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Valorant Patch Notes 2.02: Weapon, Map, Competitive Changes

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The much-anticipated Rifle movement accuracy in the latest Valorant patch 2.02 update has been revealed by Riot in a blog post, released by the Game developer.

This release will include a plethora of changes including those in the competitive system along with bug fixes with the latest Valorant patch 2.02.

VALORANT Patch Notes 2.02 –

WEAPON UPDATES

Rifle Movement Accuracy update (Bulldog/Guardian/Phantom/Vandal)

We’ve significantly increased the amount of error that all Rifles get when moving and shooting to help combat the sensation of running kills with rifles. These changes will make kills while moving with rifles rarer, especially at longer ranges—but still possible up close. We’ll be monitoring this closely and will continue to fine-tune as necessary.

  • Running Error across rifles increased 3.75 >>> 5.0
  • Walking Error across rifles increased .8 >>> 1.1
  • Crouch-moving Error across rifles increased .3 >>> .8

COMPETITIVE UPDATES

[Editor’s Note: Please read our full 2.02 Competitive changes rundown, which also goes into what’s next for Episode 2]

  • Increased the effectiveness or Rank Rating convergence: players will now converge to their match making rating (MMR) faster, requiring less games to prove their rank
    • This will make it so players get to the rank they deserve in fewer matches.
    • This will help everyone get to a rank/Leaderboard Rank that best illustrates their skill more quickly. We wanted to be a little conservative launching the new ranked system, but believe in some cases you were having to play too many games to reach your intended rank. By doubling the effectiveness of convergence, players on the extreme ends might see 40+ Ranked Rating gains, pushing them to their proper rank faster.
  • Players Iron through Diamond who perform exceptionally well in a match (weighed against their own average performance) will gain bonus Rank Rating
    • We want to reward players that “pop-off” in a match, performing above expectations.
    • This will help highlight those matches where you “outclassed” your average performance. In turn, you will rank up just a little faster, and be rewarded for games where you kill it. Remember, this is you doing better than your average, not you doing better than your teammates or opponents.
    • Consider this another system that helps combat the smurfs who do real well in a game. They will now more quickly rank up so that their rank better reflects their skill (along with getting put into higher skilled matches).
  • Changed Diamond 3 to a premade size capped at 2 players
    • We needed “proving grounds” before getting into Immortal, and this should prepare players for the leaderboard and create a 5-stack buffer before Immortal.
    • While we value and want to support those of you able to play and compete with your friends as much as possible, we also want to ensure there is a high degree of trust and competitive integrity for players who make it onto the Leaderboard.
    • We want to maintain the prestige of Immortal+, and believe we need a small buffer to ensure players are proving their skill before getting into Immortal. This will prevent 5-stacking just before Immortal, and prepare Diamond 3 players for what they are about to get into. Diamond 3 will essentially become the final proving grounds for Immortal+.
  • Your current leaderboard rank will now display on your Career: Act Rank tab. At the end of an Act, your final leaderboard rank will be preserved and displayed on the Act Rank Badge you earned.

MODE UPDATES

  • Added a rate limiter to the in-game weapon store to keep players from spamming purchases in quick succession, which caused a potential performance issue
    • The rate limiting is lenient in most modes, but more strict in deathmatch.

BUG FIXES

  • Fixed a bug where players could silently plant the spike (credit here)
  • Fixed issues where players couldn’t move after exiting a Sova Drone or a Cypher camera (thanks to you, you, and you)
  • Fixed an issue where players couldn’t leave Cypher’s camera view or couldn’t move their mouse (shout out to you and you)
  • Fixed an issue where picking up weapons stacked on top of each other, resulting in attempts to pick up both
  • Fixed a bug where the Chat Box would remain open in-game
  • Fixed a bug where enemy messages would still appear in Deathmatch while the Mute All Enemies setting was enabled
  • Fixed a bug where the queue restriction penalty did not always scale properly for players who queue dodged repeatedly
  • Fixed a bug that was causing the Promotion screen to show for a shorter amount of time than intended
  • Fixed a bug that was showing the wrong Immortal icon in some places
  • Fixed various localization issues that made it hard to read the text in End of the Game screen, Lobby, and Match History for some languages
  • Fixed issue where various abilities did not work inside Brimstone and Jett’s smoke, even when they were visible to their target
  • Fixed issue with Omen’s Shrouded Step targeting that caused it to get stuck on corners at a much greater distance
  • Fixed issue where throwing Yoru’s Fakeout through a teleporter caused another projectile thrown afterward to play the Agent audio instead of the object audio
  • Fixed Skye’s Seeker’s not being able to find enemies on the zipline platform on B-site of Split
  • Fixed Yoru getting stuck in various spots on maps when using Gatecrash
  • Fixed Sova not playing a proper walk animation right after his Owl Drone ends
  • Fixed issue where Omen could swap equipable right after selecting a map location for From the Shadows
  • Fixed issue where Omen’s camera could become detached when using Dark Cover in poor networking conditions
  • Fixed issue where the Spike could be planted on Sage’s wall on the sites on Icebox
  • Reduced brightness on initial visuals when blinded from flashes

Also Read | ScreaM thinks Valorant is “easy for everyone”

Erobb221’s daughter calls him a loser on stream

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While gamers are no stranger to toxicity in game, Erobb221 has had a worse fate of getting BMed by his own daughter during a live stream.

While many streamers have managed to find balance between streaming and paternal duties, which Erobb couldn’t seem to do. In front of over 200,00 followers, his daughter called him a “loser”, dragging his dignity down to dirt. Somehow, his audience found to be funny and managed to clip, a clip that will haunt Erob for the rest of his life while reminding him his failure as a parent.

Though his baby was murmuring, fans were able to decrypt his words and was convinced that Erobb was called a “loser” by his own daughter. Though he begged to differ, his chat was far from convinced. Erob was open enough to take the clip lightly, only to make fun of his daughter’s words later during the live stream.

Seems like the clip is here to stay and might someday turn into a meme material. No matter what a daughter does, she will always be special to her father, thus explaining the fun everyone was able to make out of it. Who can say, she might turn out to be a bigger streamer than her father someday, so appreciate while the innocence lasts.

Free Fire Redeem Code For Today

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Garena’s flagship product Free Fire is one of the hottest mobile shooters as of now and just like any other game it offers a variety of cosmetic items that include weapon skins, parachute skins, costumes for characters, loot boxes, and much more. In order to get your hands on these cosmetics, you need to spend a certain amount of Diamonds: Free Fire’s premium currency.

Garena has been gracious enough to give away a handful of these pay to get items for free as one can simply acquire them through Free Fire redeem codes. Free Fire redeem codes is a 12 digit combination of free gifts and rewards.

New Free Fire redeem code February 1st 2021

Redeem Code: 7ZG488RUDDWV

In order to redeem the above code follow the steps given below:

  • Go to Garena Free Fire Reward Redemption Site by clicking on this link.
  • Log in to your Free Fire account.
  • Enter one of the redeem codes mentioned above.
  • Once you enter the redeem code the reward will be available in your Free Fire mailbox.

Free Fire Redeem Code February 1 rewards

Today’s redeem code offers players  1x Spirited Overseers Weapon Loot Crate and players will have a chance to get their hands on the fan favourite M60 Spirited Overseers that is a Legendary skins worth 60 Diamonds.

Please note that the above redeem code is only available for US, NA and SAC regions.

Nodding Heads’ Raji wins big at 2021 Taipei Game Show

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Released last year, the debut title of the Indian developers Nodding Heads Games single-player ancient Hindu mythology game “Raji: An Ancient Epic” has won three awards in three different categories —  Best Narration, Grand Prix, Winners Circle Awards, at the Taipei Game Show 2021 Indie Game Awards. 

The game was first released on Nintendo Switch in August 2020 where it received a very good reception and reviews. Later the game came to PlayStation 4, Xbox One, and PC platform in October 2020. Since its release, the game has been praised for its storytelling and beautifully created environment. The game currently sits comfortably at a “very positive” review on Steam and enjoys a well deserved 9/10 rating.

In November last year, Raji became the first game ever developed by an Indian studio to be nominated at The Game Awards 2020 in the Best Debut Game category. Although it didn’t manage to win the award, the game still won hearts and support back at home. And now with three awards from Taipei Game Show under its belt, the game will further gain popularity in India. 

Raji is a story about an orphaned but brave circus performer named Raji. She sets out on a dangerous journey in Ancient India to find her only family member and younger brother, Golu, who was kidnapped by Demons while Raji and Golu were performing at the carnival on Raksha Bandhan. Aided by Hindu deities, Goddess Durga and Lord Vishu, Raji races through the Ruins of ancient India fighting her way through obstacles and demons. 

To buy Raji on PC visit Steam.

Also Read | Apex Legends Season 8 Patch Notes: All you need to know

How to change your bitrate in OBS Studio and Streamlabs

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For those who want to get into streaming, OBS Studios and Streamlabs Obs are the most popular software available out there making it the obvious choice for streaming. With the plethora of customization options, OBS and Streamlabs make it easier for armatures to stream like the pros.

Among the several customizations, one of the most important is Bitrate. Bitrate determines the quality of the video playback for a given resolution. According to techterms: “Bitrate, as the name implies, describes the rate at which bits are transferred from one location to another. In other words, it measures how much data is transmitted in a given amount of time. Bitrate is commonly measured in bits per second (bps), kilobits per second (Kbps), or megabits per second (Mbps).”

In short, the higher the bitrate, the better your stream will look, here’s how you can alter yours in Streamlabs and OBS Studios.

How to change your stream bitrate in Streamlabs OBS

Streamlabs OBS is a fancier and skinned version of the original OBS Studios, thus making the settings menu similar to one another. Open up settings from the gear icon in the bottom left of the home screen. Inside the Settings window, look for the Output tab that houses the bitrate customization options.

The bitrate by default will be at 2500 Kbps, which is a standard value for entry-level streaming. 2500 is sufficient to push decent streams that any mediocre broadband can handle.

Also Read | Apex Legends Season 8 Patch Notes: All you need to know

Apex Legends Season 8 Patch Notes: All you need to know

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The latest Apex Legends Season 8: Mayhem update is going to be live on 2nd February at around 10 AM ET. The update is going to bring a new explosive agent along with meta changes and bug fixes. The developers have released the patch notes on the official site.

Apex Legends Season 8 Patch Notes

Let’s take a look at the upcoming changes in the Season 8 update:

New legend: Fuse

Fuse is a mercenary-turned-cage fighter who never turns down a good dust-up. His affinity for explosions allows him to carry extra grenades and to throw them faster and further. He can launch a cluster bomb with airburst explosives. And when it’s time to really bring the boom, Fuse uses “Wally” to launch a bombardment that encircles an area in a ring of flames.

Passive – Grenadier

Stack an extra grenade per inventory slot. Fire grenades farther, faster, and more accurately.

Tactical – Knuckle Cluster

Launch a cluster bomb that continuously expels airburst explosives on impact. 

Ultimate – The Motherlode

Launch a bombardment that encircles a target area in a wall of flames.

New Weapon: 30-30 Repeater

This heavy ammo lever-action repeater boasts hard-hitting rounds that’ll nail a fleeing Mirage at 200 paces.

The 30-30 is the benchmark for reliability, designed to withstand whipping sandstorms and temporal instability, which made it an obvious choice for the Apex Games.

DISCIPLINED TRIGGER FINGER

The 30-30 Repeater requires the user to rechamber their rounds between shots which brings a methodic rhythm to the rifle, an analog elegance that the modern weapons of the Outlands just can’t quite capture.

To further tempt those itchy trigger fingers, the 30-30 Repeater has a built-in charge giving players an opportunity to deal increased damage with each shot at the cost of a short build-up.

The 30-30 reloads one round at a time, which makes for some very interesting resource management you won’t find anywhere else, even on the Mastiff.

The 30-30’s engagement range allows unique opportunities to reload individual rounds between shots. This gives the Repeater the ability to lay down consistent precision ranged pressure, something weapons with full reload can sometimes struggle with.

Kings Canyon Map Update

Season 8 once again sees changes to Kings Canyon. The main new point of interest shows the devastation from the ship crashing into the map. Players can now explore beyond Artillery, Spotted Lakes takes over the Slums and some new observation towers for basic recon or a sniper’s nest. Read more on the map changes in the map blog here.

Legendary Magazines

Season 8 introduces the Gold-tier magazines. Attaching it to a weapon automatically reloads your stowed weapons after a brief delay. The Gold magazine has the same capacity as Purple mags, and is available for Light, Heavy, Snipers, and Energy Weapons.

Quality of Life Updates

Damage counter

  • We have now added a damage counter to the HUD. This was a highly requested feature, so we’re excited to allow people easier tracking for chasing those badges and challenges!

Pinging Ammo

  • Pinging weapons or ammo in your inventory displays your current ammo count along with “player wants ammo” in quick chat.

Color Blind update

  • Healing and reviving will now follow colorblind rules when colorblind settings are enabled

Lore Blurbs on Canon Skins

  • Some of our skins are canon, and some are just for fun. For the skins that represent an important part of that character’s backstory, we’ve added a small blurb to describe the significance of that skin in the Legend’s life.

Legend Meta

Wraith:

  • Hitbox adjustments.

Rampart:

  • Sheila angle increase from 120° to 180°
  • Wall health in the build phase increased from 1hp to 45hp (sniper rounds still pierce through)

Horizon:

  • Gravity Lift effective cooldown increased from 21s to 25s. The 15s cooldown timer will now start when the Gravity Lift disappears.

Octane:

Launch Pad Remastered: Many players may have known about Octane’s “super-jump” that was possible with a well-timed jump while hitting the pad. Once the double-jump option was introduced, there was an input clash that led to unreliable usage. We decided to add some launch options that are better defined than the old super-jump.

  • Hitting the jump pad from a standing position will launch players along a high arc (the speed and trajectory of the old super-jump).
  • From a crouched position, players will launch along a low arc, meaning they’ll fly lower but farther in the horizontal direction.

Crypto:

  • Remove ability to stick arc stars to friendly drones.

Loba:

  • Loot inside unopened care packages is now visible with Eye for Quality and accessible through the Black Market Boutique.

Caustic:

  • All gas now dissipates as soon as Caustic’s team is eliminated.

Mirage:

  • Mirage decoys create footstep sounds.

Apex Legends Season 8 Weapon Meta

Fully Kitted Rotation

  • Removed: Wingman, Sentinel, Havoc, G7, Alternator
  • Added: R-301, 30-30 Repeater, Mozambique, Longbow DMR, Spitfire

Attachments

  • We are removing the Gold Barrel from the loot pool

Hop Ups

  • The Double Tap hop up will be removed from the loot pool
  • The Anvil Rounds hop up will be added into the loot pool

Volt

  • Bullet damage decreased from 16 to 15

Alternator

  • Bullet damage increased from 15 to 16

Spitfire

  • Bullet damage increased from 18 to 19
  • Reload speed increased from 2.8 seconds to 3.2
  • Empty Reload speed increased from 3.33 seconds to 3.8

EVA 8

  • Fire rate increased from 2.0 to 2.1

Apex Legends Season 8 Bug Fixes

Caustic

  • Sonar abilities no longer stop Caustic’s highlight vision.

Loba

  • Fixed a few exploitable areas on Kings Canyon that Loba was able to reach via her Bracelet.

Rampart

  • Jumpads in Octane’s town takeover no longer allow Rampart to place Sheila on them.
  • Fixed an issue with Rampart’s passive persisting even after changing characters in Firing Range

Havoc

  • Fixed an issue causing the Havoc to have 100% accuracy when hip-fired through Rampart’s Amped Cover.

Peacekeeper

  • Fixed a POV issue that occurred when using Horizon’s abilities, then immediately going into ADS with a Peacekeeper.

Clubs

  • Re-enabled ability to invite friends to the club from the friends-list
  • Fixed an issue causing some users who have opted out of “Last Squad Invites” to not appear in club event timelines when placing in the top 5 of a match
  • Failing to connect to the club database no longer leads to a misleading “Kicked from club” message
  • Players will no longer be kicked from clubs when switching to another profile on Xbox.

MISC

  • Fixed an issue with crowds not cheering in Pathfinder’s Town takeover.
  • Fixed an issue preventing some heirlooms from appearing in the heirloom shop.
  • Fixed an issue that allowed Thermites to deal damage through certain walls on Olympus.

Also Read | Thief facing 8 years in jail for stealing CSGO Knife

Top 5 Pets in Free Fire for February 2021

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Garena’s flagship product Free Fire is one of the hottest mobile shooters as of now. The game is composed of several characters where each one of them have their own signature abilities that are useful in-game. Similar to characters Free Fire also packs buddies called ‘pets’ and they are not just a cosmetic item, but pets do possess unique abilities. Here we have summed up the 5 most useful pets in Free Fire.

1. Mr. Waggor

Price- 699 Diamonds

Skill- When Players run out of Gloo Grenade, Mr. Wagger supplies one every 120 seconds at Level 1 and 100 seconds at Level 2.

In-Game Description- ‘Once a guinea pig in the lab, Mr. Waggor was brought home as a pet due to his cuteness. That led to his great escape and subsequent wandering life.’

2. Detective Panda

Price- 699 Diamonds

Skill- Detective Panda heals players by 4HP with each kill at Level 1 and 7HP at Level 2.

In-Game Description- ‘I will protect the world!’

3. Robo

Price- 699 Diamonds

Skill- Robo adds an extra shield to the gloo wall providing an additional 60 HP at Level 1 and 80 HP at Level 2.

In-Game Description– ‘Once a helpful house robot, Robo ended up on this island after wandering astray.’

4. Ottero

Price- 699 Diamonds

Skill- While using a Med Kit or Treatment Gun, through Ottero players will also recover EP 35% of the HP restored. The amount of EP recovered increases to 50 % at Level 5.

In-Game Description- ‘Sleeps with its headphones on, a musically talented otter.’

5. Falco

Price- 699 Diamonds

Skill- Falco provides an extra 15 percent glide post skydive alongside a 25 percent increase in diving speed once the parachute opens up. These numbers increase considerably once the pet level increases.

In-Game Description-  ‘When it spreads its wings, and soars, sky and land merge at the horizon.’

Free Fire OB26 Update New Feature: UAV-Lite Details

Free Fire is about to launch its next update and this patch will be known as the OB26 Update. As the game is receiving a new update, some new features are bound to be added to game and this time, Garena has decided to add some utility to Free Fire and has introduced a new surveillance tool named UAV.

Free Fire has confirmed the addition of UAV to the game under the name of ‘UAV-Lite” via its social media handles. This new item will be available in-game within the next few days and here is everything you need to know about it.

UAV is the acronym for unmanned aerial vehicle and is a very common surveillance device which can be seen in many games. Use of UAVs is mostly seen in COD Mobile and it is great to track down enemies and even reveal ambushers in the process. Adding such a heavy utility to battle-royale mode will make it easier to kill enemies.

 

 
 
 
 
 
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According to Garena, the UAV-Lite feature will be used to “scan” enemies in a certain area. This utility will be available throughout the map in battle-royale mode games and players can even redeem it through weapon vending machines. Once you get a UAV, you can simply select a direction and click on ‘Fire’ button to launch it.

When a UAV is launched, it will scan the area along its trajectory for a small period of time and then vanish when its flight period is over. You can also fire the UAV in any direction you want and it will reveal enemies irrespective of the fact that you are nearby the UAV or not.

This is a slightly broken tool from its description but the usage is entirely dependent on the players. It can be a big utility in esports scene but we shall wait until it is introduced in the games to understand the full potential of UAV-Lite in Free Fire.

Also Read | Free Fire OB26 update release date and time

League of Legends: Wild Rift Patch Notes 2.1

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Riot has released the patch notes for their new Wild Rift Patch 2.1 update. In this patch, new features like replay and spectator mode are added along with two new champions. Four more champions will arrive in Wild Rift before this patch ends but for now, Xayah and Rakan will finally make an appearance into the game. Here are the official patch notes for Wild Rift version 2.1.

Earlier, Riot Games gave a patch preview and confirmed the release of six new champions along with several events, skins and new features. The Wild Rift Patch 2.1 will be pushed on the servers from 2nd February 2021 and some massive balance changes have been implemented.

Wild Rift Patch Notes 2.1:

New Champions:

XAYAH

WR_PatchNotes21_Xayah.jpg

The official introduction of Xayah is as follows, “Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory.” This champion will be released in February.

RAKAN

WR_PatchNotes21_Rakan.jpg

The official introduction of Rakan is as follows, “As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name had long been synonymous with wild festivals, uncontrollable parties, and anarchic music. But this energetic, traveling showman has left his old life behind, dedicating himself to the cause of his lover, the rebel Xayah. Together, they seek to free Ionia’s wild magic, restoring the vastaya’s birthright.” Rakan will also be released in late February with no confirmed launch date.

New Features:

REPLAYS

After a long wait, Riot has finally added the Replay feature in Wild Rift. Using this feature, players can watch the replays for their last 50 matches. The replay system is implemented in such a way that it is similar to spectator mode and one can view the items, gold and other statistics of teammates and opponents in the real-time.

WR_PatchNotes21_Replays.jpg

More details about this feature is as follows:

  • Replays can be accessed from your Match History page or the end-of-game screen.
  • Watch the match back as it happened or follow any other player in the game.
  • Different playback speed settings are available, ranging from 0.5× to 8× speed.
  • Rewinding/timeskipping is not currently supported.
  • Replays cannot be used for Practice Mode games.
  • Replays will expire with each new patch.

SPECTATOR MODE

A new spectator mode is added for watching custom matches and games played by your in-game friends. Riot has implemented a clever approach and added 3 minute delay while viewing others’ matches to avoid any unnecessary interruptions.

The games played in custom mode have no delay and has up to three slots for spectators. This will finally give the competitive Wild Rift a big boost in streaming and viewing matches from a common perspective.

WR_PatchNotes21_Spectator.jpg

More information about this new feature is given below:

  • In order to spectate a player in a matchmade game, you must be friends with them.
  • You must be on the same game version to spectate a player.
  • If you don’t want to make a… spectacle of yourself, turn off “Allow spectators” in the Settings menu.
  • When spectating, the map will always be oriented with Baron Lane at the top and Dragon Lane at the bottom

Other Features:

A list of other smaller features which will be added to Wild Rift in Patch 2.1:

  • Ping Display: Added the ability to see your exact latency in game.
  • Portrait Lock: By popular demand, added the ability to choose the order in which enemies appear when using Portrait Lock.
  • In-game Chat: The in-game chat settings have been updated. All / Team / Off is now All / Team / Party. The new Party setting allows for premade party chat while hiding chat from other team members.
  • Summoner Spell Timers : Added an indicator around summoner spell buttons showing exactly how long spell casts like Barrier and Ghost will be active.
  • Smite Indicator: Added a visual indicator to indicate reduced gold from minions if using the Smite summoner spell.

Gameplay Changes:

HAND OF BARON: When champions with Hand of Baron buff leave minion vicinity, buff linger duration reduced from 10 → 5 seconds

RIFT SCUTTLERS: Rift Scuttlers now spawn similarly to League PC. At the start of the game, two Rift Scuttlers spawn (one on each side of the map), then one Scuttler on either side is randomly spawned thereafter.

New Skins

Here is a list of skins that will be added to the game throughout the patch:

  • Lunar Beast Alistar
  • Lunar Beast Annie
  • Lunar Beast Darius
  • Lunar Beast Fiora
  • Lunar Beast Jarvan IV
  • Lunar Beast Miss Fortune
  • Panda Teemo
  • Cosmic Dawn Rakan
  • Cosmic Dusk Xayah
  • Heartseeker Vayne
  • Sweetheart Rakan
  • Sweetheart Sona
  • Sweetheart Xayah

Balance Changes:

Here are some changes implemented to champions and in-game items.

Champions:

CORKI

Corki isn’t delivering on his high-flyin’, high-falutin’ antics, especially given his identity as a marksman mage. We’re adding a bit of satisfaction to his arsenal.

(1) Phosphorus Bomb

  • AD ratio: 0.5 bonus AD → 0.7 bonus AD

(3) Gatling Gun

  • Armor and Magic Resist reduction: 4/6/8/10 → 8/12/16/20

(Ult) Missile Barrage

  • Base damage: 80/95/110 → 80/115/150
  • AD ratio: 0.25 at all ranks → 0.25/0.45/0.65
  • Big One base damage: 160/190/220 → 160/230/300
  • Big One AD ratio: 0.5 at all ranks → 0.5/0.9/1.3

JARVAN IV

Jarvan’s been underperforming for a while now so we’re giving him some buffs to make him a more worthy contender.

Base Stats

  • AD per level: 3.6 → 4.55

(P) Martial Cadence

  • Now deals 20 minimum damage

(1) Dragon Strike

  • Dragon Strike to Demacian Standard dash combo hitbox size: 2 → 2.5

(Ult) Cataclysm

  • Fixed dash speed: 0.4s → 0.25s

JAX

Jax has been underperforming in matchups we expect him to be stronger in. Amping up his gap closing so he can snowball better, particularly in situations against squishy ranged champions.

(1) Leap Strike

  • Range: 6 → 6.5
  • Cooldown: 9/8/7/6s → 7.5/7/6.5/6s
  • Damage: 55/110/165/220 → 60/115/170/225

KAI’SA

Fixing an issue where Kai’Sa wasn’t hitting as hard as she should.

(2) Void Seeker

  • Correctly applies Caustic Wounds’ damage to the target hit

KENNEN

Electric ninja rat too strong, especially as a lane bully and burst mage. We’re tuning him down across the board.

Base Stats

  • Base AD: 58 → 52
  • Movement speed: 335 → 330

(2) Electrical Surge

  • Cooldown: 12/10/8/6s → 15/12/9/6s

(3) Lightning Rush

  • Base damage: 85/140/195/250 → 70/125/180/235
  • AP ratio: 0.8 → 0.7

(Ult) Slicing Maelstrom

  • Base damage: 35/70/105 → 30/60/90
  • AP ratio: 0.2 → 0.15

LEE SIN

Our last changes made it so Sonic Wave (1) sometimes can’t reach a target kicked back by Dragon’s Rage (Ult). We’re adjusting the range to make this combo reliable again. We expect this to be a light nerf, but Lee Sin is for the most part in an okay spot.

(Ult) Dragon’s Rage

  • Knockback range: 7.5 → 6.75

TRISTANA

Tristana’s abilities feel very lackluster, and her signature Explosive Charge (3) is not living up to its promise of being a huge nuke when fully stacked. We’re amping up all of her explosive powers to help her keep pace with other bot laners.

(1) Rapid Fire

  • Attack speed: 30/50/70/90% → 50/70/90/110%
  • Duration: 5s → 7s

(2) Rocket Jump

  • Base damage: 60/130/200/270 → 85/155/225/295

(2) Explosive Charge

  • Passive base damage: 40/70/100/130 → 55/85/115/145
  • Active base damage: 60/70/80/90 → 65/80/95/110
  • AD ratio: 50/70/90/110% Bonus AD → 55/90/125/160% Bonus AD

TWISTED FATE

Twisted Fate has been underperforming especially in higher levels of play. We are making it more rewarding to players who are able to select the right card in the right situation.

(2) Pick a Card

  • Blue Card mana restoration: 50/65/80/95 → 60/90/120/150
  • Blue Card AP ratio: 0.5 → 0.8
  • Red Card AP ratio: 0.5 → 0.65
  • Gold Card stun duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s

YASUO

Yasuo’s ultimate sometimes feels more like a Last Sigh. Currently it feels like it takes too long to complete the animation so we’re speeding it up, and also increasing its damage in the late game.

(Ult) Last Breath

  • Base damage: 200/300/400 → 200/350/500
  • Animation time: 1.5s → 1.25s
  • Knock-up duration: 1.5s → 1.25s

Items:

YOUMUU’S GHOSTBLADE

Momentum

  • [Removed] Attacks convert Momentum into bonus magic damage on-hit.
  • Attacks will still remove all Momentum stacks.

Spectral Haste

  • Unchanged

DEAD MAN’S PLATE

Momentum

  • [Removed] Attacks convert Momentum into bonus magic damage on-hit.
  • Attacks will still remove all Momentum stacks.

Crushing Blow

  • [New] Attacks deal magic damage equal to Momentum stacks removed. Melee attacks that expend max Momentum also slow by 50% for 1 second

Stacking the effects of the Redemption or Locket Enchants should come at a cost similar to multiple Heals. We’re adding some restrictions to preserve active enchant diversity.

REDEEMING ENCHANT

  • (NEW) Redemption heal effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds

LOCKET ENCHANT

  • Locket shield effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds

OTHER

Here are some other minor changes to the game:

  • Increased the amount of Blue Motes in Weekly Activity Chests, and slightly increased Activity Points required to earn the third chest in a week. XP and Poro Coin rewards are unchanged:
    • Chest 1: 120 Activity Points – 150BM → 250BM
    • Chest 2: 240 Activity Points – 175BM → 275BM
    • Chest 3: 465 Activity Points (was 400) – 200BM → 425BM
  • Added the ability to gift recalls, baubles and emotes.
  • Fixed a bug where reaching account level 10 would remove the Suggested Activities menu.
  • Chests now prioritize granting unowned content first, and if all potential content is owned, Poro Coins can be granted instead. This fixes an issue where chests could not be used if all potential content was owned.
  • Champions earned from leveling up have been removed as potential drops from chests.
  • Adjusted the login flow to ensure that important login popup messaging (like server status) will not be skipped when using automatic login.
  • On iOS, increased the time before automatic logout when minimizing Wild Rift or locking screen.
  • Refreshed tutorials with more information about lane indicators.
  • Moved hardware/device permission requests from first login to the first time a feature is used. For instance, instead of requesting access to save media on first login, Wild Rift now asks for access for the first time saving media (like sharing on social media).

FREE-TO-PLAY CHAMPION ROTATION

The new champion rotation will be as follows forthe first two weeks of February:

  • Feb 4 – Feb 10: Aurelion Sol, Darius, Ezreal, Fizz, Jax, Jhin, Lee Sin, Shyvana, Sona, Soraka
  • Feb 11 – Feb 17: Amumu, Braum, Camille, Draven, Graves, Nami, Varus, Wukong, Zed, Ziggs

Here are all the changes implemented in Wild Rift according to the Patch Notes 2.1. Make sure to use buffed champions to the fullest and climb the rank even higher in this new patch.

ScreaM thinks Valorant is “easy for everyone”

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Calling a game easy when you are Adil “ScreaM” Benrlitom is understandable but calling it “easy for everyone” is a whole another story.

Former CSGO legend, ScreaM in his latest Tweet has expressed his hopes for the future updates of Valorant where he hopes the developer will complicate the mechanics of the game that will increase the difficulty going forward.

The Belgian and several other Valorant pros hail from CSGO, a game that has set an incredible standard for the mechanical skills required to boss the game, thus when Riot designed Valorant to make it a tactical shooter, players set high expectations for its skill ceiling.

However, no matter what Riot call their game, it is not enough to convince ScreaM is far from a tactical shooter given how he feels the game lacks stuff like swift movements and raw aiming skills, and how a player can do well without unpolished mechanics. While expressing his grievances, he hoped for the next patch to balance the game.

Not just ScreaM, many community members has previously raised an issue where they feel that the Agent’s abilities are offensive rather than being supportive.