All Map Changes In VALORANT Patch 2.01

It has only been just over a week since the launch of the highly anticipated Valorant Episode 2, and it seems like the developers have already shipped another update to the competitive shooter.

The new update has brought a number of changes to the game. These changes include, other than the map adjustment and agent fixes, the heavily requested feature to hide custom matches from your Match History, an adjustment of queue restrictions that’ll likely “forgive the unintentional AFK, while still punishing the habitual AFKer”

Valorant Patch 2.01 Map Changes

MAP UPDATES

split-banner.jpg

SPLIT VALORANT

This Split update is focused around improving attacker options on the map, as well as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths.

SplitRevisions12.gif

Increased the width of the B Main doorway

  • This should make the space easier to navigate for attackers, and make it more difficult for defenders to stall Attackers in the choke point. There is a crate for attackers to utilize on the other side of the doorways as cover, which allows for utility to be thrown into the site from a new angle.
SplitRevisions06.gif

On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook

  • This creates a new angle into B Main when standing on the new object.
SplitRevisions07.gif

Increased Spike plant zone boundary

  • This allows a new Spike plant location for attackers to defend from within B Main.
SplitRevisions08.gif

New material stack for cover in B Site that allows you to isolate angles more effectively

  • This also breaks up a vertical 50/50 angle when peeking into the site from B Main.
SplitRevisions09.gif

Reduced depth of this corner to allow pushing into defender spawn with more safety

SplitRevisions10.gif

Removed this cubby near defender spawn to allow pushing through this area more safely

SplitRevisions11.gif

Increased the width of the Vent Room entrance

SplitRevisions01.gif

Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid

  • The new sloped wall also protects you from wall penetration coming from Mid.
SplitRevisions02.gif

Simplified the Ramen/Scuttle Crab area

  • This should make the map feel more open and allow you to push through and clear this area without having to rely as heavily on utility.
SplitRevisions03.gif

Reduce depth of cubby in Sewer to allow pushing through this space more safely

SplitRevisions04.gif

Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower

  • This change should increase the value of controlling A Ramps.
SplitRevisions05.gif

Adjusted angle of sloped wall

  • This allows the back corner to be cleared slightly earlier from attackers. This angle is still safe from the A Tower, however you can now successfully clear this spot by stepping out onto the Rafters without having to drop down towards site.
SplitRevisions13.gif

Adjusted wall depth near Screens, which allows you to move out of Screens more safely without the use of utility.