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Sunday, July 21, 2024

League of Legends: Wild Rift Patch Notes 2.1

Riot has released the patch notes for their new Wild Rift Patch 2.1 update. In this patch, new features like replay and spectator mode are added along with two new champions. Four more champions will arrive in Wild Rift before this patch ends but for now, Xayah and Rakan will finally make an appearance into the game. Here are the official patch notes for Wild Rift version 2.1.

Earlier, Riot Games gave a patch preview and confirmed the release of six new champions along with several events, skins and new features. The Wild Rift Patch 2.1 will be pushed on the servers from 2nd February 2021 and some massive balance changes have been implemented.

Wild Rift Patch Notes 2.1:

New Champions:



The official introduction of Xayah is as follows, “Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory.” This champion will be released in February.



The official introduction of Rakan is as follows, “As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name had long been synonymous with wild festivals, uncontrollable parties, and anarchic music. But this energetic, traveling showman has left his old life behind, dedicating himself to the cause of his lover, the rebel Xayah. Together, they seek to free Ionia’s wild magic, restoring the vastaya’s birthright.” Rakan will also be released in late February with no confirmed launch date.

New Features:


After a long wait, Riot has finally added the Replay feature in Wild Rift. Using this feature, players can watch the replays for their last 50 matches. The replay system is implemented in such a way that it is similar to spectator mode and one can view the items, gold and other statistics of teammates and opponents in the real-time.


More details about this feature is as follows:

  • Replays can be accessed from your Match History page or the end-of-game screen.
  • Watch the match back as it happened or follow any other player in the game.
  • Different playback speed settings are available, ranging from 0.5× to 8× speed.
  • Rewinding/timeskipping is not currently supported.
  • Replays cannot be used for Practice Mode games.
  • Replays will expire with each new patch.


A new spectator mode is added for watching custom matches and games played by your in-game friends. Riot has implemented a clever approach and added 3 minute delay while viewing others’ matches to avoid any unnecessary interruptions.

The games played in custom mode have no delay and has up to three slots for spectators. This will finally give the competitive Wild Rift a big boost in streaming and viewing matches from a common perspective.


More information about this new feature is given below:

  • In order to spectate a player in a matchmade game, you must be friends with them.
  • You must be on the same game version to spectate a player.
  • If you don’t want to make a… spectacle of yourself, turn off “Allow spectators” in the Settings menu.
  • When spectating, the map will always be oriented with Baron Lane at the top and Dragon Lane at the bottom

Other Features:

A list of other smaller features which will be added to Wild Rift in Patch 2.1:

  • Ping Display: Added the ability to see your exact latency in game.
  • Portrait Lock: By popular demand, added the ability to choose the order in which enemies appear when using Portrait Lock.
  • In-game Chat: The in-game chat settings have been updated. All / Team / Off is now All / Team / Party. The new Party setting allows for premade party chat while hiding chat from other team members.
  • Summoner Spell Timers : Added an indicator around summoner spell buttons showing exactly how long spell casts like Barrier and Ghost will be active.
  • Smite Indicator: Added a visual indicator to indicate reduced gold from minions if using the Smite summoner spell.

Gameplay Changes:

HAND OF BARON: When champions with Hand of Baron buff leave minion vicinity, buff linger duration reduced from 10 → 5 seconds

RIFT SCUTTLERS: Rift Scuttlers now spawn similarly to League PC. At the start of the game, two Rift Scuttlers spawn (one on each side of the map), then one Scuttler on either side is randomly spawned thereafter.

New Skins

Here is a list of skins that will be added to the game throughout the patch:

  • Lunar Beast Alistar
  • Lunar Beast Annie
  • Lunar Beast Darius
  • Lunar Beast Fiora
  • Lunar Beast Jarvan IV
  • Lunar Beast Miss Fortune
  • Panda Teemo
  • Cosmic Dawn Rakan
  • Cosmic Dusk Xayah
  • Heartseeker Vayne
  • Sweetheart Rakan
  • Sweetheart Sona
  • Sweetheart Xayah

Balance Changes:

Here are some changes implemented to champions and in-game items.



Corki isn’t delivering on his high-flyin’, high-falutin’ antics, especially given his identity as a marksman mage. We’re adding a bit of satisfaction to his arsenal.

(1) Phosphorus Bomb

  • AD ratio: 0.5 bonus AD → 0.7 bonus AD

(3) Gatling Gun

  • Armor and Magic Resist reduction: 4/6/8/10 → 8/12/16/20

(Ult) Missile Barrage

  • Base damage: 80/95/110 → 80/115/150
  • AD ratio: 0.25 at all ranks → 0.25/0.45/0.65
  • Big One base damage: 160/190/220 → 160/230/300
  • Big One AD ratio: 0.5 at all ranks → 0.5/0.9/1.3


Jarvan’s been underperforming for a while now so we’re giving him some buffs to make him a more worthy contender.

Base Stats

  • AD per level: 3.6 → 4.55

(P) Martial Cadence

  • Now deals 20 minimum damage

(1) Dragon Strike

  • Dragon Strike to Demacian Standard dash combo hitbox size: 2 → 2.5

(Ult) Cataclysm

  • Fixed dash speed: 0.4s → 0.25s


Jax has been underperforming in matchups we expect him to be stronger in. Amping up his gap closing so he can snowball better, particularly in situations against squishy ranged champions.

(1) Leap Strike

  • Range: 6 → 6.5
  • Cooldown: 9/8/7/6s → 7.5/7/6.5/6s
  • Damage: 55/110/165/220 → 60/115/170/225


Fixing an issue where Kai’Sa wasn’t hitting as hard as she should.

(2) Void Seeker

  • Correctly applies Caustic Wounds’ damage to the target hit


Electric ninja rat too strong, especially as a lane bully and burst mage. We’re tuning him down across the board.

Base Stats

  • Base AD: 58 → 52
  • Movement speed: 335 → 330

(2) Electrical Surge

  • Cooldown: 12/10/8/6s → 15/12/9/6s

(3) Lightning Rush

  • Base damage: 85/140/195/250 → 70/125/180/235
  • AP ratio: 0.8 → 0.7

(Ult) Slicing Maelstrom

  • Base damage: 35/70/105 → 30/60/90
  • AP ratio: 0.2 → 0.15


Our last changes made it so Sonic Wave (1) sometimes can’t reach a target kicked back by Dragon’s Rage (Ult). We’re adjusting the range to make this combo reliable again. We expect this to be a light nerf, but Lee Sin is for the most part in an okay spot.

(Ult) Dragon’s Rage

  • Knockback range: 7.5 → 6.75


Tristana’s abilities feel very lackluster, and her signature Explosive Charge (3) is not living up to its promise of being a huge nuke when fully stacked. We’re amping up all of her explosive powers to help her keep pace with other bot laners.

(1) Rapid Fire

  • Attack speed: 30/50/70/90% → 50/70/90/110%
  • Duration: 5s → 7s

(2) Rocket Jump

  • Base damage: 60/130/200/270 → 85/155/225/295

(2) Explosive Charge

  • Passive base damage: 40/70/100/130 → 55/85/115/145
  • Active base damage: 60/70/80/90 → 65/80/95/110
  • AD ratio: 50/70/90/110% Bonus AD → 55/90/125/160% Bonus AD


Twisted Fate has been underperforming especially in higher levels of play. We are making it more rewarding to players who are able to select the right card in the right situation.

(2) Pick a Card

  • Blue Card mana restoration: 50/65/80/95 → 60/90/120/150
  • Blue Card AP ratio: 0.5 → 0.8
  • Red Card AP ratio: 0.5 → 0.65
  • Gold Card stun duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s


Yasuo’s ultimate sometimes feels more like a Last Sigh. Currently it feels like it takes too long to complete the animation so we’re speeding it up, and also increasing its damage in the late game.

(Ult) Last Breath

  • Base damage: 200/300/400 → 200/350/500
  • Animation time: 1.5s → 1.25s
  • Knock-up duration: 1.5s → 1.25s




  • [Removed] Attacks convert Momentum into bonus magic damage on-hit.
  • Attacks will still remove all Momentum stacks.

Spectral Haste

  • Unchanged



  • [Removed] Attacks convert Momentum into bonus magic damage on-hit.
  • Attacks will still remove all Momentum stacks.

Crushing Blow

  • [New] Attacks deal magic damage equal to Momentum stacks removed. Melee attacks that expend max Momentum also slow by 50% for 1 second

Stacking the effects of the Redemption or Locket Enchants should come at a cost similar to multiple Heals. We’re adding some restrictions to preserve active enchant diversity.


  • (NEW) Redemption heal effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds


  • Locket shield effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds


Here are some other minor changes to the game:

  • Increased the amount of Blue Motes in Weekly Activity Chests, and slightly increased Activity Points required to earn the third chest in a week. XP and Poro Coin rewards are unchanged:
    • Chest 1: 120 Activity Points – 150BM → 250BM
    • Chest 2: 240 Activity Points – 175BM → 275BM
    • Chest 3: 465 Activity Points (was 400) – 200BM → 425BM
  • Added the ability to gift recalls, baubles and emotes.
  • Fixed a bug where reaching account level 10 would remove the Suggested Activities menu.
  • Chests now prioritize granting unowned content first, and if all potential content is owned, Poro Coins can be granted instead. This fixes an issue where chests could not be used if all potential content was owned.
  • Champions earned from leveling up have been removed as potential drops from chests.
  • Adjusted the login flow to ensure that important login popup messaging (like server status) will not be skipped when using automatic login.
  • On iOS, increased the time before automatic logout when minimizing Wild Rift or locking screen.
  • Refreshed tutorials with more information about lane indicators.
  • Moved hardware/device permission requests from first login to the first time a feature is used. For instance, instead of requesting access to save media on first login, Wild Rift now asks for access for the first time saving media (like sharing on social media).


The new champion rotation will be as follows forthe first two weeks of February:

  • Feb 4 – Feb 10: Aurelion Sol, Darius, Ezreal, Fizz, Jax, Jhin, Lee Sin, Shyvana, Sona, Soraka
  • Feb 11 – Feb 17: Amumu, Braum, Camille, Draven, Graves, Nami, Varus, Wukong, Zed, Ziggs

Here are all the changes implemented in Wild Rift according to the Patch Notes 2.1. Make sure to use buffed champions to the fullest and climb the rank even higher in this new patch.

Divyesh Moghe
Divyesh Moghehttp://www.talkesport.com
Content writer and Esports enthusiast
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