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How To Play Swiftplay Mode In Valorant

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A new Valorant game mode has just been revealed by Riot Games, and the community is eager to know more about the release date of this upcoming game mode in the competitive shooter.

Valorant Swiftplay: New Game Mode Details

As confirmed by Riot, the new game mode named ‘Swiftplay’ will be introduced to the game alongside the next Valorant patch, 5.12.

The upcoming Swiftplay game mode is set to be a shorter and more fast-paced version of the currently existing Unrated game mode. The map pool is the same as the current competitive map pool of the title.

The Swiftplay mode in Valorant will feature two halves of four rounds, with the first team to reach five rounds being victorious.

If both teams have gotten 4 rounds each, the winner will be decided through a sudden death overtime round.

Swiftplay games will last for around fifteen minutes, which means it’ll be a much better choice for players who don’t want to invest 30-45 minutes on unrated games to be able to enjoy Valorant.

Valorant Swiftplay Game Mode Start Date

As mentioned earlier, the Swiftplay game mode will be released alongside patch 5.12. It’s set to hit the live servers on December 6, 2022, at around 22:00 UTC (Times may vary depending on your account region).

Valorant Swiftplay Game Mode End Date

The game mode will be live till January 10, 2023. However, it’s likely to come back in the future if it receives a positive response from the community.

New Valorant Swiftplay Game Mode Start Date

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A new Valorant game mode has just been revealed by Riot Games, and the community is eager to know more about the release date of this upcoming game mode in the competitive shooter.

Valorant Swiftplay: New Game Mode Details

As confirmed by the developers, the new game mode named ‘Swiftplay’ will be introduced to the game alongside the next Valorant patch, 5.12.

The new Swiftplay game mode is set to be a shorter and more fast-paced version of the currently existing Unrated game mode. The map pool will remain the same as the current competitive map pool of the game.

Unlike the Unrated mode, the Swiftplay mode will feature two halves of four rounds, with the first team to reach five rounds being victorious.

If both teams have gotten 4 rounds each, the winner will be decided through a sudden death overtime round.

Swiftplay games will last for around fifteen minutes, which means it’ll be a much better choice for players who don’t want to invest 30-45 minutes on Unrated games to be able to enjoy Valorant.

Valorant Swiftplay Game Mode Start Date

As mentioned earlier, the Swiftplay game mode will be released alongside patch 5.12. It’s set to hit the live servers on December 6, 2022, at around 22:00 UTC (Times may vary depending on your account region).

The game mode will be live till January 10, 2023. However, it’s likely to come back in the future if it receives a positive response from the community.

Valorant Swiftplay mode: Release date, features, and more details

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A new Valorant game mode has just been revealed by Riot Games, and the community is eager to know more about the details of this upcoming game mode by Riot Games.

Valorant Swiftplay: New Game Mode Details

Riot Games has confirmed that the new game mode has been named ‘Swiftplay’ and its beta version will be introduced to the game alongside patch 5.12.

The new Swiftplay game mode is set to be a shorter and more fast-paced version of the currently existing Unrated game mode. The map pool will be the same as the current competitive map pool.

Unlike unrated, the Swiftplay mode will feature two halves of four rounds, with the first team to reach five rounds being victorious.

If both teams have gotten 4 rounds each, the winner will be decided through a sudden death overtime.

Swiftplay games will last for around fifteen minutes, which means it’ll be a much better choice for players who don’t want to invest 30-45 minutes on unrated games to be able to enjoy Valorant.

Valorant Swiftplay Game Mode Release Date

As mentioned earlier, the Swiftplay game mode will be released alongside patch 5.12. It’s set to hit the live servers on December 6, 2022, at around 22:00 UTC (Times may vary depending on your account region).

The game mode will be live till January 10, 2023. However, it’s likely to come back in the future if it receives a positive response from the community.

How to Fix VAN9003 Error in Valorant After 5.12 Update

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Are you getting a “VAN9003” followed by “This build of Vanguard is out of compliance with current system settings” error?

Here’s the second error message, “See the Vanguard notification center in the tray for more details”.

Valorant is a 5v5 tactical-based FPS game developed by Riot games.

In the game, you have 13 rounds to attack and defend your side using weapons and abilities.

You only have one life per round, so you need to think faster than your opponent.

There are multiple modes including competitive, unranked, deathmatch, and spike rush.

You can choose between multiple agents armed with unique abilities.

No agents will play alike and no highlight reels will look the same.

Every map allows you to display your intellect as it’s built for teamwork, plays, and clutch moments.

In this guide, you’ll learn how to fix the VAN9003 Error in Valorant.

What does the VAN9003 error mean?

VAN9003

The VAN9003 error means that secure boot is not enabled on your PC.

Secure boot and Trusted Platform Module are security features that allow Windows to boot programs with trust and safety.

Vanguard needs these two features to recognize a system’s trusted state.

If secure boot or TPM is disabled, Valorant won’t launch, and you’ll get the VAN9003 error.

You can check if secure boot is enabled by pressing the Windows button and searching for msinfo32 > System Summary.

The BIOS Mode should be “UEFI” and the Secure Boot State should be “On”.

Otherwise, you need to follow the guide below to enable secure boot.

How to fix VAN9003 error in Valorant

To fix the VAN9003 error in Valorant, you need to enable secure boot on your computer.

To do so, you need to restart your computer and press “F2” to enter the BIOS, and change “Secure Boot” to “Enabled”.

Here’s how to enable secure boot on your PC:

  1. Restart your computer.
  2. Press “F2” to enter the BIOS.
  3. For Alienware, Inspiron, and Vostro, go to Secure Boot > change Secure Boot to Enabled > press F10 to save and exit.
  4. For OptiPlex, Precision, Wyse, and XPS, go to Secure Boot > Secure Boot Enable > Check Secure Boot Enable > Apply > Exit > Save.

After you’ve saved and exited the BIOS, your computer will restart.

Now, launch Valorant and you shouldn’t get the VAN9003 error.

Valorant Patch 5.12: Swiftplay Mode, Agent Changes and More

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New Valorant patch is here and this time its with plenty of changes along with a brand new game mode to play.

Last patch before the end of the year—and it’ll be a long one (last until Patch 6.0 goes live in January). Check out what we’ve got going on in Patch 5.12 below.

Valorant Patch Notes 5.12

Agent Updates

With pro play heading into the offseason after the completion of an amazing Game Changers Championship, we’re taking the opportunity to hit some broad updates we’ve been looking to make along with individual Agent changes.  

We’ve increased the point costs of the Agent Ultimates that have large, site-wide footprints. These changes should reduce their overall frequency and increase counterplay against them at the strategic level.

In addition to the Ult adjustments, we’ve also made a tuning pass on Agent ability economy. The areas targeted in this pass include: Total loadout cost outliers (for their respective role), Agents with lack of pistol round buy options, and unintended power relative to the cost of the ability.

To wrap up the broad updates, we’ve taken a pass at the HP of destructible objects in the game. Damage-over-time area abilities (like Brimstone’s Incindiary and Viper’s Snakebite) now damage enemy utility (read more in the Gameplay Systems Updates), so we’ve increased the health of 1hp destructibles so that they aren’t instantly vaporized—but can still be destroyed by one-shot in most situations.

Also, Killjoy’s Lockdown gets a bigger health bump to reduce the number of abilities that can destroy it solo.  Boombot and Prowlers on the other hand have felt like they require unloading too many bullets given their other strengths, so the health of those abilities have been reduced.

Breach

  • Rolling Thunder (X)
    • Ultimate Points increased 7 >>> 8

Chamber

  • Headhunter (Q)
    • Updated Stability Curve
      • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.
  • Rendezvous (E)
    • Chamber now places a single anchor that can be teleported to while inside its range
      • Radius increased 7.5m >>> 13m
    • Removed teleport activation height restriction
      • You can teleport to the Anchor while on different verticality so long as you are within its radius.
    • Increased weapon equip time after teleporting 0.4s >>> 0.7s
      • Headhunter is unaffected by this change.
    • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
    • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
    • Health decreased 80 >>> 50
  • Trademark (C)
    • The trap is now range restricted
      • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
    • Can now be recalled mid-round without line of sight
    • 30s cooldown on recall
    • Destruction remains permanent
    • Initial Arm Time increased 2s >>> 4s
    • Health Increased 1 >>> 20
  • Tour De Force (X)
    • Fire rate decreased by 57.5%
  • Slow
    • This applies to both Trademark and Tour De Force
      • Reduced duration 6s >>> 4s

Cypher

  • Trapwire (C)
    • Health increased 1 >>> 20

Fade

  • Prowler (C)
    • Health decreased 100 >>> 60

Harbor

We’re back again with small Harbor buffs. It is hard to learn a new Controller smoke style and we hope these changes make it easier for Harbor’s vision block to last long enough to finish executing with their team, while also providing wall smoke duration that’s on par with Viper. We’ll continue to monitor Harbor’s strength and see if we need to make any more waves. Chalo!

  • High Tide (E)
    • Duration increased 12s >>> 15s
  • Cascade (C)
    • Duration increased 5s >>> 7s

KAY/0

  • ZERO/POINT (E)
    • Health increased 1 >>> 20
  • NULL/cmd (C)
    • Ultimate points increased 7 >>> 8

Killjoy

  • Lockdown (X)
    • Health increased 150 >>> 200
  • Nanoswarm (C)
    • Health increased 1 >>> 20

Omen

  • Paranoia (Q)
    • Cost decreased 300 >>> 250

Phoenix

  • Blaze (C)
    • Cost decreased 200 >>> 150

Raze

  • Boom Bot (C)
    • Health decreased 100 >>> 60
  • Blast Pack (Q)
    • Health increased 1 >>> 20

Sage

We’re looking to slightly refine Sage’s strengths to be more about fortifying areas she controls and helping allies, rather than offense-focused with her utility.  We’re hoping the heal update will push her power and satisfaction when fully healing others while creating tradeoffs for playing Sage overly aggressive and relying on self-healing.

  • Barrier Orb (C)
    • Fortify delay increased 3.0s >>> 3.3s
  • Healing Orb (E)
    • Self heal total amount decreased 60HP >>> 30HP
    • Ally heal total amount increased 60HP>>> 100HP

Sova

  • Recon Bolt (E)
    • Health increased 1 >>> 20

Skye

  • Trailblazer (Q)
    • Cost increased 250 >>> 300
  • Regrowth (C)
    • Cost decreased 200 >>> 150

Viper

We’re reeling in Viper’s ability to play outside of her ultimate’s smoke area. These changes will anchor Viper more to her ultimate and allow coordinated retakes against Viper’s Pit to be more successful. 

  • Viper’s Pit (X)
    • Smoke integrity regen time 5.0 >>> 25.0
    • Max time out of smoke decreased 15.0 >>> 8.0
    • Ultimate points required 7 >>> 8

Yoru

  • Gatecrash (E)
    • Health decreased 100 >>> 60
    • Cost decreased 200 >>> 150

Gameplay System Updates

Assist Tail Tuning

Assist tails are the “grace period” duration after a debuff has expired where a player will still be awarded an assist for debuffing the killed target.

  • Concuss, Nearsight, Detained
    • Assist tail increased 2s >>> 3s
  • Exiting Smokes
    • Assist tail increased 1s >>> 2s
  • Slow
    • Assist tail increased 1s >>> 2s
  • Suppression
    • Added new 3s assist tail

Damage Interaction Updates

  • Abilities that output damage will now universally damage enemy objects that can be damaged. Exceptions are made for Skye Trailblazer & Cypher Trapwire that only deal damage to players.
    • We want to ensure that abilities are interacting in a consistent manner across the board. We want you to spend time thinking about how to approach utility in-game, rather than wondering if you can in the first place.

Brimstone

  • Incendiary now damages:
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Cypher Trapwire
    • Raze Blast Pack
    • Sova Recon Bolt
    • Reyna Leer
    • Sage Barrier Orb
    • KAY/0 Knife
    • Chamber Trademark
    • Chamber Rendezvous
    • Fade Prowler
  • Orbital Strike now damages:
    • Chamber Rendezvous

Phoenix

  • Hothands bow damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Fade Prowler
    • KAY/0 Knife
    • Chamber Trademark
    • Chamber Rendezvous
  • Blaze now damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Fade Prowler
    • KAY/0 Knife
    • Yoru Fakeout
    • Chamber Trademark
    • Chamber Rendezvous

KAY/0

  • FRAG/MENT: KAY/0 now has a voiceover that tells his allies the number of enemies suppressed when the knife hits.
  • ZERO/POINT now damages:
    • Fade Prowler

Killjoy

  • Nanoswarm now damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Chamber Trademark
    • Chamber Rendezvous
    • Fade Prowler
    • KAY/0 Knife

Raze

  • Blast Pack
    • Now damages:
      • Fade Prowler
  • Paint Shells
    • Now damages:
      • Fade Prowler

Sova

  • Shock Bolt
    • Now damages:
      • Fade Prowler
  • Hunters Fury
    • Now damages:
      • Raze Satchel
      • Reyna Leer
      • Fade Prowler
      • Chamber Rendezvous

Viper

  • Snakebite
    • Now damages:
      • Cypher Trapwire
      • Killjoy Nanoswarm
      • Killjoy Alarmbot
      • Killjoy lockdown
      • Raze Blast Pack
      • Reyna Leer
      • Sage Barrier Orb
      • Skye Seekers
      • Sova Recon Bolt
      • Chamber Trademark
      • Chamber Rendezvous
      • Fade Prowler
      • KAY/0 Knife

Damage Multiplier Updates

With damage-over-time area abilities now universally damaging utility, we took a pass on damage multipliers. These area damage abilities cover a wide space and deal large amounts of damage over their duration.

We’ve reduced their non-player output to 50% of base damage to prevent instant destruction of enemy utility and to ensure abilities with higher health, such as Sage Barrier Orb, retain their relevant impact.

Breach

  • Aftershock now deals 250% >>> 100% damage to non-players

Brimstone

  • Incendiary now deals 100% >>> 50% damage to non-players

KAY/0

  • Fragment now deals 250% >>> 100% damage to non-players

Killjoy

  • Nanoswarm now deals 100% >>> 50% damage to non-players

Phoenix

  • Hot Hands now deals 100% >>> 50% damage to non-players

Raze

  • Blast Pack now deals 1200% >>> 250% damage to non-players
  • Paint Shells now deals 100% >>> 250% damage to non-players
  • Boom Bot now deals 100% >>> 250% damage to non-players

Viper

  • Snake Bite now deals 100% >>> 50% damage to non-players

Allied Ability Damage Immunity

The following abilities are now immune to allied damage.

Chamber

  • Rendezvous
  • Trademark

Cypher

  • Spycam

Fade

  • Prowler
  • Haunt

KAY/0

  • ZERO/POINT

Killjoy

  • Alarmbot
  • Lockdown

Raze

  • Blastpack
  • Boom Bot

Skye

  • Seekers
  • Trailblazer

Sova

  • Owl Drone
  • Recon Bolt

Yoru

  • Gatecrash
  • Fakeout

Weapon Updates

Spectre

We felt the Spectre was overperforming at mid to long ranges and, as a result, was crowding out other options on partial buys.

  • Added a third damage range to the Spectre and updated distances. New distances and body shot damage are:
    • 0-15m, 26 damage.
    • 15m-30m, 22 damage.
    • 30m+, 20 damage.
  • For reference, the old ranges and damages were:
    • 0-20m, 26 damage.
    • 20m+, 22 damage.

Modes Updates

Swiftplay Beta

Swiftplay Beta is playable Dec. 6 through Jan. 10, 2023. Please jump in, help us test this new game mode, and give us your feedback!

⦁    Similar to the standard 5v5 Unrated mode, but condensed:
⦁    First to 5 rounds, 4-round half
⦁    Spike mode victory conditions
⦁    Single Spike carrier
⦁    Set Credit amounts granted at the start of the round
⦁    800
⦁    2400*
⦁    Not including 600c bonus for winning pistol
⦁    4250
⦁    4250
⦁    Weapon and Credit carryover supported
⦁    +600 credit bonus for winning pistol round
⦁    Standard Kill bonuses (+200c) and Spike Plant bonuses (+300c)
⦁    2 Ult points granted at the start of each half
⦁    Sudden death overtime
⦁    Match time is approx. 15 minutes

Bugs

  • Fixed an issue where Phoenix would not be decayed by Viper for a short period after dying during Run It Back while decayed. (Thanks for the report Iyerfire)
  • Fixed an issue where Cypher wasn’t able to place Trapwires on the glass panels by the yellow crate on Icebox.
  • Fixed a bug where enemy Spycams or Turrets could trigger Cypher’s Trapwires.
  • Fixed a bug where enemy knives could not damage Chamber’s Rendezvous teleport anchor.
  • Fixed a bug where Boom Bot would explode on contact with Yoru’s Gatecrash beacons.

Valorant Queue Is Disabled: How to Fix?

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Valorant sometimes experiences a “competitive queue disabled” error that frustrates players eager to join competitive matches. This error, while inconvenient, is often a part of the game’s evolving nature, with Riot Games, the developer, regularly updating the game with new features, maps, and balance changes.

Queue Is Disabled Error in Valorant

The “competitive queue disabled” error appears when players attempt to join a matchmaking queue for Valorant competitive matches. There are several reasons behind this error:

  • Server Maintenance or Updates: Often, the error is due to server maintenance or updates being carried out by Riot Games. During such periods, servers are temporarily taken offline, preventing players from joining matches​​.
  • Matchmaking System Issues: Occasionally, technical issues within the matchmaking system or a lack of sufficient players online to form a match can lead to this error​​.

How to Fix Valorant Queue Is Disabled?

While the error can be frustrating, there are steps players can take:

  • Restart the Game: Sometimes, simply restarting Valorant can resolve the issue, especially if it’s caused by a bug or a temporary glitch​​.
  • Patience is the key: Since the error is often a server-side issue, players might need to wait for Riot Games to resolve it. Keeping an eye on Valorant’s official social media channels, particularly Twitter, can provide updates on the status of the issue and when it’s likely to be fixed​​.
  • Utilize Non-Ranked Modes: During periods when the competitive queue is disabled, players can explore other aspects of Valorant, such as playing non-ranked game modes or experimenting with different settings and strategies​​.

Server Maintenance Schedules

Server maintenance, a common cause for the queue being disabled, usually follows a specific schedule based on the region:

  • Asia Pacific: 2 p.m. PDT
  • Brazil, Europe, Latin America, North America: 6 p.m. PDT
  • Korea: 2 p.m. PDT

These maintenance periods typically last a few hours, after which the competitive queue is generally restored​​.

Have you fixed the Queue Is Disabled error in Valorant? Let us know in the comment section below.

Fortnite Winterfest 2022: All you need to know

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Fortnite Chapter 4’s first season is now out, and tonnes of new locations and items have been added. Fortnite is anticipated to release Winterfest, the season’s annual holiday party, with the arrival of winter. Everything you need to know about Fortnite Winterfest 2022 will be covered in this article.

Being one of the few seasonal occasions in Fortnite, Winterfest often encourages generosity by providing players with free skins and cosmetics. Players may receive up to two complimentary skins, along with additional Christmas-themed cosmetics, every year around the holiday season to showcase as they amass Victory Royales.

Fortnite Winterfest 2022 expected date

The dates and times of this year’s Winterfest have not yet been formally confirmed by Epic Games. As a result, we are unaware of the precise time and date. However, since the 2021 Winterfest began on December 16 of that year, the 2022 Winterfest is anticipated to begin on December 15.

What to expect from Fortnite Winterfest 2022?

Players can probably anticipate a tonne of free gifts and the return of the Winterfest mascot, Sgt. Winter, if the event is similar to last year’s. The Island has previously been covered in snow, and Winter has roamed the area as a monster. All of this is done to advertise the holiday season in the battle royale mode of Fortnite.

The Winterfest Cabin is anticipated to make a comeback at the 2022 celebration. According to sources, the game may also receive new themed goods including the Ribbon Trail Contrail, Lil’ Prancer Emote, and Wintry Whirligig Glider.

It’s simple to take part in the Christmas event in the game. To access free goodies, players only need to click on the Winterfest Lodge. There are about 8–10 awards each year. The free skins may be acquired at the conclusion of each day’s free reward, which is available to players.

For more exclusive esports and gaming content, please follow TalkEsport on Google News.

Apex Legends Wintertide Collection Event: Start Time & Countdown

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There are some highly anticipated Christmas and Winter Express skins in Apex Legends, and the release date and time countdown for the Wintertide Collection event 2022 began today.

Players and Christmas lovers alike should expect a wonderful month in December. Fortnite’s annual Winterfest should arrive this month as well, and Epic Gaming’s 15 days of free games will take place as well. Overwatch 2’s Winter Wonderland is scheduled to begin on December 13th.

While the above is fantastic, the real treat will be arriving in just a few days when we can enjoy EA and Respawn’s holiday party.

When does the Apex Legends Wintertide Collection event begin?

Apex Legends’ next Winter Express and Wintertide Collection 2022 event’s countdown release date and time are December 6 at 10:00 PT, 13:00 ET, and 18:00 GMT.

According to the game’s official Twitter, EA has confirmed the aforementioned date, and the aforementioned launch hours are common for Respawn events. If there are any changes, we will reflect them here.

When it comes to what to anticipate, the Winter Express LTM stands out as the most obvious choice, as it features a three-team battle that takes place on a train that speeds around World’s Edge. According to EA’s event description, the Wintertide Collection will have 24 seasonal cosmetics that will be available for a limited time only.

Apex Legends Winter Express Skins 2022

Find here all the skins and bundles that will be available during the Winter Express and Wintertide Collection events in 2022 for Apex Legends:

December 6th – 9th:

  • Elf Made Pack Bundle – 5,000
  • Mane Event Pack Bundle – 2,500
  • Breach And Clear Bundle – 1,800
  • Riding Dirty skin – 1,800
  • Elegant Mechanics Bundle – 2,500
  • No Surprises Emote – 500|
  • Going Dark Bonus Bundle – 500

December 9th – 13th:

  • Elf Made Pack Bundle – 5,000
  • Mane Event Pack Bundle – 2,500
  • Seeing Red Bonus Bundle – 2,500
  • Jaegar Bundle – 2,500
  • Boot Camp Bundle – 2,500
  • Head Over Heels Emote – 1,000
  • Quick Change Artist Emote – 1,000

December 13th – 16th:

  • Elf Made Pack Bundle – 5,000
  • Mane Event Pack Bundle – 2,500
  • Cybernetic Payload – 2,500
  • Swish-Buckler – 1,250
  • Synthetic Huntress Bundle – 2,500
  • Sharper Image Emote – 1,000
  • Sliced And Diced Emote – 500

December 16th – 20th:

  • Elf Made Pack Bundle – 5,000
  • Mane Event Pack Bundle – 2,500
  • Wired For Speed Bundle – 2,500
  • Death Dealer Bonus Bundle – 2,150
  • Combat Survivalist Bundle – 2,500
  • Little Trickster Emote – 1,000
  • Hot Pursuit Unlock Bundle – 500

December 20th – 23rd:

  • Elf Made Pack Bundle – 5,000
  • Mane Event Pack Bundle – 2,500
  • Necrosis – 1,250
  • The Burgundy Knight – 1,800
  • Rumble Ready Bundle – 2,500
  • Recoil Control Emote – 1,000
  • From the Deep Unlock Bundle – 500

December 23rd – 27th:

  • Elf Made Pack Bundle – 5,000
  • Mane Event Pack Bundle – 2,500
  • Sacred Divinity Bundle – 2,500
  • Petty Theft Bundle – 2,500
  • Clocktane Bundle – 2,500
  • Fidget Spinner Emote – 1,000
  • Flickering Ember – 1,000

For more guides on Apex Legends, make sure to follow TalkEsport on Google News.

Where to find Safes in Fortnite?

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The first season of Fortnite Chapter 4 is officially out, and a tonne of fresh places and stuff have been added. The new map is filled up with hundreds of Safes. However, the spawn locations of Safes and their chance percentage will vary from match to match. In this article, we are going to discuss where you can find Safes in Fortnite Chapter 4 Season 1. Keep reading till the end.

Where to find Safes in Fortnite?

The best way for you to obtain Gold Bars and some XP is to search through safes on the map. Let’s find out the locations without wasting any time.

Safes in Snow Biome

  • Cold Cavern
  • Solitary Shrine
  • Fridgerburg Icy Islets
  • The Hall Of Whispers
  • Brutal Bastion
  • Lonely Labs
  • The Stone Tower
  • Crude Harbor
  • Aegis Temple
  • Fishy Floe

Safes in Grassland Biome

  • Slappy Shores
  • Beachy Bluffs
  • Secluded Spire
  • Lute Lake
  • Exile Isle
  • Humble Hamlet
  • Fishsticks’ Boat Race
  • Faulty Splits
  • Slap N’ Go
  • Proper Pastures
  • Rowdy Acres
  • Frenzy Fields
  • Meadow Mansion
  • Hitches And Ditches
  • Quadcrasher Motocross
  • Pirate’s Peak
  • Pleasant Passage
  • Watery Watch
  • Shore Shack
  • Seaside Sentry
  • Shattered Slabs
  • Forest Forge
  • Anvil Square
  • The Autumnwood
  • The Citadel
  • Western Watch
  • Royal Ruin
  • King’s Launch
  • Breakwater Bay
  • Woodsy Ward
  • Coastal Battlement

While all of these places are wonderful for discovering Safes, it’s a good idea to avoid Brutal Bastion as much as you can. Even though the POI isn’t always a hot-drop zone, it’s advisable to stay away from it if you can because the old structure has some excellent treasure.

Aegis Temple, The Stone Tower, The Hall of Whispers, and Solitary Shrine are notable options. These areas provide not just excellent treasure but also a tactical advantage. Launchpads on top of the constructions allow players to quickly and easily spin in any direction.

For more exclusive esports and gaming content, please follow TalkEsport on Google News.

Is Fortnite Shutting Down in 2022 Today After Chapter 4 Release?

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There have been a lot of rumors floating in the Fortnite community lately that the game may be shut down by 2022 and 2023. These rumors raised eyebrows with many Fortnite players and fans and caused many to ask if they were real.

To that end here we’ll answer the question of whether or whether Fortnite will cease to exist in 2022 and from where these rumors originated.

Fortnite Shutting Down Tweet

To be clear, Fortnite will not be closing off in 2022 and 2023. In fact, Fortnite and Epic Games have enjoyed huge success in the last few years thanks to their popular and vibrant battle royale.

Many players point to images of tweets that have circulated in the last few years that seem to be from Fortnite’s official Twitter account. Certain tweets have mentioned the possibility that Fortnite will cease to exist however, as you may have guessed, they’re false and ought to be ignored.

It is important to not believe anything unless you are able to verify it via the official account on Twitter of Epic GamesTwitter since these photos are easily edited and Photoshopped. Also, as we’ve said before there’s no reason to expect the popular battle royale game to stop also.

The game has more than 350 million registered players and has generated revenue since its launch at $9.1 billion. There’s not any sign of a slowing of their player base as well as the current interest of players to play the game. The game is, in the end, no reason to cease in the near future, since it’s hugely successful.

Players also point to one Tweet saying that they will be closing due to an “big demand that they cannot meet”.

This is a false claim that is not true, since the game has dealt with thousands of million of gamers over the past few years without difficulty and has only needed adju