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Fortnite Leaks: OG Chapter 2 Return Rumors and Midas Speculations

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Rumors are swirling within the Fortnite community as a leaked image, allegedly depicting Epic Games’ 2024 roadmap, has surfaced on 4chan. Could we be in for a blast from the past? The image spotlights key art for Chapter 2 Seasons 1, 2, and 3, fueling speculation about a potential return to the fan-favorite era of Fortnite.

Fortnite leaks showcase three seasons of OG Chapter 2 returning, Midas might return during them

This wouldn’t be entirely unprecedented. Epic Games has previously hinted at revisiting “OG Fortnite” after overwhelmingly positive player reactions to the late-stage Chapter 4 Season 5 experience. The leaked roadmap aligns with these earlier hints, making a Chapter 2 revival seem even more plausible.

While the fate of Chapter 1 remains shrouded in mystery, veteran leakers are fairly confident about Chapter 2’s return. One question on everyone’s mind is whether Midas, the enigmatic figure who captured players’ hearts in Chapter 2, Season 2, will also make a comeback.

Midas: Agent of Chaos or Master of the Loop?

Midas’s role in the Fortnite narrative is fascinating and complex. His relentless ambition to break the Loop and his resurrection in Chapter 5, Season 2 have established him as a key player in the unfolding storyline. If Chapter 2 returns, it’s highly probable that Midas will once again be pulled into the fray, perhaps even renewing his attempts to shatter the Loop.

Although this is largely speculation, Midas’s motivations and his absence of any direct opposition with the Imagined Order out of the picture open up intriguing possibilities. With power vacuums to fill, what will Midas’s next move be?

The OG Experience: A Separate Mode?

While leaks suggest that the OG Chapter 2 experience could be offered as a separate mode, Epic Games has yet to confirm this. If history is any guide, the throwback content might surface in Chapter 5, Season 5 (update v32.00).

Fortnite Chapter 5 Glitch: No-Damage Issue with Shotguns Revealed

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Fortnite Chapter 5 continues to stir up controversy with its problematic shotgun mechanics. A recent viral clip on Reddit has exposed yet another frustrating glitch that’s robbing players of well-deserved eliminations – shots from shotguns inexplicably failing to register damage.

In the clip, a seasoned player finds their Hammer Pump Shotgun shockingly ineffective against an opponent. Zero damage is dealt despite what should have been surefire hits. The player’s sarcastic “I guess my aim is just bad” comment resonated deeply with the Fortnite community, as many are all too familiar with similar shotgun malfunctions.

The ensuing discussions have revealed that the glitch may not be exclusive to the Hammer Pump Shotgun; rather, all shotguns in Chapter 5 Season 2 seem to be plagued. This revelation further compounds the mounting frustration players are feeling regarding the current state of combat.

Why Are Fortnite Shotguns Glitching?

While Epic Games is yet to offer a formal explanation, a possible culprit for this no-damage glitch could be the Movement Foregrip Weapon Mod. Some players have reported that temporarily dropping and re-equipping their shotgun fixes the issue, hinting that it might be linked to how the game recognizes weapons.

This issue is a significant blow to the integrity of Fortnite’s combat system. Shotguns are a core element of close-quarters engagements, and these glitches undermine the skill and precision that should be rewarded. The Fortnite community eagerly awaits a response and a permanent fix from Epic Games to address this increasingly problematic issue.

Meet the 18 Teams Competing in Free Fire World Series 2024 Brazil

The battle for Free Fire supremacy in Brazil is about to ignite! The Free Fire World Series 2024 Brazil kicks off on April 20th, bringing together the region’s top teams in a clash for global dominance. This year’s tournament promises intense matches, thrilling upsets, and the chance to see Brazil’s best rise to the top.

Free Fire World Series 2024 Brazil Format:

Unlike previous years, the FFWS 2024 Brazil adopts a three-stage format:

  • Phase One (April 20 – June 10): 18 powerhouse teams divided into three groups will duke it out in a grueling Round Robin battle.
  • Phase Two (Details TBA): The competition intensifies, but the exact format remains a mystery, adding to the anticipation.
  • Grand Finals (September 28): The 12 most formidable squads from Phase Two face off. The top two secure their coveted spots at the World Series 2024 Global Finals, held later this year in Brazil.

Free Fire World Series 2024 Brazil Teams

18 elite squads have been directly invited, including heavy-hitters like LOUD, Fluxo, Magic Squad, and more. Fluxo has already made their mark, securing a spot in the Free Fire Esports World Cup 2024 – can they double their success? Meanwhile, LOUD, fresh from international competition, seeks to reclaim their former glory.

These are the directly invited 18 teams that will take part in the event;

  1. Alfa 34
  2. LOUD
  3. Jacobina EC E-Sports
  4. Corinthians
  5. Flamengo Esports
  6. MIBR
  7. Tec Toy Cripz
  8. INTZ
  9. Fluxo
  10. Influence Rage
  11. Antisocial Team
  12. Miners.gg
  13. E1 Sports
  14. Magic Squad
  15. PaiN Gaming
  16. iNCO Gaming
  17. LOS
  18. Team Solid

Underdogs and Rising Stars

Don’t discount the newcomers! Influence Rage, fresh to the scene, could shake up the status quo. Established names like MIBR and INTZ will be hungry to prove themselves after recent lackluster performances.

Stalwart Esports Reveals New PUBG Mobile Lineup for PMSL 2024 CSA Spring

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In a strategic move that sent shockwaves through the Esports community, Stalwart Esports has announced its revamped PUBG Mobile lineup on the 20th of April, 2024. The departure of the former Mongolian squad earlier this year, despite their meteoric rise to global fame under the Stalwart banner, left enthusiasts reeling with disbelief. However, the organization wasted no time in assembling a new formidable team, predominantly comprising talents hailing from Mongolia, aiming to uphold its legacy of dominance within the region.

The spotlight now shifts to the impending PUBG Mobile Super League (PMSL) 2024 CSA Spring event, slated to kick off on the 22nd of May, boasting the participation of top-tier teams vying for supremacy. Notably, the top five contenders from this league will clinch coveted spots in the Esports World Cup (PMWC) 2024.

Recent developments saw the former members of Stalwart Esports finding a new home with Falcon Esports after a fruitful tenure spanning over two years. Despite their commendable track record, their debut with Falcon in the PMGO 2024 tournament witnessed a rather modest performance, signaling a new chapter for both parties involved.

The roster makeover introduces five dynamic players to the Stalwart Esports family:

  • Crita
  • Fearless
  • Kirito
  • LEO
  • Skryy

Of this quintet, LEO and Skryy emerge as seasoned veterans, boasting a wealth of experience garnered through participation in numerous prestigious tournaments over the past four years. The trio of Crita, Fearless, and Kirito, on the other hand, represent the emerging talents, having previously showcased their skills under the banner of Astra Academy. Noteworthy is Skryy’s return to Stalwart Esports following a brief hiatus, having initially joined the club in 2023 before a brief stint elsewhere.

Fresh off their triumph in the PUBG Mobile Dew National Championship 2024, where they outshone formidable opponents such as 4Merical Vibes, Sky Force, and IHC, the revamped squad has already made its mark. Their commendable third and fourth-place finishes in MESA Premier and PUBG Mobile Community Stars Season 2, respectively, underscore their potential as contenders to watch out for.

Notable among the recruits is LEO, whose journey in PUBG Mobile Esports dates back to 2019. His contributions to previous organizations, notably ZEUS Esports (now IHC) and Mabetex Esports, have been instrumental in securing podium finishes and high rankings in premier tournaments. Stalwart Esports, with its rich history of triumphs in South Asia, is poised to extend its reign with this new lineup, building upon past glories that include a runner-up finish in the Global Championship 2023.

As the countdown to PMSL 2024 CSA commences, all eyes are on Stalwart Esports, as they embark on a quest to maintain their hegemony in the fiercely competitive Esports landscape.

Monopoly Go Update: More Free Gifts Every Four Hours!

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Fans of the popular mobile board game Monopoly Go are rejoicing after a surprise update from developer Scopely. The in-game shop, already a source of valuable free gifts, just got even better. Players can now claim free gift boxes every four hours instead of the previous eight-hour interval. Let’s break down what this means for your Monopoly property empire.

What’s in the Box?

These free gift boxes offer an assortment of in-game goodies to help you build your virtual real estate portfolio. Expect to find:

  • In-Game Cash: The backbone of your Monopoly Go ventures. Use it to purchase and upgrade those iconic properties.
  • Dice Rolls: Essential for moving around the board, acquiring new properties, and triggering events.
  • Sticker Packs: Add some personality to your profile and in-game interactions.
  • Event-Exclusive Tokens: These can be crucial for participating in limited-time events with unique rewards.

Boosting Your Bottom Line

This change might seem small, but it has significant implications for both seasoned and new Monopoly Go players. More frequent freebies mean faster progression and reduced reliance on in-app purchases. With consistent dice rolls, you’ll have more opportunities to strategically land on properties, earn rent, and expand your holdings.

The increased frequency of gift boxes is particularly helpful during events when specific tokens are needed. Getting your hands on those coveted tokens is now easier than ever.

In the ever-evolving world of Monopoly Go, this exciting update is just the kind of thing to keep players engaged and building those iconic virtual real estate empires.

All Fortnite Campfire Locations in Chapter 5 Season 2 for Avatar Elements Quests

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Campfires remain a vital resource for survival in Fortnite Chapter 5 Season 2. These cozy hearths offer a quick health boost during both Battle Royale and Zero Build matches. Understanding campfire locations is even more important with the latest Avatar Elements Quests, which frequently task players with lighting one up.

Navigating the Elements Quest

With the advent of a new Elements Quest, players are tasked with the ancient ritual of igniting these sacred flames. But fear not, for we have meticulously charted the locations of these vital Campfires, ensuring your journey through the Elements Quest is one of triumph.

All Campfire locations in Fortnite

Fortnite.gg graciously presents a comprehensive guide to all Campfire locations in Chapter 5 Season 2:

Now that you’re armed with knowledge of campfire locations and strategies, you’ll gain a vital edge in Fortnite Chapter 5 Season 2. Remember, strategic healing is just as important as skillful combat.

When is next MW3 & Warzone Double XP event?

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Gamers passionate about Call of Duty: Modern Warfare 3 and Warzone know that Double XP events are the key to accelerated advancement. These time-limited opportunities are crucial to boosting your overall Rank, upgrading weapons, and powering through the Battle Pass.

MW3 & Warzone Double XP dates

A recent Double XP event kicked off on April 19th at 10 AM PT / 1 PM ET / 6 PM BST and will conclude on April 22nd, at the same corresponding times. During this period, maximize your gains by focusing on:

  • Prioritizing New Weapons: The recent introduction of the MORS and FJX Horus provides a prime opportunity. Devote gameplay to unlocking and leveling these powerful additions to your arsenal.
  • Battle Pass Acceleration: Double XP significantly speeds up your Battle Pass progression, unlocking exclusive rewards with increased efficiency.
  • Overall Rank Advancement: This is the perfect chance to climb those ranks, boosting your player profile and unlocking bragging rights!

What time does Modern Warfare 3 Double XP end?

Understanding typical Double XP windows is essential for planning your gameplay:

  • Start Time: Events often begin at 10 AM PT / 1 PM ET / 6 PM BST
  • End Time: Expect a similar timeframe approximately 3 days later.

Pro Tip: Stay Informed

The official Call of Duty channels are your best source for the latest Double XP announcements. Following relevant social media accounts and checking the in-game events page ensures you’re never caught off guard.

Additional Tactics for Success

  • XP Tokens: If you have saved these valuable assets, use them strategically in conjunction with Double XP events for an even more significant boost.
  • Game Modes: Certain objective-based game modes within MW3 or Warzone may offer higher XP potential – keep these in mind when maximizing your gains.
  • Squad Up: Playing with a dedicated and skilled team often facilitates faster mission completion and higher XP rewards.

Is Gray Zone Warfare Single Player?

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Madfinger Games is creating a highly realistic tactical first-person shooter game called Grey Zone Warfare, that contains violent combat scenarios. While it is an open-world tactical shooter game, players are questioning if the game will be single-player only or if the developers will introduce co-op and multiplayer modes.

These days, almost every single game is coming out with an online mode where players can play with each other. Without wasting time, let’s find out if the Gray Zone Warfare is going to be a single-player game or not.

Is Gray Zone Warfare Single Player?

Gray Zone Warfare is currently under development and it is expected to be released later this year. While the game is in its early access phase, you should know that you can always play this game in single-player mode where you have to go to your mission with AI teammates.

However, the developers are also working on a multiplayer mode where you will get a real player once you queue up. Even though story-based games can be enjoyed better while playing solo, online modes can be fun.

Therefore, we expect that the developers will introduce both single-player and multiplayer modes within the game.

Is Gray Zone Warfare Free to Play?

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Gray Zone Warfare is an ultra-realistic tactical FPS game with intense combat scenarios which is under development by Madfinger Games. While the game’s reveal and gameplay trailers look stunning with very realistic graphics, players wonder if the game will be free to play or not.

Keep reading this article till the end to find out if the Gray Zone Warfare will be free or if it will be released with some price tag.

Is Gray Zone Warfare Free to Play?

According to the game’s official page on Steam, the game is still in the early access period. However, the game is expected to be released in 2024. The game can be played both in single-player and co-op mode. Apart from that, it has a huge map with numerous missions.

For now, it is still unclear if the game will be free to play or not as there is no confirmation from the developers regarding its price tag.

However, we expect Gray Zone Warfare will be released with a premium price tag looking at the content the game offers. Even if the game comes out free to play, it will bring in microtransactions within the game which is quite popular these days.

What do you think will be the pricing of Gray Zone Warfare? Let us know in the comment section below. Keep following TalkEsport to get any update regarding the pricing of this game.

Overwatch 2 Season 10 Patch Notes Released

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Blizzard has finally released the Overwatch 2 Season 10 Patch Notes. The new update brings in a bunch of new items to the game. Apart from that, there are multiple nerfs, buffs, skins, and other changes that are now live with the update.

Without wasting time, let’s take a look at the Overwatch 2 Season 10 official patch notes.

Overwatch 2 Season 10 Patch Notes

Overwatch 2 Season 10 patch notes

LIMITED-TIME MODE: CLASH TRIAL

Clash is an upcoming core game mode in Overwatch 2. Teams must battle back and forth over 5 capture points, with each captured objective adding a point to the prevailing team’s score. Teams can win in two ways: either by having control of all five objectives at once, or by scoring five points total before the other team. Clash will be available as a limited-time trial through April 29.

How Clash is played

  • Five total objectives placed in a linear pattern on a mirrored map.
  • Only one objective is active at a time.
  • Matches start with the center objective active.
  • Players capture an objective by standing on it and filling a progress bar. Capture progress cannot be made if enemy players are contesting the objective.
  • When a team captures the current objective, they are awarded one point to their total score and a new objective moving forward from the scoring team’s side is activated.
  • Objectives can be secured multiple times. If a team is pushed off an objective and the other team successfully captures it, the next active point will be in the opposite direction.

Win Conditions

Complete one of these conditions to win the match:

  • A team has successfully captured five objectives throughout the match to reach a total score of five.
  • Regardless of score, a team manages to take the final objective (A or E) on the opponents’ side.

Hanaoka – New Map

Explore never-before-seen corners of Hanamura in the new map Hanaoka, inspired by the visual themes of the beloved Assault map. Explore the shops and restaurants around town or follow the scent of Sakura trees into the once-proud Shimada castle.

MYTHIC HERO SKIN UPDATES

Mythic Hero Skins

  • Mythic Hero Skins are now unlocked in the new Mythic Shop in exchange for Mythic Prisms.
  • Mythic Hero Skins are unlocked for 50 Mythic Prisms with a starting set of customizations and then can be leveled up with 10 Mythic Prisms per level. You can unlock the skin and all available customizations for a Mythic Hero Skin for 80 Prisms.

Introducing Mythic Prisms

  • Mythic Prisms can be earned in the Premium Battle Pass and used in the Mythic Shop to purchase the current featured Mythic Hero Skin for the season and select previous Mythic hero skins. You can earn a total of 80 Mythic Prisms when you complete Premium Battle Pass.
  • Earning Mythic Prisms in the Premium Battle Pass is the easiest way to unlock a Mythic Hero Skin and all customizations each season. You can also purchase additional Mythic Prisms in game or in your platform’s store marketplace.

GENERAL UPDATES

Challenges

  • Completing Weekly Challenge milestones will now reward additional Battle Pass XP.
  • Overwatch Coins that were earned in the Weekly Challenges can now be earned in the Battle Pass for all players.
  • Reduced the number of Weekly Challenges.

Developer Comments: The number of Weekly Challenges has grown over time, and we are simplifying what players can aim to accomplish, while also making earning Battle Pass XP more straightforward.

Endorsement Changes

  • Players who are actioned for disruptive behavior and reduced to Endorsement Level 0 cannot use text or voice chat features until they return to Endorsement Level 1.

Developer Comments: Since we added the Endorsement system to Overwatch, players who have been actioned because of social reports (Inappropriate Communication, Gameplay Sabotage, etc) have had their Endorsement Level reduced to Level 0. That part of the system isn’t changing, but going forward, Level 0 players will no longer be able to speak in voice channels or type in text chat in most modes.

Hide My Name

  • Updated option in Streamer Protect, found in your Social Options.
  • You are now able to hide your BattleTag from other players in your group and from your friends in the match as well.
  • When enabled, anywhere your BattleTag is displayed to players during a match now displays a random anonymized BattleTag, instead of only to the player with the “Hide My Name” setting visibly enabled.

Developer Comments: The “Hide My Name” setting in the Social Options now displays a random anonymized Battle Tag to all players in a match, instead of only to the player with the “Hide My Name” setting enabled. New settings have been added to “Hide My Name From Friends” and “Hide My Name From Group.” Of these two settings, “Hide My Name From Friends” takes priority when group members are also friends. A large list of hand-crafted BattleTags have been created to support this feature. Could it contain easter eggs or silly references?

Progression

  • Added progression badges/sub-badges and rewards for Venture. Rewards can be found in Hero Challenges.

Leaver Penalties

Two new thresholds for Unranked Leave Penalties have been added:

  • Leaving two out of 20 games will result in a 5-minute suspension from queuing for most modes.
  • 10 or more out of 20 games will result in a 48-hour suspension from queuing for most modes.
  • All other threshold tiers are unchanged.

Developer Comments: Overwatch 2 is a competitive game even for Unranked game modes, and the match experience for all remaining players is negatively affected when a player leaves before it is completed. Remember a penalty only applies when you leave games and not when you complete games. By introducing a lighter 5-minute penalty, we aim to discourage players from deliberately leaving games they don’t want to play, while not impacting those who may have a technical issue or an urgent need to step away from the game which they can resolve by the time the queue suspension is finished. The larger 48-hour suspension aims to target a very small portion of players who are aggressively leaving games.

  • Leaving 10 games in Competitive Play will now result in a season ban regardless of the number of games completed.
  • Players can still get banned from Competitive Play in as few as 5 games if they leave very consistently and don’t complete enough games to get back into good standing.
  • Games completed in Competitive Play now count toward the 20-game window of the Unranked Leaver Penalty.

Developer Comments: We already suspend players who leave a Competitive and increase penalties up to a season ban for leaving games frequently, but players can work their way back into good standing if they complete several matches. However, this new rule will stop players from gaming the system over time.

COMPETITIVE UPDATES

Competitive Role-Specific Titles

  • End-of-season titles for Competitive Role Queue now include the role the rank was achieved in.
  • Examples include Champion Tank, Champion Support, Champion Damage, and Open Queue Champion.

Competitive Progress

  • Each Role Rank Card now displays the associated Competitive Role-Specific title.
  • Role Rank Cards can now be selected to open the Match History for the selected role.
  • Match history will display the following: Map / Game Mode, Heroes / Role, Date, Score, Results of the match
  • Match History can now be selected to open the Game Report for a match.

Grouping Restrictions

  • All previous Competitive Grouping Restrictions have been removed.
  • All groups in Competitive Play are now classified as Narrow or Wide.
  • Players between Bronze and Diamond must be within five divisions of each other player in their group to be in a Narrow Group.
  • Players at Master must be within three divisions of each other player in their group to be in a Narrow Group.
  • Players at Grandmaster and Champion cannot be in Narrow groups, regardless of how close their ranks are. This restriction ensures that our highest-ranked players have the highest quality Narrow matches.
  • Narrow Groups will always be matched against other Narrow Groups or solo players. If a group has both Wide and Narrow configurations of players, the Narrow configuration will always be prioritized.
  • Any group that does not meet the criteria is considered a Wide Group. Wide Groups of four players may not queue. This restriction exists so that solo players are never required to make a Wide match.
  • Wide Groups have increased queue times and reduced match quality because it’s more difficult to find another group of players with the same ranks in the same roles to match against.
  • The amount a player’s Rank Progress changes after each match is modified by the group’s width.
  • The wider the group is, the less their ranks will change when winning or losing.
  • The higher the rank of the highest-ranked player in a Wide Group, the less the ranks of all players in the group will change when winning or losing.
  • Players will now be informed if the configuration of roles they have selected would result in a Wide Group.
  • The Tier Legend has been updated, and a new banner has been added to explain the rules described above.

Rank Information

  • New Modifier: “Wide”—this modifier reduces changes in Rank Progress when winning or losing matches. The wider your group, the less your Rank Progress will change with each win or loss.
  • The modifier “Volatile” has been renamed to “Demotion.” Arrows displayed under the modifiers have been changed to point from left to right instead of right to left.
  • New Modifier: Demotion Protection. This modifier appears on the Rank Progress bar to denote when you did not go down in Skill Division because of a loss. If you lose the next match after, then you are dropped down to the previous Skill Division.
  • Victory and Defeat have been added below the Rank Progress bar where modifiers are displayed

Golden Weapons

  • Golden weapons can now be purchased with either Legacy Competitive Points or 2024 Competitive Points. You cannot purchase weapons with a combination of both currencies.

HERO UPDATES

New Hero: Venture

  • Venture has been added to the line-up.
  • Venture is immediately available to play in Competitive Play.

Developer Comments: This is a pretty major change from past heroes, but we’ve always wanted to allow new heroes into Competitive when a new season for Overwatch 2 launches. In the past, we wanted to make sure new heroes were free of any bugs or outstanding balance issues, as well as giving players enough time to unlock a hero from the Battle Pass. Because of the recent hero trial, we’re confident Venture is ready to jump into the action right away.

TANK

DOOMFIST

Developer Comments: This quality-of-life improvement streamlines the transition between charging up an empowered Rocket Punch and another ability by removing the requirement of pressing the cancel input first.

Rocket Punch

  • The empowered punch is no longer consumed when the windup is canceled by using Seismic Slam or Power Block.
JUNKER QUEEN

Carnage

  • Impact damage increased from 90 to 105.
REINHARDT

Earthshatter

  • Knockdown duration increased from 2.75 to 3 seconds.
  • Shockwave range increased from 20 to 25 meters.
SIGMA

Developer Comments: This change will improve Sigma’s ability to protect allies that are further away from him.

Experimental Barrier

  • Movement speed increased from 16.5 to 20 meters per second.
WRECKING BALL

Developer Comments: The general goals here are to add a direct way for Wrecking Ball to support his allies aside from purely enemy team disruption, make the hero more approachable while also adding more avenues for skill expression, and improve quality of life around the grapple.

Grappling Claw

  • Hold the jump input while the Grappling Claw is attached to terrain to retract it, pulling yourself towards the anchor point. This action can be rebound in his hero settings.
  • Now has a one second cooldown if Wrecking Ball never reaches ramming speed before canceling the ability. Interrupting him with Hack, Hinder, and stuns will still trigger the full cooldown.
  • The maximum duration timer no longer triggers unless he reaches ramming speed.

Adaptive Shield

  • Can now be reactivated to redistribute up to 300 overhealth to nearby allies, capping at 75 per person.
  • Enemy and ally detection radius increased from 10 to 13 meters.

Minefield

  • Health increased from 50 to 60.

DAMAGE

SOMBRA

Virus

  • Total damage over time decreased from 100 to 90.
TRACER

Developer Comments: There is now more downtime before Tracer can safely reengage after driving her away and Pulse Bomb will require more precision.

Recall

  • Cooldown increased from 12 to 13 seconds.

Pulse Bomb

  • Base projectile size decreased from 0.2 to 0.1 meters. The total projectile size is now 0.25 meters.
VENTURE

Developer Comments: We are redistributing the damage on some of their abilities so that positioning relative to the enemy and tracking a target are more important for dealing maximum damage.

Drill Dash

  • Impact damage decreased from 60 to 40.
  • Damage over time increased from 40 to 60.

Clobber

  • Impact damage decreased from 40 to 30.
  • Damage over time increased from 30 to 40.

Tectonic Shock

  • Vertical knockback decreased by 30%.

SUPPORT

ILLARI

Solar Rifle

  • Primary fire recovery increased from 0.2 to 0.25 seconds.
  • Secondary fire heal-per-second increased from 105 to 115.
LÚCIO

Sonic Amplifier

  • Damage per projectile decreased from 20 to 18.

Soundwave

  • Damage increased from 35 to 45.
LIFEWEAVER

Rejuvenating Dash

  • Heal increased from 50 to 60.

Tree of Life

  • Pulse healing increased from 75 to 90.
MOIRA

Biotic Grasp

  • Damage per second decreased from 65 to 60.

Coalescence

  • Self-heal per second increased from 50 to 55.

BUG FIXES

General

  • Hero Mastery Gauntlet – fixed a bug that could cause more AI teammates than intended.
  • Fixed a bug with Wall Climb that could allow Heroes with the passive to climb infinitely.
  • Fixed a bug with Diamond, Masters, and Grandmaster not playing any effects when entering the Top 500.
  • Fixed a bug with duplicate entries on the Leaderboard.
  • Fixed the missing flash notification on taskbar when joining a game as a backfill.

Maps

  • Fixed in a previous update – resolved an issue where jump pads could become deactivated.

Circuit Royale

  • Fixed an issue with the payload tires launching players unexpectedly.

Paraiso

  • Fixed an area near the second point where the payload dock could negatively impact Earth Shatter and Tectonic Shock’s ability to hit larger heroes.

Heroes

Echo

  • Fixed an issue with Duplicate that could prevent a death being counted if it was used as Echo falls off the map.

Doomfist

  • Fixed an interaction with Mei’s Ice Wall that could allow you to get under the map.
  • Fixed a bug with Power Block sounds triggering even if it was not blocking damage.

Illari

  • Fixed an issue with Captive Sun affecting targets through floors and ceilings.

Junkrat

  • Fixed a bug with Riptire receiving the self-healing passive.

Lifeweaver

  • Fixed a bug where some un-targetable heroes could be healed by Tree of Life.

Mauga

  • Fixed an interaction with Overrun and Brigitte’s Shield Bash that resulted in Mauga being knocked down with Overrun active.

Mercy

  • Fixed a bug with the Caduceus Staff not opening up with the Parasol emote and Pose.

Venture

  • Fixed a bug that would prevent Drill Dash from activating while underground if the input was pressed while falling through the air and Burrow was active.
  • Fixed a bug where Drill Dash could deal damage multiple times with the initial impact and instantly kill targets or knock them back exceedingly far.
  • Fixed a bug where certain heroes were still being pushed back even if they escaped from Drill Dash.
  • Fixed a bug where Venture would sometimes launch very far if using Drill Dash off a ledge while Burrowed.
  • Fixed a bug where attempting to emerge during Burrow near ledges would sometimes end the ability prematurely.
  • Fixed a bug where the third-person camera would snap back to first-person instantly if you were in the air when burrow ended.
  • Fixed a bug where UI prompts for emerging and Drill Dash were not visible during Burrow.
  • Fixed a bug that could allow players to prevent footfall audio from playing.