CS:GO update lowers magazine size of M4A1-S, details inside

An update has been pushed to Counter Strike: Global Offensive which brings down the magazine capacity of the M4A1-S.

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The most debatable Counter-Terrorist rifle, the M4A1-S’s magazine capacity has been cut short to just 20 bullets while its reserve capacity now holds 80 bullets in the latest update which was revealed and applied to CSGO, the first-person shooter by Valve. A brief buff was applied to the said weapon during Operation Riptide and since then has replaced the M4A4 which indeed spearheaded the meta.

Additionally, the latest update addresses several changes to maps, most notably Ancient where the “Cave” area has been reworked alongside the two bomb sites on the recently added map while the bomb explosion damage has been increased to 620 blocks from the previous set parameter of 500 which does indicate that saving your weapon at the corner of the large pit post a default plant won’t be an option going forward due to the updated intensity of the explosion. 

[GAMEPLAY]

– Reduced the M4A1-S magazine size to 20 bullets, with 80 in reserve.

[MAPS]

Ancient:

-Remove cratestack outside of “cave” location

-Fixed pixelgap from inside “cave” towards T mid

-Fixed ground clipping bugs in mid causing players to go slightly airborne

-Smoothed out ground outside of “cave” down towards B ramp

-Blocked archeological dig inside of “cave”

-Smoothed out corners in “donut” room

-Added additional cover near pillar on B

-Blocked one sidepath exit towards A site, widened remaining exit

-Fixed some visual glitches when looking out towards mid from “donut” room

-Reduced wallbang damage through scaffolding at B site

-Boosted light emitted from candles/lanterns

Inferno:

-Increased bomb explosion damage from 500 to 620

Vertigo

-Another attempt at fixing molly through floor bug at mid

-Removed a position by ramp corner

Cache:

-Fixed an exploit. (Thanks El_Exodus!)

Vineyard

-Performance and stability improvements

-Ivy now sways in the wind

-Fixed displacement vphysics issues

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