Valve has rolled out a fresh update for Counter-Strike 2, and it’s a neat mix of new content and housekeeping.
The May 8th CS2 update introduces a fresh batch of six new music kits to the shooter. Featuring tracks from SHOCKONE, ALRT, and more, the Nightmode 2 music kits can be purchased via the in-game store right away in both standard and StatTrak versions.
Unlike most previous music kit releases, the Nightmode 2 kits can be purchased individually from the CS2 store, rather than having to buy a box and rely on luck to get the one you want. It’s certainly an interesting change that aligns with Valve’s broader move away from loot box-style mechanics, likely influenced by the wave of gambling-related lawsuits the company has faced recently.

To get your own Nightmode 2 music kit and switch up your CS2 tunes, head over to the ‘Store’ tab in-game and buy the one you like. You can also click on each individual music kit to listen to its main menu theme before making your decision.

Alongside the addition of new music kits, the latest CS2 update has also introduced a series of changes to Cache focused on further polishing the map before its addition to the Premier map pool.
CS2 May 8 Update Patch Notes
Below, we’ve listed the detailed patch notes for the CS2 May 8 update, as confirmed by Valve:
[ MAPS ]
Cache
- Fixed various holes in map.
- Simplified grenade clipping in various areas.
- Fixed sounds and surfacetypes for various materials.
- Orange wire spool at Sandbags has been exchanged for white wire.
[ MUSIC KITS ]
- NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.
[ WORKSHOP ]
- Fixed progressive refinement rendering Source Film Maker.
[ MISC ]
- User Viewmodel FOV now correctly networks to remote clients.
- Adjusted player model occlusion bounds.
- Fixed ragdolls missing death velocity when shot in specific body locations.
- Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
- Fixed a case where post-processing transitions weren’t smooth (e.g. at the end of freeze time).
- Fixed a case where map guides for Ancient wouldn’t load in the nighttime version
- Adjusted score values for various weapons in Deathmatch.
- Adjusted XP limits in Deathmatch and Arms Race.

