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IEM Katowice Playoff Teams Opt for New CS2 Patch in Pre-RMR Qualifiers Move

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In an unprecedented move that has sparked considerable excitement within the competitive Counter-Strike community, the playoff teams at IEM Katowice 2024 have collectively decided to play on the newest Counter-Strike 2 (CS2) patch, “A Call to Arms.” This decision comes right before the Regional Major Rankings (RMR) qualifiers, marking a significant shift in how updates are typically handled during major tournaments.

Historically, esports events have adhered to using the game version that was available at the tournament’s start, avoiding mid-tournament shifts to ensure consistency and fairness. However, the overwhelming positive feedback from professional players regarding the latest CS2 patch has led to an exception to this rule. The “A Call to Arms” patch introduces pivotal changes to gameplay mechanics, including adjustments to peeker’s advantage, sub-tick shooting, and smoke grenades. These modifications have been well received by the pros, addressing longstanding complaints within the community and offering quality-of-life improvements such as the ability to refund all purchases at the start of a round and disabling first-person tracers​​.

The unanimous decision to adopt the latest patch for the playoffs was driven by several critical gameplay changes. Notably, the update has revamped smoke grenades to cast shadows, enhancing rendering and animation, which, in turn, facilitates easier identification of enemy models within smokes and at certain angles. Another significant change is the reduction of peeker’s advantage by 16 milliseconds, which aims to balance engagements by not unduly rewarding players who aggressively peek around corners​​.

This strategic choice underscores the teams’ eagerness to adapt to the updated gameplay dynamics as they prepare for the upcoming European RMR event, which will determine the participants in the first CS2 Major in Copenhagen. By electing to play on the updated version, teams are seizing the opportunity to familiarize themselves with the new mechanics, potentially gaining a competitive edge in the crucial qualifiers ahead​​.

The IEM Katowice 2024 playoffs, set to commence on February 9th, represent a pivotal moment for the CS2 competitive scene. This adaptation to the latest game version midway through a major tournament highlights the community’s commitment to evolving with the game, ensuring that the highest level of competitive play is achieved. As teams gear up for the playoffs, all eyes will be on how these changes impact the dynamics of play and which team will best adapt to emerge victorious​​​​.

IShowSpeed calls for support with Apple Vision Pro but pulls Messi vs Ronaldo into it

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IShowSpeed has once again pulled the “Messi vs Ronaldo” debate while on a call with an Apple Employee trying to fix his Apple Vision Pro VR headset and ends up getting a hilarious response.

Apple has just started to hand out its Vision Pro VR headsets to the world and its mindblowing features have people across the globe excited. It has presented the future of spatial computing and while it may not be perfect and certainly not the first VR headset, Apple has made sure to integrate it into their ecosystem well enough to make it fit into the daily lives of consumers like no headset ever did.

Vision Pro comes with the usual troubles of first-gen products and while everyone is getting used to it, IShowSpeed ran into trouble thus leading him to call an Apple support employee to seek help.

During his call with the Apple employee, Speed randomly dropped the question to him asking what side of the “Messi vs Ronaldo” debate is he on.

“It’s just a question, actually Ronaldo or Messi Ric, Ronaldo or Messi?… Just choose one please, that’s all I am asking.”  asked Speed. To which the Apple employee took his time and chose Messi, thus triggering Speed.

“Rick what the f*ck… He was a Messi fan the whole f*cking time, that’s why it didn’t f*cking work, he was a Messi fan that’s why it is f*cking broke, I got scammed chat I ain’t gonna lie.” he said after learning that he was a Messi fan.

While Speed may be disappointed, the Messi fans in the chat were having the time of their lives pulling his leg. Speed is known for his eccentric reactions when things don’t go his way and this was just another one of those times and fans took their sweet time to squeeze fun out of it.

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New Palworld Update Fixes Several Critical Bugs: V0.1.4.1 Patch Notes Revealed

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One of the prime reasons behind the rising popularity of the new action-adventure title Palworld is the amount of effort that the developers are constantly putting in to keep the game updated and fix critical issues that are surfacing in the game. Only a few days after the Pocketpair title received its first major update, the devs have already shipped out a minor yet impactful update to address some annoying bugs that have been haunting the player base.

The new Palworld v0.1.4.1 update brings with it several welcome changes to the game including bug fixes and various QoL improvements. The patch also implements new countermeasures aimed at effectively mitigating various cheats and exploits that have been undermining the multiplayer experience for numerous players on servers.

The patch notes for the new Palworld update has already been revealed by Pocketpair, and fans can check out all the changes that the v0.1.4.1 update has brought to the game. In case you have missed the official patch notes of the latest Palworld update, we have you covered.

Palworld v0.1.4.1 Update: Patch Notes

Here are the detailed patch notes of the Palworld v0.1.4.1 Steam update, as officially confirmed by the developers:

Patch Notes:

 === 

▼Major Fixes

・Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000. 

・In the previous patch, save data that had already been in this state (for servers, the server’s world data) remained in a broken state that made it impossible to load, but after applying this patch it will be resolved and will load properly.

・Fixed an issue where some weapons equipped by other players would disappear when a player used a grenade in multiplayer. 

・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug. 

▼Base related 

・Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever. 

・Fixed an issue where no wood would drop when Pal at the base felled a tree.

▼Others 

・Implemented countermeasures against some cheats and exploits

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How to Get Lewis Hamilton Skin in Fortnite?

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Fortnite’s virtual universe has once again blended with the high-speed world of Formula 1, reintroducing the iconic Lewis Hamilton into its ever-evolving gameplay. With the launch of the v28.20 update, the Fortnite community witnessed the thrilling return of Hamilton’s character, complete with his original outfits and a plethora of cosmetic sets that have captivated players around the globe.

Originally making his Fortnite debut during the game’s record-setting Chapter 4 Season OG, the addition of the F1 legend has since been a hit among fans, offering a unique blend of sports and gaming. This resurgence, following the February 7, 2024, update, has brought back the eagerly awaited Lewis Hamilton Icon Series collection to the Item Shop, allowing players to once again adorn their characters with the flair and prestige of one of motorsport’s most celebrated figures.

How to Acquire Lewis Hamilton’s Skin in Fortnite?

Securing the Lewis Hamilton skin and associated cosmetics requires players to navigate to Fortnite‘s in-game Item Shop. Once there, a selection of items awaits, ready to be purchased with V-Bucks, Fortnite’s virtual currency. Among the offerings are various bundles, each featuring Lewis Hamilton’s signature looks and the newly introduced LEGO Style, adding a playful twist to the game’s aesthetic.

The Item Shop features several bundles, each catering to different tastes and preferences:

  • Lewis Hamilton Bundle: Includes the Lewis Hamilton Outfit, LEGO Style, and Rocket-Ready Roscoe Back Bling for 1,500 V-Bucks.
  • Launch Day Lewis Hamilton: Features the Launch Day Outfit, LEGO Style, Pole Positioner Back Bling, and Pickaxe for 1,800 V-Bucks.
  • Comprehensive Lewis Hamilton Bundle: Combines all outfits, styles, back bling, and pickaxe for 2,400 V-Bucks.
  • Slipstream Surfer Glider and Race Day Flair Wrap are also available for 800 and 500 V-Bucks, respectively, offering additional customization options.

For players focusing solely on acquiring Lewis Hamilton’s iconic look, the individual Lewis Hamilton bundle presents the most cost-effective option, priced at 1,500 V-Bucks. This package not only includes the outfit and its LEGO variant but also features Hamilton’s dog as an innovative Back Bling accessory.

Moreover, all skins within each bundle now boast a LEGO Style, coinciding with the introduction of LEGO Fortnite at the commencement of Chapter 5. This unique feature adds a fresh and imaginative dimension to the game, allowing players to experience Fortnite through a new, creative lens.

However, it’s important to note that the Lewis Hamilton Gear Bundle and the Scootin’ Circles Emote, initially available during the character’s first introduction, have not made a comeback in this latest update. This decision highlights Fortnite’s dynamic content strategy, continually evolving to offer new and exciting experiences to its player base.

Disney Invests $1.5 Billion in Epic Games

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Disney and Epic Games have unveiled plans for an “expansive and open games and entertainment universe.” This ambitious venture, backed by a significant $1.5 billion investment from Disney for an equity stake in Epic, aims to redefine the boundaries of virtual engagement and creativity.

This new digital universe promises to offer unprecedented opportunities for users to play, watch, shop, and interact with a rich tapestry of content spanning Disney’s vast portfolio, including Pixar, Marvel, Star Wars, Avatar, and more.

Leveraging the power of Unreal Engine, this platform is set to empower players and fans to craft their narratives, celebrate their fandom in uniquely Disney ways, and share their creations in a community-driven environment.

This partnership echoes Epic’s recent collaboration with Lego, which saw a $2 billion investment from Sony and KIRKBI, leading to the launch of the survival game Lego Fortnite. This move marked a significant pivot for Fortnite, expanding its horizon beyond its battle royale origins to host a variety of games and experiences, including the music-centric Fortnite Festival and Rocket Racing. The upcoming Disney-Epic universe seems to build on this foundation, aiming to create a more interconnected and expansive digital experience.

Disney and Fortnite have a rich history of collaboration, with numerous characters from Star Wars, Marvel, and other Disney franchises making appearances in the game. Notably, 2020 saw an entire Marvel-themed season in Fortnite, showcasing the potential of these partnerships to engage fans in new and immersive ways.

The announcement comes at a time when both companies have faced challenges within the metaverse space, with Disney scaling back its efforts and Epic recently reducing its workforce. However, this new venture signals a renewed commitment to exploring the possibilities of digital worlds, with Disney CEO Bob Iger expressing excitement for the “significant opportunities for growth and expansion” this collaboration brings.

Epic’s Tim Sweeney echoed this sentiment, highlighting the goal to create a “persistent, open, and interoperable ecosystem” that unites the Disney and Fortnite communities.

While details on the launch of this metaverse remain under wraps, the collaboration has already sparked interest with the announcement of a Mandalorian-themed update for Rocket League, featuring a Grogu car topper.

Valorant XEROFANG Bundle Revealed: Skins, Price, Release Date, & More

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Previously, Riot Games had teased a new Valorant skin collection to celebrate the Lunar New Year which is just a few weeks away. On February 6, 2024, the contents of the new skin bundle were officially showcased by the company.

In a recent Tweet posted by the Valorant X handle, Riot Games unveiled the ‘XEROFANG’ bundle in Valorant. This bundle celebrates the ‘Year of the Dragon’ theme, showcasing stunning weapon aesthetics and finishers that embody the spirit of this legendary symbol.

Let’s take a look at everything you need to know about the XEROFANG bundle in Valorant, including its price, release date, and more.

Valorant XEROFANG Bundle: All Skins

Here are the skins included in the Valorant XEROFANG bundle:

  • Vandal
  • Ghost
  • Melee

Alongside the aforementioned weapon skins, the bundle will also have a new animated dragon-themed gun buddy and a player card.

Valorant XEROFANG Bundle: Price

While the price of the XEROFANG bundle is yet to be revealed by Riot, we do know that the bundle is set to be included in the ‘Premium’ tier. This means that it’s safe to assume that the full bundle will cost you around 6,355 VP. Purchasing the individual skins will cost you around 1,775 VP each, while the knife is likely to cost around 4,350 VP.

Valorant XEROFANG Bundle: Release Date

The highly anticipated Valorant XEROFANG skin bundle is scheduled for release alongside the upcoming patch 8.02 on February 6th, 2024.

Counter-Strike Legends Join India and Pakistan’s Top Teams at Blast Draft 2024

The Blast Draft for South East Asia has generated quite the buzz among the fans of Counter-Strike as we find some of the biggest names in the history of the esport find themselves playing for the best teams of the region. The 3 days long tournament will have six legends going to six teams across Indian and Pakistani CS2 teams.

The legends invited to the event have been some of the most iconic players to grace the game. Former FaZe Clan duo olofmeister and legendary sniper guardiaN along with NIP legends GeT_RighT and friberg and finally the French duo KennyS and shox. While most of the names have been out of top-flight CS for a long time, they have kept in touch with the game through streaming and brief stints with lesser-known teams.

GuardiaN has been out of the headlines ever since his unimpressive second stint with NAVI and since then he remained out of the tier-1 competitions but continued to be a part of the community through streaming. The Slovak will play for God’s Regin in The Draft. His FaZe Clan teammate Olof will be playing for the Pakistani side Team WahWah.

The legendary French duo of Shox and KennyS will be playing for Marchos Gaming and True Rippers. KennyS has been out of top-flight CS since his move away from G2 while Shox did not enjoy playing for English-speaking teams which ended up in a failed stint with Liquid Gaming.

GeT_RighT and Friberg were two of the most loved players in the history of the game will play for Come Mid and Pak Boyz respectively. The Swedish duo has been out of touch for the longest time but their stint with NiP during the formative years of CSGO lives in the hearts of fans rent-free.

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New Counter Strike 2 Update Adds First CS2 Weapon Case, Music Kits, Arms Race Mode, & More

On February 6, 2024, Valve released a huge update for their popular competitive shooter, Counter Strike 2, fulfilling the fervent wishes of countless CS2 enthusiasts who had been eagerly anticipating this moment for weeks. The update brought with it not only a new case, but also a new game mode, new music kits, custom sticker placements, and a lot more.

Let’s take a moment to check out everything new that the latest Counter Strike 2 update has introduced to the title.

New CS2 Update: What’s New?

While the wait for the first CS2 Operation continues, the amount of content introduced to the game with the new update doesn’t fall much shorter of it.

Arms Race Mode

For starters, the Arms Race game mode has been added to CS2 with the new update. It was previously a game mode in CS:GO, but wasn’t present in CS2 at the time of its launch.

The Arms Race game mode pits players in a free-for-all deathmatch where they need to score two kills with a particular weapon to get a different one. The first player to work their way up to the knife stage and get the final kill is declared the winner.

Custom Sticker Placements

The second major addition that the new CS2 update has brought alongside it is custom sticker placements. Moving forward, players will be able to drag, drop, and even rotate the stickers that they place on their weapons to get the ideal sticker placement.

New Weapon Case

The Kilowatt Case marks the debut weapon case in CS2, boasting finishes for 18 weapons. It introduces the game to a new knife, the Kukri Knife, and features the first-ever skin for the Zeus x27.

Stickers and Music Kits

But that’s not all, the February 6th update also adds six new music kits to the game under the NIGHTMODE Music Kit Box alongside the Ambush Sticker Capsule featuring 21 community-created stickers. Players will be able to buy these from the in-game shop.

XP Overload

Once you’ve earned all the normal weekly XP and transitioned to reduced XP gain, an XP Overload icon will appear next to your name in your profile, on the scoreboard, and in the kill-feed. As you maintain your XP-earning streak each week, your XP Overload icon will progressively upgrade.

CS2 February 6 Update Patch Notes

Here’s a look at the detailed patch notes of the new Counter Strike 2 update, as listed in the official blog post by Valve:

Arms Race

  • Added Arms Race to available game modes
  • Added maps “Baggage” and “Shoots”

Weapon Finishes

  • Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
  • Various bug fixes and tweaks

Stickers

  • The Ambush Sticker Capsule is now available for purchase
  • Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
  • All weapons now support up to five stickers
  • Added a zoom feature during sticker placement to allow for higher precision sticker application
  • Various bug fixes and tweaks

Music Kits

  • The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions

Zeus

  • Made Zeus reusable in all game modes, after a 30 second recharge delay
  • Added support for applying stickers and name tags to the Zeus
  • Adjusted the Zeus first person model position
  • Added Zeus kill icon to kill cards and post round damage report

Smoke

  • Smokes now cast shadows
  • Smoke rendering and animation have been improved

Gameplay

  • Added a “Refund All” button to the buy menu
  • Added a setting to disable first person bullet tracers
  • Silencers can now always be reattached regardless of whether detaching them is enabled or not
  • Player pings are no longer blocked by invisible geometry
  • Various adjustments to sub-tick shooting
  • Fixed several cases where players could silently drop down vertical surfaces
  • Improved smoothness of sliding along surfaces
  • Fixed an issue where collisions between players were jittery
  • To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman

Sound

  • Added the option to select an audio input device for VOIP from the audio settings menu
  • Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
  • Added the option to listen to your own microphone from the audio settings menu to hear how you sound
  • Replaced the M249 fire sound effect
  • Replaced the Zeus charging, charge not available, and charge ready states sound effects
  • Further reduced occlusion effects
  • Minor mix adjustments
  • Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player

Networking

  • Reduced peeker’s advantage in many cases
  • The amount of peeker’s advantage in the steady state is reduced by 16ms
  • Also reduced the frequency of situations that lead to very large peeker’s advantage due to excessive command queue depth
  • Added cl_ticktiming console command that prints a report breaking down the various sources of latency
  • Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

UI

  • Added support for separate main menu and item inspect background map settings
  • Added “Baggage” and “Warehouse” as options for the main menu and item inspect background maps
  • In-game team-only chat will now be prefixed with the team (e.g., “[T]” or “[CT]”)
  • Added ‘XP Overload’ status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players’ names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks
  • Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
  • Added more accolades to end-of-match

Misc

  • Adjusted the range of CS Ratings allowed to party together in Premier matchmaking
  • Fixed a case where high-DPI mice would result in jittery mouse movement
  • Added Minor improvements to animations during demo playback
  • Disabled rich presence update when running Steam Client in tournament mode

MAPS

Inferno

  • Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable
  • Adjusted texture blending to improve player visibility

Ancient

  • Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

Anubis

  • Fixed holes in world at Lower Tunnel
  • Fixed collision on all pillars so players can no longer pixel boost
  • Fixed collision so utility does not fall out of world on top of structure at T Start
  • Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world
  • Improved vis at CT spawn
  • Fixed invisible boost ledge at Bombsite B
  • Fixed various gaps in the world
  • Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world
  • Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world
  • Fixed some doors not generating bullet decals
  • Fixed vis issue at Street

Overpass

  • Fixed some collision that was causing unpredictable player movement

Mirage

  • Added collision to prevent bomb becoming unreachable
  • Adjusted some collision to prevent a ledge/pixel walk
  • Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
  • Removed a clip brush from Apartments to improve flash lineups

Nuke

  • Built some collision to prevent bomb from getting stuck behind barrels
  • Fixed some disappearing mesh
  • Fixed dynamic shadow clipping on characters at Vending
  • Improved clipping in vents
  • Fixed bombsite water to have better reflections on low settings
  • Fixed vis issue at t-spawn
  • Fixed collision on ramp in Bombsite B
  • Fixed holes in world

Vertigo

  • Fixed holes in world and other minor geometry bugs

Italy

  • Adjusted some collision to prevent players getting stuck in apartment

Office

  • Fixed a case where players could jump on a wall
  • Fixed a case where players could get stuck if they crouched

G2 makes it to the IEM Katowice playoffs beating Heroic

Despite a rocky start to the campaign, G2 Esports has managed to book a spot in the playoffs of the IEM Katowice beating Heroic in 2-0 fashion. NiKo and co. have made it to Spodek as they look to defend the trophy they won dominantly right at the twilight of CSGO.

Veto:

  • Heroic removed Inferno
  • G2 removed Mirage
  • Heroic picked Vertigo
  • G2 picked Nuke
  • Heroic removed Anubis
  • G2 removed Overpass
  • Ancient was left over

MAP 1: Vertigo

Heroic’s pick of Vertigo was a logical choice after G2’s disastrous performance on said map against Monte. Despite the unconvincing start, G2 was able to pick up 6 rounds in a row after Heroic got off to a 4-0 start. G2 was able to take a lead before Heroic got back on the board and closed the first half on level terms before we moved to the second half. Yet another pistol-round loss saw G2 go behind by 4 rounds before they were able to put together a string of 6 rounds before closing the map with a 13-9 scoreline. m0NESY stood out as the best player who failed to deliver in the last game posting 19 frags at a steller IR of 1.59.

MAP 2: Nuke

A pistol-round victory saw Heroic go 5-0 up on their defence before G2 posted their first T-side round. G2 turned up the heat on their offence and got 7 rounds in a row without failing thus closing the first half with a 5-7 scoreline. G2 despite losing the fourth pistol round in a row managed to get back to their feet once guns came out. G2 let only one more round slip before dominantly closing the map with a 13-9 scoreline.

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Team Spirit Take Down FaZe To Secure Upper Bracket Finals at IEM Katowice 2024 Group A

The Group A Upper Bracket Final showdown between Team Spirit and FaZe has just come to its conclusion, with the former coming out on top with a flawless 2-0 series win over their opposition.

Let’s take a look at what went down in the series.

Map Veto

  • Team Spirit removed Inferno
  • FaZe removed Vertigo
  • Team Spirit picked Mirage
  • FaZe picked Nuke
  • Team Spirit removed Anubis
  • FaZe removed Overpass
  • Ancient was left over

Map 1: Mirage (Pick – Team Spirit; Win – Team Spirit; Final Score – 13-11)

FaZe opened up the first game of the series with a pistol round win on the CT-side of Mirage. After converting the follow-up anti-eco round, FaZe managed to snatch the first buy-round of the game as well, thanks to a 1HP clutch from Helvijs “broky” Saukants. Team Spirit could grab their first round of the series after FaZe had already secured 5 rounds for themselves. However, it 

didn’t take long for Spirit to close out the gap between the two teams as the half ended with a score of 6-6.

Team Spirit carried over their momentum to the second half of the game by taking the pistol round on the CT-side and converting the following round to get an 8-6 lead. FaZe was swift to retaliate, as they equalized the score with the next two rounds The two teams then proceeded to trade rounds back and forth, but Team Spirit managed to gain the upper hand in the nail-biter of a series to end the game 13-11 in their favor.

Map 2: Nuke (Pick – FaZe; Win – Team Spirit; Final Score – 13-5)

Spirit kicked off the CT-side of Nuke on the right foot with a pistol round win that resulted in an early 2-0 lead. FaZe tried to strike back by grabbing the next three rounds consecutively, but Spirit regained composure quickly enough to take the lead and close the half with a comfortable lead of 8-4.

Team Spirit looked comfortable heading into the T-side of the second map. After securing the crucial pistol round for themselves, Spirit left no room for mistakes as they managed to win the upper bracket finals of Group A without further hassle and with a score of 13-5.

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