem.
G2 Esports has acquired the “The Guard” lineup in response to Riot increasing the total number of teams in the VCT Americas to 11.
G2 had tough luck with Valorant in recent years and had to implement several changes internally and serve a cooldown period before Riot let them complete again. G2 took the off-season to go through the options at hand to build another roster that will deliver in accordance with the exceptional standards of the organization.
Former “The Guard” rosters are the ones they have chosen to go with who will compete in VCT Amercias having shown promising performance in the past year which enabled G2 to put their brand’s reputation in their hands.
Michael ‘neT’ Bernet, Jonah ‘JonahP’ Pulice, Trent ‘trent’ Cairns, Jacob ‘valyn’ Batio, and coach Josh ‘JoshRT’ Lee have signed two-year deals with G2 ahead of the 2024 VCT Americas. The players will compete under the G2 banner and we will see everyone’s favourite G2 Esports back in Tier 1 Valorant after a long hiatus.
G2 Esports roster
Michael ‘neT’ Bernet
Jonah ‘JonahP’ Pulice
Trent ‘trent’ Cairns
Jacob ‘valyn’ Batio
Josh ‘JoshRT’ Le (head coach)
The roster having failed to agree to the Team Participation Agreement of VCT Americas in time with their former employers presented an opportunity to G2 Esports which they used to field a team in the tier 1 level of Valorant. Given the expectations of G2 Esports, the new roster will walk into every tournament with all eyes on them and the burden of expectations from fans worldwide which will certainly be no easy feat.
MIBR’s disastrous form in the 2023 season has prompted them to go after the star trio heading into the 2024 VCT season. The organization is looking outside its region to form an international roster.
MIBR’s 2023 season was nothing like they expected heading into the year. Over the years, they have stuck to the tradition of building an esports roster with native talents, which aligns with their name. As things stand, the organization likely believes that the talent is insufficient to construct a tournament-winning roster.
According to reports, Erick ‘aspas’ Santos, Jaccob ‘yay’ Whiteaker, and Nicholas ‘nitr0’ Cannella are the names targeted by the Brazilian organization to complete their roster ahead of the 2024 VCT Season. This move will force the team into a different language for communication which can lead to unsatisfying results at the beginning as was the case with several teams.
However, the power of acquiring the best talents can overwhelm the problems that arise with communication over time and there are plenty of precedents to prove this point. In the more recent history of esports, we have seen International rosters perform well in the biggest stages, for fans having mixed feelings about this move can harvest some hope.
The esports industry has seen massive growth over the past couple of years. A myriad of teams and players have emerged successful in numerous different titles. However, the organizations that support these players often find themselves struggling to turn a profit. Orangutan recently released Episode 7 of the “Mic On Kar” podcast, which featured Yash Bhanushali – Orangutan, Animesh “Thug” Agarwal – S8UL, Dr. Rushindra Sinha – Global Esports, Rohit Jagasia – Revenant Esports.
The financial problem faced by esports organizations was discussed by Thug and Sinha. These CEOs offered valuable insights into why esports organizations face such a challenging road to profitability.
S8UL and Global Esports CEO Reveals That Most Esports Organization Are Not Profitable
During the podcast, the host Ocean Sharma asked the guests a question: “How do esports organizations make money?” Responding to this, all the guests said in unison, “They don’t.”
Thug, who has a deep-rooted history in Indian esports, raised a crucial point about the difficulty of monetizing esports organizations. He argued that even if a team were to win substantial prize money, such as INR 5 Crores in four different titles, the cash burn would always be higher. “Look at where we are sitting, this infrastructure takes a huge capital money that could be recouped in I don’t know by when. So if you add the inflation and everything, it is never getting recouped. I don’t think esports organizations make money to be honest. ” he added.
Thug and Sinha Explain How Organizations Finance Their Esports Division and the Cause of the Problem
To offset these financial challenges, both Thug and Sinha highlighted the importance of diversifying revenue streams within esports organizations. “There are different verticals in a gaming organization that have a different cost center and revenue center. This is how you make up for it,” said Thug.
Dr. Sinha put forth the example of Evil Geniuses, a popular North American esports organization that recently won the highly prestigious Valorant Champions 2023. The Valorant roster han two choices: explore opportunities with other organizations or continue with Evil Geniuses at a reduced salary. Talking about this, Sinha said, “A roster that wins the world championship with more than a million dollars in prize money and with more than a million dollars in digital skin revenue, still has to say that they cannot afford a winning roster.”
Following this, Thug explained that the financial situation in the Indian esports industry is as inflated as it is in North America. Thug raised a pertinent question about the ability of esports organizations to monetize their content effectively. “If you look at the Indian market and if you look at monetization opportunities; even if I say that content is the biggest monetization in gaming, how many organizations are able to monetize their content? It is very less. I would say not more than four or five. So what about the other 15 or 20 teams, and is that money even enough to break even the cost they are incurring,” he said.
Thug and Sinha Discusses the Necessity of Cost Cutting
Both Thug and Sinha underscored the necessity of cost-cutting measures in the industry, especially in a scenario where the market might not sustain massive spending. “There is insane potential, the market has changed a lot, and especially because orgs like all four of us and a lot more have been able to sustain. So a lot of brands and investors are able to trust. But we need to bring sanity into the industry that is lowering the salaries and everything. Cost cutting is very important; it is not like there is no revenue,” said Thug.
Building on that, Sinha added, “What you (Thug) said about being able to sustain is absolutely correct, because the problem is that the reason we are able to sustain is because we already have other sources of capital that we invest into, or we are able to figure out from where we can get that capital. It is not because you’re making so much revenue from esports that we can reinvest that.”
Thug rounded off the discussion by emphasizing the need for players and organizations to adapt to the evolving esports landscape. “Players need to realize that it’s not 2020. 2020-2021 was the boom of Indian gaming, where we had a lot of money, but that’s not the case anymore. Market has dried up, money has dried up, so we just need to be very cautious and careful,” he added.
Ever since the relaunch of Battlegrounds Mobile India (BGMI) in May 2023, one of the most prominent teams in the community, GodLike Esports, has been grappling with underwhelming performances. The team failed to qualify for both major tournaments that took place since the game’s relaunch.
In BGMI Masters Series, the team faced elimination after the conclusion of Week 2, and in Battlegrounds Mobile India Series (BGIS) 2023, the team faced elimination in Round 4. However, hope is on the horizon as Chetan “Kronten” Chandgude, the owner of GodLike Esports, recently addressed the concerns that have been plaguing the organization’s fanbase.
GodLike Esports’ Plan of Action for Team’s Revival
Following GodLike Esports’ elimination from BGIS 2023, Kronten hosted a live stream on his YouTube channel after a long time. During this session, his viewers raised their concerns regarding GodLike Esports’ recent mediocre performance. He acknowledged the team’s struggles and took a firm stance on their future. “What do you think? We can’t change the team? We can’t sign underdog players? It won’t even take a minute for us to do that,” he said. However, expressing his faith on the players, he added, “But there’s a hope, there’s trust we have on Neyoo, ZGod, JONATHAN, SPower.”
Kronten’s commitment to the revival of the team was evident as he explained the roadmap to redemption. “If they (players) can’t solve problems in the upcoming small tournaments or even scrims as they have told us, then before the next major tournament, we will solve all problems and you will get to see our original performance,” he stated.
GodLike Esports Vows to Remove Underperforming Players
GodLike Esports fans can expect swift action in the coming weeks if the team does not perform well. Kronten stated, “In the upcoming one to two weeks, if any player does not perform up to the mark, if they don’t bring out their individual performances, then we will remove them. We have decided to remove them, and even the players have agreed to it. Hence, they are grinding hard. Let’s see how they play and perform in the coming weeks.”
GodLike Esports’ recent struggles have not gone unnoticed, and the team is determined to bounce back stronger than ever. Players, as well as the fans, are hoping to make a comeback in the upcoming tournaments. However, only time will tell whether the team will make a comeback or the organization will have to take stringent action.