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Marvel’s Wolverine Cracks the Top 10 on US PlayStation Engagement Charts

Marvel's Wolverine placed 7th on Circana's US PlayStation engagement chart for its launch week, the only single-player game in the top 10. Players averaged 14.2 hours with it.

Marvel’s Wolverine placed 7th on the US PlayStation engagement chart for its launch week. It was the only single-player game in the top 10. The data comes from Circana’s Player Engagement Tracker for the week ending September 19, 2026. Circana analyst Mat Piscatella shared it on Bluesky.

Circana doesn’t measure sales. It ranks games by how many people played them that week. Online games have held most of the top spots on this chart for a long time, so a new single-player release reaching the top 10 is unusual.

How Marvel’s Wolverine did in its launch week

Insomniac Games developed Marvel’s Wolverine and Sony Interactive Entertainment published it. The game came out on PS5 on September 15, 2026, so the tracked week covers its first five days.

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MetricMarvel’s Wolverine
US PlayStation engagement rank7th
Average hours per player (launch week)14.2 hours
Rank by hours playedInside the top 20
Tracking weekWeek ending September 19, 2026
Data sourceCircana Player Engagement Tracker

Players averaged 14.2 hours with Wolverine that week, which put it inside the top 20 for average playtime. NBA 2K27 had the highest average at 23.1 hours per player.

Up against Fortnite and Call of Duty

The chart is usually full of live service games that people play every week, such as Fortnite and Call of Duty. These games keep adding new content, and Fortnite’s Chapter 7 Season 4 update is one recent example. Most single-player games fall off the chart soon after release, and many never make it into the top 10 at all.

Wolverine got in during its first week. It was the only story-driven single-player game in the top 10.

Sales estimates so far

Sony hasn’t released official sales numbers yet. The estimates so far come from outside sources:

SourceEstimate
Alinea Analytics (first three days)About 1.9 million copies, over $130 million in revenue
Industry estimates (to date)About 3 million units

Sony is expected to share more in its earnings report in November. The launch also came with the Marvel’s Wolverine Limited Edition PS5 console and controller, which is not included in these software figures.

Weaker results in Japan

The US numbers are strong, but Japan is a different story. In Japan, Wolverine has fallen behind Marvel’s Spider-Man. Insomniac’s Spider-Man games share a universe with Wolverine and have historically done well in that market.

Reviews and reception

Critical reception has been mixed. According to the Marvel’s Wolverine Wikipedia page, the game has a Metacritic score of 77 out of 100, and 69% of critics on OpenCritic recommend it. Reviewers praised the combat and visuals but criticized repetitive gameplay and parts of the story.

Will Wolverine stay on the chart?

Probably not for long. Single-player games usually drop down the engagement rankings once players finish the story. Live service games keep players coming back with seasons and events. Wolverine’s next few weeks on the Circana chart will show how long its audience sticks with it.

For Sony, this comes at a time when the company has been reviewing its first-party lineup. That review includes moves like shutting down Dark Outlaw Games. Sony has not commented on Wolverine’s engagement numbers. For more on the studio behind the game, visit Insomniac Games.

FAQ

Where did Marvel’s Wolverine rank on the US PlayStation charts?
It ranked 7th on Circana’s US PlayStation engagement chart for the week ending September 19, 2026.

How many hours did players spend in Marvel’s Wolverine?
Players averaged 14.2 hours during launch week.

How many copies has Marvel’s Wolverine sold?
Alinea Analytics estimated about 1.9 million copies in the first three days. Later industry estimates put sales at around 3 million units. Sony has not confirmed any figures.

When did Marvel’s Wolverine release?
It released on PS5 on September 15, 2026.

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Pranav Nalawade
Pranav Nalawadehttps://www.talkesport.com
Pranav Nalawade, Editor-in-Chief at TalkEsport, plays a big part in the platform's success. People know him as the "Doer of Things." He manages different parts of the publication. He also provides expert insights into Esports and gaming.

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