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PlayStation Plus Collection owners of Fallout 4 will get next-gen updates confirms Bethesda

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PlayStation owners who had received Fallout 4 through PlayStation Plus were unable to upgrade to the native PlayStation 5 version for free, which confused PlayStation users. Those who purchased Fallout 4 through the PlayStation Plus Collection promotion appear to have been left out in the cold when Bethesda eventually made the game available to PSPlus Collection owners.

As it was presumed, not everyone would be privy to the latest update of the game, and suffice it to say that a lot of players will be left out, especially on the PlayStation side of things as the free update is only for subscribers who have the game via the PlayStation Plus Extra catalog while everyone else has to pony up some money if they want the Next-Gen updates but their latest statement changes that narrative.

“Thanks for letting us know that some PS Plus subscribers have been unable to access the free next-gen update of Fallout 4 on PlayStation,” Bethesda said. “This issue has now been successfully resolved. Subscribers who have previously received Fallout 4 from the PlayStation Plus Collection should now be able to access the update as intended.”

The latest update did not have the smoothest of launches as it came across a plethora of issues, especially with the PC and Xbox versions of the game. Now that the underlying issues are getting resolved, the next-gen updates will be flowing in full swing as time passes. Make sure you cut as not all owners of the game are likely to get it.

Stay updated with the latest news in gaming and esports by signing up for early access to TalkEsport’s Mobile App. Follow us on Twitter and Google News to ensure you never miss the exciting updates.

How to Start Trading in Manor Lords?

There are a few ways to trade in Manor Lords which can be intimidating to figure out at first so we have put together everything you need to know about trading. When building your town in Manor Lords resources will be of the essence and trading is essential to meeting those needs and restocking inventory.

How to trade in Manor Lords

Regional Wealth is the currency employed in this strategy. Posts for trading and livestock To import and export various commodities, resources, and animals like horses, sheep, oxen, and more, you must build trading posts. You must have at least one of the following buildings for you to be able to trade.

  • Trading posts
  • Livestock Trading posts
  • Pack station

All types of trading in Manor Lords

Make sure you have sufficient Regional Wealth before starting with a Trade Route and once it is established, a Travelling Merchant will come in search of the particular item you have chosen to trade.

Once you have set up the aforementioned buildings, you will have the following options to trade.

  • Import
  • Export
  • Full Trade
Manor-Lords

How to set up Trade Routes in Manor Lords

To set up Trade Routes in Manor Lords simply follow the steps below:

  • Go Trading Post.
  • Head over to the Trade tab.
  • Tap the wagon icon next to the item you want to trade.
  • Setup a Trade Route.

In Manor Lords, items with great return on investment would be sheep, ale, berries, bread, eggs, and cloaks. This implies that you can quickly amass Regional Wealth if you sell these goods regularly. Once a trade route is set up, make sure to have the necessary items ready to trade to quickly fill your wallets.

Stay updated with the latest news in gaming and esports by signing up for early access to TalkEsport’s Mobile App. Follow us on Twitter and Google News to ensure you never miss the exciting updates.

LOL Patch 14.10: All You Need to Know

Riot Games is gearing up for the release of Patch 14.10 during the 2024 League of Legends season. Due for release on May 15th, an update that is anticipated to significantly change the meta once more by introducing major changes.

This article will take a look at all the major changes that Riot Games intends to make with the upcoming update.

Patch 14.10 will be released on May 15th, being the 10th update out of the 24 that are expected for the year. Yet you should remember that the proposed amendments may be altered to refine them further before being implemented as Riot Games is refining them using feedback from players as well as their testing.

LOL Patch 14.10 poster

LOL Patch 14.10 Possible Changes

CHAMPION CHANGES IN PATCH 14.10

Corki

  • Base health: 610 ⇒ 640
  • Health growth: 103 ⇒ 100
  • Base AD: 61 ⇒ 55
  • Base armor: 28 ⇒ 30
  • Armor growth: 4.7 ⇒ 4.5
  • Base attack speed: 0.638 ⇒ 0.644
  • P no longer has package or converts 80% to magic damage
  • P now deals 15% bonus true damage
  • Q missile speed: 1000 ⇒ 1100
  • Q cooldown: 8 seconds flat ⇒ 9 – 7
  • Q mana cost: 60 – 100 ⇒ 60 – 80
  • W tick rate: 0.25 ⇒ 0.5
  • W now has a minimum dash range of 300
  • W mana cost: 80 flat ⇒ 80 – 100
  • E cooldown: 16 seconds ⇒ 12 seconds
  • E mana cost: 50 ⇒ 50 – 70
  • E damage: 50% physical and magic ⇒ 100% physical
  • E base damage: 120 – 320 ⇒ 100 – 300
  • E bonus AD ratio: 240% ⇒ 200%
  • E shred: 8 – 20 ⇒ 12 – 24
  • E now max shreds at 4 instead of 8
  • R damage: magic ⇒ physical
  • R mana cost: 20 ⇒ 35
  • R max ammo: 7 ⇒ 6
  • R recharge time: 12 – 10 ⇒ 20
  • R now refunds 5 seconds per auto attack
  • R base damage: 80 – 150 ⇒ 100 – 300
  • R AD ratio: 25% – 75% ⇒ 70%
  • R AP ratio removed

Item changes

Abyssal Mask

  • Cost reduced by 200
  • Aura radius: 550 ⇒ 700
  • MR shred: 5 + 1.2% bonus HP ⇒ 20% MR
  • MR reduced by 10

Anathema’s Chains

  • Removed

Bami’s Cinder

  • Glowing Mote replaces 1 Ruby Crystal in recipe
  • Cost reduced by 100
  • Health reduced by 100
  • Now grant 5 ability haste
  • Minion and monster damage: 125% ⇒ 140%

Black Cleaver

  • Shred per stack: 5% ⇒ 6%

Blackfire Torch

  • 90 AP
  • 600 Mana
  • 25 AH
  • Cost: 2800
  • Passive – Baleful Blaze: dealing damage with Abilities causes enemies to burn for 20 = (4% + 20) magic damage per second for 3 seconds. This damage increases by 20 per second to Monsters.
  • Passive – Blackfire: for each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain 4% Ability Power.

Blade of the Ruined King

  • AD: 55
  • AS: 30%
  • Lifesteal: 10%
  • Health damage reduced for ranged champions to 6%
  • Slow is no longer decreased for ranged
  • Attacking a champion three times slows for 30% for 1 second

Bloodthirster

  • Cloak replaced by Pickaxe
  • Crit chance removed
  • AD increased by 25
  • Now converts excess life steal into a 50 – 400 shield for 2 seconds instead of AD above 70% max HP

Boots of Swiftness

  • Move speed: 60 ⇒ 45
  • Slow resist removed
  • Auto attacks now grant 30/20 move speed for 2 seconds

Collector

  • Pickaxe replaced by BF Sword
  • Crit chance increased to 25%
  • AD increased by 5
  • Lethality reduced by 1

Dagger

  • Attack speed: 12% ⇒ 10%

Dawncore

  • Bandleglass Mirror replaced by 2 Forbidden Idols
  • Summoner spell and ability haste removed
  • Mana regen reduced by 50%
  • AP increased by 20
  • AP per 100% mana regen: 5 ⇒ 10
  • Now grants 16% h/s power
  • H/S per 100% regen: 3% ⇒ 2%

Essence Reaver

  • Sheen replaced by BF Sword
  • Cost increased by 300
  • No longer has a spellblade effect, instead restores 15 + 10% bonus AD mana on-hit
  • Crit chance increased to 25%
  • AD and ability haste increased by 5

Fated Ashes

  • 40 AP
  • Cost: 900
  • Passive – inflame: dealing damage with abilities causes enemies to burn for magic damage per second for 3 seconds. damage increases to 20 against monsters

Hearthbound Axe

  • Long Sword replaces 1 Dagger in recipe
  • Cost increased by 150
  • AD increased by 5
  • Attack speed reduced by 5%

Hollow Radiance

  • Now grants 10 ability haste
  • Health: 600 ⇒ 450

Immortal Shieldbow

  • Cloak and Vamp Scepter replaced by Noonquiver
  • Crit chance increased to 25%
  • AD increased by 5
  • Life steal removed

Infinity Edge

  • Cost increased by 100
  • Crit chance increased to 25%
  • AD: 65 ⇒ 80

Knight’s Vow

  • Now has Rejuv Bead in recipe
  • Armor reduced by 5
  • Now grants 100% HP regen
  • Damage redirect: 10% ⇒ 12%
  • Redirect is no longer doubled below 30% HP

Kraken Slayer

  • AD: 50
  • AS: 40%
  • MS: 7%
  • No longer grants crit
  • Increased damage is now based on missing HP instead of consecutive attacks (up to 150% based on missing HP)
  • Recipe: Recurve bow, Hearthbound Axe, and Rectrix

Liandry’s Torment

  •  Blasting Wand replaced by Fated Ashes

Lord Dominik’s Regard

  • Loses its passive for more armor pen and AD
  • 45 AD
  • 40% Armor pen
  • 25% Crit

Luden’s Companion

  • Base damage: 45 ⇒ 60
  • Damage per charge: 35% ⇒ 50%
  • Now gains all 6 charges immediately after 12 seconds instead of 1 every 3

Merc Treads

  • Cost reduced by 100
  • MR increased by +5
  • Tenacity: 30% ⇒ 20%

Mercurial Scimitarr

  • Cloak replaced by Vamp Scepter
  • Cost increased by 300
  • Crit chance removed
  • Now grants 10% life steal

Mobility boots

  • removed

Mortal Reminder

  • 40 AD
  • 35% armor pen
  • 25% crit

Navori Flickerblade (replaces Quickblades)

  • 40% AS
  • 25% crit
  • 7% MS
  • cost: 2600
  • Transcendence: your attacks reduce non-ultimate ability CD by 15% of their remaining cooldown

Noonquiver

  • Dagger replaced by Cloak
  • Cost increased by 100
  • Now grants 20% crit instead of 15% attack speed
  • AD reduced by 5
  • No longer deal 20 damage to minions and monsters

Overlord’s Bloodmail

  • 40 Attack Damage
  • 500 Health
  • Passive – tyranny: gain 2% of your bonus Health as Attack Damage.
  • Passive – retribution: gain up to 10% increased Attack Damage based on your percent missing Health. Maximum Retribution bonus while below 30% Health.

Phantom Dancer

  • Attack speed: 60%
  • Crit: 25%
  • MS: 12%
  • AD and passive removed
  • Cost reduced by 200
  • Rectrix replaced with 2 daggers

Plated Steelcaps

  • Damage reduction on auto attacks: 12% ⇒ 8%
  • Cost reduced by 100
  • +5 armor

Randuin’s Omen

  • No longer has Rock Solid passive
  • Slow: 55% ⇒ 70%
  • Cooldown increased by 30 seconds
  • Health reduced by 50
  • Armor increased by 20

Rapid Firecannon

  • Long Sword and Kircheis Shard replaced by Scout’s Slingshot
  • Cost reduced by 400
  • Crit chance increased to 25%
  • AD removed
  • Attack speed increased by 15%

Recurve Bow

  • Damage: magic ⇒ physical

Runaan’s Hurricane

  • Recurve Bow replaced by Scout’s Slingshot
  • Cost reduced by 200
  • No longer deals 30 on-hit damage
  • AD ratio: 40% ⇒ 50%
  • Crit chance increased to 25%

Scout’s Slingshot (new item) – replaces Kircheis shard

  • 20% AS
  • Passive – magic rock: damage a champion deals an additional 40 magic damage. Attacks reduce this cooldown by 1 second.

Sunfire Aegis

  • Now grants 10 ability haste
  • Health reduced by 150

Statikk Shiv

  • New recipe Scout’s Slingshot + Hearthbound Axe (cost unchanged)
  • Crit chance removed
  • Attack speed increased by 10%
  • New passive killing enemies fires chain lightning that deals 90 magic damage hits up to 6 additional targets (3s cooldown)
  • Takedown damage is tripled and has no cooldown

Symbiotic Soles (new boots)

  • 35 MS
  • Recall is empowered
  • After traveling 150000 units of distance, gains 45 MS out of combat

Terminus

  • Recurve Bow and BF Sword replaced by Hearthbound Axe
  • AD reduced by 5
  • Attack speed increased by 5%

Unending Despair

  • Cooldown: 7 seconds ⇒ 5 seconds

Verdant Barrier

  • Cost reduced by 100

Voltaic Cyclosword

  •  Kircheis Shard replaced by 2 Long Swords

Warmog’s Armor

  • Health: 750 ⇒ 1000
  • Health regen: 200% ⇒ 100%

Winter’s Approach (Fimbulwinter)

  • Ruby Crystal replaced by Giant’s Belt
  • Health increased by 150
  • Health from mana: 8% total ⇒ 15% Bonus

Yun Tal Wildarrows

  • 65 AD
  • 25% crit
  • Passive – big sting: critical strikes deal 35% AD additional damage over 2 seconds

Zeal

  • Crit chance: 15% ⇒ 20%

Zeke’s Convergence

  • Glacial Buckler replaced by Cloth Armor and Null Magic
  • Mana removed
  • Ability haste reduced by 10
  • Health increased by 100
  • Armor reduced by 5
  • Now grants 25 MR

Zephyr

  • Berserker’s Greaves upgrade – unlocks at level 15
  • 40% AS
  • 65 MS
  • Reduce effectiveness of slows by 20%

System Changes

Absorb life (new rune)

  • Replaces overheal
  • Killing a target heals you: 2 – 17

Barrier

  • Shield: 105 – 411 ⇒ 120 – 480
  • Duration: 2 seconds ⇒ 2.5 seconds

Cash Back

  • Replaces Triple Tonic on the first row
  • Triple Tonic was moved to row 2 and replaces Future’s Market
  • Get 6% gold back when you purchase legendary items (example: 2800 gold item purchase = 168 gold)

Corrupting Potion

  • removed

Cut Down

  • New effect: deal 8% more damage to champs who have more than 60% max HP

Exhaust

  • Slow: 30% ⇒ 40%
  • Cooldown: 210 seconds ⇒ 240 seconds

Ghost

  • Duration: 15 seconds ⇒ 13 seconds
  • Cooldown: 210 ⇒ 240

Fleet Footwork

  • Base heal: 10 – 130 ⇒ 8 – 110
  • Speed duration: 1 ⇒ 1.25

Font of Life

  • Immobilizing enemies now heals user and lowest HP ally for 10 – 50, reduced to 70% for ranged

First Strike

  • Bonus: 7% ⇒ 8%
  • Base gold increased by 10
  • Gold from damage: 100%/70% ⇒ 50%/35%

Hail of Blades

  • Attack speed reduced to 80% for ranged

Ingenious Hunter

  • removed

Jack of All Trades (new rune)

  • Replaces Time Warp Tonic on Row 3
  • Time Warp Tonic moved to Row 2 and replaces Minion Dematerializer
  • For each different stat gained from items, gain one Jack stack – each stack grants 1 AH
  • Gain bonus adaptive force at 5 and 10 stacks.

Legend: Haste

  • Replaces Legend: Tenacity
  • Gain 1.5 Ability Haste for every Legend stack (max 10)

Press the Attack

  • Base damage: 40 – 180 ⇒ 40 – 160
  • Cooldown: 6 seconds after triggering ⇒ 5 seconds out of combat
  • Duration: 6 seconds ⇒ 5 seconds, refreshing in combat

Relentless Hunter

  • No longer grants 5 move speed at 0 stacks

Sudden Impact

  • Cooldown: 4 seconds ⇒ 10 seconds
  • Now deals 20 – 80 bonus true damage with 5 seconds after dashing or leaving stealth instead of hybrid pen

Time Warp Tonic

  • No longer works on biscuits, mana items, or grants 2% move speed
  • Immediate consumption: 30% ⇒ 40%

UPCOMING SKINS

  • Faerie Court Lux – 1350 RP
  • Faerie Court Tristana – 1350 RP
  • Faerie Court Lillia – 1350 RP
  • Faerie Court Soraka – 1350 RP
  • Victorious Kog’Maw – ranked reward

How to Jam in Fortnite?

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As Fortnite Chapter 5 Season 2 comes to a close, the game is all set to release the new Star Wars Day which will celebrate the Fortnite x Star Wars crossover. Moreover, weekly challenges are unmovable fixtures that offer chances to make XP and Quest Rewards. Week 8 has introduced a new challenge – jamming in two places on the map.

In this article, we will explain how to Jam in Fortnite easily. Keep reading till the end.

How to Jam in Fortnite?

fortnite jam

In Fortnite, jamming is about performing at the jam stage in the Fortnite festival and using player locker jam tracks. This Week 8 challenge involves jamming at Restored Reel’s stage and Slumberyard’s dance floor specifically.

To complete this challenge, follow these steps:

  • Ensure you have Jam Tracks available in your locker. These can be obtained through Battle Pass or Festival Pass rewards, or purchased from the Item Shop.
  • Head into a Fortnite match and land at Restored Reel’s stage and Slumberyard’s dance floor, marked on the map.
  • Once you’re at the designated locations, follow these steps:
    • Open up your Emote wheel.
    • Scroll through the options until you find the Jam Loops category. Select a song and instrument of your choice.
    • Press the Select key to start playing the song. You’ll see your character performing the jam on stage or the dance floor.
  • Repeat the jamming process at both Restored Reel’s stage and Slumberyard’s dance floor to complete the challenge.

Have you completed the challenge? Let us know in the comment section below.

How to Mod Baldur’s Gate 3?

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In Baldur’s Gate 3, you can do many things in the game. The community is also constantly creating new mods to improve and introduce new things in the game. In this article, we will get to know how you can mod Baldur’s Gate 3.

Fan-made tool, Baldur’s Gate 3 Mod Manager, has made an easier way for everyone to mod. It looks for any files downloaded by a person automatically and also helps them install such files so they can enjoy their games.

Let’s find out how to mod Baldur’s Gate 3 using the Mod Manager.

How to Mod Baldur’s Gate 3?

Baldur’s Gate 3 mod

Follow the steps mentioned below to successfully mod Baldur’s Gate 3:

  • Visit Nexus Mods or GitHub to download the Baldur’s Gate 3 Mod Manager.
  • Extract the files to a preferred location on your system.
  • Run the Mod Manager.
  • Manually download desired mods from mod websites.
  • Extract the mod files and copy the .pkg file to the game’s mod folder (typically located at C:\Users<username>\AppData\Local\Larian Studios\Baldur’s Gate 3\Mods).
  • Refresh the mod manager until the downloaded mod appears.
  • Drag and drop the mod from the inactive pane to the active pane to activate it.
  • Arrange the load order by priority, following the mod author’s instructions.
  • Press Ctrl+S to save the load order.
  • Then press Ctrl+Shift+G to launch the game from the mod manager.

Are you playing Baldur’s Gate 3 with mod or without mod? Let us know in the comment section below.

Valorant Episode 8 Act 3 Patch Notes: Huge Nerfs To Viper & Cypher

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Viper and Cypher mains, better brace yourselves for the latest Valorant 8.08 patch notes as it brings some major nerfs to both of these Agents.

Following the buffs to his kit in Valorant patch 7.09, Cypher, the Moroccan Sentinel, has seen a remarkable surge in both pick rates and win rates across professional matches and pubs alike.

Viper has also emerged as one of the most favored Controllers in the professional scene, often becoming a staple pick on open maps such as Breeze and Pearl.

The Valorant Episode 8 Act 3 update aims to diminish the dominance of both Cypher and Viper, opening up opportunities for other Agents to have more relevance on certain maps.

Cypher has received multiple nerfs to his Trips and Spycam, the latter of which emits looping audio to enemies when they are actively being watched. Viper has also experienced a comprehensive nerf to her entire kit, save for her ultimate. The most notable nerf comes in the form of a reduction in her Snakebite charges from 2 to 1.

Valorant Episode 8 Act 3 Patch Notes Revealed

Without further ado, let’s take a look at the detailed patch notes of the Valorant 8.08 update, as officially revealed by Riot Games:

AGENT UPDATES

Chamber

  • We’ve updated Chamber’s voice lines and added interaction lines with Reyna, Astra, and Omen.

Cypher

Since his updates in 7.09, we’ve been excited to see Cypher solidify a stronger spot on the Sentinel roster, but feel it’s pushed his stalling power further than we’d like for an Agent that specializes in global information. Additionally, we’ve seen play patterns around Spycam (E) that lack counterplay for the enemy team.

  • Updates to Cypher’s Trapwire (C) gives enemies more time to deal with it after it has been triggered while the reduction in slow duration provides those caught a slightly better chance to use movement to avoid death.
    • Trapwire (C)
      • Re-arm time increased 1 >>> 2s
      • Slow on Trapwire reduced 2 >>> 1.25s
  • We’ve seen it become common for Cyphers’ to hide Spycams (E) in the playspace and continually watch enemies without them knowing. We’ve added an audio telegraph for enemies who are being watched to provide those who are quietly moving a cue that they are being watched.
    • Spycam (E)
      • Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam (E).

Viper

As you have continued to improve leveraging Viper’s strengths, she’s grown into a dominant meta force and constant presence in pro play. With this update, we hope to solidify clear weaknesses that Viper has compared to her peers while still maintaining her unique identity as a Controller / Sentinel hybrid. You should feel that Viper has to commit to her positions and manage shorter individual up times per smoke use with her unique ability to control her smoke over time.

  • Reduction in total smoke uptime coupled with reduction in the cooldown of reactivating aim to reduce her total stalling uptime and push you to better manage your fuel. Increasing the minimum fuel to activate her smokes creates a larger window for enemies to attack when her fuel is fully drained.
  • Poison Cloud (Q) only being retrievable in the Buy Phase pushes you to make sharper calls of where you’ll place the ability each round and sharpen her identity of high influence in a highly committed area.
  • Reducing Snake Bite (C) to a single charge reduces how often Viper can use the ability to fill the gaps while her smokes are down and increases the importance of fuel management. The increase in duration ensures that a single Snake Bite (C) charge is lethal to all enemies that are in the acid for its full duration.

We messaged this out on socials but want to call out again that in 7.09 we unintentionally shipped some number changes to Viper’s fuel. For full visibility, you’ll see three numbers in some of the changes listed below: First will be before 7.09, second after 7.09, and the final is the update for 8.08.

  • Toxic Screen (E) and Poison Cloud (Q)
    • Max uptime on each individual smoke source reduced 15 >>> 13.5 >>> 12s
    • Minimum fuel needed to activate smoke increased 20% >>> 30%
    • Cooldown on re-activating smokes after putting them down reduced 8 >>> 5.5 >>> 5s
  • Poison Cloud (Q)
    • Can now only be picked up during the Buy Phase
  • Snake Bite (C)
    • Charges reduced 2 >>> 1
    • Price increased 200 >>> 300
    • Duration increased 5.5 >>> 6.5s

PREMIER UPDATES

A new Stage of Premier starts! With this one, we’re adding promotion.

  • See your division’s promotion requirements on the standings page.
  • Meet those requirements to be placed at least one division higher in Stage E9A1.
  • The Premier Score playoff qualification threshold is 600 for all divisions.

BUG FIXES

  • Agent
    • Fixed issues related to inaccurate line-of-sight checks near certain abilities (e.g., Phoenix’s Blaze (C)). This could manifest in flashes not working appropriately when the detonation was on the other side of a wall that was in the process of raising or lowering.
      • This fix applies to Phoenix’s Blaze (C), Neon’s Fast Lane (C), Harbor’s High Tide (E), and Viper’s Toxic Screen (E) and Viper’s Pit (X).
    • Fixed an issue where AI-controlled abilities (e.g., Killjoy’s Turret (E)) could detect you through Harbor’s High Tide (E).
    • Fixed Clove’s icons being incorrect when Ruse (E) was equipped.
    • Fixed a bug where Cypher’s Trapwire (C) showed on the map even when disabled.
  • Maps
    • Fixed an exploit on Split that allowed Agents to stand on a sign on A Site.
  • Gameplay Systems
    • Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Sage’s Slow Orb (Q) ability.
  • Premier
    • Fixed a bug where practice matches did not lock your division in.

Valorant Episode 8 Act 3 Battle Pass: Skins, Release Date, & More

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With the highly anticipated Valorant Episode 8 Act 3 update being just around the corner, players of the competitive shooter are excited to see what the new patch will bring to the game. Alongside a revamp to the Premier mode, the new Mystbloom skin collection, and changes to some of the Agents, Episode 8 Act 3 will also introduce a fresh battle pass to Valorant.

Like every other Valorant Battle Pass, the upcoming Episode 8 Act 3 BP will include a bunch of new skin collections, gun buddies, player cards, and other cosmetics that you can use to spice up your Valorant profiles.

In this article, we take a look at everything you need to know about the Valorant Episode 8 Act 3 Battle Pass.

Valorant Episode 8 Act 3 Battle Pass: Skins & Other Cosmetics

The next Valorant Battle Pass will bring with it three new skin collections to the game — Comet collection, Tacti-Series Collection, and the Cloudweaver collection.

The new knife featuring in the Battle Pass is the Comet Melee, which is a green sword that gives off sci-fi vibes.

Alongside these skin bundles, the Episode 8 Act 3 Battle Pass also includes a number of unique gun buddies, player cards, and sprays for the players to enjoy.

Without further ado, let’s check out some of the highlights of the new Valorant Battle Pass:

  Free Track

■ Comet Ghost

■ While It’s Hot Card

■ Maybe Next Time Spray

■ Tacti Kappa Gun Buddy

■ Epilogue: Mini Mecha Gun Buddy

Paid Track

■ Comet Vandal

■ Tacti-Series Guardian

■ Cloudweaver Outlaw

■ Comet Sword

■ On the Edge Card

■ A Charming Outlaw Card

■ Wingman Wiggle Spray

■ Go Team Go Spray

■ Sleepy Bruno Gun Buddy

Valorant Episode 8 Act 3 Battle Pass: Release Date

The Valorant Episode 8 Act 3 Battle Pass drops with the next update on April 30, 2024. Depending on your time zone, you may also receive the update on May 1, 2024.
You can check out the detailed patch notes of the update on the official Riot Games website.

When Will Fortnite Chapter 5 Season 3 Start?

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Fortnite Chapter 5 Season 3 is all set to get released soon. As the current season draws closer to its end, speculations are floating across the internet about what Epic Games may have in store for them come next season.

In this article, we will find out the release date of Fortnite Chapter 5 Season 3. Keep reading till the end.

When Will Fortnite Chapter 5 Season 3 Start?

Fortnite Season 3 Chapter 5

Fortnite players are anticipating a lot of new items to be released with the upcoming Chapter 5 Season 3. The ongoing Chapter 5 Season 2 will officially end on 24th May. In some of the past seasons, the developers used to have a slight shift in their timeline. Despite the intended finish date, there are usually time extensions that end up hampering its kick-off.

Before the conclusion of Chapter 5 Season 2, players can expect a Fortnite X Star Wars crossover event. During this special event, there might be new rewards and quests related to the original Star Wars series.

What do you expect from the upcoming Chapter 5 Season 3 in Fortnite? Let us know in the comment section below.

How to Get Erling Haaland Skin in Clash of Clans?

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Clash of Clans, the famous game of strategy is all set to add its first-ever character that exists in real life – Erling Haaland, the famous football player from Norway who now is the striker of Manchester City.

With the release of Erling Haaland skin in CoC, players can equip Haaland as their Barbarian King which will start destroying the enemy base with football kicks. If you are also too excited like me, let’s find out how to get the Erling Haaland Skin in Clash of Clans without wasting any time.

How to Get Erling Haaland Skin in Clash of Clans?

Erling Haaland Skin in Clash of Clans

According to sources, Erling Haaland is going to be a free character and players can recruit him using the Troops menu. You will have to complete all the challenges that will be live throughout the event to get the skin.

If you are looking for more challenges, beating Erling Haaland’s Barbarian King in his village will give you extra rewards. By knocking out the enemy, you can get more potions, ores, and also move up the ranking ladder.

The Erling Haaland crossover event is scheduled to begin at 1:30 p.m. ET on May 1, 2024, and will last until May 31st. Therefore, you will get a whole month to acquire Erling Haaland, one of the best footballers in recent times.

Are you ready for the event? What’s your take on the new skin? Let us know in the comment section below.

Xbox Game Pass May 2024 Lineup Announced

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Microsoft has officially announced the names of four games that will be released in May 2024. Every month, Xbox Game Pass releases two waves of new titles. This lineup of four games will be released during the first 15 days of the upcoming month.

In this article, we will take a look at all four games that are going to be released in May 2024 with the Xbox Game Pass.

Xbox Game Pass May 2024 Lineup

xbox game pass

The above-mentioned games are official and two more games are not official yet but are expected to launch during the last 15 days of May 2024.

According to leaks and speculations, Senua’s Saga: Hellblade 2 is all set to be released on May 21, and Hauntii is all set to be released on May 23 on Xbox Game Pass.