Back 4 Blood Card System Guide: What You Need to Know

The upcoming co-op zombie survival shooter ‘Back 4 Blood’ is one of the most hyped titles of 2021. Created by the studio behind Left 4 Dead, the FPS title will feature some intense zombie action that the community is eagerly waiting to see. 

Back 4 Blood is set to include a “roguelike” card system that will spice up every single one of your games and enhance your gameplay experience even further. Let’s take a look at the Back 4 Blood card system and what it includes. 

Back 4 Blood Card System Explained 

The card system in Back 4 Blood will enable players to set up unique decks for more interesting combat and overall gameplay. The title will also feature a Game Director AI that’ll pick cards in response to the players’ picks. 

The ‘Corruption Cards’ available in the game are meant to increase the difficulty of the levels and improve the overall replayability experience for the players. These cards can be drawn by the Game Director at the start of a level, and apply random adjustments to the game. 

Once the Game Director picks their card, the players have to draw three cards, only one of which may be a corruption card.

Here’s a list of all the corruption cards in Back 4 Blood:

TitleDescription
Shambling Ridden SwarmWhat remains of the living, aim for the head to put them down quickly.
RiddenWhat remains of the living, aim for the head to put them down quickly.
RunnersWhat remains of the living, aim for the head to put them down quickly.
SprintersWhat remains of the living, aim for the head to put them down quickly.
Jogger SwarmWhat remains of the living, aim for the head to put them down quickly.
BruisersStay away from Bruisers, especially when they go into a Frenzy.
RetchesAcidic spew leaves dangerous bile pools.
HockersMelee teammates to free them from Hocker pins.
OgreWeakspots are the only way to take down this horrible amalgamation of flesh and bone.
GloomAn unnatural fog has settled on this area.

There are also ‘Active Cards’, which can give the players various advantages to help them win. They are of four types:

  • Reflex cards (Blue)
  • Discipline cards (Red)
  • Brawn cards (Green)
  • Fortune cards (Yellow)

Players begin with 1 loadout card and select 4 additional cards before leaving the safehouse. There are also several active cards found across the levels but they have to be purchased using the in-game currency. 

These cards are:

Blue Colour Cards
Cross trainers+10% Stamina
Rhythmic breathing+30% Stamina
-20% Slow Resistance
Reload drills+10% Reload Speed
Mag coupler+30% Reload Speed
Disables: Aim Down Sights
Meth head+60% Melee Attack Speed
+60% Melee Stamina Efficiency
-30% Trauma Resistance
Ridden slayer+10% Weakspot Damage
Reckless strategy+20% Weakspot Damage
-5% Damage Resistance
Shooting gloves+10% Weapon Swap Speed
Smelling salts+25% Revive Speed
Dash+5% Move Speed
Superior cardio+15% Sprint Efficiency
BreakoutAutomatically break out of a grab 1 time per level.
Combat knifeTurns your Bash into a Knife that counts as a melee weapon.
Dance all day+10% Movement Speed
No Movement Penalty for strafe and backpedal.
Disables: Sprint
Team stamina+10% Team Stamina
This card applies to you and your teammates.
UziGrants you an Uzi starting weapon.
Pep in your stepPrecision kills grant you 10% Movement Speed for 4 seconds.
Utility scavengerYou can sense nearby Utility Accessories.
More Utility Accessories spawn.
Red Colour Cards
Ammo pouch+10% Ammo Capacity
Front sight focus+10% Accuracy
Quick kill+30% Accuracy
Disables: Aim Down Sights
Antibiotic ointment+15% Healing Efficiency
EMT bag+30% Healing Efficiency
-10% Stamina Efficiency
Blood donorWhen you or your teammate becomes incapacitated, all teammates heal for 45 health over 10 seconds.
This card applies to you and your teammates.
CaretakerHealing a teammate also heals you for 100% of the amount healed.
Hunker downWhile crouching, gain 20% Damage Resistance and 12.5% Accuracy.
MartyrWhen you or your teammate becomes incapacitated, all teammates gain 100% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
This card applies to you and your teammates.
Team ammo+10% Team Ammo Capacity
This card applies to you and your teammates.
AK47Grants you an AK47 starting weapon.
TAC14Grants you a TAC14 starting weapon.
Down in front!While crouching, gain 10% Damage Resistance and 100% Friendly Fire Resistance.
M1AGrants you an M1A starting weapon.
Ammo scavengerYou can sense nearby Ammo.
More Ammo spawns
Weapon scavengerYou can sense nearby Weapons
More Weapons spawn.
Support scavengerYou can sense nearby Support Accessories
More Support Accessories spawn.
Green Colour Cards
Vitamins+10% Health
Canned goods+30% Health
-10% Stamina
Batter up+25% Melee Damage
+25% Melee Cleave Power
Mean drunk+75% Melee Damage
+75% Melee Cleave Power
-50% Gun Accuracy
BerserkerGain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds.
Pyro+75% Fire Resistance
Kills with fire grant you 3 Temporary Health.
Sapper+100% Explosive Damage
+50% Explosive Resistance
TriumphKills with a melee weapons heal 2 Health.
Team health+10% Team Health
This card applies to you and your teammates.
Heavy attackCharge: Hold LMB with melee weapons to burst forward.
Charge attacks deal 100% increased damage.
SunderMelee hits cause the target to take 20% increased damage 5 seconds.
ArsenalYou can equip a Primary weapon in your Secondary slot.
Offensive scavengerYou can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Yellow Colour Cards
Grenade pouch+1 Offensive Inventory
Fanny pack+1 Support Inventory
Finders keepersPistol kills have a 2% chance to spawn ammo.
GunslingerWhen you stow your weapon, it reloads.
Trophy HunterWhen you kill a Mutation, gain 10 Copper (up to 300 per level).
This card applies to you and your teammates.
ResourcefulYour secondary weapons have unlimited ammo.
Insurance policy+1 Extra Life
Lose 50 Copper at each Saferoom
Living on a prayerKills while at critical health recover 1 health.
Lucky duckWhenever your team loots Copper, you have a 35% chance to find 35% additional Copper.
Wake of deathYou can shoot while sprinting.
OverhealHealing that exceeds your maximum Health will grant Temporary Health.
Copper scavengerYou can sense nearby Copper.
More Copper Piles spawn.
Saferoom recoveryYour team heals 5 Trauma Damage and refills 10% Ammo in each Saferoom.
This card applies to you and your teammates.