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Former Epic Games Employees Say Users Just Went Back to Steam

Two former Epic employees told Bloomberg that users logged onto the Epic Games Store for weekly free games and then returned to Steam. The store has been only marginally profitable, its general manager admitted, and Epic's strategy to rival Steam never converted players into regular buyers.

Epic Games Store has been giving away free games every week since it launched in 2018. The idea was simple: bring players to the store, let them grab a free title, and hope they browse and buy something while they are there. It did not work out that way.

Two former Epic employees with knowledge of store operations told Bloomberg that users would frequently log onto the store for free game promotions before bouncing back to Steam. The free games brought traffic. They just did not bring paying customers.

What Former Employees Said

Epic Games Store vice president and general manager Steve Allison said the storefront is only “marginally profitable.” The former employees told Bloomberg the free games program was being taken advantage of and hurting the company’s bottom line.

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PC players spent $1.16 billion on the store in 2025, but $400 million of that came from third-party games. The profit margins on those sales are thin. Epic takes only 12% from third-party game sales, compared to Steam’s 30%. That was supposed to attract developers. Instead, Allison told Polygon the low profit margin on third-party games, combined with fees paid to developers for the weekly free game program, left the store only marginally profitable.

Why the Store Struggled to Compete

The Epic Games Store launched in 2018 as a rival to Steam. Tim Sweeney openly criticized Steam’s 30% commission, positioning Epic as a better option for developers and publishers. According to reports, that strategy did not work as expected.

The store also launched without the features users expected. A shopping cart and user reviews were unavailable when the store launched, drawing criticism from gamers.

One of Epic’s biggest miscalculations may have been assuming Steam leads the PC gaming market only because of its large number of developers, discounts, or offers. For many users, Steam is also a community platform, which is one of the main reasons it holds such a strong position in the market.

Other initiatives, including Epic’s mobile store and tools for users to create their own games, also fell short of internal expectations, according to eight current and former employees who spoke with Bloomberg. Epic regularly released products before employees felt they would resonate with consumers.

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Aritra Patra
Aritra Patra
Aritra leads the editorial team at TalkEsport, covering the latest developments across esports, gaming, and the competitive gaming industry. With a sharp eye for stories and a focus on credible, well-researched reporting, he helps shape TalkEsport’s editorial voice and coverage. Outside of deadlines and the newsroom, Aritra is an avid gamer who spends his time playing CS2, VALORANT, and, occasionally, EA FC.

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