Blizzard has introduced a crucial change to the overall leveling experience in World of Warcraft: Forever, increasing the rate at which players earn XP from killing enemies inside dungeons by a whopping 50% to address community feedback.
The hotfix, which was shipped out on November 8, 2026, aims to make repeated dungeon runs more rewarding for the game’s player base. The update comes after repeated complaints within the WoW community regarding the dungeon experience in WoW Forever, especially from the players who enjoy leveling up their characters through group content rather than spending most of their time questing in the open world.
With WoW Forever, Blizzard had shifted the focus more towards dungeon quests by reducing the XP earned from ordinary enemy kills while increasing the value of dungeon-related quests. This approach encouraged players to complete dungeon objectives and explore other parts of Azeroth instead of repeatedly farming the same instances.
However, the reduced experience from dungeon enemies made subsequent runs far less appealing for players looking to level up, taking a direct toll on the social side of the MMORPG. The latest 50% increase should help change the situation by giving players a better reason to run their favorite dungeons alongside their friends.
Note that this adjustment applies specifically to experience earned from enemy kills inside dungeons. Dungeon quest rewards, as well as the regular content outside dungeons, remain untouched.
At the same time, this update doesn’t mean that dungeon grinding will become the fastest leveling strategy in the entire game from now on. In fact, the XP from dungeons is still heavily nerfed compared to classic, and a certain portion of the community continues to express their dissatisfaction with Blizzard at the current state of dungeons in WoW Forever despite the hotfix.
However, with this latest adjustment, players certainly get more flexibility when choosing how to progress through WoW: Forever. Whether you enjoy helping your friends level or just like going through the classic dungeon encounters, returning to these familiar instances should now feel more worthwhile.
