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Slurp Bazooka Location In Fortnite | Where To Find?

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The new exotic weapon Chug Cannon or Slurp Bazooka was added to Fortnite after the 15.30 update, and players across the world are wondering how to get their hands on it. In case you’re having difficulties figuring how to get the Slurp Bazooka and use it yourself, you’re at the right place. 

The Chug Cannon is undoubtedly one of the best defensive items to have ever been introduced to the battle royale. Similar to the Bandage Bazooka in some sense, not only does the Chug Cannon rapidly heal you for HP, but it also gives you armor unlike the Bandage Bazooka. 

With a reload time of only 1.1 seconds, there are a million ways to outplay your enemies using this weapon. 

Here’s how you can get the Slurp Bazooka in Fortnite:

  • Firstly, you have to find the NPC Remedy who can be found at either Craggy Cliffs or the Hilltop House located Northeast of Pleasant Park. 
  • Once you have found Remedy, click on the three dots on top of the model to interact with the NPC. 
  • You’ll then be offered to buy the Chug Cannon in exchange for gold bars.
  • In case you have enough gold bars (600 to be exact) you can buy the Chug Cannon and use it to heal yourself or your allies. 

Where is the Slurp Bazooka in fortnite

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The new exotic weapon Chug Cannon or Slurp Bazooka was added to Fortnite after the 15.30 update, and players across the world are wondering how to get their hands on it. In case you’re having difficulties figuring how to get the Slurp Bazooka and use it yourself, you’re at the right place. 

The Chug Cannon is undoubtedly one of the best defensive items to have ever been introduced to the battle royale. Similar to the Bandage Bazooka in some sense, not only does the Chug Cannon rapidly heal you for HP, but it also gives you armor unlike the Bandage Bazooka. 

With a reload time of only 1.1 seconds, there are a million ways to outplay your enemies using this weapon. 

Here’s how you can get the Slurp Bazooka in Fortnite:

  • Firstly, you have to find the NPC Remedy who can be found at either Craggy Cliffs or the Hilltop House located Northeast of Pleasant Park. 
  • Once you have found Remedy, click on the three dots on top of the model to interact with the NPC. 
  • You’ll then be offered to buy the Chug Cannon in exchange for gold bars.
  • In case you have enough gold bars (600 to be exact) you can buy the Chug Cannon and use it to heal yourself or your allies. 

How to Get Mando’s Bounty Beskar Umbrella Glider in Fortnite

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The limited-time Mando’s Bounty event has arrived to Fortnite, and it has managed to garner the attention of fans of the battle royale worldwide. With this new event, players also have a chance to get their hands on the new cosmetic item, Beskar Umbrella.

In case you’re having a tough time figuring how to get the Beskar Umbrella for yourself, we have you covered. 

While players only have to follow a few steps to get a Beskar Umbrella added to their in-game lockers, it’s not going to be an easy task.

Here’s what you need to do to get the Beskar Umbrella from Mando’s Bounty event:

  • Start a game of Mando’s Bounty
  • Eliminate other players
  • Win the Mando’s Bounty game.

That’s all you need to do to get a Besker Umbrella. While the steps may seem deceptively simple at first, with so many players competing for the exclusive prize, it’ll certainly be a challenge to say the least. 

However, be sure to keep in mind that this is a limited-time event. Epic Games has revealed that Mando’s Bounty will conclude on February 9th at 9 am ET. If you’re unable to get the Besker Umbrella by then, don’t expect to have it in your locker anytime soon. 

Valorant Patch 2.02 Competitive Changes

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The highly anticipated patch 2.02 of Riot Games’ competitive shooter Valorant is nearly here, and it seems like the developers have already informed fans about the upcoming competitive changes in a blog post released on February 2nd.

While Valorant has come under fire from the community for its unbalanced matchmaking and long queue times recently, the developers have addressed the issue while assuring fans that they’re likely to be fixed in the next update. 

Here are the competitive changes arriving with Valorant patch 2.02:

  • Firstly, the Valorant devs have went ahead and fixed queue times for high MMR players by making a few tweaks to the system. 

“After making some tweaks, we’ve been able to reduce that time to about 10–15 minutes, while maintaining match quality/fairness for these players,” the devs said. 

  • The MMR to Rank convergence has been increased. Convergence is the multiplier that gives you more, or less, Rank Rating (RR) if your MMR is not equal to your rank. The devs have adjusted the ranking system such that players will see Rank Rating gains, and consequently faster rank-ups, if their ranks are lower than their MMR. 

“Overall, you should feel less ‘hardstuck’ if you’re getting matched into higher skilled games then your actual rank,” the blog post stated. “Those of you with exceptionally good individual performance in games where your team wins decisively will see close to 50 RR per win.”

  • Players in Diamond 3 will only have access to solo/duo queue.

“We want to make sure that you can’t 5-stack all the way to the leaderboard, as well as reduce the amount of Immortal/Radiant 5-stacks you may encounter. This change, along with the convergence changes, reduces the total number of games that 5-stacks can play together before being forced to Solo/Duo.”

  • From Iron to Diamond, players will be rewarded an increased number of Rank Rating points for exceptional performance in a competitive game. 

Genshin Impact Players allowed to Pre Install the upcoming Update 1.3

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miHoYo is gearing up for the release of update 1.3 that brings various gameplay changes and a brand new character Xiao, Vigilant Yaksha. The update is supposed to go live on February 3rd and starting today players will be able to pre-install the update on both Mobile and PC platforms.

miHoYo made an announcement on Twitter with further instructions and the exact timing on which the pre-load will be available for each platform. miHoYo promises players that pre-load the update instant access to update on Feb 3rd right after the maintenance concludes.

“Dear Travelers,

The pre-installation function for the Version 1.3 update will be available for open testing on both mobile and PC platforms.”

miHoYo hasn’t mentioned the exact size of the pre-load, but the developer has asked players “….to make sure you have a good network connection before beginning pre-installation.” According to the blogpost, for players on the PC platform, a new update for the Genshin Impact launcher will be available after which the launcher will present players with a “Game Pre-Installation” option on the left of the “Launch” button. Players will still be able to play the game while the pre-install is happening, but it might impact performance a little bit. 

As for players on the Mobile platform, they will be unable to play the game while pre-installing the update. It’s recommended by the developers that “Travelers complete any Domains or other challenges they wish to finish first before beginning the pre-installation process.” After the pre-installation process is completed, players can log-in back to the game and continue playing until update 1.3 goes live on Feb 3rd. 

For mobile users interested in pre-installing the update, all you have to do is go to the “Paimon Menu,” then to your settings, and select “Other,” now navigate the menu until you find the button that says “Pre-Install Resource Package” and tap on it to begin the process. 

Also Read | Apex Legends Season 8 Patch Notes: All you need to know

Twitch Streamer banned for writing subscriber names on body

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Twitch streamer Indiefoxx has been banned yet again within 24 hours of getting unbanned after she was found writing subscriber’s names on her body while showing them off on live stream with inappropriate clothing on.

It didn’t take her any more than 24 hours to get banned again, following acts of indecency that are in direct violation of the community guidelines of Twitch. In the clip, Indiefoxx can be seen jotting down the names of her subscribers on her body while being in lingerie on her bed. This stunt of hers was convincing enough for Twitch to hand a subsequent ban.

https://twitter.com/Dexerto/status/1356298207849046024

Though Twitch didn’t specify the reason behind her ban, one can make assumptions that it had to do something with violating the regulations Twitch has set against nudity given her track record of getting banned for similar reasons in the past.

Her clip went viral across social medias to the point Twitch became aware of it and handed her a second ban within the span of four days. Given how she was banned for the first time around, indiefoxx should have been extra caution and put some thought into what she was doing before going live.

Valorant Patch Notes 2.02: Run and Gun Nerfed

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Firing while sprinting is generally considered to be a naive move in any FPS game as it affects the weapon accuracy when compared to firing while standing still or shift-walking.

However, this seemed to create havoc in Riot’s competitive shooter Valorant as players were stranded due to the ‘Run and gun’ mechanics which did result in unconventional headshots while doing the same.

For many Valorant players, it does matter when it comes to shooting while sprinting is a huge disappointment, particularly for those players transitioning from CSGO where running accuracy with rifles is completely realistic.

The game developer in the latest 2.02 patch update has inculcated a plethora of changes within its first-person shooter where the most anticipated “Run and Gun” mechanics have been hit with a crippling variation. This change was earlier confirmed by the former in a Q&A.

With Riot seemingly working on the RNG factor, they too added, “Keep in mind, we’re making sure not to change too many systems at once to ensure that shooting doesn’t feel so dramatically different that you’ll have to relearn habits.”

On account of the above quoted text, we might witness a series of updates lined up, to be pushed in the game. 

Valorant Patch Notes today

VALORANT Patch Notes 2.02 –

WEAPON UPDATES

Rifle Movement Accuracy update (Bulldog/Guardian/Phantom/Vandal)

We’ve significantly increased the amount of error that all Rifles get when moving and shooting to help combat the sensation of running kills with rifles. These changes will make kills while moving with rifles rarer, especially at longer ranges—but still possible up close. We’ll be monitoring this closely and will continue to fine-tune as necessary.

  • Running Error across rifles increased 3.75 >>> 5.0
  • Walking Error across rifles increased .8 >>> 1.1
  • Crouch-moving Error across rifles increased .3 >>> .8

COMPETITIVE UPDATES

[Editor’s Note: Please read our full 2.02 Competitive changes rundown, which also goes into what’s next for Episode 2]

  • Increased the effectiveness or Rank Rating convergence: players will now converge to their match making rating (MMR) faster, requiring less games to prove their rank
    • This will make it so players get to the rank they deserve in fewer matches.
    • This will help everyone get to a rank/Leaderboard Rank that best illustrates their skill more quickly. We wanted to be a little conservative launching the new ranked system, but believe in some cases you were having to play too many games to reach your intended rank. By doubling the effectiveness of convergence, players on the extreme ends might see 40+ Ranked Rating gains, pushing them to their proper rank faster.
  • Players Iron through Diamond who perform exceptionally well in a match (weighed against their own average performance) will gain bonus Rank Rating
    • We want to reward players that “pop-off” in a match, performing above expectations.
    • This will help highlight those matches where you “outclassed” your average performance. In turn, you will rank up just a little faster, and be rewarded for games where you kill it. Remember, this is you doing better than your average, not you doing better than your teammates or opponents.
    • Consider this another system that helps combat the smurfs who do real well in a game. They will now more quickly rank up so that their rank better reflects their skill (along with getting put into higher skilled matches).
  • Changed Diamond 3 to a premade size capped at 2 players
    • We needed “proving grounds” before getting into Immortal, and this should prepare players for the leaderboard and create a 5-stack buffer before Immortal.
    • While we value and want to support those of you able to play and compete with your friends as much as possible, we also want to ensure there is a high degree of trust and competitive integrity for players who make it onto the Leaderboard.
    • We want to maintain the prestige of Immortal+, and believe we need a small buffer to ensure players are proving their skill before getting into Immortal. This will prevent 5-stacking just before Immortal, and prepare Diamond 3 players for what they are about to get into. Diamond 3 will essentially become the final proving grounds for Immortal+.
  • Your current leaderboard rank will now display on your Career: Act Rank tab. At the end of an Act, your final leaderboard rank will be preserved and displayed on the Act Rank Badge you earned.

MODE UPDATES

  • Added a rate limiter to the in-game weapon store to keep players from spamming purchases in quick succession, which caused a potential performance issue
    • The rate limiting is lenient in most modes, but more strict in deathmatch.

BUG FIXES

  • Fixed a bug where players could silently plant the spike (credit here)
  • Fixed issues where players couldn’t move after exiting a Sova Drone or a Cypher camera (thanks to you, you, and you)
  • Fixed an issue where players couldn’t leave Cypher’s camera view or couldn’t move their mouse (shout out to you and you)
  • Fixed an issue where picking up weapons stacked on top of each other, resulting in attempts to pick up both
  • Fixed a bug where the Chat Box would remain open in-game
  • Fixed a bug where enemy messages would still appear in Deathmatch while the Mute All Enemies setting was enabled
  • Fixed a bug where the queue restriction penalty did not always scale properly for players who queue dodged repeatedly
  • Fixed a bug that was causing the Promotion screen to show for a shorter amount of time than intended
  • Fixed a bug that was showing the wrong Immortal icon in some places
  • Fixed various localization issues that made it hard to read the text in End of the Game screen, Lobby, and Match History for some languages
  • Fixed issue where various abilities did not work inside Brimstone and Jett’s smoke, even when they were visible to their target
  • Fixed issue with Omen’s Shrouded Step targeting that caused it to get stuck on corners at a much greater distance
  • Fixed issue where throwing Yoru’s Fakeout through a teleporter caused another projectile thrown afterward to play the Agent audio instead of the object audio
  • Fixed Skye’s Seeker’s not being able to find enemies on the zipline platform on B-site of Split
  • Fixed Yoru getting stuck in various spots on maps when using Gatecrash
  • Fixed Sova not playing a proper walk animation right after his Owl Drone ends
  • Fixed issue where Omen could swap equipable right after selecting a map location for From the Shadows
  • Fixed issue where Omen’s camera could become detached when using Dark Cover in poor networking conditions
  • Fixed issue where the Spike could be planted on Sage’s wall on the sites on Icebox
  • Reduced brightness on initial visuals when blinded from flashes

Also Read | ScreaM thinks Valorant is “easy for everyone”

Valorant Running Accuracy Nerfed in Patch 2.02

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Firing while sprinting is generally considered to be a naive move in any FPS game as it affects the weapon accuracy when compared to firing while standing still or shift-walking. However, this seemed to create havoc in Riot’s competitive shooter Valorant as players were stranded due to the ‘Run and gun’ mechanics which did result in unconventional headshots while doing the same. For many Valorant players, it does matter when it comes to shooting while sprinting is a huge disappointment, particularly for those players transitioning from CSGO where running accuracy with rifles is completely realistic.

The game developer in the latest 2.02 patch update has inculcated a plethora of changes within its first-person shooter where the most anticipated “Run and Gun” mechanics have been hit with a crippling variation. This change was earlier confirmed by the former in a Q&A.

With Riot seemingly working on the RNG factor, they too added, “Keep in mind, we’re making sure not to change too many systems at once to ensure that shooting doesn’t feel so dramatically different that you’ll have to relearn habits.”

On account of the above quoted text, we might witness a series of updates lined up, to be pushed in the game. 

Vikkstar Quits Call of Duty: Warzone Over Increasing Number of Cheaters

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Popular Call of Duty player and content creator Vikram “Vikkstar” Singh Barn has announced his departure from Call of Duty: Warzone for the increasing number of cheaters in the title and Activision not addressing the problem. 

For the unaware, the number of cheaters in Warzone has been increasing at an alarming rate over the past few months, with some cheaters even going as far as to streaming the shooter live on YouTube without facing any consequences. This has become a cause of growing concern in the Call of Duty community. 

The UK-based content creator expressed his dissatisfaction with the game in a Tweet on January 30th.

“The game is in the worst state it’s ever been, Activision really isn’t addressing how many hackers are in the game,” Vikkstar said. “This needs to be fixed otherwise it truly will be the death of the game.”

This isn’t the first time we’re seeing a Call of Duty content creator quit the game over cheating. Only a week ago, popular Call of Duty streamer, NickMercs bid farewell to the game for similar reasons. 

“Unfortunately without anti-cheat, authentic Warzone tournaments just aren’t possible anymore,” he said in a Tweet. 

It seems like now would be a great time for Activision to step up and improve their anti-cheat engine, which has come under fire from the community recently, should they want to prevent their popular title from dying. 

Game Breaking CSGO Bug Makes Players’ Heads Disappear

If you’ve been playing Counter-Strike for a while, then you’re undoubtedly familiar with the importance of landing headshots. Headshots will net you 1-hit kills with most weapons and the ability to consistently land headshots on your opponents is crucial to becoming a better Counter-Strike player overall.

CSGO players across the world were caught off-guard as a game-breaking bug surfaced in the competitive shooter, making them question their headshotting skills.

The bug in question is none other than the ‘disappearing head’ bug, as many players are calling it.

The game-breaking bug makes the heads of player models disappear in-game, making it difficult for the enemies to headshot them.

Furthermore, the head disappears not for just a round, but till the end of an entire half as reported by some players. 

This Reddit clip shared by user u/0fficialphu0ng captures the bug live in action.

While this bug may seem hilarious at the initial sight, it might put the competitive integrity of the game at stake if players manage to find ways to recreate the bug.

Fans will be hoping for Valve to ship a patch to the shooter fixing this hilarious, yet annoying bug at the earliest.