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BGMI Paid tournaments are not allowed in India

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Battlegrounds Mobile India is steadily climbing to become the biggest game in India and subsequently, its allied esports scene is growing as well. As the esports grows, competition is bound to rise and this has gave way to multiple tournament organizers hosting paid events and apparently, they are not allowed.

PUBG Mobile and its esports was a huge deal in India before the game was banned and after putting in lots of efforts to relaunch the game, Krafton developed a different Indian version to better align with the local demand. BGMI is still a new game and yet, its esports scene has already begun to take a shape.

Multiple Indian organizations have reformed their rosters around the veteran PUBG Mobile players and new upcoming talent as well. The developers have also lined up some events to kickstart the esports and as a result, Indian players have started to practice for them.

Recently, BGMI pro Abhijeet ‘Ghatak’ Andhare made a post on Instagram stories saying that “BGMI paid tournaments are not allowed, please do not conduct them.” He also added that tournament organizers should take it seriously.

Gametube, a popular esports news channel questioned about some platforms which host a similar kind of tournament and Ghatak stated that they are taken down as well.

Tournament organizers hosting scrimmages and practice matches was a common sight in all the tiers of competition but some of the events hosted requires a participation fee. Other monetary prizes are also fixed for such kind of events and this is apparently not encouraged by the developers.

This decision to not allow or ban paid BGMI tournaments is not officially stated by Krafton and hence the developers are yet to take a definitive stance on this matter.

Also Read | GODLIKE ESPORTS WINS AMD RYZEN SKYESPORTS CHAMPIONSHIP 3.0 BGMI EVENT

NaVi win Intel Grand Slam Season 3

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The team that was always at the cusp of greatness but could never emulate it, has finally done it. Always falling short, be it to a Prime Astralis or an unknown like ENCE or getting in their own heads and choking were a story all too familiar. But a new NaVi, a rebuilt NaVi is a force to be reckoned with, a mystery no one can solve. ‘s1mple’ of course, was the MVP for every event that they won, a monster like no other.

What started as the beginning of the NaVi Era at IEM Katowice 2020, was cut short immediately by the Coronavirus pandemic and fans and players alike were left wondering, when will we truly get to see the NaVi era?

Followed a complete transition into online Counter Strike, NaVi had trouble finding their feet and were always second fiddle be it to Astralis or Team Vitality at IEM Beijing 2020.

Come 2021, it all changed. NaVi started the year by winning BLAST Premier Global Final 2020 convincingly and looked dominant. But a dismal performance at IEM Katowice 2021 and at EPL S13 meant they had to make changes. They benched Egor ‘flamie’ Vasilev and added Valerii ‘b1t’ Vakhovskyi to the roster.

With ‘b1t’ they seemed to have found their missing piece as his addition is what gave NaVi their best results. Playing for the first time as a full-time member, they won DreamHack Masters Spring 2021 over Gambit esports. A disappointing RMR event proved they still needed to brush up their skills and that is just what they did.

Runners up of the BLAST Premier Spring final, and then winners of the StarLadder CIS RMR 2021 saw NaVi rise to the World #1 spot.

A week later, the roster played their heart out at the first LAN in 500 days, IEM Cologne. This is where they truly cemented their legacy, with ‘b1t’ playing Lights out at his first LAN and ‘s1mple’ doing ‘s1mple’ things, no one else stood a chance. They annihilated every team they met, be it Vitality, Astralis, FaZe or G2 no one could stop NaVi from what seemed to be rightfully theirs.

And now, finally winning the ESL Pro League for the first time and what a time to do it. To grab the Intel Grand Slam and 1 Million dollars with it. They were made to sweat every step of the way and this win was Deserved more than anything. They write their name in the history books, shutting up any doubters or naysayers and truly establish the NaVi era.

They won’t be looking to slow down any time soon with the PGL Stockholm Major coming up. They will look to add the last jewel to ‘s1mple’ and Natus Vincere’s crown come October, and it will truly be fitting for them to be the winners there.

reward.ff.garena.com Free Fire Redeem Codes Today 13 September 2021

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Garena Free Fire is well known for its wide range of skins and one of the ways to get these items is by using redeem codes. They are special codes that give away freebies and are somewhat rare to come across.

Free Fire reveals such redeem codes on some special occasions and they are distributed via their social media handles. These codes have a short validity and hence, players need to be quick while redeeming such codes.

The developers have released a new redeem code by which players can get a New Year Loot box and Cool Captain shoes. These rewards are time-limited and hence, should be redeemed quickly.

Some other Free Fire redeem codes were also released this month and you can try them to get additional rewards:

  • FU9CGS4Q9P4E
  • N366CU6UP95B
  • MCPGSP5KKUZR
  • H87Q8WPFYZHM

HOW TO REDEEM FREE FIRE REWARDS

You can follow the steps given below to redeem codes in Free Fire and get the loot box:

  • Visit the Reward Redemption center of Garena Free Fire. Click here to visit.
  • Log in with your Free Fire account. One must have either Facebook or Google ID signed in as a Guest account does not work.
  • Enter the code FF10JA1YZNYN in the box to unlock the rewards.
  • You will receive the items in your in-game mailbox.

This code is only valid for a single day so make sure to get the items before time runs out. Remember that this code may be region restricted and hence, some players may get an error while trying to get these items.

Free Fire Redeem Code for today: 13 September 2021

Garena Free Fire is well known for its wide range of skins and one of the ways to get these items is by using redeem codes. They are special codes which give away freebies and are somewhat rare to come across.

Free Fire reveals such redeem codes on some special occasions and they are distributed via their social media handles. These codes have a short validity and hence, players need to be quick while redeeming such codes.

The developers have released a new redeem code by which players can get a New Year Loot box and Cool Captain shoes. These rewards are time limited and hence, should be redeemed quickly.

Some other Free Fire redeem codes were also released this month and you can try them to get additional rewards:

  • FU9CGS4Q9P4E
  • N366CU6UP95B
  • MCPGSP5KKUZR
  • H87Q8WPFYZHM

HOW TO REDEEM FREE FIRE REWARDS

You can follow the steps given below to redeem codes in Free Fire and get the loot box:

  • Visit the Reward Redemption center of Garena Free Fire. Click here to visit.
  • Log in with your Free Fire account. One must have either Facebook or Google ID signed in as a Guest account does not work.
  • Enter the code FF10JA1YZNYN in the box to unlock the rewards.
  • You will receive the items in your in-game mailbox.

This code is only valid for a single day so make sure to get the items before time runs out. Remember that this code may be region restricted and hence, some players may get an error while trying to get these items.

NaVi Win ESL Pro League Season 14 versus Vitality

Natus Vincere wrote History today, becoming the third team after Astralis and Team Liquid to win the Intel Grand Slam. They defeated Team Vitality in a thrilling 5 map series to take the crown of ESL Pro League Season 14 and etch their name amongst the elites. They won IEM Katowice 2020, DreamHack Masters Spring 2021, IEM Cologne 2021 and finally ESL Pro League S14 in the process.

MAP VETO

⦁ Natus Vincere removed Vertigo
⦁ Vitality removed Ancient
⦁ Natus Vincere picked Dust2
⦁ Vitality picked Inferno
⦁ Natus Vincere picked Nuke
⦁ Vitality picked Overpass
⦁ Mirage was left over

Since the Grand Final was a Best of 5, only 1 ban per side was allowed and it went as one would expect. NaVi banned Vertigo, having never played it while Vitality continued to avoid Ancient. We were left with Dust2, Inferno and Nuke with Overpass and Mirage as decider (if the match went on to 5 maps).

MAP 1: Dust2 (Picked by: Natus Vincere, Won by: Natus Vincere, Final Score: 16:11)

Natus Vincere have been untouchable on Nuke in the last 3 months and were on a 11 map win streak as Vitality tested their steel. It had a shaky start and required a 2v4 by ‘s1mple’ and ‘Boombl4’ in the pistol round to get them started. T side Nuke is where they have done their best work and they gave another example of it and raced to 11 rounds quickly, only allowing Vitality 2 consecutive rounds the whole CT side to end the half 11:4.

After the sides switched NaVi looked set for a win. After the pistol win and the scoreline reading 14:4 it looked all set for a quick end but Vitality weren’t done just yet. With ‘Kyojin’ at the helm, Vitality got 5 rounds on their T side back to back, and NaVi looked humbled. It took a hero AWP effort from ‘s1mple’ to bring them to map point, 15:9.

He then had to bring his hero plays again, and with help from ‘B1T’ and ‘electronic’ they closed the map 16:11, to lead the series again at 2-1.

MAP 2: Inferno (Picked by: Team Vitality, Won by: Team Vitality, Final Score: 16:6)

Having not been tested on Inferno in some time, NaVi looked shaky from the start. Their last game on it was against an underwhelming FaZe but Vitality was the true test. The French relied heavily on their star ‘ZywOo’ and he delivered, especially on the T side. He found entries and exploited rotations, going 14-8 in the process to give his side a 9-6 lead going into the CT side.

There wasn’t much to write home about in the second half as ZywOo did even better on the CT side, not allowing NaVi a single round win. The T side was dismal from the CIS side as they could only get 12 kills in the whole half, which lasted seven rounds. Team Vitality clawed back the lead NaVi had with a win, 16:6 to bring us at even odds 1:1 in the Bo5.

MAP 3: Nuke (Picked by: Natus Vincere, Won by: Natus Vincere, Final Score: 16:11)

Natus Vincere have been untouchable on Nuke in the last 3 months and were on a 11 map win streak as Vitality tested their steel. It had a shaky start and required a 2v4 by ‘s1mple’ and ‘Boombl4’ in the pistol round to get them started. T side Nuke is where they have done their best work and they gave another example of it and raced to 11 rounds quickly, only allowing Vitality 2 consecutive rounds the whole CT side to end the half 11:4.

After the sides switched NaVi looked set for a win. After the pistol win and the scoreline reading 14:4 it looked all set for a quick end but Vitality weren’t done just yet. With ‘Kyojin’ at the helm, Vitality got 5 rounds on their T side back to back, and NaVi looked humbled. It took a hero AWP effort from ‘s1mple’ to bring them to map point, 15:9.

He then had to bring his hero plays again, and with help from ‘B1T’ and ‘electronic’ they closed the map 16:11, to lead the series again at 2-1.

MAP 4: Overpass (Picked by: Team Vitality, Won by: Team Vitality, Final Score: 16:7)

The most one-sided half of the series came on Overpass where Team Vitality literally ran away with it. After giving up the pistol, it seemed they were reinvigorated and clawed back round after round after round to putting up a mammoth 12:3 half. Much of this was owed to veteran ‘shox’ who had 21-7 K/D in the first half alone.

With just the formality left, Vitality cleaned up after losing 4 rounds to end the half at 16:7 and set us up for a dramatic finish on Mirage.

MAP 5: Mirage (Decider, Won by: Natus Vincere, Final Score: 16:14)

The final map, for all the glory, was the one that was the closest. Coming off pretty one-sided maps, for the most part, Mirage is where we saw the best Counter Strike of the series. Starting on the CT side, NaVi had a good start but the French fought back and looked set for a strong T side but ‘B1T’ with a magical B site hold, broke the streak and put NaVi in the driver’s seat for a half win at 10:5.

Vitality had their own strong CT side and NaVi were feeling the heat as the score was 11:10. The map was so intense that they exchanged rounds, winning one and losing one all the way to the 30th where ‘s1mple’ and co. closed it out to take the map, series and championship 16:14.

Steam’s latest update introduces a Storage Manager

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Steam’s new UI update was leaked months ago by Pavel Djundik, creator of SteamDB, and participants of Steam’s beta client were the first ones to test it out when the beta update was deployed in July. 

The update’s biggest and the most obvious change was the introduction of the new downloads page which not only looks aesthetically pleasing and more in line with Steam’s current library but also implements quality of life features and is just more informative in general.

According to the patch notes, the new changes are as follows:

When a game/update is actively downloading it will now display the total progression completed for the download or update. Previously the progress bar would only display the downloading content progress but not the disk allocation process which would make an update to appear completed when it was not. 

  • Any partially completed downloads/updates in queue now will show a faded progress bar and percent completed next to it to clearly display its current state.
  • A new (i) icon next to the game’s title will reveal a tooltip displaying the types of content that is included in that update. Types consist of: Game Content, Downloadable Content, Workshop Content, and Shader Pre-caching. This icon only appears if the update is not solely game content. 
  • The download queue is now fully reorderable using drag and drop. 
  • The context menu for the actively downloading item now includes an option to launch the game when the download is complete and an option to suspend download throttling (if enabled) for the duration of that download. 
  • The “View News” button is now a “Patch Notes” link that will open an overlay to the most recent relevant patch notes for the game. This will only display for games that have entered patch notes into the new event system. The patch notes link will only show up on updates, not fresh installs. For workshop updates, a page of subscribed items ordered by update date can be accessed by selecting “View Updated Items” from the context menu.

The second biggest change here is the new Storage Manager which has completely replaced the old Steam Library Folders’ option that gave users the option to create a new library folder on a different disk partition. The Storage Manager now lists disk usage individually and installed games can be sorted by size. You can also see workshop and DLC file sizes for installed games.

Here’s the rest of the patch notes for the latest update:

  • Updated Steam library folder UI for easy content management across multiple drives
  • Allow mounting library folders on read-only drives
  • Allow removing empty library folders on fixed drives

Library 

  • Updated Steam library folders dialog to better manage various game content installed on your drives 
  • Game counts in various places in the UI will no longer include Tools unless the Tools filter is selected in the left column. 
  • The Recent Friend Activity shelf has been removed. 
  • Fixed some errors for users whose account name was the maximum length. 
  • Fixed duplicate events appearing in the app detail activity feed 
  • Added “Patch notes” and “View subscribed items” to the context menu on the downloads page for items for which those options are relevant 
  • Removed demo banner on hero image for some things that are not demos
  • Fixed a library crash when right-clicking on certain kinds of multiple selections in the game list 
  • Streamline new library folder creation during game install 
  • When starting a tool (like SteamVR), do not automatically navigate to its details page Change display of bits per second from “b/s” to “bps” 

Friends List 

  • Fixed issue with the Friends List not loading correctly 
  • Fixed group chat notifications dialog being scaled-down within the window

General 

  • Replaced taskbar notification area icon for Windows 
  • Fixed “Uninstall Game” dialog blocking UI in case app is still downloading 
  • Fixed crash when attempting to delete some screenshots from the Steam Cloud 
  • Improved support for OpenXR applications. 

Remote Play Together

  • Fixed remote player’s controllers not being detected or not getting input if they connect while the Steam overlay is up 
  • Fixed crash when closing Steam after using streaming or remote play together
  • Fixed being unable to stream a game if it needs updates 
  • Fix loading / saving settings for users with non-ASCII characters in their name

Steam Cloud 

  • Fixed a sync issue due to one client running without a connection to Steam when files are changed from another client 

Steam Input 

  • Further reduced CPU usage of Steam Input, especially in Steam Input API games 
  • Added support for the current set of PowerA Xbox Series X controllers 
  • Fixed handling Xbox Series X controllers when Xbox Extended Feature Support is enabled 

macOS 

  • Fixed Steam Overlay displaying at wrong resolution in some games 
  • Fixed incorrect identification of current OS version as “Catalina” in Steam Library compatibility label when running macOS 11 

Linux 

  • Fixed regression causing too many open file handles error during downloads of some games 
  • Library pinning process is significantly faster at startup after runtime updates 
  • Restore compatibility with NixOS (steam-runtime#431)
  •  Make /usr/share/nvidia available to the container if using the NVIDIA proprietary driver, so that app-specific profiles can be applied (steam-runtime-tools#73) 
  • Silence most LD_PRELOAD warnings 
  • SDL 2.0.16 now available in sdk and runtime 
  • Fix web views incompatibility with distro host freetype (steam-for-linux#7935) 

SteamVR 

  • Added detection of HTC Vive Pro 2 and a prompt to install the Vive Pro 2 Driver 
  • Fixed bug that prevented Steam from counting some USB-connected headsets when gathering data for the hardware survey. In general, the sampling of SteamVR sessions should have caught most of these cases, but this could have resulted in some undercounting. 
  • Fixed game hitching that happens to some users when USB devices are inserted or removed

Godlike Esports wins AMD Ryzen Skyesports Championship 3.0 BGMI event

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The newly announced Godlike Esports has emerged as the winners of AMD Ryzen Skyesports Championship 3.0 BGMI event. The team displayed some intense level gameplay throughout the event and finished at the top of the overall standings b defeating 17 other teams.

A total of 42 matches were played from 6th – 12th September across Erangel, Miramar, and Sanhok maps. The BGMI event in the Skyesports Championship 3.0 had a massive prize pool of INR 25,00,000 out of the total prize pool of INR 55,00,000. The event is supported by some big names such as AMD Ryzen, Logitech, WD Black. The tournament was also streamed live exclusively on Facebook for regional languages in Tamil, Telugu, Kannada, Malayalam, Bengali, and Punjabi.

Godlike Esports scored a total of 438 points in the overall standings with 228 finish points. The team also took a total of 6 chicken dinners (highest by any team) and also were the team with the highest finish points. 7Seas Esports finished at the runners-up position with a total of 408 points followed by Team 8Bit with 380 points.

The winning team took home INR 12,00,000 as a part of the winning amount in the AMD Ryzen Skyesports Championship 3.0. Here is the list of teams with their winning amounts.

  1. Godlike Esports – INR 12,00,000
  2. 7 Sea Esports – INR 5,00,000
  3. Team 8Bit – INR 3,00,000
  4. Revenent Esports – INR 1,00,000
  5. Skylightz Gaming – INR 1,00,000
  6. TSM – INR 40,000
  7. OR Esports – INR 40,000
  8. Aztec Esports – INR 20,000
  9. Team IND – INR 20,000
  10. Marcos Gaming – INR 20,000
  11. Rivalry Esports – INR 20,000
  12. Team Tenacity – INR 20,000
  13. Team Soul – INR 10,000
  14. F1-LS Esports – INR 10,000
  15. Enigma Gaming – NA
  16. Team Celsius – NA
  17. Esports Empire – NA
  18. Galaxy Racer – NA

Jonathan from Godlike Esports emerged as the Most Valuable Player of the AMD Ryzen Skyesports Championship 3.0 BGMI event. He took a total of 77 finish points with an average of 1.83 finishes in each match. As a result, he took home INR 1,00,000 as a reward.

Godlike Esports wins AMD Ryzen Skyesports Championship 3.0

AMD Ryzen Skyesports Championship 3.0 is one of the biggest IPs announced for the Indian region. Next in line is the VALORANT event which features a massive prize pool of INR 22,00,000 out of the total prize pool of INR 55,00,000. The last date to register for the event is 15th September 2021. So get ready for some PC esports action.

EA Sports announces exclusive partnership with 16 Serie A Clubs for FIFA 22

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EA Sports officially announced an exclusive deal with a total of 16 Serie A Clubs for its upcoming AAA title FIFA 22.

The 16 Serie A clubs are following:

  • Bologna
  • Cagliari
  • Empoli
  • Fiorentina
  • Genoa
  • Hellas Verona
  • Internazionale
  • Milan
  • Napoli
  • Salernitana
  • Sampdoria
  • Sassuolo
  • Spezia
  • Torino
  • Udinese
  • Venezia

All these clubs’ licenses are now exclusively owned by FIFA. Therefore, we will get authentic team names, crests, kits, and squads of that 16 Serie A clubs in FIFA 22.

Apart from that, EA Sports has become the main sponsor of the Italian Supercup as a part of the partnership. As a result, EA will start making content during Coppa Italia, Suppercoppa Italiana, and the Serie A championship matches.

While EA has secured the exclusive deal of 16 Serie A teams out of 20 teams, they won’t get the rest of the 4 teams’ licenses as Roma, Juventus, Atalanta, and Lazio signed exclusive deals with eFootball.

According to EA Sports’ press release,

EA SPORTS and Lega Serie A are entering into a multi-year agreement which allows for Serie A clubs to be authentically represented in-game, providing that the rights of those clubs are available and not currently contractually held exclusively by another party. EA SPORTS is respectful of pre-existing relationships that certain clubs have with third parties, but is equally committed to further growing its presence in Italian football both now and in the future.

Recommended | FIFA 22 Pre-order Pricing and Release Date

COD Vanguard visibility and audio issues to be resolved soon

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Sledgehammer Games, the developers of COD Vanguard received a lot of negative feedback regarding the visibility and audio issues that came to the scene after the first beta launch. Numerous on-screen effects seemed broken while playing the game. The developers have confirmed that they are going to fix the issues soon.

The developers added,

We’re aware there is a significant amount of discussion around player visibility and audio mixing. Stay tuned as we will address some of our planned updates later this week.

One of the problems is once you kill an enemy, your screen will get gloomy after getting filled with blood. It basically makes the rest part unplayable. The players didn’t like the graphics for sure.

Apart from the visibility issue, there are sound issues. In the beta, sometimes the footsteps and other important sounds get missing. No doubt, this bug causes a lot of confusion among the players.

Most probably, we are going to get an update next week which will resolve both issues.

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Water Bug Worse than ever in the Current State of CSGO

Ever since the introduction of Ancient in the Active Duty Map pool of CSGO, there have been multiple reports of bugs and texture glitches that are ruining the game. The smoke bug has been ever-present, but lately the most common is the water sound bug in T spawn.

The sound of running through water can be heard all across the map, from one end to the other, therefore players are forced to walk through it during the middle of the round and hence it wastes precious time.

As the start point for the Terrorist side, the bug doesn’t cause any severe problems at the start of the game. But during the mid-round, if any CTs hear the Ts running through the water, they’ll automatically know where they are. This allows them to take map control in other crucial areas of the map, giving them a huge advantage.

Another bug that has risen was reported by Reddit user u/maciek10372, who posted a video on the r/globaloffensive subreddit displaying the bugged water particles.
The player shoots another player, which results in the splashing of water, hence distorting the visibility. This would be problematic if other players were present as it would hinder vision by quite a big margin.

This should be taken note of by valve surely, as this has huge repercussions in Pro play and could be round defining if the map goes in this state to the PGL Stockholm Major 2021.

All we can say is, Valve please fix!