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k0nfig kicked from North, gets to know through HLTV

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In what we could call a bizarreย move by the Danish organization, k0nfig is no longer a part of North. The news comes in quickly after Kjaerbye joined the organization, quitting Astralis.

The shuffle going on in the Danish CSGO scene looks like a perfect example of ‘how not to kick player’ andย  ‘how not to sign another organization.’ The similar story emerged yesterday when g1ave tweeted about his unawareness of Kjarbye quitting their team.

Astralis in need of a player, k0nfig needs an org.

K0nfig, via Twitter, shared his disappointment, the Tweet, however, has been put down.

Props to the Reddit user who shared with us the screengrab of the Tweet.

This also means that K0nfig is now a free agent, and incidentally, Astralis is looking for a player. This could be a perfect reason to avenge for the Astralis side if they are able to negotiate with K0nfig!

Virtus Pro Manager confirms something’s up with their lineup

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After their underperformance at the recent ELEAGUE Boston Major. Virtus.Pro was under the scanner of the community and critics, waiting for a roster change. Today, we have learned from the Virtus.pro’s manager, that indeed there’s something cooking in their headquarters.

The poor performance of the long-standing Polish lineup in the Boston Major has forced the management to take strict decisions. As we reported earlier of TaZ being the potential player to move out, the reports are still developing.

Now we’ve learned from the statement made by Roman Dvoryankin that Virtus.pro is venturing into different avenues. Seems, the management focuses on talent more than anything else.

Roman’s statement on Twitter

Last 7 days have been the hardest and toughest period during my time at @virtuspro. On the other hand, Iโ€™ve never been more excited about our future. Stay tuned! #GoGoVP

Which also means, Virtus.pro could certainly see a roster change very soon, even before the V4 Future Sports Festival, scheduled later this quarter, in March.

We just hope that the Tweet by Roman is just an emotion shared on account of their DotA 2 roster change.

The roster change of Virus.pro will put a stop to the longest standing lineup of all time. Even though CS:GO is 6 years old, players of Virtus.pro, Neo, TaZ & Pasha are playing on the same side for over a decade.

Kjaerbye quit Astralis; moves to North

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Markus Kjaerbye has confirmed his move to North in a statement he made on Twitter. The nineteen-year-old also marked this decision as ‘the hardest’ of his career.

The story of Kjaerbye in Astralis goes back almost two years ago, where he was traded with ‘cajunb.’

This also comes as a shocker to Astralis & co. A tweet by a fellow ex-team member of Kjarbye, appears to be frustrating and confirms they were not informed about the move.

Astralis did have a lot of success with Kjaerbye by their side. North’s lineup, now looks like:

  • MSL
  • aizy
  • valde
  • mertz
  • Kjaerbye
  • cajunB
  • ave (coach)
ALSO READ: Top 12 Hottest CS:GO Professionals

BLAST Pro Series 2018, venue set to Istanbul

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BLAST Pro Series is back for this year, scheduled at Istanbul. The event, which had its inaugural last year in Copenhagen has opened its door for another year.

Likely to the previous event, it will feature 6 invited teams, out of which Space Soldiers has been determined as of now.

BLAST Pro Series Istanbul

In the last season of BLAST Pro Series, the matches, starting from groups to playoffs, all were played before the crowd.

Jordi Roig, Executive Producer at BLAST Pro Series in a statement explained the venue to be Istanbul:

“We are very excited to welcome Istanbul to BLAST Pro Series. Turkey is one of the fastest growing esports countries with more than 30 million esports enthusiasts and Turkish teams are steadily climbing to the top of the world. Istanbul was a natural choice for us and we have no doubt that it will be another record-breaking event.”

“The atmosphere at the premiere of BLAST Pro Series in Copenhagen was electrifying and the feedback we received was amazing, but already now we can say for sure, that we will bring even more world-class Counter-Strike and entertainment to Istanbul. We are thrilled about the event already and look much forward to presenting the line-up and full program for the first of many international stops in BLAST Pro Series.”

Five teams are yet to be invited, details of which will be announced soon. There has also not been any information yet on the timings, dates, prize pool and the schedules of the event.

Japan Esports Union formed to grow esports in the country

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Three Japanese esports associations have united as a solitary durable unit known as Japan Esports Union or JESU. Esports has for some time been a standard wellspring of diversion in adjacent nations, for example, China and South Korea.

However, it has scuffled to flourish in Japan.ย JESU’s agenda would be to eliminate the problems and facilitate the development of the sport in the country.

Japan Esports Union

The Japan Esports Union is a conglomerate of Japan e-Sports Association, Japan eSports Federation, and Esports Promotion Organization. The new entity JESU will be responsible for the promotion and development of esports in the country.

Japan Esports Union

Hideki Okamura, theย Representative Director of JESU said:ย โ€œThe global audience for esports is set to reach 300 million people by 2019, and 500 million by 2020. That is no different from real-life sports.ย Esports is mainly popular in Asia and in the U.S., and there is also hope in Japan to popularize esports. We will look to promote the industry and raise esportsโ€™ social status in Japan.โ€

Japan has been not into the steady growth rate due to the strict norms the Government has in place. The limitation for cash prizes is up to 100,000 yen which amounts to only $900. The norms follow โ€œAct against Unjustifiable Premiums and Misleading Representations.”

JESU, which aims to be regulated by the Confederation of Government will issue licenses to the professional gamers. Wherefrom, the tournament organizations will also be able to raise the prize pools attracting the gamers and sponsors.

Counter Strike co-creator Jess Cliffe suspended over sexual assault of a child

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Jess Cliffe, the co-creator of Valve’s popular online shooter series Counter-Strike, was booked into a Seattle jail. On Thursday morning he was arrested over allegations of sexual exploitation of a child.

Seattle ABC affiliate KIRO-7 broke the story on Thursday after discovering Cliffe’s booking record into King County jail. Seattle police detective Patrick Michaud confirmed to Ars that Cliffe was arrested at the jail itself, which public records show happened at 1:17 am Pacific Time, and that no charges had yet been filed.

KIRO pointed out, according to its sources at the King County Prosecutor’s office, that a booking over such charges “typically indicates” the creation of child porn. The station attempted to interview Cliffe’s girlfriend at the couple’s home in West Seattle; she asked questions about the charges and otherwise offered no comment. Though Cliffe does not have a criminal history, public records confirm that Cliffe pled not guilty to assault charges in 2013 and that those charges were dismissed later that year by a King County court.

Valve took stern action

Valve has suspended Cliffe, the company told Kotaku. “We are still learning details of what actually happened,” Valve said. “Reports suggest he has been arrested for a felony offense. As such, we have suspended his employment until we know more.”

The 36-year-old game developer was hired by Valve shortly after he and series co-creator Minh Le began working on the game in 1999, originally a “mod” based on the Half-Life game and its Source rendering engine its fork of the original Quake engine. The game quickly became popular as an online, team-based shooter with a stress on military precision and team tactics.

“We are still learning details of what actually happened,” Valve said to Ars in a statement. “Reports suggest he has been arrested for a felony offense. As such, we have suspended his employment until we know more.”

V4 Future Sports Festival by ESL announced with $600K prize

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Inbetween March 23-25 this year, ESL will bring V4 Future Sports Festival. The event will be hosted in Budapest, Hungary and features prize pool of $600,000. Four of the eight teams in the fixtures are invited, names of which have already been derived.

V4 Future Sports Festival

On the basis of the nationality of players, four countries in the region which includes, Slovakia, Poland, Hungary & Czech Republic, have been invited. And the remaining four slots will be offered to teams who wish to participate through national qualifiers.

The invited teams are FaZe, mousesports, Virtus.pro, HellRaisers.

The prize pool distribution of V4 Future Sports Festival looks like:

  • $240,000
  • $120,000
  • $60,000 (3rd & 4th)
  • $30,000 (5th to 8th)

It is unclear if the teams have already confirmed their participation, but as per the ESL website, it states they have already invited the teams.

ALSO READ: IEM Sydney with $250,000

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FACEIT likely to host next CSGO Major

According to an unconfirmed report from dbltap,ย Valve has selected London-based company FACEIT the next Counter-Strike Major, which will likely take place in September at Londonโ€™s SSE Arena, Wembley, according to multiple sources with knowledge of the decision.

The venue has prior played host to FACEIT’s events on two occasions, housing ECS Seasons 1 & 3 in 2016 and 2017, respectively. Given the information is accurate, FACEIT will be added to the short list of Major event organizers, currently including ESL, DreamHack, MLG, PGL, and ELEAGUE. When approached for comment by the report’s author, Jarek “DeKay” Lewis, neither Valve nor FACEIT responded to requests.

Because of the support from Valve, Majors in CS:GO are the most coveted and revered events in all of Counter-Strike.The ELEAGUE Boston Major introduced a new format that has included the former Major Qualifier into the Major itself, called the โ€œNew Challengers Stage.โ€ The top eight teams in the New Challengers Stage proceed to the โ€œNew Legends Stage,โ€ which was formerly the Group Stage. From there, the new top eight teams are granted Legend status and then battle in the โ€œNew Champions Stageโ€ to determine a winner.

SK Gaming, G2 Esports, Fnatic, Cloud9, FaZe Clan, Mousesports, Quantum Bellator Fire and Natus Vincere are the eight legend team that automatically qualified for the upcoming FACEIT Major as a result of their performance at ELEAGUE Boston Major : 2018.


Related :ย Meet The Legends of ELEAGUE Boston Major 2018


It is refreshing to see Valve approach various tournament organizers in looks to diversify the viewer experience and promote competition amongst those looking to host Majors. This helps push the boundaries of production, improving the end product delivered by tournament organizers across the world. In light of the aforementioned expectations are high, and no other than FACEIT are looking to deliver despite the rigorous requirements.

UPDATE: FACEIT has been awarded with next Valve Major for 2018

IEM Sydney 2018 in May this year with $250K

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ESL have announced that the second Installment of Intel Extreme Masters will kick off from 4th May – 6th May 2018 in Qudos Bank Arena, Sydney.

Commencing their first installment from Sydney in May 2017 by giving an action-packed event. The organizers have announced the second season of IEM Sydney 2018.

In the 2017 season, SK Gaming defeated FaZe Clan with the scoreline of 3-1 in the Grand Finals in a competition worthy of the Australian crowd’s excitement.

IEM Sydney 2018

IEM Sydney 2018

However, it’s confirmed that IEM Sydney will be bigger and better with a prize pool of $250,000. The $250,000 prize pool marks a $50,000 increase on the 2017 edition and the playoff stages (May 4th โ€“ 6th) will take place in the Qudos Bank Arena in front of a live crowd.

In the press release, three members of the ESL Australia staff sang the praises of Australian CS:GO fans. Michal Blicharz, Vice President of Pro Gaming at ESL, claimed the fans became “part of the show. That type of atmosphere is very rare. They left us no choice but to come back and do it again.โ€

The teaser trailer accompanying the announcement includes several highlights from last year’s IEM Sydney, many of which star the extremely lively crowd at the Qudos Bank Arena. Yes, that includes the shoeys.

IEM Sydney 2018 will also be a part of the Intel Grand Slam โ€“ a competition that offers a $1 million bonus to the first team that wins four out of the last ten major ESL or DreamHack Masters events.

Tickets for the event are due to go on sale on February 2nd and more information regarding teams and qualifiers is expected to follow shortly.

In an altogether alternate event, IEM Oakland, the prizes are even more exciting. Although there has been no news of IEM Oakland for the current year, ESL will most likely be releasing the same in near future.

ESL says “We were wrong” after striking community streamers of DMCA notices

Notoriously, the DotA 2 community on Reddit isn’t happy about how ESL has chosen to broadcast the games. The games which were earlier being streamed on Twitch has now found a new home. The professional competitive games have now started to be broadcasted live on Facebook, a social media giant.

The community, as practically understandable, wasn’t happy about this move and started to complain about this in masses. ESL, however, instead of getting things right on their end by fixing the quality of the stream, blocked other streamers. Even further, ESL sent DMCA notices and copyright strike down on accounts who were trying to simplify the streams.

Valve had to intervene in the situation and warned Valve, that it was wrong in doing that. Valve even confirmed that ESL doesn’t have the right to stop anyone else from streaming the game.

Official statement from Johannes

In a statement by the official ESL staff, they’ve firmly apologized on their decision, the complete statement below:

I`ll get straight to the TL;DR here (and then add more details and context to it):

Over the last few days, we were wrong in how we acted in multiple instances, and this post is to apologize to you, fans of esports and community streamers affected.

We were wrong in how we kicked off streaming on Facebook and we were wrong in handling the follow-up with the community, the communication here and the DMCAs which we have since retracted.

The introduction of Facebook as our new broadcast platform did not go as it should have. Instead of focusing on ironing out the kinks, engaging in the right kind of dialogue with you and incorporating your legitimate feedback we were busy following protocol and defending our actions. We should have simply let the community streamers do their thing while focusing on getting our end right. Regardless of having or not having the right to do so, taking down streamers that provide a good experience while we arenโ€™t is not the way to go about things.

We were in the wrong. We will learn from it and go forward.

Now, I’m not going to try to defend it, but since the platform and streaming of the game is a topic which will resurface, I`ll try and add some details and context which are important to consider for the broader picture:

ESLโ€™s goal is to elevate esports. Itโ€™s been that way for the past 18 years and many of the same people that started the company in 2000 are still the same ones working behind the scenes at ESL today. Weโ€™re not in it for short-term profits but want to help build an industry. Helping to create esports is not only the core of our efforts, it is all we do. Our mission is to give players and teams a platform to create big moments that you enjoy, talk about and remember.

Expanding the number of streaming platforms which show and promote esports and building an environment where platforms compete to show esports is part of that process. Working with companies that can help us bring esports to the mainstream, is part of that process. Yet if the things we do come at the expense of our relationship with the audience, we need to critically re-evaluate our approach.

We acknowledge our mistakes and we apologize. What we got wrong last week we want to get right for the rest of the year. That means learning from what happened, working with Facebook on improving the experience as well as changing the way we talk with you.

All things considered, thank you for watching ESL One Genting, whichever platform you did it on. I’ll be here to continue collecting feedback as I have been for the last couple of days and trying to continue the dialogue.

What is a DMCA

The Digital Millennium Copyright Act (DMCA) is a controversial United States digital rights managementย (DRM) law enacted October 28, 1998, by then-President Bill Clinton. The intent behind DMCA was to create an updated version of copyright laws to deal with the special challenges of regulating digital material. Broadly, the aim of DMCA is to protect the rights of both copyright owners and consumers. The law complies with the World Intellectual Property Organization (WIPO) Copyright Treaty and the WIPO Performances and Phonograms Treaty, both of which were ratified by over 50 countries around the world in 1996.