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HomeNewsCounter-Strike: Global OffensiveNew CSGO Update Nerfs M4A1-S, Brings Changes to Ancient, Inferno

New CSGO Update Nerfs M4A1-S, Brings Changes to Ancient, Inferno

A new update has been shipped to Counter-Strike: Global Offensive on June 16th, and it brings some major changes to the game that can potentially alter the existing meta of the shooter.

The most notable of these changes include nerfs to the M4A1-S – the gun that has dominated the meta of CS:GO since it got reduced in price than its non-silenced counterpart.

The new CS:GO update reduces the M4A1-S magazine size to 20 bullets, with 80 in reserve. For the unaware, the previous version of the weapon had 25 bullets in the magazine, with another 75 in reserve.

This means that the total number of bullets in your M4A1-S is still the same, but the reduced magazine size will significantly hamper your ability to spray through smokes, and players will need to have trigger discipline if they want to continue using the M4A1-S over the M4A4.

The new CS:GO update also introduces some significant changes to the newest active duty map, Ancient.

These updates include fixes to various bugs, glitches, and lighting issues throughout the map to make it more suitable for professional play.

The bomb explosion radius on Inferno has been increased from 500 to 620, while Vertigo, Cache, and Vineyard also received some minor changes.

Fans can read all about the new update along with the detailed patch notes on the official blog post here.

New CS:GO Update Patch Notes

[GAMEPLAY]

– Reduced the M4A1-S magazine size to 20 bullets, with 80 in reserve.

[MAPS]

Ancient:

-Remove cratestack outside of “cave” location

-Fixed pixelgap from inside “cave” towards T mid

-Fixed ground clipping bugs in mid causing players to go slightly airborne

-Smoothed out ground outside of “cave” down towards B ramp

-Blocked archeological dig inside of “cave”

-Smoothed out corners in “donut” room

-Added additional cover near pillar on B

-Blocked one sidepath exit towards A site, widened remaining exit

-Fixed some visual glitches when looking out towards mid from “donut” room

-Reduced wallbang damage through scaffolding at B site

-Boosted light emitted from candles/lanterns

Inferno:

-Increased bomb explosion damage from 500 to 620

Vertigo:

-Another attempt at fixing molly through floor bug at mid

-Removed a position by ramp corner

Cache:

-Fixed an exploit. (Thanks El_Exodus!)

Vineyard

-Performance and stability improvements

-Ivy now sways in the wind

-Fixed displacement vphysics issues

Sonu Banerjee
Sonu Banerjeehttp://www.talkesport.com
Sonu Banerjee loves first-person shooter games and writes about them. Sonu covers everything from tactical games to chaotic multiplayer moments. Sonu admits being not so good in Valorant. But Sonu’s passion for gaming makes stories relatable and authentic. Loves reading, watching movies and playing games of all sorts.
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