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Valorant Reaver 2.0: Leaked Photos and Details Inside

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Valorant, Riot’s FPS, has been a resounding success since its release in 2020, thanks to its unique blend of tactical shooting mechanics and ability-based gameplay along with a wide selection of incredible-looking cosmetics that indeed have enticed the player-base to grind the game out.

The most popular skin bundle is making its triumphant return to the game for a new group of weapons thanks to Valorant. Once more, players will have the opportunity to seize Reaver, but this time they will use Karambit as their primary melee weapon.
For players who are passionate about their skins, this can only be described as exciting news.

According to Data Miner, ValorLeaks on Twitter, the Reaver 2.0 has been allegedly leaked ahead of its actual release and might roll in the stores on August 10 around 2:00 PM PDT and a day later in India, 2:30 AM IST, August 11.

This time around, the brand-new and improved Reaver 2.0 will come equipped with a variety of various weapons. When a leak claiming a new Reaver skin line was discovered on the internet, players’ initial reactions were one of skepticism. But as of right now, the level of excitement in the community is growing with each passing minute.

Valorant Reaver 2.0 Weapons:

The following new weapon skins are going to be available in Valorant as part of the Reaver 2.0 update:

  • Reaver Ghost
  • Reaver Spectre
  • Reaver Odin
  • Reaver Phantom
  • Reaver Karambit

Valorant Reaver 2.0 Variants and Photos:

Valorant Reaver 2.0 Price

Reaver 2.0 costs 7,100 VP as a premium skin bundle. Riot Games has not yet demonstrated all of the animations and finishers that will be included in the bundle.

It shouldn’t be more than a few hours before patch 5.03 becomes available. The maintenance window may run for a total of four hours, beginning at 14:00 (PDT) or 11:00 (CET) at night. It is anticipated that the update would feature a large number of changes, in addition to the new Reaver skin set.

There may be some balance adjustments made to agents such as Chamber, Neon, and Jett, and there may be some quality-of-life UI updates made to Valorant. Emotes have also been proven to have been added to the game according to rumors that have circulated on social media; however, Riot Games has not officially confirmed any of these rumors.

Fans of Reaver will be excited to learn that they will have another opportunity to purchase this package.

Concerning the package, discussions have taken place on the addition of new finishers, animations, and sound effects. Regrettably, not a single piece of material has been validated by the creators at Riot Games.

Valorant: Reaver 2.0 Skin Bundle Release Date and Price

VALORANT is about to launch its fan favourite bundle in a revamped fashion. The bundle called Reaver 2.0 will be hitting the marketplace very soon and here is everything you need to know about it.

Reaver was one of the first skin bundles launched by Riot in VALORANT. This bundle was loved by the fan base as the skin line looks beautiful and dangerous at the same time. The new skin line will be launched in patch 5.03 and will release on August 9th.

Further leaks have revealed that the Reaver 2.0 will not include the same guns that were seen in the original Reaver bundle. This new bundle will have a Reaver skin for Ghost, Spectre, Odin, Phantom, and a knife shaped like Karambit Melee.

Valorant Reaver 2.0 Bundle Skins

Take a look at how these skins look:

The entire skin bundle has been leaked already and it reveals that a knife skin called Karambit Reaver is included in this bundle. This skin has a knife shaped like a Karambit with a dragon-like handle.

This is everything you need to know about the VALORANT Reaver 2.0 bundle.

Valorant Reaver 2.0 Bundle: Release Date and Price

It is launching on 9th August and will be available in the official marketplace. Price is yet to be reveal.


Also Read:

VALORANT Patch 5.03: Read Full Patch Notes

Riot Games has released a new patch for VALORANT and a ton of changes are coming to the game along with the latest game engine. Here are all the major changes that you need to know.

The VALORANT engine has now been updated to Unreal Engine 4.26 to improve its tool set. The impact of this change is felt more on the backend as players will not feel any real change.

Riot Games has already intimated players that they might feel some glitches, which will be fixed over time.

The biggest hit of this patch is seen on agent Chamber. His entire kit is essentially nerfed as players will face a long cooldown on Rendezvous, less slow effect on his trademark as well as his ultimate. The points required to unleash Tour de Force have also been increased.

The patch notes are as follows:

Valorant Patch Notes 5.03

General updates

  • Engine update to Unreal Engine 4.26.
    • This update improves the toolset available to our developers in many ways, however, this change will likely go unnoticed by you, as the goal of any Engine update is to happen under the radar.
    • There are some known issues this time around though, mostly the UI is misbehaving. We’re fixing these as quickly as we can, but expect some funkiness in the game and in the Main Menu. If anything interrupts your gameplay, please submit a bug report.
  • Agent Browser visual design refresh
    • Just thought we should leverage some of the cool Agent art and lean more into our VALORANT style.

Agent updates

Chamber

As players in both ranked and pro play have mastered Chamber, his strengths have started to overshadow his weaknesses, making the counterplay to Rendezvous and his arsenal not as effective as Riot hoped. Chamber’s overall strength has also felt outsized, and the devs believe that they can reduce the complete power of his kit while still keeping him competitive with the rest of the roster.

Rendezvous (E)

  • Base cooldown increased 20 seconds > 30 seconds
  • Recall cooldown increased 20 seconds > 30 seconds
  • Cooldown set to 45 seconds whenever a Rendezvous anchor is destroyed
  • Diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased 21m > 15m
    • Chamber’s Rendezvous is intended to be powerful at holding space, but the generous radius allowed him to take that space with more aggression than intended. This change should require Chamber to exert more effort to access off-angles.
    • We hope that a harsher punishment for destroyed Rendezvous anchors and the reduced radius will demand Chamber mains to be more careful in their use. This change also brings the counterplay of Chamber’s destructible objects more in line with the behavior of other destructible objects in the game.

Trademark (C)

  • Slow Duration decreased 9.5 > six seconds

Tour de Force (X)

  • Ultimate points required increased seven > eight
  • Slow duration decreased 9.5 > six seconds

Headhunter (Q)

  • Bullet cost increased 100 > 150
    • It’s important that Headhunter is a powerful sidearm for Chamber but at its current price point Chamber doesn’t have to engage in making difficult economic decisions as meaningfully as other Agents. This should most noticeably impact Chamber’s decision-making on pistol rounds and save rounds. The ultimate point change to Tour De Force is also working towards this goal.

Ability regional damage breakup

The devs are updating the ultimates for the following Agent so that they follow similar regional damage rules to our weapons—where hitting the head and legs of an enemy applies different damage multipliers. The intent is to reward precision and create intuitive consistency across damage in VALORANT.

For Neon specifically, it also gives the devs more tuning levers for balancing her across different skill levels. This change should also add depth to the mastery needed when tracking while sprinting that her ult demands.

Neon

Overdrive (X)

⦁ Damage per shot reduced 22 > 18
⦁ Killzone increased 15m > 20m
⦁ Leg shot multiplier reduced 1.0 > 0.85
⦁ Headshot multiplier increased one > three

Chamber

Tour de Force (X)

⦁ Leg shot multiplier reduced 1.0 > 0.85

Jett

Bladestorm (X)

⦁ Leg shot multiplier reduced 1.0 > 0.85

Gameplay system updates

  • Added ability to change “Ghost” keybind outside of Custom Games
    • This option is listed under Settings >> Controls >> Actions

Bugs

Agents

⦁ Fixed an issue with Jett’s Tailwind where switching weapons in the middle of the dash would cause the weapon pull-out animation to take longer than desired.

Gameplay systems

⦁ Fixed a bug where some Reyna/Killjoy HUD elements were still visible after enabling Hide User Interface.
⦁ Fixed a bug where defuse animation wouldn’t consistently play if the orb is tapped in rapid succession.

Known issues

⦁ Changing crosshair opacity settings in-game causes crosshair preview visual to flicker
⦁ Spike Announcements UI displaying incorrectly

Also Read:

Legal Radar hack For CSGO Is Here

The vast majority of players in Counter-Strike:Global Offensive look down their noses in contempt at maphacks, but a new tool will provide all players with an advantage comparable to maphacks without constituting cheating in the traditional sense.

Scope.gg is working on a new resource for players of CS:GO that has the potential to offer a major competitive edge. The name of the new paid product is Prematch, and it will search opponent accounts to automatically analyze replays and identify where on the map opposing players are most likely to be playing.

Prematch is a paid program. Because of this, players who use the program would have a significant advantage over opponents who were unaware of it. Does the use of a program like this enhance the skill ceiling for CSGO, or does it merely function as a legal maphack?

Scope.gg is a firm that tracks and analyzes CS:GO statistics. This new idea has the potential to be the most straightforward way we’ve seen so far for increasing your win rate. Prematch uses public information to determine your enemies’ average push timing, movement patterns and favored CT locations. In addition to this, Prematch is already accessible to be played on Scope.gg. The annual fee for the subscription service is $75.90, while the monthly rate is $7.99.

Scope.gg Prematch makes predictions on the locations of enemy CT players in CSGO.

The information that is accessible through Scope.gg Prematch has the potential to be of great value; however, should service of this nature even be allowed in CS:GO?

Prematch CSGO

The Prematch tool in FACEIT automatically analyses the replays of the adversary players at the beginning of each FACEIT game to gain an understanding of how those players play. The information that stands out the most is their favorite starting positions on CT, which the system is able to determine for each individual map.

Players will be able to rush sites with considerably greater consistency if they discover the locations of enemies during pistol rounds. Additionally, it will record when they like to push, as well as the kinds of weapons and armor they like to purchase.

Because the FACEIT match data is available for free download by anyone, every piece of information is completely accessible to the public. In principle, a player may acquire this knowledge without ever having to make use of Prematch. But five matches with five players at an hour each would take several hours to examine, demanding dedication.

It is important to note that tools very similar to these can be found in other Valve games. The Stratz+ add-on for Dota 2 enables players to quickly gain insight into the playing styles of their opponents with only the press of a button. Valve has made past attempts to prevent the use of similar tools, but programmers have frequently been able to stay one step ahead of the company.

Is Prematch Maphack For CSGO Legit?

Is it true that Prematch is a legitimate maphack for Counter-Strike: Global Offensive? Scope.gg product manager Alexander Isaev issued an official statement arguing that it is ultimately better for the health of the game. Isaev claims that it is ultimately better for the health of the game.

“With the help of Prematch, players understand the game better, adapt to enemy play styles, choose appropriate grenade throws, crosshair positioning, and overall round tactics,” Isaev said.

From Scope.gg’s point of view, this enables players of CS:GO to improve their skills and get closer to the level experienced by professionals. There aren’t many people who have the time to assess FACEIT games’ matches, but there’s technically nothing barring them from doing so. Players that choose not to use matchmaking software like Prematch may find themselves at a substantial competitive disadvantage as the popularity of such programs continues to rise.

Sentinel Shroud’s Valorant Settings 2022

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There’s no doubt that Valorant since its launch in 2020 has attracted a plethora of professionals from the CSGO scene. We did witness the likes of Braxton “Brax” Pierce, Nicholas “nitr0” Cannella and Martin “Hiko” Spencer make the switch to Riot’s First Person Tactical Shooter.

Today we will discuss Michael “shroud” Grzesiek and his Valorant settings who is now playing for Sentinels Valorant Squad.

During his time at the latter, he steered the North American side to win the ESL Pro League S4 Finals where they toppled SK Gaming in the grand finale. This triumph was followed by their first-place finish at the Americas Minor of PGL Krakow 2017 major and runner-up at ESL Cologne 2017.

Shroud Valorant Settings

Sentinel Shroud Valorant Sensitivity & Mouse Settings

SensitivityDPIeDPI
0.78450351
Polling RateScoped Sensitivity MultiplierInvert Mouse
1000 Hz1Off

Shroud Graphics Settings

Limit FPS AlwaysMax FPS AlwaysMaterial Quality
On300High
Texture QualityDetail QualityUI Quality
HighHighLow
VignetteVSyncAnti Aliasing
OffOffMSAA 4x
Anisotropic FilteringImprove ClarityEnhanced Gun Skin Visuals
8xOffOn
DistortionShadows
OffOff

Shroud Valorant Crosshair Settings

Crosshair ColorCrosshair OutlinesCrosshair Outline OpacityCrosshair Outline Thickness
CyanOff11
Crosshair Center DotCenter Dot OpacityCenter Dot ThicknessFade With Firing Error
Off12Off
Spectated Players’ CrosshairsInner Line OpacityInner Line LengthInner Line Thickness
On193
Line OffsetInner Lines Movement ErrorInner Lines Firing ErrorOuter Line Opacity
4OffOff0.355
Outer Line LengthOuter Lines ThicknessOuter Line OffsetOuter Lines Movement Error
000Off
Outer Line Firing Error
Off

Shroud Valorant Movement & Other Keybinds

ForwardBackwardLeftRight
WSAD
Default ModeWalkJumpCrouch
RunLeft ShiftSpace Bar, Mouse Wheel DownLeft Ctrl
Toggle CrouchFireAlternate FireToggle Zoom Level
OffLeft Mouse ButtonRight Mouse Button?
ADSSniper AimOperator ZoomAuto Re-enter Scope
HoldToggleCycleOn
Equip PrimaryEquip SecondaryEquip MeleeEquip Spike
1234
Drop ItemEquip Last UsedCycle NextCycle Prev
G???
ReloadInspect WeaponUse ObjectUse Spike
RYF4
Ability 1Ability 2Ability 3Ultimate Ability
QECX
Use SprayParty VoiceTeam VoicePing Tap/Wheel
TUCaps Lock
Ping Wheel DelayRadio Commands MenuRadio Commands WheelEnemy Highlight Color
130PeriodCommaRed
Rotate Mini MapKeep Player Centered Mini MapMini Map SizeMini Map Zoom
RotateOff0.80.843
Mini Map Vision ConesShow Map Region NamesShow CorpseseShow Blood
OnAlwaysOnOn
Instability IndicatorsShow Bullet Tracers
OnOn

VCT EMEA Last Chance Qualifier: Schedule and Results

The Valorant Champions Tour EMEA Last Chance Qualifier is a battle for the last EMEA spot at Valorant Champions, along with the two teams through circuit points. 

The two teams who qualifier through circuit points are FunPlus Phoenix and Fnatic,

To remind you, LCQ or Last Chance Qualifiers are the regional tournaments between the region’s top eight or top 10 teams, out of which one team wins a chance to represent their region at Valorant Champions.

For the EMEA region, the teams which would play the VCT EMEA LCQ would be as follows:

  • G2 Esports ( hoody, Meddo, Mixwell, AvovA, nukkye)
  • M3 Champions(Redgar, Sheydos, nAts, Chronicle, Jady)
  • Team Liquid (Jamppi, Nivera, soulcas, Scream, Dimasick)
  • Guild Esports(Sayf, Koldamenta, Trexx, Leo, Yacine)
  • Natus Vincere( Cloud, zeddy, dinkzj, 7ssk7, duno)
  • BBL Esports (Turko, Arslan, aimDLL, Qutionerx, CyderX, Muj)
  • Ascend (MONSTEERR, vakk, cNed, starxo, L1Nk)
  • OG LDN UTD (Boo, feqew, Destrian, MOLSI, hype)

These teams would battle it out in a Double Elimination bracket tournament. Only one of these eight teams would book their ticket to Instanbul Turkey to attend the Valorant Champions as the EMEA representatives. 

The action kicks off on August 7th at 04:00 PM, with the exact schedule yet to be announced. The top-seeded team in the points table would play the last-seeded team, while the second would play eight.

VCT EMEA LCQ Bracket

VCT EMEA LCQ Results:

Day 1 – 7th August: Upper Bracket  ROUND 1
4:00 PM CESTG2 Esports02OG LDN UTD
6:00 PM CESTM3 Champions21Acend
Day 2 – 8th August: Upper Bracket ROUND 1
4:00 PM CESTTeam Liquid20BBL Esports
6:00 PM CESTGuild Esports12Natus Vincere
Day 3 – 9th August: Lower Bracket ROUND 1
4:00 PM CESTG2 EsportsAcend
7:00 PM CESTBBL EsportsGuild Esports
Day 4 – 10th August: Upper Bracket ROUND 2
4:00 PM CESTOG LDN UTDM3 Champions
7:00 PM CESTTeam LiquidNatus Vincere
Day 5 – 11th August: Lower Bracket ROUND 2
4:00 PM CESTMatch 1
7:00 PM CESTMatch 2
Day 5 – 13th August
2:00 PM CESTUpper Finals
5:00 PM CESTLower Bracket Round 3
8:00 PM CESTLower Bracket Finals
Day 6 – 14th August
4:00 PM CESTGrand Finals

All the matches would be online and streamed on Valorant’s Youtube and Twitch Channels, Along with many other streamers hosting Watch parties for the same. One such fun watch party would be Average Jonas’s twitch, with him streaming the games and having fun. While Boaster, Lothar, and Sliggy would all be informative and fun to watch parties.

Stay tuned as we will bring you more on LCQs from other regions. 

What does EMEA stand for?

  • EMEA is a short hand designation used for Europe, Middle East and Africa

Apex Legends Season 14 Patch Notes

Later on today, at 10 AM PT / 10:30 AM IST or 10th August at 1:00 AM SGT, Apex Legends Season 14 will become available to players worldwide.

The audience can hardly wait to see what the sniper from Pagos has in store for them. Now that the official Hunted patch notes have been released, we are able to take a look at the significant changes that have been made to weapons and legends for this season.

Vantage: Survivalist Sniper

Xiomara “Mara” Contreras is a survivalist who has the ability to see a threat approaching from thousands of meters away when looking down the sniper scope that she uses.

Vantage is the epitome of the term “ultimate survivor” because to her upbringing on the desolate and icy planet Págos, where she was born to a falsely condemned criminal mother who gave birth to her alone.

She grew unfathomably skilled with a scoped rifle as a result of being compelled to survive off of a harsh continent.

Vantange Apex Legends Ability:

Passive: Spotter’s Lens

Use your eyepiece to aim down sights to scout, either while unarmed or while armed with a scope that has a mid- to the long-range range and comes equipped with a bullet drop indicator.

Tactical: Echo Location

First, you must position your flying friend Echo, and then you must fly towards him. To be able to launch themselves towards Echo, players need to be able to see him in their line of sight.

Ultimate: Sniper’s Mark

Marking enemy targets with your customized sniper rifle will earn you and your team a damage bonus, so make sure to make use of it.

Kings Canyon and map rotation changes

Skull Town and Thunderdome have both been reconstructed, and the reconstructed skull now serves as the focal focus of the attraction.

The height of the Cage has been reduced, and it is now more exposed than it used to be; as a result, it no longer enjoys the same advantages of high ground and cover as it had in the past.

Olympus has been taken off of the rotation of maps that are used for public matches. Players will face off against one another on Storm Point, Kings Canyon, and World’s Edge throughout Season 14.

On every map, Replicators and Crafting Materials have been given a new weighting to achieve a more even distribution.

The damage done by rings has also been modified:

  • Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2).
  • Ring 1 Preshrink Time decreased from 180s to 60s.

Ring 1 Closing Time has been changed,

  • Kings Canyon – 4:10 -> 4:32
  • World’s Edge – 3:42 -> 4:32
  • Storm Point – 4:15 -> 4:35
  • Olympus – 4:10 -> 4:32

SEASON 13 RANKED RESULTS

For Split 1 of Season 13, we have the following max tier distribution among players who played more than 10 hours of Ranked (versus Season 12’s Split 1):

  • 10.80% Bronze (0%)
  • 28.78% Silver (3.78%)
  • 44.45% Gold (25.12%)
  • 14.60% Platinum (39.52%)
  • 1.25% Diamond (26.63%)
  • 0.10% Master & Apex Predator (4.95%)

As of August 2nd 2022, we have the following max tier distribution among players in Split 2 who played more than 10 hours of Ranked (versus Season 12’s Split 2):

  • 2.22% Bronze (0.01%)
  • 15.22% Silver (4.28%)
  • 41.50% Gold (25.48%)
  • 32.57% Platinum (42.80%)
  • 8.05% Diamond (23.56%)
  • 0.45% Master & Apex Predator (3.87%)

14.0 Ranked Changes

  • Entry Cost: +5 to all.
  • Kill RP: Removed diminishing returns on eliminations .
  • Rank Reset: No change. Resuming ranked reset of 6 divisions.

BALANCE UPDATES

Laser Sights

  • New attachment to replace barrels for SMGs and Pistols.
  • Reduced hipfire spread.

Crate Rotation

  • G7 Scout returns to the floor.
  • Volt SMG returns to the floor.
  • Bocek Compound Bow enters the crate.
  • Rampage LMG enters the crate.

Crafting Rotation

  • Wingman returns to the floor.
  • CAR SMG returns to the floor.
  • Devotion LMG enters the crafter.
  • RE-45 + Hammerpoint combo enters the crafter.

Gold Weapon Rotation

  • Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok

SMGs

  • Base hipfire spread increased.

Assault Rifles

  • Base hipfire spread increased.

EVA-8

  • Recoil improvements.
  • Now takes stocks.
  • Removed 1 pellet from blast pattern.
  • Fire rate increased to 2.3 from 2.0.
  • Pellet damage increased to 7 from 6.
  • Bolt rate of fire bonuses increased. 
    • White: 1.1 to 1.1.
    • Blue: 1.15 to 1.2.
    • Purple: 1.2 to 1.3.

Bocek Compound Bow

  • Damage at full draw increased to 70 from 60.
  • Tempo draw speed increased to 0.38 from 0.32.
  • Shattercaps pellet damage increased to 12 from 11.
  • Fired arrows can no longer be collected.
  • Arrows spawns have been removed from the floor.

Rampage LMG

  • Damage increased to 28 from 26.
  • Rampage comes with a Thermite Grenade.

Volt SMG

  • Damage reduced to 15 from 17.

CAR SMG

  • No longer takes barrel attachments.

G7 Scout

  • Damage reduced to 34 from 36.
  • Headshot multiplier reduced to 1.75 from 2.0.
  • Double Tap hop-up burst fire delay increased to 0.4 from 0.375.

LSTAR

  • Increased projectile speed. 
  • Increased number of shots before overheat at base to 24 from 20.
  • Removed bright red flash when hitting non-armored targets.

RE-45

  • Increased ironsight FOV to 70 to be consistent with other pistols.
  • Increased strafe speed by 5% to be consistent with other pistols.

Wingman

  • Wingman now uses sniper ammo and magazines.

Sniper Ammo

  • Sniper ammo inventory stack increased to 28 from 24.
  • Sniper ammo boxes now contain 14 rounds instead of 12.

Spitfire

  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses light ammo and magazines.

30-30 Repeater

  • Dual Loader has been worked into the base 30-30 Repeater.
  • Now takes Skullpiercer Rifling.

Mastiff

  • Projectile growth reduced.
  • Base fire rate reduced to 1.1 from 1.2.
  • Dual Loader removed.

Sentinel

  • Deadeye’s Tempo has been worked into the base Sentinel.

Hop-Ups

  • Double Tap
    • Adds burst fire mode to EVA-8 and G7 Scout.
  • Skullpiercer
    • 35% headshot damage increase on Longbow, Wingman and 30-30 Repeater.
  • Removed Deadeye’s Tempo & Shatter Caps from floor loot.
  • Boosted Loader has been reduced to Epic quality from Legendary.

Backpack Gold Perk

  • New Perk: Deep Pockets.
  • Deep Pockets: Large medical supplies stacks higher in your inventory.
    • Batteries and Medkits now stack to 3 in inventory.
    • Phoenix Kits now stack to 2 in inventory.

Knockdown Shield Gold Perk

  • New Perk: Guardian Angel (Previous Backpack Perk).
  • Self Revive removed from the game.

Arc Star

  • Reduced stick damage on armor to 10 from 40.
  • Remove aim slow on stick, remains on detonation.
  • Detonation damage increased to 75 from 70.

Explosive Holds

  • Added Blue attachments to possible spawns.
  • Added Laser Sights to the pool.
  • Reduced spawn rate of gold magazines.

LEGENDS

Valk

  • VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration decreased from 2.5s -> 2.0s.
    • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

Horizon

  • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
  • Black Hole: N.E.W.T. takes 50% more damage from explosives.

Wattson

  • Improvements to Perimeter Security placement system.

Newcastle

  • Retrieve the Wounded:
    • Increased move speed during revive by 25%.
    • Reduced turn slow while reviving by 50%.
    • Increased White Knockdown shield health from 150 -> 200.
    • Increase Blue Knockdown shield health from 250 -> 300.
  • Mobile Shield:
    • Increased hp from 350 -> 500
    • Doubled max movement speed.
  • Castle Wall:
    • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

Mad Maggie

  • Riot Drill:
    • Projectile Launch Speed doubled.

  • Wrecking Ball: 
    • Will travel twice as far while dropping the same amount of magnets.
    • Duration increased from 5 sec → 10 sec.
    • Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
    • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar’s Dome of Protection.
    • Fixed Wrecking Ball not blinding and slowing enemies.

Rampart

  • Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

Caustic

  • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.

Mirage

  • Mirage Decoys will now be scanned by Valk when skydiving.
  • Mirage Decoys will now be picked up by Seer’s Heart Seeker.
  • Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.

Revenant

  • Death Totem will now show a placement preview when activated instead of placing immediately.

CRAFTING UPDATE

  • Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials..
  • Removed Shatter Rounds from crafting.
  • Removed Hammerpoints from base crafting and added to RE-45 Weapon Craft.
  • Heavy, Energy, and Sniper mags price increased from to 35 from 25.
  • Laser Sight added to crafting: 25 materials.
  • Stock and Barrel price reduced to 25 from 35.
  • Added Skullpiercer Rifling Hop-Up to crafting.
  • Added Double Tap Trigger Hop-Up to crafting.
  • Added Kinetic Feeder Hop-Up to crafting.
  • Increased Shotgun Bolt price from to 30 from 25.
  • Reduced 2-4x ACOG optic price to 30 from 35.

MAPS

The maps rotating for public matches during Hunted are; Kings Canyon, World’s Edge, and Storm Point.

ALL BATTLE ROYALE MAPS

  • Replicators and Crafting Materials have been rebalanced across the maps.
  • Ring Adjustments:
    • Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)
    • Ring 1 Preshrink Time decreased from 180s to 60s.
    • Ring 1 Closing Time:
      • Kings Canyon – 4:10 -> 4:32
      • World’s Edge – 3:42 -> 4:32
      • Storm Point – 4:15 -> 4:35
      • Olympus – 4:10 -> 4:32

WORLD’S EDGE

  • Removed some frustrating final rings at Staging that were causing heal offs.
  • Fragment East Loot buffed from Low Tier to Medium. . 
  • Added OOB to west rocks at Lava Siphon.

QUALITY OF LIFE

  • New Mode/Map name UI element on load screen and start flow.
  • “Winning” and “Champion” tags added to the scoreboard.
  • Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller).
  • Added flourish to the crafting materials in the top right of the HUD when they increase.
  • Added a flourish to items if they become craftable while in the crafting station UI.
  • Added accessibility switch for turning on and off TTS (Text-to-speech), defaulting to what your console or system has it set to (where available)
  • When dropping from the dropship, the location of the POI player lands in is now displayed.

BUG FIXES

  • Hipfire reticles now change size based on the FoV
  • Fixed bug where canceling a Lifeline revive would cancel it for other teammates also being revived by Lifeline. 
  • Fixed bug where players could not deal melee damage to Caustic Gas Barrels or Octanes Jump Pads.
  • Fix for issue where the buy menu would close each time a teammate completes a purchase/and or closes the buy menu.
  • Crypto’s Ultimate now destroys Wattson’s Pylon.
  • Fix for issue where Crypto’s heirloom animation audio would play globally when using a survey beacon.
  • Fix for issue where players could sometimes get stuck while crouched between a Replicator and Black Market after crafting.
  • Fixed bug where players could not unlock the “Fully Kitted” badge.
  • Fix for issue for Legends losing functionality like meleeing, using an ability, etc, while mantling.
  • Fix for bug where players could not switch ammo types for the C.A.R. SMG.
  • Newcastle – fix for issue where Newcastle could get stuck in their Ultimate animation while riding a zipline.
  • Newcastle – fixed bug where throwables placed on a Mobile Shield would start floating after the Mobile Shield disappears.
  • Newcastle – fix for cases where players wouldn’t take damage from ordnance or activate Caustic’s barrels when positioned between a Tactical Shield and its drone.
  • Newcastle – fix for bug where throwable abilities placed on a Mobile Shield could float away after the Mobile Shield disappears. 
  • Wraith – fix for bug where Wraith would still take damage in the Ring while phasing.
  • Fix for a reload bug with the Mastiff and 30-30 Repeater where players could not ADS until reloading animation was finished.
  • Fixed bug where Crypto’s melee animations wouldn’t show his heirloom while in third person.
  • Vending Machines in Big Maude now have buyer protection.
  • Fixed an issue that could cause some stuttering and framerate spikes on consoles, especially PlayStation 5 and Xbox Series X/S.
  • Fix for bug where the Dropship would sometimes spawn players outside the ship.
  • Fixed a bug where Heat Shields would disappear when placed under a respawn beacon, or mobile respawn beacon, and then the beacon was used.
  • Fixed a bug where Pathfinder’s zipline would be destroyed if placed on top of a respawn beacon and then the beacon was used.
  • Fix for cases when a Heat Shield could disappear when set under a Respawn Beacon that is activated.
  • Fix for a bug where Mirage decoys would not show up on scan for a few Legends.

PUBG Mobile World Invitational 2022 Coverage Hub

PUBG Mobile World Invitational 2022 is the first invitational event of the year featuring the top PUBG Mobile teams across the world.

The tournament will feature teams from China, India, SEA, South Asia, Korea, Japan, Russia, Europe, Africa, the Americas, and the Middle East. PMWI 2022 is scheduled to take place from 11th -13th August 2022.

PUBG Mobile World Invitational 2022 All Details

PUBG Mobile World Invitational 2022 Teams

  1. Morph (Indonesia)
  2. Box Gaming (Vietnam)
  3. Vampire Esports (Thailand)
  4. 4Rivals (MY/SG/PH)
  5. DenizBank Wildcats (Türkey)
  6. VIVO KEYD (Brazil)
  7. Aton Esports (Latin America)
  8. 52 Esports (Pakistan)
  9. Godlike Stalwart (South Asia)
  10. Nigma Galaxy (Arabia)
  11. Virtual Gaming Squad (Africa)
  12. TJB Esports EU (Western Europe)
  13. Back2Back (North America)
  14. REGAN.S GAMING (China)
  15. DWG KIA (South Korea)
  16. DONUTS USG (Japan)
  17. Team Soul (India)
  18. Team Falcons (KSA)

PMWI 2022 Prize Pool

The total prize pool of the PUBG MOBILE World Invitational 2022 is 3 Million USD distributed among two events. The main event will feature 2 Million USD and the after-party showdown will feature 1 Million USD.

PMWI 2022 Prize pool distribution

  1. USD 500,000
  2. USD 300,000
  3. USD 160,000
  4. USD 100,000
  5. USD 75,000
  6. USD 55,000
  7. USD 48,000
  8. USD 44,000
  9. USD 40,000
  10. USD 37,000
  11. USD 33,500
  12. USD 30,000
  13. USD 27,500
  14. USD 25,000
  15. USD 22,500
  16. USD 20,000
  17. USD 17,500
  18. USD 15,000

Each team participating in week 1 will receive a USD 25,000 participation reward for attending the PMWI 2022.

PUBG Mobile World Invitational 2022 Format

A total of 18 teams will be playing in week 1 for three days against each other on three different maps. Each day all teams will play 6 matches. The top 5 teams will be invited to compete in Week 2 together with other invited teams. We have mentioned below the map rotations for PMWI 2022.

PUBG Mobile World Invitational 2022 Maps

Each day will witness the same set of map rotations.

  • Match 1 – Erangel
  • Match 2 – Miramar
  • Match 3 – Sanhok
  • Match 4 – Erangel
  • Match 5 – Miramar
  • Match 6 – Erangel

PUBG Mobile World Invitational 2022 Date & Time

  • Week 1: Main Tournament

Aug.11-13, 02:00 PM (UTC+3)

  • Week 2: AFTERPARTY SHOWDOWN

Aug.18-20

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Former TSM Coach Peter Zhang Permanently Banned From Riot Sanctioned Tournaments

Former TSM coach Peter Zhang has been permanently suspended from all Riot Games-sanctioned esports events, as confirmed by the company through an announcement today.

The ban comes after an internal investigation of Zhang by TSM due to accusations of diverting money from players’ salaries against the former TSM coach. The 28-year-old was fired from his position as a TSM coach in March 2022.

“Zhang “Peter Zhang” Yi is permanently banned from any association or affiliation with a team or organization in a Riot-sanctioned competition for engaging in what we believe to be alarming and unethical behavior towards current and former TSM players and staff,” Riot Games stated in a ruling today.

“Peter Zhang violated the LCS Rule Set as well as the LCS Eligibility and Release Agreement by diverting portions of player salaries to accounts belonging to Peter Zhang and his associates, by misleading and failing to fully compensate a former TSM player for the sale of the player’s car, and by soliciting loans from TSM players and staff.”

According to the findings, Zhang diverted approximately $250,000 in salary payments from two TSM players between December 2021 and February 2022.

Additionally, Zhang also solicited eight TSM players and staff members to lend him approximately $15,000.

“TSM became aware of Peter Zhang’s solicitation on March 18, 2022, and took immediate action to reverse pending wire transfers, preventing Peter Zhang from receiving at least $20,000 more in loans,” the ruling states.

Currently, about $4,500 still remains unpaid to the players who loaned Zhang money.

As a result, Zhang has been permanently banned from all Riot-sanctioned League of Legends esports events and has been barred from associating with any team involved in official leagues or competitions around the world.

BOOM Esports win the VCT APAC LCQ

With only six more slots left to fill, the LCQ for each region have already starting, with the VCT APAC LCQ concluding on August 7th. The VCT APAC LCQ would feature the top nine teams from the APAC region, excluding Korea and Japan, and one from Oceania.

These ten teams would compete in a double-elimination bracket tournament, with the top two teams getting a bye in the first round. Only one of these ten teams would make it to Valorant Champions and book their ticket to Istanbul.

Only one of these ten teams would qualify for the Valorant Champions and book their ticket to Istanbul.

VCT APAC LCQ teams:

  • Bleed Esports (Malaysia/Singapore)
  • Onic G (Indonesia)
  • BOOM esports (Indonesia)
  • Made in Thailand (Thailand)
  • Team Secret (Philipines)
  • Fancy United (Vietnam)
  • Griffin Esports (Hong Kong/Taiwan)
  • Cerberus Gaming (Vietnam)
  • Alter Ego (Indonesia)
  • Order (Oceania)

VCT APAC LCQ Results:

Round 1
Cerberus Esports02Alter Ego
Order20Fancy United
Upper Quaterfinals
ONIC G20Order
Griffin Esports12BOOM Esports
Bleed20Alter Ego
Made in Thailand12Made in Thailand
Lower Round 1
Griffin E-sports12CERBERUS Esports
Made in Thailand21Fancy United
Lower Round 2
ORDER20CERBERUS Esports
Alter Ego12Made in Thailand
Upper Semifinals
Onic G02BOOM esports
BLEED20Team Secret
Lower Round 3
Team Secret21ORDER
ONIC G20Made In Thailand
Upper Finals
BOOM Esports21BLEED
Lower Round 4
Team Secret12ONIC G
Lower Finals
BLEED12ONIC G
Grand Finals
BOOM Esports31ONIC G

The tournament was closely contested, with BOOM making one of the most legendary tournament runs in APAC history, dominantly winning the tournament without dropping a game over the tournament favourites of BLEED and ONIC G. 

With the Victory, BOOM Esports became the first Indonesian team to go international and would leave a lasting mark on the international scene. The second leg of ASIAN Valorant LCQ, VCT East Asia LCQ, is also underway, with the first rounds concluding today along with the VCT EMEA LCQ and VCT NA LCQ all concluding by 14th August.