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New World Update 1.0.3 Out Now, Includes Global Server Transfer And Various Bug Fixes

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Amazon’s first and the most successful MMORPG game, New World, just got updated with one of the most crucial and community-requested features — Server Transfer. 

New World players rejoice as Amazon has finally added the ability to transfer servers with the latest update of the game. The update 1.03 not only adds a server transfer feature, but it also comes with various bug fixes, a emote, performance fixes, and much more. 

New World Update 1.0.3 release date & time

New World update 1.0.3 will be available at 5 AM UTC on October 20 and will be pushed on all servers at the same time. Servers will be taken down for maintenance starting 5 AM UTC for upto 5 hours, so expect the servers to come back online fully at 10 AM UTC.

Server Transfer Now Available 

After constant delays and setbacks, the developers are finally able to roll out the Server Transfer feature in the stable build of the game. As promised each account will get one free character transfer token which they can redeem to transfer to any server of their choice. 

Although one thing to note, the server transfer is limited to the region in which your server is currently located. Basically what that means is that a player in the European region can only server transfer to servers located in the European region and not to servers located in North America or any other region. 

“After we are sure players have had plenty of time to find the right server for them, we will later make server transfer tokens available for purchase in the store. We will give notice ahead of time when tokens are changing to a paid service,” devs said in the patch notes.

New World update 1.0.3 patch notes

Server transfers

  • Server transfers added as of update 1.0.3
  • Every player will receive one free transfer token
  • Future transfers will be paid, released at a later date
  • Rollout begins in AP Southeast before going worldwide

General

  • Implemented final pieces of the server transfer framework.
  • Added improvements to the World selection UI.
  • Added clearer messaging when a player is kicked due to going AFK or violating the EAC.
  • Added clearer messaging when stacked discounts are present, such as territory standing and faction discounts on property taxes.
  • Implemented back-end changes to help our team investigate concerns around the client performance in War.
  • Adjusted the respawn timer on Boatswain Ambrose and various other elite enemies throughout the world.
  • In The Depths, Players must now be in the arena to damage Thorpe.
  • An error message now appears when players attempt to buy their items in the Trading Post.
  • Reverted a chest/loot change from update 1.0.2 that was causing too many refining reagents to roll from chests.
  • Adjusted the volume on the Amazon Games splash screen.
  • Armor is limited to 1 skill perk per piece.
  • Added general performance improvements for visual artifacts and graphics settings.
  • Dyes are now removed from items upon trade with a warning message present.
  • The Time to Declare War” timer now visually pauses to make it clear when an Invasion is imminent but not yet scheduled. The territory remains in a Conflict state after Invasions, and War can be declared.

General bug fixes

  • Fixed issues with the T4 and T5 azoth staffs— go close those high-level portals!
  • Fixed an issue causing the abandoning event notification to persist.
  • Fixed a housing UI issue. The UI will now correctly shows that property taxes are subject to the full price of the home, and not impacted by the first-time home buyer discount.
  • Fixed issues with early game spawning. The watchtower respawn point is replaced by the Settlement after it has been discovered. Players no longer incorrectly respawn at a Watchtower after selecting to respawn at a Settlement.
  • Fixed various localization issues throughout the game.
  • Fixed an issue where not all items for Town Projects were consumed when completing the mission.
  • Resolved login errors that prevented players from accessing their characters.
  • Fixed an issue that caused Arena keys to not drop as intended.
  • Fixed an issue that caused the Runic Bear armor to not be appropriately dyed during Wars.
  • Fixed a pet placement issue. Pets placed in an otherwise empty house now remain in the home after the player logs out, instead of returning the pet to the player’s inventory.
  • AP Southeast servers now display the correct time zone in-game.
  • Fixed an issue with titles – player titles and achievements now appear as intended, and the achievement tab properly updates when a new achievement is earned.
  • Fixed an issue that caused Company invites to persist after decline/accept.
  • Fixed an issue that caused Rajah spawns to stack forever – one big cat at a time, please!

Speculative fixes

The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address them in a future update if necessary.

  • Worked to fix an issue where Wars and Invasions kicked off earlier than scheduled.
  • Worked to fix an issue where not all settlement stations upgrade as intended when town projects are completed.
  • Players should no longer become stuck when entering or exiting an instance. If a player reconnects and their character is dead, the respawn screen is open with respawn options available. Players who are currently stuck need to contact customer support to have their character unstuck.

Recommended | New World is Steam’s biggest launch this year

Elden Ring has been delayed by a month

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FromSoftware’s anticipated open-world game, Elden Ring was scheduled to release on January 21, 2022, during a week that is already packed with multiple game releases.

But it seems that you will have to wait another month to play Elden Ring as FromSoftware has announced that the game will now launch on February 25, 2022 “as the depth & strategic freedom of the game exceeded initial expectations.” 

Although the delay was unexpected, a select few players can enroll in the Closed Network Test by registering on the game’s official site before November 1. The Closed Network Test will take place between November 12 until November 15 during 5 sessions.

Session 1: 12 p.m. – 3 p.m., November 12th 2021 CET 

Session 2: 4 a.m – 7 a.m., November 13th 2021 CET 

Session 3: 8 p.m. – 11 p.m., November 13th 2021 CET 

Session 4: 12 p.m. – 3 p.m., November 14th 2021 CET 

Session 5: 4 a.m – 7 a.m., November 15th 2021 CET

The Closed Test is scheduled for consoles only at the moment, with no indication of a PC test.


A 30-second gameplay of Elden Ring supposedly running on an Xbox One which showed off some of the game’s massive world and its armored protagonist was recently leaked on YouTube before being taken down.

The leaker claimed that the build was a “couple of weeks old” and that its low quality can be attributed to the fact that an “external” capture tool was used to obtain the footage.

Elden Ring will now release on February 22, 2022 for PS4, PS5, Xbox One & Series S|X, and PC.

Movistar Riders’ Player Confirms We Will Get Player Autographs for PGL Major

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Movistar Riders’ Rifler Alejandro ‘mopoz’ Fernandez confirmed on Twitter that we will be getting Player Autograph Capsules for the PGL Major in Stockholm. The confirmation comes after a lot of rumours and uncertainty regarding the Sticker capsules.

With no official word from Valve, the community feared that we won’t be getting any Player Autographs this time, something that has been a staple for CSGO Majors since ESL One: Cologne 2015.

In his tweet, ‘mopoz’ said that they have already received messages from Valve to send their signatures, so they could be included in the sticker capsules in the game, making it official.

Since the RMRs ended so late, it left Valve with very little time to confirm the Team Sticker and Player Autograph Capsules, as until the StarLadder Berlin Major 2019, the Minors and Qualifiers ended more than 3-4 weeks before the main event.

Stickers are a big source of revenue for Valve themselves, as well as for the Organisations who get their stickers in game, as a percentage of it goes directly to the Teams as well. Hence, it would have been unlikely that Valve would miss out on this opportunity, since Sticker sales have only gone up and up in the last 3 years.

But it is basically confirmed since ‘mopoz’ isn’t known for being someone who trolls the CS community on a regular basis.

PGL Stockholm Major: Day 1 Challenger Stage match-ups determined

PGL will host CSGO’s first pandemic-hit major in Sweden after a span of two years. After a long stint of trial and tribulation, the event organizers were finally able to organize the much-anticipated Counter Strike Major in the capital of Sweden.  The $2,000,000 tournament will be played from October 26 onwards till November 7 and will feature the top 24 teams who made it from the regional RMR (Regional Major Ranking) events.

According to the schedule, every stage of the major will be played over the course of four days each, Challengers, Legends, and the Champions. Ticket sales for the event opened at the end of September.

Today on Twitter, PGL revealed the first round match-ups for the Challengers and the contenders stage. A total of 16 teams from the above two stages will battle out in a swiss round format with the initial fixtures to be all Best of 1s while the qualification/elimination matches would be determined on the basis of that of a  Best of 3 series.

The matches will be broadcast across a total of two streams, the first to be the main and the other to be the secondary one. October 26th, the opening day would feature an all Danish derby fixture between Astralis and Copenhagen Flames while FaZe Clan would lock horns with the CIS giants Team Spirit on the secondary stream followed by paiN Gaming go against Entropiq.

As said, top 8 teams would progress and join Ninjas in Pyjamas, Tea Vitality, G2 Esports, FURIA Esports, Evil Geniuses, Team Liquid, Natus Vincere and Gambit Esports in the Legends stage where they would need to undergo yet another swiss stage to further determine their fate towards the playoffs.

Here is the list of the first day match-ups as revealed by PGL :

VersusTimeStream 
Astralis Vs Copenhagen Flames13:30 IST/ 10:00 CESTMain 
FaZe Vs Team Spirit 13:30 IST / 10:00 CESTSecondary
ENCE Vs GODSENT14:45 IST / 11:15 CESTMain
paiN Gaming Vs Entropia14:45 IST  / 11:15 CESTSecondary
BIG Vs Virtus.pro16:00 IST / 12:30 CESTMain
Movistar Riders Vs Renegades16:00  IST / 12:30 CESTSecondary
Heroic Vs Tyloo17:15 IST  / 13:45 CESTMain
MOUZ Vs Sharks 17:15 IST  / 13:45 CESTSecondary

For the first time in a span of two years ever since the global coronavirus pandemic doomed over, the PGL Major would feature a LAN event and would be held in front of a live crowd at the Avicii Arena in Stockholm, Sweden. 

R6S : Y6S3.3 Crystal Guard patch notes made live

The latest patch for Rainbow Six Siege is about to drop, bringing with it some pretty significant changes to the FPS game’s balancing. Ubisoft Montreal have released the latest Y6S3.3 designer notes for Rainbow Six Siege. You can find the list of the changes being implemented within the game. 

OPERATOR BALANCING

ALIBI

  • Increased Mx4 Storm vertical recoil.

ARUNI AND MOZZIE

  • Reduced P10 Roni Magazine from 19+1 to 15+1.
  • Increased vertical recoil and first kick recoil.
  • Total ammo is now 181 in PVP, 121 in Hardcore and 196 in PVE.

CASTLE

  • Increased number of Armor Panels to 4 (was 3).
  • Reduced number of punches required to destroy an Armor Panel to 9 (was 12).

CLASH

  • Replaced P-10C with Super Shorty.

HARD BREACH CHARGE

  • Increased number to 2 (was 1).
  • Affected Operators include: Montagne, Buck, Fuze, Capitão, Amaru, Nøkk, Ying, and Zero.

KAPKAN

  • No longer limited to placing 1 trap per door/window frame.

MELUSI

  • Added Bulletproof Camera (removed Nitro Cell).

ORYX

  • Reduced Dash refresh time to 8 seconds (was 12 seconds).

WAMAI

  • Increased number of Mag-NETs to 6 (was 4).
  • Reduced catching area of effect to 3.5 meters (was 5 meters).

TWEAKS AND IMPROVEMENTS

PLAYER COMFORT

Performance Metrics

  • PC users can now display real-time performance metrics in the HUD such as FPS, latency, and NVIDIA-related metrics. This feature can be turned On in the General section of the Options menu.

BUG FIXES

GAMEPLAY

FIXED – Attacker is removed from the match if they injure a hostage that is later revived and eliminated by a Defender.

FIXED – Ammo counter flashes red after switching weapons.

FIXED – The G36Cs rail reduces visibility when the Red Dot is equipped.

FIXED – If a player is reconnecting, round doesn’t end when the last opponent is eliminated.

FIXED – “Join Party” option is not functional in the Ubisoft Connect overlay and client.

FIXED – Rim lighting is applied to Operators on the victory screen.

FIXED – Muffled sound is heard on some weapons.

FIXED – Defenders can vault on top of an unreachable location and secure a win for their team in the Doktor’s Curse Event.

FIXED – The attacker’s hammer animation freezes and loops without collision when holding down the trigger button in the Doktor’s Curse Event.

LEVEL DESIGN

FIXED – Bar shadow at 1F Bar disappears when viewed from trapdoor in 2F Library Entrance on Chalet map.

FIXED – Asset and collision issues on Bank map and Kafe Dostoyevsky map.

FIXED – The light of the wall cladding located at 3F Lounge disappears when LOD lowers when viewing it from 3F Casino on Yacht map.

FIXED – Player is unable drop the defuser on the roof above 2F Billiards Room on Coastline map.

OPERATORS

FIXED – Kapkan is not receiving 20p for each activated trap.

USER EXPERIENCE

FIXED – Various UI issues.

FIXED – Various localization issues.

As we can see, the Year 6 Season 3.3 patch notes do imply changes highlighting buffs and nerfs to operators who are picked more frequently including the ones like Kapkan and Clash. The notes direct us towards some notable changes brought to defending operator Kapkan who can now place as many traps at one end only to deny that entry point to be even considered for breach.


Image : Ubisoft

While operators Montagne, Buck, Fuze, Capitão, Amaru, Nøkk, Ying, and Zero will now have 1 extra breach charge added to their armory, further adding up to the woes of the defenders.

Free Fire Redeem Codes For Today: 19th October

Free Fire is a popular battle royale game on mobile platform which has tons of flashy skins and outfits in its arsenal. These alluring cosmetic items can be purchased from the in-game shop but many do not prefer to spend money. There is a way to obtain some of these items without spending a dime and it can be done by using redeem codes.

Redeem codes in Free Fire are special codes which can be used to get free items in the game. These codes are released frequently by the developers as a reward system to its player base. Most of these codes have certain restrictions and hence, players from specific regions can obtain these rewards.

Garena has released a new redeem code for the certain regions where players can obtain different loot crates for free by using this code. As this code is limited to a server, players belonging to that region and accounts registered in this specific region only can redeem this code.

The codes and their reward is given below:

  • FF10VXKEHCPD – Reindeer Express Surfboard and Skeleton Magician Mask Loot Crate 
  • XNMS58TWME3Q – The Punishers Weapon Loot Crate

HOW TO REDEEM CODES IN FREE FIRE

You can simply follow the steps given below to unlock these rewards.

  • Visit the Reward Redemption center of Garena Free Fire. Click here to visit.
  • Log in with your Free Fire account. One must have either Facebook or Google ID signed in as a Guest account does not work.
  • Enter the code and get the rewards in your in-game item vault.

Remember that this code is region specific so others who try to redeem these items may get an error message. These codes are usually time and user limited and hence, make sure to hurry up to get these items.

Also Read | Garena donates 1000 oxygen cylinders to COVID-19 relief in India

GTA Trilogy PC Details, Release Date, Steam Release, and System Requirements

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Rockstar’s Grand Theft Auto: The Trilogy Definitive Edition was announced just over a week ago and while Rockstar has yet to share any gameplay, we now know more details about the game thanks to various leaks on GTAForums.

The trilogy’s description was found by leakers ahead of its official unveiling scheduled for GTA 3’s upcoming 20th anniversary.

“Three iconic cities, three epic stories. Play the genre-defining classics of the original Grand Theft Auto Trilogy: Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas updated for a new generation, now with across-the-board enhancements including brilliant new lighting and environmental upgrades, high-resolution textures, increased draw distances, Grand Theft Auto V-style controls and targeting, and much more, bringing these beloved worlds to life with all-new levels of detail.”

 “By purchasing Grand Theft Auto: The Trilogy — The Definitive Edition from store.rockstargames.com or the Rockstar Games Launcher by January 5th, 2022, you’ll receive a $10 discount on your next purchase through the Rockstar Games Launcher or Rockstar Web Stores on qualifying products of $15 or more (exchange rates apply). Discount expires January 16th, 2022. For complete details/terms click here.”

While GTA Trilogy is scheduled to release on Rockstar Games Launcher for PC, traces of a possible Steam version were found on Rockstar Games Launcher which contained SteamIDs for all three games, and its minimum and recommended system requirements which are as follows:

Minimum requirements

CPU: Intel Core i5-2700K / AMD FX-6300 

GPU:Nvidia GeForce GTX 760 2GB / AMD Radeon R9 280 3GB 

RAM: 8 GB RAM 

Storage: 45 GB Storage Space 

OS: Windows 10 

Recommended requirements

CPU: Intel Core i7-6600K / AMD Ryzen 5 2600 

GPU: Nvidia GeForce GTX 970 4GB / AMD Radeon RX 570 4GB 

RAM: 16 GB RAM 

Storage: 45 GB Storage Space 

OS: Windows 10

These requirements seem to be higher than Grand Theft Auto V’s, although it could be because the trilogy is rumored to be running on Unreal Engine 4 which could explain its demanding requirements.

Although these leaks sound promising, they shouldn’t be taken too seriously until Rockstar reveals more details on October 22.

Arena of Valor International Championship (AIC) 2021 to feature a $1 million prize pool

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Arena of Valor International Championship 2021 is the biggest esports event for all the esports teams competing in the multiplayer online battle arena developed by TiMi Studio Group and published by Tencent Games. AIC 2021 is the 5th world championship which features the top teams over the world.

AIC 2021 features a massive prize pool of $1 million USD to celebrate the 5th year anniversary of Arena of Valor. The prize pool has increased twice from last year from $ 500,000 to $ 1,000,000. MAD Team from Taiwan were the last season champions followed by Saigon Phantom at the second position.

The event will feature 14 teams from 8 regions from all over Asia: Thailand Thailand (RPL), Taiwan Chinese Taipei (GCS), Vietnam Vietnam (AOG), Indonesia Indonesia (ASL), China China, South East Asia Malaysia/Singapore/The Philippines, South Korea and Japan. Thailand, Chinese Taipei, and Vietnam will have 3 representative teams for each region. The qualification details are as follows:

  • Garena Challenge Series (GCS): Three teams from the Taiwanese league will qualify.
  • Arena of Glory (AOG): Three teams from the Vietnamese league will qualify.
  • RoV Pro League (RPL): Three teams from the Thai league will also be competing.
  • AOV Star League (ASL): One team from the Indonesian league will qualify.
  • Malaysia, Singapore, and the Philippines: One team
  • China: One team
  • Korea: One team
  • Japan: One team

The group stage is scheduled to take place from November 27th – December 05th, 2021 where the matches will be played in B02 and Double Round-Robin format with Global Ban-Pick Rules. The team winning 2-0 will grant 3 points, Drawing 1-1 will grant 1 point, and Losing 0-2 will grant 0 points. The top four teams of each group would advance to the Knockout Stage whereas the bottom two teams will be eliminated.

The grand finals are scheduled to take place on December 19th, 2021 at different places like Ho Chi Minh City, Taipei City, Bangkok, Seoul, Tokyo, Shanghai, and Jakarta.

Vladimir Putin Congratulates Team Spirit on Winning The International 10 Dota 2 Championship

Moscow-based esports organization Team Spirit won the hearts of millions of Dota 2 fans worldwide as they were crowned the winners of The International 10 after defeating their Chinese rivals PSG.LGD in a best-of-five series in the grand finals. It seems like their victory was noticed by the Russian president himself, as Putin congratulated them through a letter shortly afterward. 

Featuring a prize pool of over $40 million, The International 10 is, by far, the biggest esports tournament that the world has ever seen. Team Spirit were no favourites to win the tournament either. After losing their first game against Invictus Gaming in the upper bracket, their journey through the lower bracket has been described as a ‘fairy tale run’ by analysts. 

PSG.LGD, on the other hand, were absolute favourites of the majority to win TI this year. They showed complete dominance throughout the DPC season and rarely dropped games against even the best opposition. However, Team Spirit managed to thrive against all the odds stacked against them to secure a jaw-dropping 3-2 victory against their Chinese counterparts in the grand finals.

Soon after Team Spirit claimed the Aegis of the Champions, they were congratulated by Russian president Vladimir Putin through an open letter posted on Kremlin.ru

“Congratulations on your well-deserved victory at The International-2021—the Dota-2 World Championship,” the letter reads. “For the first time in history, the Russian team of the Team Spirit club won these prestigious competitions. Well done!”

“On the way to the final, you demonstrated outstanding leadership qualities and solidarity, and in the decisive duel, which became a real test of skill and character, you managed to concentrate and seize the initiative from strong opponents at the most crucial moment. They have proven in practice that our esportsmen are always goal-oriented and capable of conquering any peaks.”

With this victory, Team Spirit took home a winning prize of over $18,000,000, and were the first Eastern European team to win The International in a decade since Natus Vincere (Na’Vi) won the first TI in 2011

Denuvo And Other DRM Services Might Not Work With Next-Gen Intel Hybrid CPUs

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The next iteration of Intel’s core series, the Alder Lake CPUs might not be supported on some DRM services after launch due to Intel’s implementation of a hybrid CPU architecture. 

As per documentation released by Intel, the upcoming Alder Lake CPUs will use a new hybrid core layout where high-performance cores and power-efficient cores will function together or independently depending on the workload requirement. Since both the high-performance cores and power-efficient cores will be present on the same CPU package the DRM algorithm might detect both cores as independent CPUs and throw an error. Due to the very nature of the upcoming hybrid architecture, DRM services like Denuvo will need an upgrade to support the Alder Lake CPUs on launch. 

As stated in the Intel Developer Guide, “If your existing or upcoming game uses a DRM middleware, you might want to contact the middleware provider and confirm that it supports hybrid architectures in general, and the upcoming Intel ADL platform in particular. Due to the nature of modern DRM algorithms, it might use CPU detection and should be aware of the upcoming hybrid platforms. Intel is working with leading DRM providers such as Denuvo* to make sure their solutions support new platforms.”

While Intel is working with Denuvo, the problem arises when you try to load into older titles that are still using an older version of Denuvo. Since Denuvo’s DRM can only be updated or removed by the game developer older titles like Fifa series, Far Cry series, Tomb Raider series, F1 series, etc might not work on launch. A long list of games are still using an older version of Denuvo and aren’t updated anymore. If the game developer doesn’t patch the Denuvo DRM or outright remove it, you might not be able to play older games legitimately on the next-gen CPUs. 

This issue isn’t limited to the Denuvo DRM service, other DRM services like Steamworks, Epic Online Services, Microsoft Store, Origins, Ubisoft Connect, etc might not work at launch. It all depends on DRM providers to update the DRM service and game developers to push the update to the game.