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ARC Raiders Sales Hit 17 Million as Nexon Expects Flat Revenue

ARC Raiders sales have passed 17 million copies, according to Nexon’s Q3 2026 earnings report. The number comes with a caveat. Nexon said the game’s Q3 revenue matched its outlook, and it expects Q4 revenue from the game to stay about the same. Sales have slowed noticeably since the extraction shooter launched on October 30, 2025.

This article covers the new sales total, the full sales timeline, the revenue outlook, Nexon’s wider results, and the player count changes tied to recent updates.

ARC Raiders Sales Reach 17 Million Copies

Nexon confirmed the 17 million figure in its Q3 2026 earnings report. Embark Studios, the developer, is a Nexon subsidiary.

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The report says ARC Raiders revenue for Q3 came in line with Nexon’s forecast. For Q4, Nexon expects the game’s revenue to stay broadly flat compared to the previous quarter. In short, the game still sells, but revenue is no longer growing.

The total looks smaller next to earlier jumps. ARC Raiders reached 16 million copies in May 2026. That means it added about 1 million copies in roughly six months.

ARC Raiders Sales Timeline

The game started fast. It sold more than 4 million copies in its first 12 days on PC, PS5, and Xbox Series X|S. The table below shows how the total has grown since then.

DateTotal copies sold
First 12 days after launch (Oct 2025)4 million+
Mid-January 202612 million
February 202614 million+
March 31, 202615.5 million
May 202616 million+
June 30, 202616.3 million
November 202617 million+

Nexon said the game sold 4.6 million copies in Q1 2026 alone. In Q2 2026, it sold 800,000 copies. The drop between those two quarters shows the slowdown in numbers.

Nexon Q3 2026 Revenue Outlook

Nexon’s group results look strong. Q3 revenue grew 17% year over year to ¥138.4 billion. Operating profit rose 11% to ¥41.8 billion.

The Q4 outlook is different. Nexon projects total revenue to fall 4% to 13% year over year. The company ties this mostly to last year’s ARC Raiders launch, which will be hard to match.

Earlier figures put the game’s revenue in context. ARC Raiders earned ¥18.3 billion, or $114.9 million, in Q2 2026. Its lifetime revenue stood above ¥88 billion, or $552.8 million, at that point.

Nexon Results Beyond ARC Raiders

Other franchises carried much of the quarter. MapleStory revenue rose 72% year over year and set an all-time quarterly record. Dungeon & Fighter revenue fell 33%.

Regional results varied. Revenue rose 17% in Korea, 41% in North America and Europe, and 77% in other regions. It fell 7% in China and 13% in Japan.

Nexon also set records for combined Q1 to Q3 revenue, operating income, and net income. Nexon credits the growth of MapleStory and the global success of ARC Raiders for those results.

Player Count and Updates

Player numbers have moved with content releases. Embark released the free Frozen Trail update on October 8. ARC Raiders then reached more than 185,000 concurrent players on Steam on October 11.

Embark also ran a PvE-only matchmaking test from October 13 to 20. The test lifted the game for about a week. After it ended, Steam peak player counts dropped by as much as 100,000 within days.

The PvE test drew mixed reactions. ARC Raiders executive producer Alesander Grøndal said a pure PvE mode could split the game into two, but that the split already exists in the community.

Embark has also changed its update plan. The studio moved away from monthly updates toward two major content releases per year. Frozen Trail was the first of those.

Embark has a new game set in the ARC Raiders universe in development. Nexon’s Q2 materials also confirmed two additional new games in early development at the studio.

Nexon ran a closed alpha test of ARC Raiders in China in July 2026 with its publishing partner Tencent. Nexon said registrations exceeded its targets.

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Aritra Patra
Aritra Patra
Aritra leads the editorial team at TalkEsport, covering the latest developments across esports, gaming, and the competitive gaming industry. With a sharp eye for stories and a focus on credible, well-researched reporting, he helps shape TalkEsport’s editorial voice and coverage. Outside of deadlines and the newsroom, Aritra is an avid gamer who spends his time playing CS2, VALORANT, and, occasionally, EA FC.

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