It may be free-to-play, however League of Legends remodeled $1.6 billion in revenue last year—making it the world’s highest-grossing digital game.

The numbers come back from a digital games report by research firm SuperData analysis, that uses digital location information from the publishers, developers, and payment service suppliers, aboard qualitative client insight, to place along its year-end report.


League makes all its cash in-game, with champions, skins, and portraits accessible to buy within the store with either Influence Points attained from taking part in games, or Riot Points purchased with real cash.

In Gregorian calendar month 2014, developer Riot Games same that over twenty seven million folks contend League on a daily basis, and its continued quality suggests that this variety has in all probability since up.

League dominated its competition within the multiplayer on-line battle arena genre, earning Riot Games and its majority neutral Tencent around seven times more cash than Valve attained from Dota two, that brought in $238 million in 2015.

Valve conjointly raked in $221 million from Counter-Strike: international Global Offensive. Activision Blizzard attained $814 million from World of Warcraft despite its declining user-ship numbers, $355 million from decision of Duty: Advanced Warfare, and $224 million from decision of Duty: Black Ops three.

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