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$200,000 Games Clash Series announced for CSGO in Poland

After its success at Gydnia Arena in 2018 and 2019, Games Clash Series is set to return in 2020 with a higher prize pool with double the events. Games Clash Series will have $100,000 prize pool each for Games Clash Arena Gilwice and Games Clash Masters Gydnia. Each event will host 8 teams โ€“ 6 teams shall be invited by the organisers while 2 will enter through qualifiers.

Gilwice event will be held on June 05-07 at Gilwice Arena while the latter shall take place between September 11-13 at Gydnia Arena later this year. Gilwice Arena is one of the largest esport venues in the country. The event will be officially streamed in Polish and English language while the streams in other languages are likely to be outsourced to the community.

The previous iteration was triumphed by Illuminar. Other than Counter-Strike, the event will host festival activities for visitors. The prize pool distribution for both the events is as follows:

  • 1st: $50,000
  • 2nd: $20,000
  • 3rd-4th: $10,000
  • 5th-6th: $3,000
  • 7th-8th: 2,000

Dota 2: 40,000 accounts banned for abusing matchmaking

Dota 2 has been dealing with matchmaking issues for a while now, Valve started acting upon it last year in order to make sure the players are playing the game right way and not abusing the system.

Recalling the beginning of 2019, we started to see many more โ€™smurfsโ€™, people who create new accounts to win and climb the ladder the easier way. 17,000 accounts were banned in the name of โ€™smurfingโ€™.

Forwarding to 2020, Valve is still focused and the official Twitter account of DOTA 2 announced today more than 40,000 accounts are banned for abusing matchmaking system of the game.

Things aren’t taken easily this time, these bans act as a game ban, not just a ranked matchmaking ban.

This update comes along with the Dota 2 client update, and hopefully, it is surely going to help fight back against boosting and smurf accounts.

Looks like the developers behind the scenes have finally been able to put up a solid system for the game to be played by the rules. Valve further added โ€œWe are making our smurf detection system more sensitive in this update. This change will much more proactively target potential smurf accounts, but may on rare occasion give a normal player extra MMR.”

Boosting and smurfing are both issues in the community and Valve taking such a severe action will brush up the quality of ranked matchmaking games played and improve the game we love.

PMCO 2020: Orange Rock lead the table heading into the final day of Group Stage

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We are all set to step into the final day of the PMCO India group stage series and after 5 days of gruesome matches between the top Indian squads, Orange Rock has established themselves at the top of the heap. 20 matches and 5 days later, this is how the points table looks like:

via youtube

Orange Rock leads with a total of 199 points alongside a splendid total of 69 kills. They managed to win 4 games, the same as the team falling short of them by a few points. Team Mayhem has maintained consistency in these 5 days and now stands at position 2 with the highest kills out of all giving them a total of 184 points. ELMTesports stepped their game up in the previous 2 days of the event and managed to bag some placement as well as kill points boosting them into the third spot. Fnatic, the champions of PUBG Mobile All-Stars India seems to be running short on luck as they have managed to come close to that chicken dinner multiple times in these 5 days but were unable to bag any. They sit in fifth place with a total of 119 points and have tomorrow’s day to give it all for redemption.

Things seem to have slowed down for Aztec ESP as they managed to bag 2 chicken dinners on day 3 of the show but now it looks like the competitors have heavily outplayed them. They currently sit at the 10th spot with 2 chicken dinners, 105 points, and 47 kills. Aztec can surely recover from this since they put up a mindblowing show earlier showcasing their gameplay skills and supreme teamwork. Similar is the story of team Godlike and JSLx who dominated in the first three days of the event but now seem to have lost their calling. Godlike, a veteran Indian PUBG Mobile squad now sits at the 17th spot with a total of mere 78 points and 32 kills.

Tomorrow marks the final day of the Indian group stage and with such varying table shuffles happening in just two days, it is safe to say that anything can happen tomorrow. A team might just step up and steal away the victory from Orange Rock or the latter might keep giving it their all refusing to fall to the rest of the pact. Only time will tell.

Click here tomorrow at 6 Pm to catch all the action live from the final day of the PMCO 2020 Indian Group Stage.

Stay tuned for more news and updates!

Mobile Gaming Beats PC and Console, clocks $69 billion in 2019

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As the year 2019 came to close, the Gaming Industry as a whole commanded a very comfortable year-on-year revenue growth of close to 10%. Outliner of this exponential growth of the Gaming Industry was non-other than the Mobile Segment. Mobile Gaming saw revenue growth of more than 10% over the previous year 2018.

According to research by Gamingscan.com, Mobile gaming generated $68.5 Billion in revenue alone which is 45% of revenue when compared to the overall $152 Billion that the Gaming industry generated. Whereas consoles stand at 32% i.e. $47.9 Billion and lastly PC Gaming generated $35.7 Billion meaning 23% when compared to total revenue.

In 2017, most game developers and publishers acknowledged the potential of the Mobile gaming segment and since then many have made efforts to bring their biggest gaming franchises to the Mobile Gaming crowd.

Currently, the biggest Mobile Gaming OS in terms of earnings is iOS with more than 55% of revenue coming from them and Android having less than 45% share. Accordingly, the biggest source of revenue in the Mobile Segment is Microtransactions closely followed by Advertisements.

Although Mobile Gaming is the biggest earner, but when the year-on-year growth is taken into account the Console Gaming had one of the best showings with more than 13.4% growth over 2018. Whereas the PC Segment had a very mediocre performance with less than 4% growth over 2018.

PC Gaming had a rough year with the war between storefronts which gave way to Exclusivity and time-gating of certain games. These factors gave rise to people postponing their purchases, boycotting or going towards Piracy, all of which rather than improving the user Experience had a reverse effect and tanked the confidence of PC Gamers. Also, the failure and doomed launch of several AAA games from the big publishers further tanked the confidence of players.

But, things arenโ€™t going to remain gloomy for PC Segment as the research showed that by the end of 2019, things started to pick up later in the year and revenue increased.

TSM likely to acquire a PUBG Mobile Roster in India

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Fnatic’s entry into the competitive esports scene in India seems to have broadened the horizons for the region and made it a hotspot for other international organizations as well. TSM are reportedly the next one looking to follow in Fnatic’s footsteps.

The North American organization is reportedly in talks to enter the Indian scene, particularly the PUBG Mobile scene and pick up an already established lineup. While other details pertaining to the report are still unknown, it is worth noting that TSM are unlikely to take the route of Fnatic. While the Swedish organization built a fresh lineup to announce their entry into the Indian scene, TSM are likely to pick up a roster, the identity of which is still unknown.

PUBG-Mobile has propelled the region to new and greater heights, with the entry of international organizations, creation of domestic organizations along with the success that the Indian players have found in the competitive scene. It will be interesting to see which roster TSM picks up and how successful the rumoured lineup can be with their support.

How much celebrities are betting their money on Esports?

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Over the last few years, the Gaming industry along with the Esports industry has shown high growth figures that are rising exponentially and not showing any signs of slowing down.

Currently, the Gaming industry is worth more than both the Film and Music industry combined and had earned revenue of more than $150 Billion worldwide in 2019.

These extraordinary stats are catching the attention of investors worldwide and as such some A-List Celebrities have also come forward with investment plans for the Esports industry which was estimated to be worth more than $1 Billion by the end of 2019.

Below is a list of some Celebrity and their investments made in Esports Industry

  1. Will Smith and Keisuke Honda – Gen. G Esports – $46 Million
  2. Kevin Durant and Odell Beckham Jr. – Vision Esports – $38 Million
  3. Andre Iguodala, Stephen Curry, and Steve Young – Team SoloMid – $37 Million
  4. Sean “Diddy” Combs  – PlayVS – $30.5 Million
  5. Michael Jordan – Axiomatic Gaming  – $26 Million
  6. Drake – 100 Thieves – $25 Million

The list is currently dominated by American Sports Celebrity. All in all 80% of investors are from a sports background with only the exception of Drake and Diddy from the music industry. Similarly, 80% of investors are from America with the exception of Drake (Canada) and Keisuke Honda (Japan).

These investments alone amount to more than $200 Million which in itself shows the confidence among celebrities to invest big into Esports and not pass it off as hollow hype.

Source: tide.co

ESL announce IEM Melbourne

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Intel Extreme Masters now relocated to Melbourne by ESL, sets a whopping $250,000 prize pool.

ESL on its twitter announced the return of it’s a most iconic event in Australia, the Intel Extreme Masters which is now scheduled to be held in Melbourne on 22nd and 23rd of August 2020. Previously the event used to take place in Sydney with three successful gigs from 2017-2019. It’s the ๏ฌrst time we would witness an IEM event go underway in the capital. If we look back into the history of IEM Sydney and that too of Australia as well, we can recollect some cherishing moments where we saw the native men of Grayhound (now Renegades) Outclass FaZe thus eliminating them out of the tournament.

At this moment, the information about this event is unclear but we strongly believe it will follow IEM Sydney’s pattern which will see 16 teams competing in the Rod Laver Arena for that lion’s share of $250,000. This edition of Intel Extreme Masters is all set to spearhead the Melbourne Esports Open event.

The Complexity Juggernaut is not a Meme anymore

Scene: Complexity have just been eliminated from the Starladder Berlin Major 2019 Main Qualifiers with a 1-3 record after a 2-0 result against Grayhound. Jason BW Lake takes to Twitter to react to his team’s dismal showing in the Main Qualifiers while sounding out all potential players interested in joining Complexity as he aims to build a ‘Juggernaut’.

The tweet that has now become a famous meme among personalities in the esports scene caused a bit of backlash, with many stating that Jason should have taken his current players into consideration and maybe changed the language of the tweet. But, Lake responded to it as well, stating that his players knew of his feelings. What followed was a series of reports linking Complexity to players, including the now OG stack.

In the aftermath, only one player was retained from the Complexity lineup that had disappointed in Berlin, a 16-year-old Owen ‘oBo’ Schlatter. One of the first recruits was Benjamin ‘blameF’ Bremer, who had proven himself to be an IGL with immense individual firepower at Heroic.

Cloud9 star William ‘RUSH’ Wierzba was announced soon after. Although the 25-year-old was a Major winner, RUSH arrived at Complexity on the back of a series of inconsistent performances both individually and otherwise at Cloud9. RUSH’s addition only added weightage to the meme factor of the Juggernaut tweet.

It was only after Complexity announced the additions of Kristian ‘k0nfig’ Wienecke and Valentin ‘poizon’ Vasilev that people started paying attention to what Jason BW Lake was trying to build, if only a little bit. Still, questions remained over k0nfig, who had failed to convert his potential so far after a bright start to his professional career and while poizon had all the attributes to emulate his compatriot Tsvetelin ‘Cerq’ Dimitrov’s exploits in North America, people wondered if poizon would take a similar amount of time and whether Complexity would be patient enough with the youngster.

As we entered the new decade, Complexity’s mantle was about to be put to the test in the IEM Katowice 2020 North American Qualifier. Back to Back wins over Gen.G and Chaos showed promise. But, consecutive defeats against Cloud9 and mibr saw the dreams of their first conquest crash and burn.

DreamHack Open Leipzig 2020 Qualifiers went better, with Complexity nailing a spot at the event. But, one could say the level of competition at the said Qualifier almost meant Complexity had to win.

ESL One Rio 2020 Open Qualifiers was the next hurdle and Complexity had to go through the gruesome European region. They came close the first time, only to fall to BIG in the decider. The 10-16 defeat to PACT in the Second Minor though, raised quite a few questions on Complexity’s lineup to even be competitive at a good level, let alone become a Juggernaut.

Quietly, Complexity arrived at BLAST Premier London, ready to face three of the best teams in the Counter Strike scene – Astralis, Natus Vincere and Vitality. While many would have expected Complexity to be able to compete on the server on an individual level, no one envisaged what was to come from the North American organisation.

The opener against Astralis started with ominous signs of a rout as the Danes lead 5-0 on Dust2, which was Complexity’s pick. Soon enough, the plan was clear. Complexity targeted Mid control and the A site. The map showed concrete evidence of anti-stratting Astralis and focus on executes, which was clear by the fact that Complexity converted 14 of their 19 full-buy rounds compared to Astralis, who found success in only 50% of them (9 of 18).

Vertigo painted a similar picture and by the time people realised, Complexity had just 2-0’ed arguably the best team in CSGO history. Coming up, a match against a Vitality team that were in many ways very different from the Danes. While Astralis were more about teamplay, Vitality relied heavily on Mathieu ‘ZyWoO’ Herbaut and most of their strategies were made to enable the youngster who had been adjudged the best player of 2019 by HLTV.

Another good anti-stratting job from blameF & co. and Complexity had just secured their place at Blast Premier Spring Finals. Alex ‘ALEX’ McMeekin threw some shade towards Complexity stating that their playstyle wasn’t sustainable and it was more like a ‘honeymoon period’. But, a closer inspection states otherwise. While we can agree on the fact that relying on anti-stratting heavily is not a good strategy every time, Complexity were much more than that. They had solid defaults and a definite strategy to go about things on the CT side.

Obviously, they were to fall against a Natus Vincere side who seem well on their way to somehow mix Vitality’s individual reliance, in this case on Aleksandr ‘s1mple’ Kostyliev with the buddy system that Cloud9 had championed and the executes inspired by Astralis.

But, even then, Complexity showed glimpses of why they are more than just a concoction of players running around shooting heads. They engineered mini comebacks on both Train and Mirage before Natus Vincere closed out both maps.

Complexity nailed down 25,000 USD, a place in the Blast Premier Spring Finals and a huge confidence boost ahead of a crucial 4th and the last European Minor Open Qualifier for ESL One Rio 2020.

But, they will take more than that; experience against the best of teams having also learned that they are going down the right path. The level of preparation they showed at BLAST Premier Spring Series shows an inherent desire to do better. They may not be a Juggernaut and they might not become a Juggernaut in the future. It is safe to say though, that Complexity is far from a meme right now, thanks to their performances at Blast Premier London.

The journey from Meme to Juggernaut might be a long and tiring one. But, they have just taken a definitive first step. It will now be important to register their spot at the EU Minor Closed Qualifier; for not doing so will be like taking two steps back. The odds though, now seem to be in favour of this lineup, more so than at any other time.

PUBG Mobile: PMCO 2020 India Group Stage Day 3 Results, Orange Rock climbs to the top

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All 4 matches for PMCO India Group stage day 3 have now concluded and here’s an overview of what went down today.

4 matches were played with the first one kicking off at Erangel. Aztec ESP dominated right from the start and was pit against Orange Rock for a final run at that chicken dinner. With a major man advantage, Aztec ESP took down Daljitsk, the last remaining fighter of OR and bagged that prestigious chicken dinner with an impressive total of 17 kills. Match MVP was awarded to AztecKILLSOME as he managed to kill6 other pros dealing a total of 836 damage.

Match 2 kicked off on Sanhok, the perfect map for team ambush and some sneaky gameplay. Orange Rock stepped into the last circle with all 4players alive and took out Team GodLike with a sneaky strat. Match MVP was awarded to Orange Rock’s Mavi as he put up a brilliant performance with 5 kills and 704 damage. This win gave a potential boost to OR’s place on the leaderboard advancing them to the second spot just 4 points behind Mayhem.

Match 3 was played on Miramar and fans had to wait till the late game to see some action. Godlike was leading at the 20-minute mark and Orange Rock had already been eliminated. Fnatic and Aztec both had 3 players alive stepping into the final circle against a stronger Godlike but a team fight with FNC left Godlike in ruins as they lost 2 players. A final 2v2 between Aztec and FNX resulted in the former coming out on top walking away with their second chicken dinner for the day. Kill some again bagged the MVP award with a shattering 908 damage and 7 kills.

Match 4 played on Vikendi had Celtz and Godlike dominate right from the start but with a complete twist, Fnatic and OR were the final two teams left. Daljitsk and Mavi outplayed ScoutOP and Ash and claimed the final chicken dinner for the day making it their second. In a recurring manner, Mavi again won the MVP award 4 kills and 891 damage.

Team Mayhem was leading the charts after the conclusion of day 3 with a total of 68 points bagged with 42 kills and 3 chicken dinners, Fnatic was not far behind. Today’s matches shuffled the overall standings putting Orange Rock aboard the rank 1 spot owing to 2 chicken dinners they bagged today. Fnatic maintained their position at number 2 and day 2 leaders, Team Mayhem dropped to the third spot.

The third day of the PUBG Mobile Club OpenIndia Group Stage has over with the total victory of Orange Rock with 3 Chicken Dinner.

The same schedule and timing will be followed for the remaining 3 days.

Stay tuned for more news and updates!

CS:GO sets new all-time player peak record

More than 7 years after its release, Counter-Strike: Global Offensive is breaking its own record and touching new highs. First-person shooter and the viewer-friendly title has broken its previous concurrent player’s peak of 850,485 in March 2016 during MLG: Columbus major finale. Earlier today, CS:GO peaked at 876,575.

Counter-Strike: Global Offensive has gained 242,794 players between August 2019 and January 2020. On the other hand, the game went free-to-play and gained 203,446 users in December 2018. CS:GO has undergone major updates from the developers since late 2018. This includes battle royale mode, new operation, custom player models, new knives and skins and cache revamp among others.

The actual justification over the sudden rise cannot be implied, however, no new over-hyped games’ arrival in the store could be one of the reason while decline in popularity of PUBG, Fortnite, Apex Legends and Overwatch could be an x-factor behind CS:GO’s rise.

On the esport side, Counter-Strike is heading towards a healthy competition between tournament organisers โ€“ ESL, Flashpoint, BLAST Premier and EPICENTER among others. The diversity of teams not only at the top tier but also below it has strengthened the pillars of CS: GO as a sustainable esport title.