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BGMI Tier List: Best Weapons, Best Landing Spots & Meta Guide (Updated for 4.5)

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The 4.5 update changed more about BGMI’s gunplay than any patch in the last two years. Krafton removed damage drop-off on snipers and DMRs at long range, cut shotgun power hard, and added the JS9, a 9mm SMG that slots between the UMP45 and the Vector. The result: close-range fights now belong to SMGs and 7.62mm rifles, and long-range players finally have a reason to carry a bolt-action past the second circle.

This guide covers the weapon tier list as it stands after 4.5, the landing spots that give you the best loot-to-risk ratio on each map, and how the current meta should change the way you build a loadout. We update it after every major patch, so the rankings below reflect the live version of the game, not last year’s.

BGMI Weapon Tier List

TierWeapons
SM416, Groza, AKM, AWM, UMP45
ABeryl M762, JS9, ACE32, Kar98k, Mini-14, DP-28
BSCAR-L, Vector, M24, SKS, M249, MK14
CS12K, DBS, QBZ, Micro Uzi, VSS
DWin94, S686, S1897, Crossbow

A quick note on how to read this. S-tier means the gun wins fights it shouldn’t, or performs so consistently that there is no reason to swap it for anything else in its class. C and D don’t mean unusable. The pump shotguns sat in A-tier for most of 2025. The 4.5 nerf is why they’re at the bottom now, and a future patch could send them right back up.

S-tier Breakdown

M416. Still the most complete rifle in the game. It takes five attachments, and a fully kitted M4 with a compensator, vertical foregrip, and extended quickdraw mag has a recoil pattern most players can hold at 100 meters with a 3x. It isn’t the hardest-hitting AR, but it’s the one that never loses you a fight because of the gun. If you only learn one spray pattern in BGMI, learn this one.

Groza. Airdrop only, and worth fighting for. Around 49 base damage on a 7.62 platform with a fire rate that shreds inside 50 meters. Its weakness has always been the lack of a compensator slot, so it kicks, but at the ranges you should be using it, that barely matters.

AKM. The 4.2 patch bumped the AKM to 50 base damage, which put it in Groza territory for the first time in years, and it’s floor loot. The recoil is honest work. Put in the training-ground hours and you’re carrying an S-tier gun that costs you nothing to find.

AWM. With sniper drop-off gone and bonus armor damage in, the AWM is the most oppressive gun in the game right now. It was always a one-shot headshot through a level 3 helmet. Now it punishes body shots at 400 meters the same way it does at 150. Airdrop only, .300 Magnum only, still worth the risk.

UMP45. The gun holding up the entire close-range meta. High per-bullet damage for an SMG, hip-fire that actually lands, and recoil you can control on a two-finger claw. With shotguns nerfed, the UMP is what wins house fights, and it stays relevant into mid-game in a way the Vector never has.

The Guns Just Below

The Beryl M762 out-damages the M416 and out-sprays the AKM, but its recoil punishes anyone without a proper grip setup, which keeps it out of S-tier for the average player. The JS9 is the patch’s new toy: faster than a UMP, tamer than a Vector, and a genuinely good pick if you find one early. The Kar98k and Mini-14 both climbed a tier on the back of the sniper buff. A Mini-14 with a 6x is now a legitimate poking weapon deep into the game, not just a placeholder until you find something better.

One airdrop weapon deserves its own mention: the AMR. At 120 base damage it’s the hardest-hitting gun in BGMI, and it’s the only weapon that can directly damage a BRDM. Situational, heavy, and absurd when the situation arrives.

Best Landing Spots in BGMI

Pochinki. The most contested town in the game, and it earns the reputation. Dense housing, tier-2 and tier-3 gear in almost every compound, and a central position that gives you rotation options to nearly any circle. Expect three to five squads. If you drop here, land on a roof, take the first gun you see, and fight before you loot.

Sosnovka Military Base. The best raw loot on Erangel. Sniper rifles, high-tier armor, and enough attachments to kit a full squad. The catch is the geography: it’s on the southern island, and if the circle pulls north you’re crossing a bridge that everyone knows you have to cross. Drop here when the flight path passes close, and leave early.

Georgopol containers. Fast, vertical, and brutal. The crate stacks concentrate airdrop-quality loot into a small area, which is exactly why two or three squads will contest it. Strong players farm kill points here. Everyone else donates them.

Balanced drops

School and Rozhok. Slightly quieter than Pochinki with much of the same central positioning. School itself is a bloodbath if contested, but Rozhok’s housing next door lets you loot first and pick your fight second.

Mylta and Mylta Power. Enough loot for a full squad, a coastal position that keeps your early game calm, and boats as a rotation option if the circle goes west. Power’s warehouses are quick to clear. This is the spot for players who want to reach mid-game with full gear and no fights on the ledger.

Yasnaya Polyana. Pochinki’s loot density without Pochinki’s traffic, most games. The town is big enough that even a contested drop usually gives you a quiet corner to gear up in before the shooting starts.

For survival-focused players

Gatka, Primorsk, and the Ferry Pier area give you modest loot and near-guaranteed peace. In ranked, where placement points from a top-five finish outweigh a couple of early kills, an edge drop followed by clean rotations is often the higher-percentage play, even if it’s the more boring one.

On Miramar, Hacienda del Patrรณn and Pecado offer the same trade as Pochinki: elite loot, guaranteed company. Los Leones is the balanced pick. On Sanhok, Paradise Resort and Bootcamp remain the hot drops, and Camp Bravo the sensible one.

How The Current Meta Should Shape Your Loadout

Put the tier list and the map knowledge together and a clear picture forms.

The standard competitive loadout right now is a 5.56 AR with a 3x as your primary and either an SMG or a sniper as your second gun, chosen by circle position. Playing center compounds? UMP45 or JS9. Playing edge and poking rotations? Kar98k or Mini-14, because the drop-off removal means your shots hit as hard at 300 meters as they used to at 150.

Carry two sights. A 3x is the workhorse scope for AR sprays, and a red dot or holo in the backpack covers the final circles, where most fights happen inside 30 meters and ADS speed decides who fires first.

Drop the shotgun habit. Before 4.5, an S12K in the second slot was a reasonable house-fighting pick. The nerf killed that. Any SMG in the game now beats it for the same job.

And respect armor math. A level 2 vest cuts incoming damage to 60 percent of base, which turns the AKM’s three-shot kill into four. That extra bullet is the difference in mirrored fights, and it’s why high-damage 7.62 weapons hold their value deeper into the game than the DPS charts suggest.

Frequently Asked Questions (FAQs)

What is the best gun in BGMI right now?
The M416 for reliability, the AWM if you can get one from a drop. After the sniper buffs in 4.5, the AWM has no real counter at range.

Which is the best landing spot for rank push?
Yasnaya Polyana or Mylta. Both give a full squad tier-2 gear with a manageable fight risk, and both sit on sane rotation paths. Hot-dropping Pochinki every game is how you farm kills, not rank.

Is the AKM better than the M416?
On paper, yes, since the 4.2 damage buff. In practice it depends on your recoil control. The M416 forgives mistakes; the AKM doesn’t.

Are shotguns worth picking up after 4.5?
Only until you find an SMG. The nerf hit hard enough that the UMP45 and JS9 outperform them even inside buildings.

How often does the BGMI meta change?
Every major update, roughly every two months, brings weapon balance changes. The rankings on this page track the live patch, so check back after each version release.

Fortnite Is Adding AI Voices to NPCs

Epic Games is bringing AI-voiced characters to Fortnite on a much bigger scale. Starting July 30, 2026, the “conversations” feature will leave its experimental phase, letting creators publish custom islands with NPCs that talk, react, and remember what happened during a match.

The update marks one of the largest rollouts of AI voice technology in a mainstream game so far.

What Is the Conversations Feature?

Conversations was first introduced under the codename Persona device. Epic later renamed it and released it as an experimental tool inside the Unreal Editor for Fortnite (UEFN).

Instead of writing fixed dialogue trees, developers can now build NPCs that respond to players in real time. According to Epic’s own blog post, these characters get “personalities and voices that can talk, react, and respond to player actions” and can even influence how a match plays out.

A guard NPC, for example, could be talked into opening a restricted area. Other characters can act as narrators, adjust difficulty based on player performance, or trigger specific events based on what a player says or does.

36 Fortnite Characters Now Have AI Voices

With the 41.20 update, Epic added consistent voices and personas to 36 existing Fortnite characters. Creators can now drop these characters straight into their islands.

The list includes well-known faces from the Fortnite universe, such as:

  • Agent Jones (Jonesy)
  • Peely
  • Fishstick
  • Cuddle Team Leader

Epic says more characters will be added over time.

How the AI Voice System Works

The system runs on Google’s Gemini 3.1 Flash-Lite model, which processes player audio and generates text responses. ElevenLabs then converts that text into spoken dialogue.

Epic has confirmed that player audio itself is not stored. Only the generated responses are processed through the pipeline.

For now, the feature works through UEFN’s Verse API and Scene Graph tools, allowing developer-made NPCs to tie directly into gameplay logic rather than just chat for the sake of it.

When Can Players Try It?

Right now, conversations remain limited to testing inside UEFN. Developers can experiment with it, but they cannot publish islands using the feature until July 30, 2026.

Once that date arrives, conversations will exit their experimental status, and creators will be able to publish islands featuring these AI-voiced NPCs for the first time. The feature will remain limited to Creator Islands built with UEFN, not the main Battle Royale mode, at least for now.

Vici Gaming Knock Team Falcons Out of EWC 2026 Dota 2 Tournament

Vici Gaming have eliminated Team Falcons from the Esports World Cup 2026 Dota 2 tournament after securing a convincing 2-0 victory in the quarterfinals on Friday. The result sends Vici Gaming into the semifinals and ends Falcons’ EWC 2026 campaign in joint fifth-to-eighth place. Falcons entered the playoffs as one of the tournament favorites after finishing the group stage with a strong 9-1 record.

Vici Gaming Defeat Team Falcons 2-0

Vici Gaming controlled the quarterfinal series despite Falcons’ impressive group-stage performance.

In Game 1, Vici found the answers to Falcons’ draft and steadily took control of the map. Vici’s Spectre pick played an important role in their approach, while Hongcheng “Xm” Guo finished the game with a 19/5/14 KDA on Lina, according to match reporting.

Falcons needed a response in the second game, but Vici Gaming produced another strong performance.

The Chinese team selected a last-pick mid Slark for Xm. The pick created problems for Falcons’ Ember Spirit and helped Vici build a significant advantage. Vici reached the Falcons high ground during the game before Team Falcons called GG.

Falcons’ EWC Run Comes to an End

The defeat is a major disappointment for Team Falcons. The team arrived at EWC 2026 as the reigning The International champions, making their early elimination one of the biggest results of the Dota 2 tournament so far.

Vici Gaming, meanwhile, have continued to build momentum in Paris. The team had already eliminated 1win Team during the Survival Stage before defeating Falcons in the quarterfinals.

Vici are now guaranteed a top-four finish at EWC 2026 and are the last remaining Chinese team in the tournament.

The Dota 2 Esports World Cup features a $2 million prize pool, with the remaining teams continuing their fight for the championship in Paris.

For Team Falcons, the focus now shifts toward the remainder of the season. For Vici Gaming, their unexpected run at EWC 2026 continues into the semifinals.

Exclusive: Krafton Indiaโ€™s Srinjoy Das on BGMI 5th Anniversary, Platformization, Naruto Update, WoW Creators, and Whatโ€™s after BGMI 4.5 update

As Battlegrounds Mobile India (BGMI) celebrates its fifth anniversary, the game is entering a new phase. While battle royale remains at its core, Krafton India believes BGMI is gradually transforming into something much larger, a platform where players donโ€™t just compete but also create, socialize, and express themselves.

Speaking to TalkEsport, Srinjoy Das, Director of Marketing & BGMI Product Management, KRAFTON India, shared how BGMI has evolved over the past five years, the importance of collaborations like Naruto and Ferrari, the success of World of Wonder (WoW), and what players can expect during the rest of 2026.

From creator tools and community features to upcoming collaborations and in-game events, Das explained that the companyโ€™s long-term vision extends well beyond traditional gameplay.

BGMI Is Becoming More Than Just a Battle Royale Game

Reflecting on BGMIโ€™s five-year journey in India, Srinjoy Das said the game has gone through several phases.

โ€œThese five years have been so exciting. We started off as a simple game. Then we turned into an emotion. And now, over the past one year, we are noticing that we are turning into something which is way more meaningful than just being a video game, which is a platform.โ€

According to him, the transition towards becoming a platform began around a year ago and is now becoming visible through various in-game features.

Instead of simply logging in to play battle royale matches, players can now create maps, spend time with friends, participate in social spaces like Hub and Cheer Park, and build communities inside the game.

Das believes these additions give players a stronger sense of belonging while allowing them to express their creativity in ways that werenโ€™t previously possible.

โ€œWe have moved on from being just a video game to something that gives you a lot of belonging, a place to express your creativity, a place where you can spend time with your friends.โ€

World of Wonder (WoW Mode) Is Changing How Players Experience BGMI

One of the biggest parts of BGMIโ€™s transformation is World of Wonder (WoW). Instead of restricting players to battle royale gameplay, WoW allows anyone to design their own custom experiences. Players have already built parkour challenges, horror maps, zombie survival experiences, cricket-inspired maps, and even stories based on Indian mythology.

He compared it to creating a โ€œgame within a game,โ€ opening possibilities for story-driven adventures, permanent leaderboards, and persistent worlds inside BGMI.

The company is also planning more contests, incentives, and even programs aimed at encouraging professional Indian game studios to build experiences using WoW.

More Than 50,000 Maps Created by Players

During the interview, Das revealed that more than 50,000 creator-made maps now exist inside BGMI.

While Krafton always expected India to embrace user-generated content because of its massive creator ecosystem, the actual scale exceeded expectations.

โ€œWhat we didnโ€™t expect is the scale. Many maps are crossing over 50 million plays.โ€

He pointed out that playing a custom map requires significantly more effort than watching a short online video. Players need to download the map, invite friends, and spend considerable time playing it.

According to Das, the growing number of submissions every day proves that Indian creators are fully embracing WoW.

โ€œThe happiness of creators is showing up in the number of map submissions we receive every single day.โ€

Naruto Collaboration Leads BGMI 4.5 Update

The upcoming BGMI 4.5 update introduces one of the gameโ€™s biggest collaborations yet with Naruto. The update recreates the Hidden Leaf Village inside BGMI while bringing Naruto-themed gameplay, cosmetics, and special events. Das explained that collaborations are never just about adding licensed content. Instead, they are designed to bring together people with different interests under one platform.

https://www.instagram.com/p/DarznQIh1UJ

โ€œIf youโ€™re an anime fan, Iโ€™m pretty sure youโ€™ll fall in love with the absolutely faithful rendition of Naruto inside the game.โ€

He also highlighted that several Naruto rewards, including some character skins, can be earned for free.

โ€œYouโ€™re getting one of the best IPs in the world and probably one of the best renditions of the Hidden Leaf Village that you can think of.โ€

Ferrari, Spider-Man, CarryMinati, and More Collaborations Ahead

Apart from Naruto, BGMI has already confirmed collaborations with Ferrari and Spider-Man. Das also teased a major CarryMinati campaign around Independence Day. While he avoided revealing specific details, he confirmed that players should expect multiple surprises connected to the popular Indian creator.

Popular Indian gamer and social media influencer CarryMinati collaborated with Krafton India for the much-awaited BGMI 4.5 update.

A high-energy, single-take film featuring CarryMinati that seamlessly showcases the scale of the collaboration. The film follows Carry as he navigates through an uninterrupted journey where the world of BGMI transforms around him, naturally revealing the update’s biggest features, from iconic Naruto-inspired locations and ninja abilities to themed gameplay, characters, and exclusive in-game experiences.

Designed to feel immersive and cinematic, the one-take execution mirrors the fluidity and intensity of gameplay while highlighting the ambition of BGMI’s biggest anime collaboration yet. Carry Minati’s signature energy and relatability make him the perfect guide, helping players discover everything the update has to offer in one engaging, continuous experience. The film serves as both an entertainment piece and a comprehensive showcase of the BGMI x NARUTO update, which introduces Hidden Leaf Village-inspired environments, ninja abilities, themed events, and other crossover content.

Read More: KRAFTON India Rolls Out BGMI 5th Anniversary Edition 4.5 Update, Bringing Naruto, Spider-Man and Ferrari Together in One of the Gameโ€™s Biggest Seasons Yet

Looking further ahead, Krafton plans to continue working with both global entertainment brands and Indian creators.

According to Das, every collaboration begins with community feedback.

The company regularly surveys players about which franchises, brands, or characters they want to see inside BGMI before approaching potential partners.

โ€œWeโ€™ve always been very fan-first in respecting what content choices our fans make.โ€

Improving New Player Experience Remains a Priority

While collaborations often attract headlines, gameplay improvements remain equally important. Das confirmed that Krafton is actively improving matchmaking to make BGMI more welcoming for newcomers. Experienced players naturally dominate early matches, making it difficult for beginners to enjoy the game. To solve this, BGMI is introducing features that encourage experienced players to mentor newcomers and help them learn the game. The company also wants social spaces like Hub and Cheer Park to strengthen friendships beyond competitive gameplay.

Diwali Events, Creator Tournaments and More Coming in 2026

Although Naruto headlines the immediate future, Das confirmed that Krafton already has an ambitious roadmap planned for the remainder of 2026.

He teased three major surprises for Diwali, calling the festival experience one of the most visually impressive celebrations the studio has ever created.

โ€œI have not seen such a beautiful rendition of Diwali in a video game in a long time.โ€

Players can also expect:

  • Three Independence Day surprises around CarryMinati
  • Another major Gen Z creator joining BGMI
  • A well-known gaming YouTuber appearing inside the game
  • Weekly in-game KOL tournaments
  • More global IP collaborations throughout the year

According to Das, many of these announcements will surprise the community.

BGMIโ€™s Vision Goes Beyond Battle Royale

Five years after its launch, Krafton believes BGMI has entered a completely new chapter.

Rather than focusing only on battle royale matches, the company wants BGMI to become a platform where players create content, build communities, discover new experiences, and interact with some of the worldโ€™s biggest entertainment franchises.

As Das summed it up:

โ€œWe started as a game, then became an emotion. Now weโ€™re becoming a platform.โ€

With WoW continuing to expand, creator-focused features arriving soon, and a packed roadmap featuring Naruto, Ferrari, CarryMinati, Diwali celebrations, and future collaborations, BGMIโ€™s sixth year could be one of its biggest yet.

Kaashvi Accuses 8Bit Thug of Financial Fraud, Files FIR at Mumbai Police

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Indian gaming content creator Kaashvi (Kaashvi Hiranandani) has filed a First Information Report against 8Bit Thug (Animesh Agarwal), co-founder of S8UL Esports and CEO of 8Bit Creatives, alleging financial fraud and breach of trust during her time as a creator under 8Bit Creatives. In a YouTube video published on July 16, 2026, titled “How I Got Scammed by 8bit Thug,” she named Thug directly and said the matter is now with Mumbai Police.

This is not the first time Kaashvi flagged legal trouble. In 2025, she publicly disclosed FIRs related to online harassment. But those were separate. She had not named anyone from the management side of the gaming industry until now. July 16 is the first time she spoke directly on camera, naming 8Bit Thug and 8Bit Creatives in what she says was a pattern of financial wrongdoing over multiple years.

8Bit Thug has not publicly responded to the allegations as of the time of writing.

Who Is 8Bit Thug?

Animesh Agarwal, known as 8Bit Thug, is one of the most prominent figures in Indian esports. Born on March 5, 1996, in Guwahati, Assam, he is the CEO of 8Bit Creatives, a gaming talent management agency, and a co-owner of S8UL Esports. S8UL was formed in 2020 when Team SouL (Naman “Mortal” Mathur) and Team 8Bit merged. The organisation now competes across 18 game titles and has secured two consecutive EWC Club Partner selections.

The split between S8UL and 8Bit Creatives matters here. They are separate businesses. As TalkEsport reported in 2023, Thug said on record that S8UL Esports is not profitable, but 8Bit Creatives, the talent management side, is. The brand deals Kaashvi alleges were misrepresented went through 8Bit Creatives, not the esports org.

Kaashvi’s Time With S8UL and 8Bit Creatives

Kaashvi quit her finance job in 2022 and joined 8Bit Creatives and S8UL as a content creator. In the video she describes putting her own money into production costs, studio, videography, editing, actors, while trusting that her share of brand deals was being handled correctly.

She stayed through Scout’s departure from S8UL in late 2024. She had publicly backed Scout at the time, saying on livestream that his problems were her problems. In the video, she now says Thug had specifically asked her to stay after Scout left because, she claims, “he couldn’t sustain that financial hit.” She agreed. She stayed considerably longer than she otherwise would have.

S8UL posted a farewell statement on Instagram in July 2025 when she left. At the time, Kaashvi described it as a difficult but necessary step for her growth. No dispute was mentioned publicly.

What She Says Happened: The Alleged Scam

Kaashvi used a hypothetical in her video to explain what she says happened on brand deals. She was clear these were illustrative numbers, not real figures from a specific deal.

Her example: a brand pays โ‚น1 lakh. Under the agreed commission structure, Thug was entitled to a percentage, which she described as on the higher end of industry norms. She should get the rest. She says what actually happened was that Thug told her each deal was worth less than it was. In her example, he allegedly said a โ‚น1 lakh deal came in at โ‚น60,000. He then took his percentage cut from that lower number and passed her the remainder, roughly โ‚น42,000, while keeping โ‚น58,000 in total rather than the โ‚น30,000 his commission entitled him to.

She says this did not happen once. It happened multiple times.

She also notes she was covering all production costs herself throughout this period.

She Told Someone. Then Stayed Silent.

When she first noticed the discrepancies, Kaashvi says she tried to let it go. She did not want to confront someone who had been in the industry far longer than her. But eventually she reached out to MortaL, she describes as a “big brother” figure that other creators trusted.

She says MortaL immediately opened financial records, checked the figures, and confirmed the amounts did not match. He offered to speak to Thug. She told him not to. She made him swear on his wife not to tell anyone. She was new to the industry. These were people with far more power in it than her.

After that, she says, the alleged practice continued.

Formal Requests, No Replies, and the Money Still Not Returned

She eventually confronted Thug directly and asked for an explanation. He said he would explain. Then he said he would tell her tonight. Then tomorrow. Then next week. Then three months passed. Then four. When she kept asking, she says he finally snapped: “How dare you ask me!”

At that point she sent a formal email with her lawyer on CC, asking for an accounting of the discrepancies. Thug did not reply.

Separately, she says that after their professional association ended, a brand sent money owed to her directly to Thug by mistake. She has been waiting for that money for 8 to 9 months as of July 16, 2026. When the brand followed up with Thug, she says his response was: “I have spent it and you have to wait.”

FIR Filed at Santacruz Police Station

Kaashvi confirmed in both the video and a series of Instagram posts that she filed an FIR with Mumbai Police. It is registered at Santacruz Police Station. She specifically named the Mumbai Police Commissioner, DCP Zone 9, the Senior PI, and the investigating officer at Santacruz for acting promptly.

From her Instagram post: “After reviewing the records available to me and seeking legal advice, I approached the police and have now officially registered an FIR. The matter is currently under investigation, and I am cooperating fully with the authorities. I have complete faith in the legal process and will allow the investigation to take its course.”

Her legal team has advised her not to discuss the case further while the investigation is ongoing.

Her Message to Other Creators

Near the end of the video, Kaashvi spoke directly to creators, especially those starting out. She said underreporting brand deal values to creators is not exclusive to gaming, she called it common across music, sports, and entertainment wherever agencies handle money.

From her Instagram post: “I’m speaking up because I don’t want another creator, especially someone just starting out, to blindly trust the people managing their career without understanding their finances, contracts, and payments. If sharing my experience prevents even one creator from going through what I did, it’ll be worth it.”

She said creators deserve to be copied on brand emails and to know exactly what each deal is worth. Her current management, she says, operates with complete transparency. The difference, in her words, is significant.

She also said she found what she believes is evidence suggesting the same alleged practice may have affected other creators under the same management. She did not name them and said she did not plan to go into it.

8Bit Thug Has Not Responded

As of July 17, 2026, Animesh Agarwal has not posted anything publicly addressing the video or the FIR. S8UL Esports and 8Bit Creatives have also not issued a statement.

TalkEsport will update this article when a response is made available.

Note: All claims in this article are based solely on statements made by Kaashvi in her YouTube video published on July 16, 2026, and her Instagram posts. TalkEsport has not independently verified any financial figures, alleged incidents, or characterisations in this article. The word “allegedly” applies to all descriptions of 8Bit Thug’s conduct described here. An FIR confirms a complaint has been filed and an investigation is underway. It does not constitute a finding of guilt. 8Bit Thug is accused and has not been proven guilty of any offence. TalkEsport does not take a position on the merits of these allegations and will report any response from the parties involved.

Esports World Cup 2026: Week 2 Brings Four Championships and a Historic Women’s Final

After a dramatic opening week in Paris, the Esports World Cup 2026 wastes no time ramping back up. Week 2’s Championship Weekend packs in four major finals: League of Legends, Mobile Legends: Bang Bang, Free Fire, and Dota 2, with the Club Championship standings still very much up for grabs.

League of Legends: T1 and G2 Look to Answer MSI Heartbreak

League of Legends closes out its Group Stage just before the weekend, sending two teams from each group of four into the playoffs. Faker’s T1 enter Paris carrying the sting of a shock Mid-Season Invitational exit at the hands of G2 Esports, a result that dominated headlines across the competitive scene. Both sides advanced through their opening matches before dropping their respective upper bracket finals. T1 responded by beating GAM Esports to lock in a playoff spot, while G2 still has to survive an advance-or-go-home series against Dplus.

Defending EWC champions Gen.G have already booked their playoff berth after eliminating home favorites Karmine Corp, joined by newly crowned MSI winners Hanwha Life Esports, along with AG.AL and Bilibili Gaming. Karmine Corp, however, gave the Paris crowd something to cheer about anyway, clawing back from an opening defeat with wins over Team Secret and Sentinels to punch their own ticket to the next stage.

The League of Legends grand final is set for Sunday, July 19, at 1:30 PM BST / 2:30 PM CEST / 3:30 PM KSA.

MLBB Women’s International: A First-Ever Undisputed World Champion

This week marks a genuine milestone for mobile esports. The tournament formerly known as the MLBB Women’s Invitational has been rebranded as the MLBB Women’s International 2026 after developer Moonton elevated it to full World Championship status, meaning this weekend will crown competitive Mobile Legends: Bang Bang’s first undisputed women’s world champion.

Sixteen clubs battled through two group brackets, with the top four from each advancing to a single-elimination Knockout Stage. Eight teams face off on July 17 with no lower bracket to fall back on. One loss and a team is out. Last year’s MWI champions, Team Vitality, will look to defend their crown when the best-of-seven grand final is played on July 18.

The MLBB Women’s International grand final takes place Saturday, July 18, at 1:30 PM BST / 2:30 PM CEST / 3:30 PM KSA.

Free Fire: $1 Million and the Weekend’s First Grand Final

Free Fire brings Battle Royale intensity to the Qiddiya City Grid stage, with 24 squads chasing a $1,000,000 prize pool. The field splits into two groups of 12 for the opening two days, with the top four from each group advancing directly to the Finals. Teams finishing 5th through 10th get a second chance via the July 17 Survival Stage, rounding out the 12-team Finals field for July 18.

Defending champions EVOS Divine return to protect the title they won last year in an emotional victory. Beyond the trophy, the champion walks away with a $300,000 top prize and an automatic berth in the Free Fire Global Finals in Bangkok.

Free Fire will deliver the weekend’s first grand final on Saturday, July 18, at 12:00 PM BST / 1:00 PM CEST / 2:00 PM KSA.

Dota 2: Two Weeks of Grinding Reach Their Climax

Dota 2’s marathon finally reaches its end this weekend, with $2,000,000 in prize money and 1,000 Club Championship points on the line. The Survivor Stage wraps up July 16, determining which teams join the four Group Stage winners in the single-elimination Playoffs.

Nigma Galaxy, Team Falcons, Team Yandex, and PVISION topped their groups, and they’re joined by BB Team, Vici Gaming, defending champions Team Spirit, and Rune Eaters. Team Falcons enter as one of the storylines to watch, having already secured Club Championship points by reaching the playoffs, and having dropped just a single map through the group stage, the club is in position for its first maximum-points haul of EWC 2026.

The Dota 2 grand final is scheduled for Sunday, July 19, at 11:00 AM BST / 12:00 PM CEST / 1:00 PM KSA.

Club Championship Race Still Wide Open

Despite entering as the tournament’s two biggest favorites for the overall Club Championship, Team Falcons and Team Vitality have yet to assert real dominance in the standings. Team Vitality’s best returns so far come from a pair of fifth-place finishes in VALORANT and Fatal Fury: City of the Wolves, worth 400 points. Team Falcons look better positioned heading into Dota 2, while Team Vitality will lean on its Mobile Legends: Bang Bang roster to defend its women’s title. Both organizations still have rosters alive in MLBB and Free Fire, keeping their Club Championship hopes firmly intact.

One of the weekend’s more human storylines comes from Venezuela’s MIA Corp, competing in Free Fire after overcoming serious travel disruption. Earthquakes struck the squad’s home country last month, forcing long diversions and last-minute scrambling just to reach Paris. Having made it to the Esports World Cup despite the upheaval back home, MIA Corp’s run is likely to offer fans in earthquake-hit Venezuela a welcome distraction, regardless of the result.

EA Sports FC 27 Release Date, Price and Platforms Revealed

EA Sports FC 27 now has a reported release date, early access window, and pricing details. The information comes from a Dealabs report, credited to insider billbil-kun, and points to a September launch across all major platforms.

When Does EA Sports FC 27 Release

EA Sports FC 27 is set to release on September 25, 2026. This lines up with the franchise’s usual late-September launch pattern.

Early access could begin up to 8 days before that, on September 17, 2026. This window would apply to Ultimate Edition buyers and EA Play subscribers, including those who get EA Play through Game Pass Ultimate.

The early access date is not fully confirmed yet. It may end up matching FC 26 instead, which only offered 7 days of early access rather than 8.

EA Sports FC 27 Price

The price of EA Sports FC 27 will stay the same as last year. In the United States, the game will cost $69.99 on every platform.

European pricing is split by platform. PC and Nintendo Switch 2 versions will cost โ‚ฌ69.99. PlayStation and Xbox versions will cost โ‚ฌ79.99.

Platforms and Physical Release

EA Sports FC 27 will support both current and older hardware. The full list of platforms includes:

  • PlayStation 5
  • Xbox Series X/S
  • Nintendo Switch 2
  • PC
  • PlayStation 4
  • Xbox One
  • Nintendo Switch (2017)

Physical disc versions will be available for PS5, PS4, Xbox Series X, and Xbox One.

The report follows earlier leaks about an open-world mode for EA Sports FC 27, which had already drawn attention from players ahead of any official reveal. An official announcement from EA is expected to follow this latest round of details. However, EA has not confirmed these figures directly.

Marvel Rivals July 16 Patch Brings New Event, Limited-Time Cosmetics, Season 3 Battle Pass Rerun, and More

It hasnโ€™t been long since the Season 9 patch for Marvel Rivals, arguably the biggest update that the game has ever received, went live. However, it seems that NetEase isnโ€™t in any mood to stop the pace of its updates, as it has shipped yet another significant patch to the hero shooter on July 16.

Unlike the previous major patch, the July 16 Marvel Rivals update doesnโ€™t bring any gameplay-altering changes to the title. But it does include some exciting content updates, including a brand new event, several new cosmetics, a rerun for the Season 3 Battle Pass, visual optimizations, and much more.

Without further ado, letโ€™s check out everything new that the Marvel Rivals July 16 update has introduced to the game.

Marvel Rivals July 16 Patch Notes: All Changes

NetEase has already revealed the detailed patch notes for the Marvel Rivals July 16 update. Take a look at all the changes below:

All-New Content

POP & WIN

– Devil Dinosaur – Jeff the Dinosaur

Limited Time: July 17th, 2026, 02:00:00 to August 14th 2026, 02:00:00 (UTC)

New In Store

– Hawkeye – Bed-Stuy’s Best Bundle
– Devil Dinosaur – Jeff the Dinosaur Chroma Playful Pink and Vibrant Violet

Limited Time: July 17th, 2026, 02:00:00 to August 14th 2026, 02:00:00 (UTC)

– Invisible Woman – Baxter Building Beauty Chroma Pretty in Pink/Classic Contrast and Ultimate Ability VFX

Available From: July 16th, 2026, at 9:00:00 (UTC)

– Bed-Stuy’s Best – Emoji Bundle
– Hawkeye – Bed-Stuy’s Best Chroma Teal Trend and Dazzling Drip
– Gambit – Dead Man’s Hand Bundle
– Dead Man’s Hand – Emoji Bundle

Available From: July 17th, 2026, at 2:00:00 (UTC)

S3 Battle Pass Rerun

The Season 3 Battle Pass, Power of the Phoenix, will be returning for a limited time! It will be available for purchase at the Battle Pass Nexus – Reality Link Point.

Rerun Duration: July 16th, 2026, 09:00:00 to July 30th, 2026, 09:00:00 (UTC)

New Event: Van Dyne Couture

Get ready to strut on the runway! The all-new Van Dyne Couture event has officially launched! Complete event missions to claim Magneto’s Magnetic Vintage costume and related bundle rewards for FREE! Unlock premium for Adam Warlock’s Tailored Perfection costume, Invisible Woman’s Baxter Building Beauty costume, and more.

Event Duration: July 16th, 2026, 09:00:00 to August 13th, 2026, 09:00:00 (UTC)

Chrono-Rush

Temporal anomaly detected! The Chrono-Rush Event is rewinding and will reopen this weekend, lasting until the season officially runs out of time.

Fixes and Optimizations

Heroes

– Rogue Range Protocol: Fixed an issue where turning off target movement in the Practice Range parameters and then starting a training session could still spawn moving bots. We’ve tightened up the subroutines, they’ll stay put now!  

– Storm & Thor’s Targeting Turbulence: Fixed a visual glitch where the camera animation for the Gods of Thunder (Storm – Thor) base effect Team-Up Ability was unintentionally throwing off aim. The skies are clear and Storm’s striking true once again!

– Combat Clarity Upgrade: We’ve dialed in the visual effects for a lineup of heroes to cut down on battlefield chaos and keep your superhero clashes crisp and clear. These visual optimizations include:

Base Abilities:
All of Jubilee’s base abilities.

Team-Up Abilities:
Vanguard:
โ€ข Mr. & Mrs. X (Rogue – Gambit)
โ€ข Explosive Entanglement (Rogue – Magneto)
โ€ข Voltaic Union (Captain America – Thor)
โ€ข Two-in-One (The Thing – Human Torch)
โ€ข Gamma Maelstrom (Doctor Strange – Hulk)
โ€ข Surf & Turf (Devil Dinosaur – Jeff the Land Shark)
Strategist:
โ€ข Vibrant Vitality (Loki – Mantis)
โ€ข Planet X Pals (Rocket Raccoon – Groot)
โ€ข Mammalian Bond (Rocket Raccoon – Squirrel Girl)
โ€ข Oblivion Shroud (Cloak & Dagger – The Hood)
โ€ข Favorable Odds (Gambit – Magneto)
Duelist:
โ€ข Gods of Thunder (Storm – Thor)
โ€ข Storming Ignition (Human Torch – Storm)
โ€ข Moonlit Slash (Hawkeye – Cloak & Dagger)
โ€ข Squirrel Missile (Squirrel Girl – Iron Man)
โ€ข Light & Dark Darts (Psylocke – Cloak & Dagger)
โ€ข Devilish Affair (Daredevil – Black Widow)
โ€ข Hex Fireworks (Scarlet Witch – Jubilee)
โ€ข Prehistoric Trap (Elsa Bloodstone – Devil Dinosaur)

In addition to these, we’ve optimized the visual effects for lots of other Team-Up Abilities as well. The list is extensive, so we won’t detail every single one here; just know the battlefield is looking clean! We’ll keep the Scanner running and make ongoing optimizations. As always, we welcome and appreciate your feedback and suggestions!

System

– Dusted for prints and swept away a few minor bugs causing issues in the Death of Apocalypse mini-game. Unraveling the mysteries of En Sabah Nur’s demise will now proceed without a hitch.

Console

– Addressed a bug on Xbox where the trophy overview progress was desynced from actual completion after unlocking an achievement. Your gamerscore now displays flawlessly!

Overwatch Ends Stadium Mode Support: What It Means for Players

Update: Season 5 brought new Stadium balance changes, including a 50% cut to passive health. See all Overwatch Season 5 balance changes here.

Blizzard has confirmed that Stadium mode in Overwatch will no longer get new content. The studio says player numbers for the mode have dropped well below other core modes in the game.

Stadium launched on April 22, 2025, before the game’s rebrand from Overwatch 2 back to Overwatch. It was the biggest new mode the game had seen in years. Stadium uses a best-of-seven format. Players earn in-match currency between rounds and spend it on upgrades that change how their Hero plays.

The mode drew attention early on for its roguelike-style mechanics. It gave players a fresh way to experience Overwatch’s combat. But Blizzard says the audience has settled into a much smaller group compared to the game’s main modes.

Stadium Won’t Get New Heroes or Maps

Blizzard shared the update in a developer blog post from game director Aaron Keller. The post explains that Stadium still has a loyal player base. But the studio does not plan to expand the mode further.

As of June 28, Stadium Ranked and Stadium Unranked each made up about 3% of daily players. Unranked Role Queue, by contrast, accounted for roughly 54% of daily players. Ranked Role Queue sat higher too, at a much bigger share than Stadium.

Blizzard also shared numbers for 6v6 modes. Unranked Open Queue made up around 19% of daily players. Ranked Open Queue reached about 8%.

“Overall, 5v5 has maintained its majority and 6v6 continues to see an increase in popularity,” Blizzard wrote in the blog. “Stadium, meanwhile, has settled into a dedicated, smaller audience.”

What Happens to Stadium Now

Stadium is not going away. Blizzard says it will keep the mode alive with seasonal balance updates, competitive rank resets, and rewards. What ends is new content. No new Heroes. No new maps.

“With this in mind, while we’ll continue supporting Stadium with seasonal balance updates, rank resets, and rewards, we’re not planning on expanding Stadium with new Heroes or maps,” Blizzard’s developers explained.

Stadium currently supports 33 of Overwatch’s 52 Heroes. Blizzard had been adding Heroes to the mode gradually since launch, since each one needs a custom build and unique ability tweaks for Stadium’s format.

Dev Team Moves to Other Projects

Rather than keep building out Stadium, Blizzard is shifting the team behind it toward other Overwatch projects. The studio says it will apply what it learned from developing Stadium to future plans for the game.

The announcement came alongside news of new experimental 6v6 formats. One of them, a Quick Play test called Flex Queue, runs from July 16 through July 19.

When did Overwatch Stadium mode launch?

Stadium launched on April 22, 2025.

Is Stadium mode being removed from Overwatch?

No. Blizzard will keep the mode running with seasonal balance changes, rank resets, and rewards. It just will not receive new Heroes or maps going forward.

How many players use Stadium mode?

As of June 28, Stadium Ranked and Stadium Unranked each made up about 3% of Overwatch’s daily player base.

How many Heroes does Stadium support?

Stadium supports 33 of Overwatch’s 52 Heroes.

Why VALORANT Esports Is Struggling in India: Challenges, Facts, and What Comes Next

When VALORANT launched all the way back in 2020, India quickly became one of South Asiaโ€™s most promising esports markets as we came to see a massive transition from CS:GO to VALORANT. The game attracted competitive players from other esports titles, major organisations investing in teams, and a rapidly growing creator community. However, as we enter 2026, the ecosystem has slowed at an alarming rate. While saying VALORANT esports is โ€œdyingโ€ would be an overstatement, it is hard to ignore the clear signs of declining momentum compared to 5 years ago.

The reasons are hard to pinpoint accurately, but they range from falling domestic viewership and limited international success to fewer opportunities for upcoming players and reduced investment from teams, orgs, and sponsors.

Declining Viewership and Community Interest

One of the bigger concerns around the VALORANT esports scene in India is declining audience engagement over the course of recent years. The early years of VALORANT saw domestic tournaments generate significant excitement, with teams like Global Esports, Velocity Gaming, and Orangutan building strong fan bases whose audience flocked to streams during tournaments; however, a decline in numbers compared to previous years is readily apparent.

According to Esports Charts, several VALORANT regional events are suffering from lower viewership compared to previous years, especially in the SEA region. They reported that the 2025 Pacific Kickoff had significantly lower average viewership when compared to the same period in 2024, with the event attracting 100,000 fewer average viewers in its first three days.

Considering Valorant is the biggest PC Esport in India at the moment, its numbers look shocking next to mobile esports. KRAFTON reported that BGMI esports pulled in over 930 million views in 2025, which goes to show that it is getting significant interest from its player base, unlike Valorant, despite taking into account the scale of the BGMI player base.

Lack of Tier-1 International Events in India

Top events help significantly in getting interest from the community, which in turn helps its player base grow, as we have seen with the likes of Japan, South Korea, and Thailand benefiting from hosting VCT Masters events, gaining new fans, sponsors, and global attention, while also planting a seed for coming generations to consider a future in this game.

India, despite boasting a large audience and one of the biggest player bases for Riot’s flagship FPS title, has not hosted a VALORANT Champions Tour Masters or Champions event. Events have been limited to the Challengers level. While this is fine, it lacks the massive visibility and hype that Masters or Champions events usually bring to the table. Not only does it spread awareness, but it also shows the game’s commitment to a region.

Indian Teams Struggling Internationally

Much like football, VALORANT has a massive player base in India. However, it has failed to build a strong global presence, with top sides struggling at big events with highly inconsistent results. Teams such as Global Esports and Velocity Gaming have represented India at the highest levels, but they lack those breakthrough performances that would earn them the title of a powerhouse.

The little success that has come the way of Indian teams can be attributed to a mixed line-up of international players along with Indians. We are yet to see a complete domestic roster do damage on the big stage and put India on the map. Solid performances not only attract interest but also help bring sponsors who help build the foundation of an esport.

Organizations Reducing Investment

VALORANT’s early success in India saw organisations flock to bank on the opportunity of bagging a top Indian team, but over time we have seen only a handful of them remain. With the lack of tournaments and sponsors, the long-term sustainability of an organisation becomes difficult.

Due to the rising cost of maintaining an esports team, organisations cannot find a profitable revenue model due to the lack of tournaments and sponsorships. While this is not an India-specific issue, organisations that dissolve due to financial meltdowns are extremely common in the global esports space. This problem gets amplified in India due to the declining viewership and limited tournaments.

Creators Moving to Other Content

Content creators play a major role in building esports communities and keeping them thriving, but as creators move out, the general interest in a game sees a sharp decline. During VALORANT’s peak, creators such as Ankkita C, Rakazone, Hydraflick, and several gaming personalities pushed VALORANT-focused content, which got replaced by variety gaming, livestreaming, reaction content, or other esports titles instead of focusing exclusively on competitive VALORANT. VALORANT remains a part of their content but is far from what it once was.

Has Riot’s South Asia Ecosystem Worked?

The answer would be yes, but the ecosystem is not tailored to the specific needs of each country in this region, but rather relies on a more general approach. Riot has strongly pushed the following to ensure the ecosystem keeps thriving, but they have not shown desired results in India as of late.

  • Official VALORANT Challengers South Asia
  • Structured seasonal leagues
  • Open qualification pathways
  • Promotion and relegation systems
  • A clearer route toward Ascension and VCT Pacific

The structure alone is insufficient to guarantee growth, and the region still needs stronger viewership, sponsor confidence, more international success, and stronger community engagement to reach its potential. Riot can definitely help with it, but a lot depends on the region’s interest rather than Riot’s ecosystem.

What Needs to Change?

To stop the declining viewership, Riot needs to focus on a plan that is curated to support the Indian ecosystem, which cannot be tackled with what worked in Japan or South Korea. Considering the current situation, the following can be avenues that are worth exploring.

  • Host an international VCT event in India to pull the attention of creators, gamers, and sponsors.
  • Support building an ecosystem at the grassroots level to promote talents.
  • Expand marketing around South Asian storylines and rivalries through marketing strategies.
  • Increase incentives for organizations to maintain long-term VALORANT rosters.
  • Work more closely with creators to promote domestic leagues and build a solid foundation for a growing community.

VALORANT esports in India is anything but dead as it undergoes a period of stagnation. The game still has dedicated players, organisations, and a big player base in India, but compared to its early growth, the ecosystem has lost momentum due to several reasons we discussed through the course of this article. Looking at the positive side, we can see that VALORANT still has a better chance at turning the situation around if the right cards are played, and we would love to have a scene that is thriving like it was in 2020.