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Study the story of this cancer patient if you think Online games are meant to be Violent

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So video games make you Violent? The more you play, the conspiracy in your brain looks even hotter. The equipment and rifles you use in-game perpetuate you into becoming a real life Terrorist? Or even a third-grade psycho to say the least?

The online gaming is surely a place where your patience is tested, but that doesn’t reflect the psychology of the millions out there. You faced a rage today, maybe it was a bad day for you. Two days, and you could blame a region. The third day, you could say you have internet issues. The fourth day proves you are the RAGER. So maybe, people are agitated to play with you and not the other way round.

Not allย whom you rage at are passing their time on the game or practicing the game for upcoming events. There are some, who chose to play the game only for the sake of forgetting the reality of their life for a little while. And they are NOT entitled to your impatient behavior and infuriating rage. Such is a story of a Redditor I came across this evening and it hurt me.

It made me sad thinking about the players online who don’t think twice before insulting the fellow mates in-game. Without even knowing the face behind the models or the reality behind, people lose their shit. They lose their shit for reasons as tiny as “you blocked my way” and most commonly “you baited me.”

What’s your excuse to rage?

 

What even more disgusting is these type of ragers are found on every server you are attached to. Maybe, the probability of you getting attached to in a server is higher. Or maybe, the number of ragers have actually been multiplied by quite a lot of figures.

If you are hellbent on your ownership on everybody who plays on the same server as you, and if you don’t feel the guilt after abusing your fellow mates for no good reason. I hope that this confession below from a player who is a brain cancer patient might as well mold your rock solid attitude.

Hey there guys, ~4 months ago I submitted a post about me having a brain tumor. I talked about how it was benign and all was well. Just last month that diagnoses changed and they’ve concluded it’s Stage 3 Brain cancer. Although that sucks, it’s not the point of this post. My point is the CS:GO and its community are actually what helps me pull through it all. It’s easy to forget normal life and what’s wrong in it when you’re so focused and enthralled by a match. Reading posts on here while im in the doctors keeps my distracted. The community as a whole just keeps me captivated and happy enough to help me forget about life for just a little while. Despite all of the toxic players and drama that really does go on, the CS:GO community is actually pretty awesome and it does change lives. Shawn (witmer) and I are still in contact and he and I have become close friends. it just comes to show what friendships and bonds a simple game can give. You guys are awesome. Thank you all.

Edit: I’m sorry if I don’t reply to your comments. It’s hard to get to them all. Thank you guys for the amazing support. This is exactly what I was talking about!

-Robbie

Introspect your day, think twice before abusing someone blatantly. Know more about the guy at the receiving end of it. Maybe your cancer is killing them more than their disease.

Introducing David Bytheway, the FIFA gamer signed by Football Club Wolfsburg

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In 2015, David Bytheway became the first ever Brit to be signed up as an official eSports athlete to a top level football club as VFL Wolfsburg made the pioneering decision to sign David to represent them in FIFA tournaments.

Since then, FIFA as an eSport has gone from strength to strength, television channels such as BT Sports in the UK and Fox Sports in the USA have begun televising live FIFA tournaments, whilst Newszoo,โ€“ a website which provides viewing figures of eSport streams, have declared that FIFA streams had an audience of over 500,000 people in the month of February alone and expect it to be one of the top 10 most watched eSport games this year and beyond.

With such a large audience, viewers are even able to place bets on FIFA tournaments in the same way they would if they were watching a real football match – FIFA as an eSport is set to become massive and David Bytheway is experiencing this for himself. Representing Wolfsburg, DaveBTW chats to our reporter Iain Fenton about his dream job, being treated like a professional football player and the future of FIFA as an eSport.

David Bytheway Profile:

David Bytheway

Name: David Bytheway
Age: 23
Nationality: English
From: Wolverhampton

Did you ever think it would be possible to earn money playing FIFA? Would you call what you’re doing now your dream job?

DaveBTW: I always knew earning money for playing FIFA was a possibility, but as a salary I was always skeptical of how high it could go as in recent years it hasn’t made a big impact on competitive gaming. With EA now hosting their own tournaments with big viewings, it’s going to rise and rise.

Half a year on, what are your thoughts on being a pro FIFA player? Is it what you expected?

DaveBTW: Being a pro FIFA player is always nice but it definitely adds a lot of pressure. All of a sudden you’ve gone from playing in your room with no responsibility to representing massive football clubs.

Do you use any mental game coaches in order to help you with the pressure? Do Wolfsburg provide you with any support like this or is?

DaveBTW: I donโ€™t think FIFA is at a stage where a coach is needed, Iโ€™m not sure it ever will be. Other games that are more tactical, you can see why but for me, itโ€™s not needed in FIFA.
Esports by numbers.

  • BBC figures report esports are set for ยฃ1bn revenue and 600 million audiences by 2020,
  • FIFA came in 11th as the most watched eSport on Twitch, with an audience of 500,000 views in February alone,
  • Television broadcasters such as BT Sports and Fox Sports have also picked up the broadcasting rights to televise FIFA 17 tournaments to their audiences.

Have you ever been to Wolfsburg?

DaveBTW: I have been to Wolfsburg many times. They always treat me like a player of the club.

Have you ever thought about using their facilities to improve your own performances?

DaveBTW: I like to see myself as a pretty active person. I go to the gym at home but I can definitely see how it might help. Healthy mind = clear mind.

Reasons for the huge rise in popularity of esports.

  • streaming, online broadcasting and other eSports content on Twitch and YouTube platforms;
  • support from traditional sports leagues;
  • A boost in the market for fantasy sports & esports betting;
  • attention from the side of mass media and talent agencies;
  • official recognition of eSports at the country level, etc.

How do you see the future of FIFA eSports? Do real football clubs have to get involved in order to help eSports and FIFA grow?

DaveBTW: I donโ€™t think itโ€™s absolutely necessary for clubs to be involved for FIFA in eSports to grow. We just needed that little push from EA, but what a lot of people donโ€™t seem to see is that on FIFA, there are two companies. It’s not just EA, itโ€™s the FIFA federation as well so they both have to work together and everyone has to be on the same page. Now we’re getting the bigger tournaments more consistently, as opposed to just one offs, as well as having the YouTube personalities involved; we have everything we need to grow. The clubs will obviously help but I definitely think we can still grow without them.

Do you think it’s in the football clubโ€™s best interests to help eSports grow? Or will the future see eSports as a direct rival to so called ‘real sports’?

DaveBTW: I think itโ€™s definitely in their interests. They are businesses so it has to be worth it. I think it’s like any investment really, itโ€™s always in your best interests to do whatever possible to maximize your exposure and return.

ECS S3 to feature $750,000 prize pool and YouTube as their streaming partner

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In an announcement to HLTV.org, the organizers of Esports Championship Series (ECS) announced that the Season 3 of the event will have a $750,000 prize fund. Which also means that the prize purse remains unchanged from Season 2, with the winning team taking home $250,000.

The $750,000 prize fund accounts for 50 percent of the $1.5M that ECS will pay out over the course of the season, with the rest of the money going towards “supportive funds that will provide player and team stability.” ECS Season 3 will kick off with an online stage, running from April 14 to June 8, and will culminate with the offline finals from June 23-25 at an as-yet undisclosed location.

Recently, the ECS Developmental League had concluded, deciding twenty teams from two regions to compete for a placement at the LAN finals of the tournament, the location of which is yet to be announced by the organizers. Four top teams from each region will emerge from the online stage, taking place from April 24th – June 8th,ย to participate at the LAN finals, where the ludicrous $750,000 prize pool will be distributed depending on their respective performances.

  • 1st place – $250,000
  • 2nd place – $120,000
  • 3rd & 4th places – $65,000
  • 5th & 6th places – $45,000
  • 7th & 8th places – $35,000

All 20 competing sides for the online portion of ECS have been determined following the end of the promotion stage across the two regions in which it is played. In Europe, Virtus.pro and Fnatic were able to retain their spots in the league, while in North America, Renegades and Bee’s Money Crew took the spots that belonged to TSM and compLexity, respectively.

ECS made headlines earlier this month after FACEIT announced a multi-year partnership with YouTube Gaming as the league’s exclusive streaming partner. The first two ECS seasons were streamed on Twitch, which was a founding partner of the tournament.

With inputs from HLTV.org & Liquipedia

Mad Catz halts operations with immediate effect, files for bankruptcy

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According to an official announcement released today, yesterday Mad Catz made a voluntary assignment in bankruptcy, which in Canada means the company assigned all of its property to a trustee, in this case PricewaterhouseCoopers, which would oversee the liquidation of company assets in order to pay off debt. Along with the Canadian filing, the San Diego-based company also filed for chapter 7 bankruptcy in the U.S., which grants protection in order to facilitate the smooth liquidation of assets.

Mad Catz has been in money trouble for several years, with steadily declining revenues documented in the companyโ€™s financial reports. Last year the company laid off nearly 40 percent of its workforce, following a major investment in developing peripherals for Harmonixโ€™s Rock Band 4. In January, shortly after announcing a new line of Tekken 7 arcade sticks, the company received listing deficiency notice from the New York Stock Exchange, warning that it would be delisted if its stocks continued to trade at abnormally low rates. The company was delisted last week, as shares dropped to as low as $.04.

The Company also announced that all of the directors and officers of the Company have resigned effective as for March 30, 2017. Following a lengthy struggle with financial insolvency, gaming peripheral maker Mad Catz has formally ceased all operation. The companyโ€™s directors and officers have all resigned, and its assets will be liquidated. The company that spent nearly three decades pumping out PC and console gaming gear is no more.

The Board of Directors made the decision to have the Company make a voluntary assignment in bankruptcy after considering various strategic alternatives, the interest of various stakeholders of the Company as well as a number of other factors. The Board of Directors has been advised by the Companyโ€™s financial advisor and management that no viable strategic alternative in respect of a sale of the Company or other corporate sale transaction is being made available to the Company by any third party. In addition, the Board of Directors has also been advised that the Companyโ€™s lenders will not increase a number of its credit facilities beyond the current levels.

Karen McGinnis, President and Chief Executive Officer, stated that, โ€œRegrettably and notwithstanding that for a significant amount of time the Company has been actively pursuing its strategic alternatives, including various near-term financing alternatives such as bank financing and equity infusions, as well as potential sales of certain assets of the Company or a sale of the Company in its entirety, the Company has been unable to find a satisfactory solution to its cash liquidity problems. The Board of Directors and management would like to acknowledge the outstanding efforts of the Companyโ€™s employees in support of its business, especially during the time that the Company faced financial difficulties. The Company would also like to thank the vendors and professional service providers who have supported the Companyโ€™s efforts during this time.โ€

Mad Catz said that it was forced to enter bankruptcy after being informed by its financial advisor that “no viable strategic alternative in respect of a sale of the Company or other corporate sale transaction” was available. Lenders were also unwilling to further increase its credit limits.

Anyone paying attention to the public financials of the company could see that the company was only heading one way. They have been bleeding cash and saddled with debt. The Tekken sticks you refer to were simply a re-skin of an existing product, in fact, other than a new Tritton headset, all product announced from the company over the last year has been a simple reworking of pre-existing hardware.

Along with the resignation of Mad Catz executives, our source tells us that company staff has been locked out of their email and been sent home.ย What likely happens next is the companyโ€™s assets and inventory will be sold off to the highest bidder, money from the sale going to pay off creditors.

Mad Catz was founded in 1989 and has been making PC, console and mobile gaming peripherals for nearly three decades.

With inputs from Kotaku, PC Gamer

Is eSports a sport? No says British Esports Association

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The British eSports Association has made a statement saying eSports are not sports.

โ€œEsports is not a sport, but a credible activity in its own right,โ€ said the British eSports Association in a statement.

The statement comes after the BBC reported on eSports, which sparked a lot of debate about if it should be classed as a sport. As per usual this debate was more angry sports fans saying โ€œthis isnโ€™t a sport,โ€ and everyone involved with eSports going โ€œwe really donโ€™t care if it is or isnโ€™t.โ€

Is eSports a sport

This is eSports, dubbed by data analytics service Newzoo as the “biggest thing to hit (the tech) industry since the launch of the iPhone in 2007.” In South Korea, stadiums once used to host football matches at the 2002 FIFA World Cup are now frequently packed to capacity with eSports fans, looking on as a new generation of heroes wields keyboard and mouse.

After eSports were broadcast nationwide on ESPN at this yearโ€™s X-Games, the chances of eSports becoming Olympic sports increased. Itโ€™s theorized that eSportsย could be an Olympic Sport as early as the 2020 summer games.[12]

There are 5 main categories and 35 criteria used when evaluating whether the addition of a new sport will be added to the Olympics:

  • Olympic Proposal (Resources Needed)
  • Value Added to the Olympic Movement
  • Institutional Matters (Rules)
  • How Popular it is
  • The business model behind it

However this time there was enough attention to get the British eSports Association involved. With even its founder and CEO Chester King coming out and making a statement on the matter.

โ€œI can see why there is a bit of confusion as millions of people play and watch esports; there are many professional teams, managers, coaches and tournaments,โ€ said King. โ€œThere is no international standard classification either as in some countries such as Poland, esports, chess and bridge are classified as sports.”

“The โ€˜sportโ€™ in esports may be misleading, but like traditional sports, competitive video gaming involves training, long-term dedication, determination, exceptional skills and reaction times, teamwork and coordination, and fun for all the spectators, casters, commentators and fans involved.โ€

FalleN, shox react to the Indian org. COBX Gaming

COBX Gaming, the latest in the league to support the development of competitive digital gaming in India accrued an overwhelming response from the professionals from all across the world. The event, which was announced very recently, was shared on Twitter and well received by the pros. Two of the world-class gamers Shox and FalleN reacted positively at the announcement along with the dozens more.

COBX Gaming, the brainchild of Rajdip Gupta, is an initiative which will help boost the Indian competitive gaming scenario. The company aims to invest into creating a domestic online league, an international class squad of pro players and a gaming event which will attract pros from all around the world.

COBX Gaming

The announcement was made two days ago about the interest of Mr. Gupta, the founder of Route Mobile, who thinks this is the right time to invest in the sector.

COBX Gaming will soon announce their formation of professional

The latest to react to the announcement of one of the India’s most promising gaming establishment is Gabriel Toledo, famously known was FalleN, who is a two-time world champion in CS:GO and a dozen of more titles to its name. FalleN originates from Brazil and plays for SK Gaming.

FalleN is also one of those successful Global offensive players, who have been associated with the game for more than a decade. FalleN’s recent list of achievements include three majors, out of which two of them were conquered by his team and the third, being the latest one ELEAGUE Major 2017, SK stood at the third spot. IEM Oakland 2016, Eleague S2 and DreamHack Las Vegas 2017 are the apparent titles currently held by SK Gaming.

Quick to join the verses of the positive rhyme was the Frenchmen, Shox. This 24-year-old notorious player from G2 Esports is famous in-game for hitting nasty headshots. Prior to joining G2 Esports, Shox has played for LDLC, EnVyUs, VeryGames. He also plays for Team France during the regional tournaments.

Although Richard only holds one Major title to his name, DreamHack Winter 2014, there are several more tournaments to the name of this France player.

Furthermore, the development of the scene through these types of regular events will surely put the Indian scene in a good light. COBX Gaming will open its door very shortly in the formation of their newest squad. And the league is anticipated to be announced and scheduled by the end of this year.

Overwatch League potential to make $100 million annually says Morgan Stanley report

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Blizzard Entertainment’s Overwatch League could acquire more than $100 million in yearly base income, as per another report from venture administration firm Morgan Stanley.

That is not even the high number: Morgan Stanley’s bull case, a situation that relies on upon a certain market, puts income at $720 million every year. That number would place Overwatch in an indistinguishable circle from the WWE and 20 percent bigger than Major League Soccer, Morgan Stanley says.

To arrive, be that as it may, Overwatch League would need to work with twofold the measure of groupsโ€”32 rather than 16. It would likewise rely on higher viewership and adaptation, close by Activision Blizzard’s capacity to use the Major League Gaming system as an “ESPN” of esports. Ought to none of this happen and Blizzard battles with the Overwatch League, Morgan Stanley reports the engineer ought to procure $20 million at least.

As a feature of the Overwatch League’s $100 million base valuation, Morgan Stanley proposes that a significant part of the cash, $32 million, will originate from substance authorizing and publicizing. Another 30 million will be earned through sponsorships, with the rest of the 13 percent and 27 percent originating from ticket deals and stock, separately.

There are four conceivable situations for the Overwatch League, the firm says. It is possible that it moves toward becoming a specialty, goes standard, lives as a trend, or simply isn’t beneficial. Furthermore, to have an effective life expectancy, Overwatch League needs to see its gathering of people and adaptation increment. As the key factors to Overwatch League’s prosperity, both gathering of people and adaptation must be needs for Blizzard.

The association’s analysts trust Blizzard must use existing esports association fanbases to make pressure and story lines around Overwatch rivalry, expanding upon the “developing esports energy.” Of the 25 million enrolled Overwatch players, Morgan Stanley evaluates that 17 million are a dynamic month to month clients. That is much more than the 72,000 normal dynamic watchers for the standard season, and 7.7 million watchers for the playoffs, expected to achieve Morgan Stanley’s base case for Overwatch.

For Morgan Stanley’s bull case, where the $720 million number originates from, Blizzard should point somewhat higherโ€”75,000 normal watchers for the consistent season and 12 million normal watchers for the playoffs. Cash will take after from that point with a considerable group of onlookers size, Morgan Stanley says. Overwatch League openings are relied upon to cost a considerable measure, as wellโ€”however, we’ll know for beyond any doubt when the class commences around July.

Originally appeared at: DotEsports

Route Mobile founder reportedly investing INR 65 crores into Indian Esports

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The dust is in no motion to settle in the competitive gaming sector in India. As another round of investment from a Mobile company reportedly is investing millions into esports.

Rajib Gupta, the founder of Route Mobile is seemingly investing an exceptional INR 65,00,00,000 in developing the scene in India. In so far as theย esports industry is concerned, the investment interest route in esports was first initiated by Ronnie Screwvalla, who announced its first major league UCypher. The trend was followed by Nazara Games, which also announced a similar investment fund to boost the sector in India.

Route Mobile Limited is a leading mobile messaging & voice API company connecting clients globally to their world through mobile technology every day

As they say, Route Mobile will establish a gaming company, COBX Gaming which will invest $10mn to promote the gaming industry in India.

While speaking to Economic Times, Rajib said, “We have kept the total prize money of `10 lakh for the online championship, which may not sound big, but will surely attract gamers.”

And as far as the international events and participation are concerned, Route Mobile in a way through COBX Gaming will also invest into creating an international standard team, which will take part in international events. He was quoted saying, “The idea is to get the right talent and create a team that will take part in International majors.”

Other than a domestic online league and an international team, COBX is also initiating plans to organize an international level gaming event, which will see teams and players from overseas competing in India.

Gupta added, when asked about his future plans in the scene, “This is the right time to invest in eSports, and it could not have been better. There are other people trying different things in this space, but I want to create awareness and make eSports a career option for serious players.”

YouTube has made its biggest ever investment in esports

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The third period of the ECS, which highlights gamers squaring off on Counter-Strike: Global Offensive, will stream only on YouTube beginning March 25, London-based FACEIT said.

“This is certainly our greatest interest in this space general,” Ryan Wyatt, YouTube’s head of worldwide gaming, said in a meeting.

Money related terms of the arrangement were not revealed. Income from esports is relied upon to surge 41 for each penny to US$696 million in 2017, as indicated by research firm Newzoo.

YouTube will work with ECS players to help manufacture gatherings of people on their YouTube channels. The group will likewise offer promoters sponsorship bundles on YouTube, which has over a billion clients.

“I think the huge thing that esports needs to do at this moment is … acquaint esports with the masses, so we can keep on getting greater brands included,” Wyatt included.

The global audience for e-sports is expected to reach 385 million in 2017, from more than 200 million in 2015. YouTube will work with ECS players to help build audiences on their YouTube channels. The league will also offer advertisers sponsorship packages on YouTube, which has over a billion users.

Malaysian Asia Pacific University is offering certification courses in DotA 2

Malaysia’s Asia Pacific University is now offering students a chance to enroll in DotA 2 courses. The course in question has the title as “APU Esports Malaysia Academy Skills Certificate in Defense of the Ancients 2.”

The agenda is to teach the students the fundamental mechanism of DotA 2. The certificate also targets to educate students about Esports and its living standard through the course.

The 12-week long course looks to establish knowledge for the students about communication and teamwork. In a way, the students will learn how to work as a team, which will help the students in their future endeavors as visioned by APU. Malaysia is one of those rising countries to witness an enormous rise in competitive gaming over the past few years. The country’s frontrunners in Esports such as Mushi and YamateH have a history in esports to flaunt about.

The rise in Esports have indeed been uplifted in the recent years, and activities such as these can peak the competitive gaming industry to newer heights.

The criteria for enrollment in APU is prominently standard. Students with over 3,000 MMR are subject to entering into the course.

According toย Rinie Ramli, General Secretaryย of eSM, students that enroll in this academy will have access to semester-long courses on their desired gaming field.

Those with big dreams on making it in the competitive gaming scene can sign up for courses carried out by professional gamers themselves on the basics needed within four games.ย The games are FIFA Online, Counter-Strike, Dota 2 and League of Legends. Note to the people designing the coursesโ€”maybe add Overwatch too?

There will also be courses for those planning on taking up the role of team managers and shout casters as well.

The courses are structured into three levels, Beginner, Intermediate, and Advanced. All of which are a minimum of 12-weeks. Quite convincingly Malaysia also as an independent ministry to look after Esports and its avenues.