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Esports in 2021: The Games and Trends That Will Define the Year

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When esports betting site Loot.bet released its 2020 stats earlier this year, the data confirmed that well-established titles like Counter-Strike: Global Offensive and Dota 2 still dominate the industry. If we take the numbers of bets placed on each title as a barometer of worldwide interest, CSGO has been the clear market leader, accounting for 53% of all wagers made. Dota 2 trailed behind at a still-hefty 35%, while League of Legends was third with 7%.

But that was then, and this is 2021. How might we expect the world of esports to develop in the coming months? First up, it should go without saying that the biggies will continue to be biggies. The likes of CSGO and Dota 2 have vast, multi-faceted ecosystems that mean they’ll continue to hold the attention of millions of fans. Sure, there’s been some debate in recent months about CSGO potentially “dying”, but – as esports commentator Jacob “Pimp” Winneche tweeted – “Counter Strike has been dying for the past 20 years and will most likely to continue for the next 20 years.” 

That being said, we can certainly expect to see Valorant carry on stealing some of the limelight from CSGO in 2021. The FPS from Riot Games was released to radioactive levels of hype last year, immediately muscling in on its predecessor’s territory. As YouTuber Adrix said, “Valorant was specifically made for people who love CSGO but are also bored with it.” The intention now is to develop Valorant into the next esports heavy hitter, with the 2021 Valorant Champions Tour progressing from regional tournaments through to a world championship event.

With sponsorship from Red Bull and gaming chairs manufacturer Secretlab, the competition is set to firmly consolidate Valorant’s position in the industry.

Mobile gaming on the rise

This also may be the year mobile esports really comes of age. Or, to be specific, comes of age outside Asia, where it grew out of short trousers a long time ago (in 2019, 68% of global mobile esports revenue – a whopping $13.3 billion – came from Asia alone). Industry experts and gamers have long debated how and when mobile esports will capture the imagination of fans in the West on a similarly massive scale. It’s fair to say that if any game has a strong chance of breaking down prejudices and preconceptions, it’s League of Legends: Wild Rift. The sheer pedigree of the League of Legends name alone is a serious attention-grabber.

Riot Games are going in hard to establish Wild Rift as an esports presence with tournaments set to unfold in Thailand and Malaysia. As the game eventually rolls out in regions like Europe and North America, it’s sure to make PC players sit up and take mobile esports seriously.  

Another title that’ll be drawing attention to the rise of mobile esports in 2021 is PUBG Mobile. Last year, it was revealed that the PUBG Mobile ecosystem was to be dramatically expanded in 2021, with new Pro Leagues in territories like Western Europe, North America and Latin America. This is all part of an explicit push to encourage the kind of engagement which PUBG Mobile already gets in the East. The total 2021 prize pot of $14 million is bound to stir up excitement as well.

Speaking of money, we can comfortably expect more and more lucrative deals to come during this boom period for esports. Last year’s shutdown of traditional sports events due to the Covid-19 pandemic accelerated the already-burgeoning interest in esports, bringing windfalls galore. Charlie Baillie, co-founder of esports company Ampverse, recently commented on the radical evolution that’s taken place, saying that “we will look back on 2020 as a transformational year where esports accelerated its trend towards becoming the most valuable global entertainment asset, eclipsing that of mainstream sports.”

It’s projected that esports will rake in more than $1 billion for the first time in 2021, with much of that revenue coming through advertising and sponsorship deals. A quick glance at the landscape reveals how some of the biggest brands are getting in on the action, with Marvel renewing its partnership with Team Liquid, and IBM signing a deal with the Overwatch League. 

We can also expect to see further ties forged between esports and iGaming. A stratospheric jump in esports betting was noted in 2020, even before the Covid-19 shutdowns began. In the UK, for example, there was a 2922% year-on-year rise in esports bets between March 2019 and March 2020. Betting sites have, unsurprisingly, been keen to invest in the industry. Many bookmakers have signed sponsorship deals with esports companies – a recent example being Betsafe, which in November 2020 became the headline sponsor of Swedish esports brand GODSENT’s CSGO division. 

The increasing visibility of esports betting may also draw more attention to a slightly thorny issue. While many traditional, regulated bookmaker sites have esports sections these days, there are still plenty of specialised esports betting sites out there which are either unlicensed, or don’t have the right local license to operate legally in a certain territory. For example, many bettors in the UK continue to place wagers at sites that haven’t been given the UK Gambling Commission’s seal of approval, and are technically operating illegally in the country. Sources put the size of the UK black market at around £1.4 billion in stakes per year, and the size of the global market at over $1.7 trillion a year. 

Of course, this data includes wagers on traditional sports as well as esports. But it does beg the question of whether there may be any kind of clampdown on specialist esports sites as the industry continues to balloon in popularity. 

From the rise of new titles to the focus on mobile to the growing importance of iGaming, there are certainly interesting times to come for esports in 2021 and beyond.

Cybersport.ru and Skillbox open a joint section about education in esports and games

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Online university Skillbox initiated the creation of a new section in the largest Russian-language media about esports Cybersport.ru: this section will focus on education in the gaming industry and esports.

The section will publish news about thematic courses and student competitions, analytical materials, reviews of interesting strategies, and practical tips that will help esports fans and gamers in developing their gaming skills.

Nikolay Petrossian, ESforce Holding Media Director, Head of Cybersport.ru and RuHub:

“Contrary to the stereotypes, esports requires serious training, and we are glad that we can continue to actively develop the educational part of the industry. Last year, in Skillbox online university we found a reliable partner to promote training and further employment in esports.

This new joint section is a logical extension of cooperation with the holding. Follow the new section and you will find a lot of interesting and useful information!”

Denis Tatyankin, Head of Games Department at Skillbox:

“‘Education‘ section on Сybersport.ru is an opportunity to make all our content more accessible to millions of people and employees in the gaming industry, from gamers to game designers.”

The authors of the project note that video games and esports have long been more than just entertainment. Being in game, esports fans, and gamers learn foreign languages, develop communication skills and strategic thinking. Universities and schools are constantly adding elements of esports and gamification to their lessons and electives: student teams regularly participate in national competitions, school tournaments in computer sports are organized and special faculties of esports are created. Last year, Skillbox online university and ESforce Holding started a number of joint training courses: “Dota 2 Academy”, “CS:GO Academy”, “Management in esports”, “Commentator in esports”, “Streamer”.

The teaching staff consists of Virtus.pro stars – Dmitry “DM” Dorokhin, Danil “gpK~” Skutin, Jami “Jame” Ali, Marek “YEKINDAR” Galinskis, commentators of the largest Russian esports studio, RuHub – Rustam “Adekvat” Mavlyutov and Evgeny “sleepsomewhile” Slipchik, other Epic Esports Events’ representatives, and different specialists.

ANDROID joins NRG

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NRG on their Twitter have announced the signing of Bradley “ANDROID” Fodor to their Valorant division. 

The 26-year-old Canadian has joined the forces of Damian “daps” Steele’s led side after leaving his now-former team Andbox. Under the latter, Bradley steered Andbox to a plethora of top-five finishes including championships at the Nerd Street Gamers’ Renegades Invitational along with at the November Monthly edition organized by the same. Lately ANDROID was unable to find success at the ongoing Valorant Champions Tour where they were unable to qualify for both the Challenger events, the most recent one being the C2 where they were denied a spot by 100 Thieves in the Finals.

For now, we bear no clue of whom will ANDROID replace on the starting five of NRG after Gage “Infinite” Green has been sidelined due to an injury along with other controversies revolving around the former. On Andbox, Bradley was playing 3 duelists in-game i.e Reyna, Phoenix along Raze. With his departure, the New York-based team might turn to Braxton “Brax” Pierce who was recently allowed by T1 to explore options for his future. 

With this addition, NRG are now:

  • Damian “daps” Steele (Captain)
  • Bradley “ANDROID” Fodor
  • Sam “s0m” Oh
  • Daniel “eeiu” Vucenovic
  • Ryan “Shanks” Ngo
  • Gage “Infinite” Green
  • Chet “Chet” Singh (Head Coach)

How to Fix Connectivity Issues in Valorant Through Port Forwarding

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A good portion of connectivity problems in Valorant that players report experiencing on a regular basis can be solved rather easily through port forwarding. Unless there’s an issue with your ISP or with that of the official Riot servers, port forwarding can fix most connection problems you experience in-game. Let’s take a look at how you can do it yourself.

Port Forwarding in Valorant

Since Riot Games has officially listed all the ports needed for port forwarding in Valorant, players can choose to manually forward ports to improve their connectivity with the game servers. If you’re unsure of how to do that, we have you covered.

Here are the ports that you should use for port forwarding in Valorant: 

  • 7000 – 7500 UDP (VALORANT Game Client)
  • 8393 – 8400 TCP (Patcher and Maestro)
  • 2099 TCP (PVP.Net)
  • 5223 TCP (PVP.Net)
  • 5222 TCP (PVP.Net)
  • 80 TCP (HTTP Connections)
  • 443 TCP (HTTPS Connections)
  • 8088 UDP y TCP (Spectator Mode)

Now you can follow the steps mentioned below:

  • Go to Control Panel>Windows Firewall (Select Large Icons if you can’t find it)
  • Go to Advanced settings
  • Select Inbound Rules on the left-side panel
  • Right-click Inbound Rules and select New Rule.
  • Add port and click on Next.
  • Add the protocol (TCP/UDP) and the port number
  • Select Allow the connection in the next window

You should allow all the ports from the above-mentioned list for the best results.

Also Read | How to uninstall Valorant

Valorant Challengers VCT NA, EU: Brackets & Schedule

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The Ongoing Valorant Champions Tour is about to get more spicier as we teams are about to continue their journey in the second day of Challengers 2 event. The inaugural challengers event saw four teams from every region move on to the latter. Top four teams from the ongoing Challengers event will stand a chance to qualify for the Masters event to be held in March.

As earlier broadcasted by Riot, the Road to the Masters event will be an outcome of a total 3 Challengers event with the first one already concluded. As earlier mentioned above, the second event is underway with Day 2 matches lined up to be played. Both North America and Europe regions have been done with their fixtures from Day 1 with the matches in the former region were earlier postponed due to bad weather conditions.

Status of Valorant Champions tour in North America.

Challengers 1 outcome:

PlaceTeamPrize money
1stSentinels$20,000
2ndImmortals$10,000
3rdLuminosity Gaming$7,000
4thXSET$5,000
5th-6thTeam Envy$3,000
5th-6thGen.G Esports$3,000
7th-8thNRG$1,000
7th-8thAndbox$5,000

The Challengers 2 event in NA has already kicked off with the matchups of the Upper bracket already set to be played whereas 100 Thieves and XSET await their fate, to be later decided by the UB matches. 

The winners from the UB Semis will march into the Day 3 to compete in the UB Finals while the teams lingering in the LB will progress through R2 and LB Finals.  

Gen.G and FaZe Clan have already been eliminated from the Challenges 2 event and they would be joined by two teams from the ongoing fixtures who will stand another chance to book a spot at the Masters event through Challenges 3 event.

Status of Valorant Champions tour in Europe.

Challengers 1 event outcome in EU: 

G2 Esports along with Fnatic were denied a spot in the Challenges 2 event who had to then compete in the qualifier event of the same to stay in the competition. 

The European region has its first ever 2 teams who have booked a spot in the Masters event, Alliance along with Ninjas In Pyjamas. The latter breezed past through the french side led by Óscar “Mixwell” Cañellas in the RO8. G2 Esports will now have to go through yet another Challengers stage to assure themselves a spot at the Masters.

The above fixtures will witness two teams qualify for the Masters event, with the losing teams to compete in the C3. Both these matchups have two brand new sides, OG & Fnatic, yet to unravel their potential.

Statistics Credits : Liquipedia.net/Valorant. 

How to save your game in Persona 5 Strikers

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Persona 5 Strikers sadly do not have autosave and unfortunately, you can’t just save anywhere either. Strikers isn’t a short game by any means, so you’ll want to save your progress one way or another.

In the “jail” world, players will be unable to save their progress unless they reach a checkpoint, which is marked by a “C” icon on the minimap and they emit a blue ray of light. Checkpoints can be encountered after completing a section in the jail and after completing the dungeon and they let you return to the real world.

However, in the real world, you can just about save your progress almost anywhere (except during conversations) when the save prompt on the bottom-right side of your screen shows up. It’s Triangle on PS4, X on Nintendo Switch, and Y on the Xbox controller scheme for PC (aka the “special attack” key).

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Hidden Fortnite texture hints at Family Guy crossover

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GMatrixGames, a popular Fortnite data miner has found certain hidden textures inside the game that hint at a possible Family Guy crossover.

Fortnite always keeps their community engaged with several crossovers. From movies to comics to live concerts, players have seen more external content than any other game. Crossovers at this point are nothing surprising especially when it comes to Fortnite, thus putting a Family Guy crossover on the table.

GMatrixGames added fuel to the fire when he found texture hidden deep within Fortnite’s files. The files are categorized under the codename ‘FrenchFry.’ The codename traces back to popular sitcom Family Guy and inside it, an entire reel of clips from the show, including shots of Peter Griffin holding his knee, dancing, fighting Ernie the Giant Chicken can be found.  

Whether or not the crossover will come into fruition cannot be confirmed as of now, but given their track record, it is nothing far-fetched. For fans of both, this potential crossover is huge and in no time Peter Griffin can be found wandering the Battle Royale.

Also Read | Filipino Ex CSGO Pro Accused of Scamming Over 100k PHP Through Video Game Cosmetics

Filipino Ex CSGO Pro Accused of Scamming Over 100k PHP Through Video Game Cosmetics

Former Filipino CSGO pro John Paulo “paulowow” Bacani has been accused by Molly Octaviano of scamming her for over 2,178 PHP, which is about $45 USD.

In the complaint lodged by her to the local ‘National Bureau of Investigation (NBI) Cybercrime Division’, she claims that Bacani had offered her 8,775 Valorant Points at a cheap price and ghosted her upon payment.

Bacani has previously played for Filipino CSGO teams like ‘Bren Esports’ or ‘Fallen5’.

According to the complaint, Bacani reached out to Octaviano on Facebook under the alias of ‘Mark Ryan S Pagalunan’ and offered to sell her Valorant Points at the aforementioned cheap rates. Once Bacani received the payment, he proceeded to deactivate the fake account.

Octaviano has claimed that Bacani has scammed over 29 users for a sum of over 100,000 PHP, which is over $2,000 USD.

“He has used other names (Ken A Hidalgo, Kyle Cruz, Kevin Trinidad, and more),” Octaviano said in a statement. “I reached out to other victims and was able to find out that there were 29 or more people who had experienced the same. Some scams amounting to 17,000 PHP ($350 approx.), 7,000 PHP ($145 approx.), and more.”

Source

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Ninja Gaiden: Master Collection makes its way to PC, Xbox, PS4, and Switch

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Team Ninja and publisher KOEI Tecmo have announced Ninja Gaiden: Master Collection for PC, Xbox One and PlayStation 4, and Nintendo Switch. It’ll be coming on June 10.

The collection includes three mainline titles; Ninja Gaiden Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razor’s Edge along with all previously released DLC content including the ability to play as multiple characters from the series. The collection, however, will be single-player only as all the online elements have now been removed from this version.

“NINJA GAIDEN is one of the most important and monumental titles for the Team NINJA brand, but we haven’t been able to release the series title on current generation platforms, so I am very delighted to be able to release it in this format as a trilogy,” says President of Team NINJA, Yosuke Hayashi. “If you enjoy challenging action games, we hope you will give it a try.”

To celebrate the announcement of the Master Collection, Team Ninja has announced a crossover event for owners of Nioh 2 and Nioh 2 Complete Edition and players can download the “Dragon Ninja” skin to transform into Ryu Hayabusa, the protagonist of Ninja Gaiden games.

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Pokemon Unite Beta: Registration, Release Date and More

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Pokemon Unite is the new MOBA game that is developed by TiMi studios. As the name suggests, this game is a MOBA title with characters as Pokemons and their masters. This concept is pretty unique and applying it to make a title similar to MLBB must have been a hard task. After a long wait, the game is finally getting launched in a beta stage, and here are the details.

Pokemon Unite has received mixed reviews since the announcement of its launch. The potential of a Pokemon-based MOBA was questioned by many and claims revealed that the YouTube video of the announcement quickly became the most disliked video on The Pokémon Company‘s YouTube channel.

The YouTube channel of Pokemon Unite has released an official trailer that showcases the basic outlook of how the game is going to be and what the fans can expect out of it. It also shares several details about the initial launch date and other things.

Pokemon Unite will be launched in March 2021 for Canada only. This the only region which is included in the first beta testing stage with no clarification about other regions that might be added. There are some requirements that should be fulfilled by one if they want to participate in this beta testing phase. They are as follows:

  • Players must be at least 16 years old to participate.
  • In-game progress will be reset upon the beta’s completion.
  • The regional beta test is open only to residents of Canada.
  • Capture or streaming of gameplay is not allowed during the regional beta test.

How to access Pokemon Unite from other regions?

It is technically possible to play Pokemon Unite from other regions except Canada by using VPN or changing the location of your Google Play ID but this comes with lots of complications and we advise you to simply wait until the game is launched in your region.

Players who might try to access the game by using a VPN can face bans from the developers themselves and even some actions on their ID so be careful before taking any risky actions.

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