12.7 C
New York
Tuesday, May 14, 2024
Home Blog Page 1481

Why eSports Attracts Millions Worldwide

2

Esports is a rapidly growing industry and more people are participating and generally getting involved daily. In terms of registered players, games such as League of Legends (LoL) peaked at around 67 million in June 2015 according to Statista, whilst titles like DOTA2 and CS:GO continue to rake in large numbers in terms of attendance at their events.

A report by eSports Marketing showed that LoL Worlds 2015 tallied more than 36 million unique viewers, while The International 2015 peaked at more than 4.6 million concurrent viewers.

eSports
All-female pro-gaming team member Nicole Cheung play an online game at Cyber Games Arena in Kowloon Bay. 05AUG15. Credits: smcp.com

They are numerous multiplayer online battle arena or MOBA games which became immensely popular after the success of the first Defense of the Ancients or DOTA that was a modded map integrated into the original Warcraft game. The theme is primarily fantasy, involving legends, folklore and mythical creatures such as elves, undead, and fairies.

Fantasy, of course, is a recurring theme in video games from hardcore dungeon crawlers like the Diablo series which features characters such as druids and demons all the way to casual titles like Pixies of the Forest which features fairies. Mysterious places, interesting stories, and magical beings let people imagine all sorts of things.

The combination of an appealing theme and solid game mechanics works well for many players. That said, LoL and DOTA2 are just two of the most popular eSports titles today.

So why does eSports get so much hype?

It’s dynamic

There’s not one stable, foolproof way to play eSports. There may be tried and tested tactics, but then again your opponent could have a trick up their sleeve which you didn’t anticipate. The battlefields and strategies are dynamic. Different moves and styles of teamwork get concocted by gamers all around the world for them to emerge victoriously.

Characteristics such as these can also apply to players themselves. The stereotypical view of a basement-dwelling, jobless nerd or anti-social player has now been quashed as eSports has grown into an uber cool pursuit. In fact, ESPN found that in the US alone, over 50% of eSports fans have full-time jobs and more than 40% of that figure is made up of parents.

esports

Some professional teams also seek assistance from traditional athletes and fitness coaches to help them train and workout, given that to play better, you need to have not only a well-conditioned mind but a healthy body as well.

It’s unpredictable

Due to eSports being dynamic as mentioned above, you really can’t be sure how a game would turn out. DotaBlast showed one good example, which was when two-time Major champions, OG, got eliminated early on in the recently held The International 2016. This unpredictability stirs up emotions in the games: excitement, joy, heartbreaks, frustrations, and more.

It’s accessible

Regardless of whether you’re a hardcore gamer or a casual fan and viewer, eSports games are accessible anytime, anywhere. You don’t necessarily have to leave the comfort of your home to get in on the action, with the exception of participating in professional tournaments and attending events.

It’s rewarding

Considering the global community of eSports, there are now several companies investing in advertisements, promotions, and sponsorships. From this much support, prize money in major tournaments gets bumped up into the millions. DOTA2 clubs like Evil Geniuses for instance amassed almost $9 million in prize money last year, with their captain Peter “ppd” Dager receiving over $1.7 million. The allure of doing what you love, and earning a ton amount of money in the process, is simply irresistible to many.

All in all, eSports has a combination of factors that led it to be one of the most watched and participated activities in the world today. The good news is, all of this has only just begun in the past few years and the industry is booming which means it’s safe to say the hype will not die down for a pretty long time.

Ninjas in Pyjamas champions at StarSeries Season 2 finals

Ninjas in Pyjamas, the Swedish powerhouse known to have CS veterans on their side win Starladder StarSeries Season 2 finals beating G2. Esports 2-0 in an intense best-of-three series. They go home with the trophy and $150,000 in the bank. Their first win after DreamHack Malmo, which was hosted earlier this year in Sweden.

The first map looked pretty much unsophisticated in terms of action as G2 looked shaky and failed to hold their grounds in most of the rounds. The initial dominance of the game already had delivered the predictions of the results as G2 were unable to win a single round until the 10th round in the first map cache. The first half ended at 12-3 in the favor of NiP and they only allowed another 4 rounds to the French side before taking the first map in their favor with a 16-7 scoreline.

StarSeries Season 2 finals

StarSeries Season 2 finals
Maikelele was the game-changer during the final series entirely

The second map did deliver all the expectations and the treat the fans deserved, the game began on a lighter note for the French side as they took the first three rounds starting on the Terrorist side of Overpass. The game took turns there onwards as both the sides equalized multiple times before concluding the first half to a 9-6 lead to NiP, all thanks to Maikelele’s 3Ks consecutively in two rounds. It was all back and forth until Ninjas in Pyjamas were on the match point in the 28th round but failed to capitalize the three round advantage as G2 managed to even the scores at 15-15 with SmithZz contributing two important kills to secure an Overtime entry.

As the game progressed, the pressure was on the top of each side, Overtime at Overpass disestablished all the predictions when even after a huge triple by Friberg, G2 managed to equalize the score and close the first overtime all squared. Maikelele, being a stand-in in NiP for pyth was the game-changer entirely in the overpass with his support plays and crucial kills. He stepped up quite confidently to take the responsibility of the A site and managed to get a couple of kills to secure a clean second Overtime for NiP. Ninjas in Pyjamas won the second map of grand finals in the second overtime with a scoreline of 22-18.

Invisible Wings gets qualified to Dew Arena LAN in the fourth-final qualifier

Invisible Wings, who were recently acquired by EnTity Esports have been successfully managed to qualify for Dew Arena LAN in the fourth and last qualifiers, beating Team Overcome 2-0 in a best of three. They will fly down to Delhi to play the LAN qualifiers alongside, Team Invictus (doubtful), MxB Gaming and Team Brutality.

In the fourth and final online qualifiers of the Mountain Dew DewArena, Invisible Wings didn’t have anything fancy rather some basic CS which was enough to knock out Overcome out of the tournament. The first map: de_mirage, Invisible Wings beat Team Overcome 16-3 which was Overcome’s pick. And the decider map which was the pick of Invisible Wings, they beat Overcome 16-4.

Invisible WIngs vs Overcome

Overall, Team Overcome didn’t look prepared much and much out of their minds while playing the games today, from missing the shots to getting caught off-guard, everything went down the hills for them. Interestingly, Team Overcome beat Invisible Wings in the same fashion a couple of weeks ago at NVIDIA FPS Battle, but things looked pretty shaky in this grand final of Mountain Dew Dew Arena, wherein they failed to get double scores in both of the maps combined.

Invisible Wings will move ahead to the LAN finals of Dew Arena wherein they will be playing for INR 3,50,000 split and a chance to earn fame by getting featured on the GameFuel pack which will be retailed all across India.

ESWC India 2016 is now a reality after 2 long years

ESWC has finally opened the doors for the CS:GO fans out there with the return after 2 long years halt. The game will feature a prize pool of $75,000 and a slot especially for Indian teams at ESWC 2016. The qualifiers will be hosted by NODWIN Gaming at their Gurugram headquarters later this month.

Electronic Sports World Championship (ESWC), the European company which started their operations in organization Counter Strike events in the year 2003 had reserved a slot for the Indian community two years ago where MTS – GameGod and NODWIN joined hands to support and made things possible for the Indian side to qualify and visit Paris to represent India.

ESWC India 2016
Brackets

After a year gap, NODWIN has managed to get India a slot at ESWC for CS:GO. The opportunity once again is great and can help Indians get exposure and experience to the International CS:GO scene. The Indian qualifiers of CS:GO will be in a set of three, the open online qualifiers, online playoffs and the LAN finals.

The online qualifiers [REGISTRATION OPEN] will remain open until 15th of September and the matches will be commenced between 16th and 17th of September for the online set of qualifiers. The format will be a single elimination best-of-three game for the initial phase, best-of-three for the quarters and the top four teams rising from the quarter will advance to the online playoffs.

ESWC India – Potential Invitees

As the official bracket says, there will be four teams invited to the online playoffs which will be challenged by four qualified teams which will further be taken ahead by the challengers and the invitees to LAN playoffs. The current state of Indian CS:GO community suggests comfortably that the four teams which hold the responsibility to be generously invited would be:

  • Team Brutality – confirmed invitation
  • EnTity Esports Blue (ex-Invisible Wings)
  • EnTity Esports Golden (ex-Invictus)
  • Team Overcome / MxB

The fourth slot will be fought between MxB and Team Overcome, it will be interesting to see how the organizers make their way through the selection process of the fourth slot provided that their level of experience and skills are far from different. They could be possibly asked to play against each other for the invitee slot where the losing team can get back into the brackets via the open-qualifier registration. Most importantly, as the players on both the sides are younger to have an independent passport of their own. Not having one could possibly a reason for their loss of participation.

Important information for the teams registering for the event: Each player / manager of the team registering for the event should have a valid Indian passport and they need to send it to [email protected] at the time of registering themselves. The organizers will not entertain any further alterations in the team after the registration period has been completed.

The online play-offs will be played on 18th of September, wherefrom the top 4 will advance to the LAN finals. The LAN finals is scheduled to be happening on 22nd of September which will be played in NODWIN Gaming’s headquarters in Gurugram. All the games played in quarters and further will be a best-of-three elimination. The winning team from the LAN finals will have the privilege to gain a free sponsored trip to the ESWC international event to be held in Paris.

India at ESWC 2014

The previous version of ESWC where India had a chance to represent, Team Virtual Impact came on top against Wolf.

 

WESG APAC regional qualifiers details revealed

WESG APAC  will have CS:GO, DotA 2, StarCraft 2 and Hearthstone as their games. The $5.5 million tournament was announced by Alibaba earlier this year which is scheduled to be on November 13-15 this year.

The event will feature teams from all over the world in all the different games. WESG APAC – Asia Pacific qualifiers will feature all the games, the dates and other important details about the registration has been revealed.

WESG APAC

WESG Qualifiers

The WESC APAC qualifiers will be in the month of September for the Indian and SEA region where the online qualifiers will decide which teams will progress to the regional finals, scheduled in Korea from November 11th -13th, 2016.  The schedule is as below:

  • Registration : September 08 ~ 19 (India + South East Asia)
  • Bracket Open : September 23
  • Online Tournament : September 26 (DOTA2)
  • Online Tournament : September 25 (CS:GO)
  • Online Tournament : September 26 (StarCraft2)
  • Online Tournament : September 25 (HearthStone)

Players are required to have a valid passport at the time of registration and their consent to the tournament participation agreement terms.

The APAC region will have 6 reserved slot at the grand finals, each for CS:GO, DotA 2, StarCraft 2 and HearthStone. A total of 8 teams will be awarded the cash prizes.

CS:GO & DotA 2

  • 1. ~ $30,000
  • 2. ~ $18,000
  • 3. ~ $9,000
  • 4. ~ $6,000
  • 5-6. ~ $3,000
  • 5-6. ~ $3,000
  • 7-8. ~ $3,000
  • 7-8. ~ $3,000

StarCraft 2 & Hearthstone

  • 1. ~ $11,200
  • 2. ~ $6,000
  • 3. ~ $3,000
  • 4. ~ $1,500
  • 5-6. ~ $1,200
  • 5-6. ~ $1,200
  • 7-8. ~ $1,200
  • 7-8. ~ $1,200

All the travel, accomodations and VISA concerns will be covered by the organizers itself. The regional qualifier will be hosted in Korea, therefrom the Grand Finals in China, later this year.

PEA announced by North American organizations

0

After WESA, another group of North American eSports organization has formed a Professional Esports Association for the welfare. They plan to expand extensively into becoming NBA of eSports.

PEA is that the second association to emerge this year  The owner-operated PEA, whose foundation members area unit TSM, Cloud9, Liquid, CLG, Immortals, NRG, and quality, went public these days with the same seven North American  groups.

PEA

The Association will officially make their presence in 2017, with their inaugural title CS:GO.

The organization is going to be distinctive because the players can get 50% of the share whereas the other half goes to the homeowners. The casters also are not unmarked as they’ll receive the share adequate to a player. Players representatives will also have their say and will be allowed to have a seat on the foundations Committee which is able to rule on things like tournament formats, rules, and prize distribution.

PEA will begin their operation with a $1 million league which will be a ten-week season. the primary season of the league will feature $500,000.

“The PEA represents something new in eSports – an association of top teams running their own league and sharing the profits and the decision-making with the players. This has been the architecture of traditional major sports leagues for many decades, but it is a new evolution for eSports. This will allow us to finally build a stable, healthy, long-term environment for the players, the community, the media and the sponsors.” said Jason Katz, PEA Commissioner.

Official statements in regard to PEA

“This marks the end of the ‘Wild West’ days of eSports. The community and players want stability and dependability. Leagues come and go, teams join them and depart, but with the PEA, the teams are making a long-term commitment to be here, playing for the fans, for the indefinite future.” said Jack Etienne, CEO of Cloud9.

“It’s time for leagues to share the rewards and strategic decisions with the players, and the best way for team organizations to do that is for us to do it ourselves. The PEA is a vehicle for us to work shoulder-to-shoulder with the players, doing what we all love,” said Andy Dinh, CEO of TSM.

“Publisher leagues and third-party tournament organizers aren’t sharing profits with the players and teams. This is hindering the potential for eSports to rival other professional sports leagues, where players and teams are all aligned to put on the best show year after year,” said Steve Arhancet, co-CEO of Team Liquid.

VG.CyberZen beat Virtus.Pro at StarLadder i-League StarSeries Season 2 finals

0

VG.CyberZen crushed Virtus.pro 16-7 on Mirage in the Group D opening match at the SL i-League StarSeries Season 2 Finals.

Virtus.pro met VG.CyberZen in the second opening match of Group D in Kiev, Ukraine to figure out who might progress to the champs’ match against Cloud9 and who might go ahead to face end against EnVyUs. BingYuan “tb” Li and Zhuo “advent” Liang opened Mirage with a 2vs3 gun round win and the T-sided Chinese group extended their lead to 4-0 after Liang showed up by and by, this time in a 1vs2 circumstance. Virtus.pro were trailing 1-7 in the main phases of the half yet rescued to circumstance to trail 7-8 at halftime.

VG.CyberZen

VG.CyberZen gave away the bomb plant and the main kill of the second half gun round yet had an effective retake to make it 9-7. KunHua “LOVEYY” Bai’s 1vs1 grip against Filip “NEO” Kubski in VP’s weapon round put the Chinese group in a better than average spot to win the guide (11-7).

VG.CyberZen’s 3vs5 retake which extended their lead to 13-7 was the limit in the match as Li and organization went ahead to win the match 16-7 after WeiJie “zhokiNg” Zhong’s expert ace to end the map.

Fair Play Gaming Championship at LXG

The Fair Play Gaming Championship

ABOUT

LXG will be hosting Fair Play Gaming Championship by Fair Trade India in association with Zomato.

This initiative is to support the farmers in India with the help of a tournament where players will assemble together for a cause of supporting the farmers in India.

Fair trade India is a social movement whose stated goal is to help the producers in India to achieve better trading conditions and promote sustainability. As we all know the current situation of farmers in India, where they do not get to promote their produce properly and in which the fair amount which the farmer deserved is not actually delivered to him.

The members of Fair Trade India advocate the payment of higher prices to exporters, as well as social and environmental standards.


Tournament

Fair Trade India organisation is organising a gaming event in the name of Fair Play gaming championship which will be hosted by League Of Extraordinary Gamers (LXG).

The Fair Play Gaming Championship is organised in association with Zomato. The players get a chance to indulge a good gaming habit apart from their stressful working life during their free time.

The tournament will be a One-day event which will include Dota 2 and Fifa. The format for Dota 2 will be 5 vs 5 players and for Fifa, it will be a single player game.

Fair play gaming championship

More about the tournament

DATE
Sunday, 18th of September 2016
LOCATION
The League of Extraordinary Gamers, Plot No. 15, Ground Floor, 12th Cross Road, Domlur II
Stage, HAL II Stage, Indira Nagar, Bengaluru
TOURNAMENT SLOTS:
Tournament 1: DOTA 2 – 5 player team V 5 player team or 5V5
Tournament 2: FIFA 16 – Single Player V Single Player or 1V1
PRIZES
Prize Pool worth 20000 for Dota 2 and worth of 8000 for Fifa in both cash and kind. Participants also get a chance to win exciting merchandise from our official online partner Zomato.

Registrations

ONLINE: via Book My Show Click
OFFLINE: via LXG, Indiranagar and Fairtrade India ( 9480750112)
FEES:

Tournament 1: DOTA 2 – Rs. 1500 per team

Tournament 2: FIFA 16 – Rs. 500 per player


Fairtrade is an international movement that gives people the opportunity to make a
difference to those who grow their food and clothes through their everyday choices. It’s about better
prices, decent working conditions, local sustainability and fair terms of trade for farmers and workers.
Fairtrade aims to enable the poorest farmers and workers to improve their position and have more
control over their lives. In India, we have over 139,000 Fairtrade producers growing everything from
coffee and tea to rice, spices, and cotton.

The tournament is played for a cause, do participate if you are at Bangalore and make a change by gaming.


For more information

Pooja Agarwal: +91 98435 44184

All you need to know about ASUS ROG Masters 2016

ASUS has announced that the registrations for ROG Masters are now open for registrations for CS:GO and DotA 2. This tournament is only for Asia region and incorporates five different regions in Asia (East Asia, South East Asia, Rest of Asia (mainly subcontinent), Oceania and China) and hundreds of teams, all vying for their chance to win a share of the 50,000 USD prize pool for CSGO and 150,000 USD prize pool for DotA 2.

ROG MASTERS will take place from August until November, starting with an open registration phase in August, followed by regional online group stages in September. The offline Grand Finals will be held in the City Center of Kuala Lumpur, Malaysia, on the 12th and 13th of November.

announcement

ROG MASTERS covers all of Asia, which is split into five regions for this tournament:

  • Oceania (OCE): Australia, New Zealand, …
  • East Asia (EA): Japan, Korea, Taiwan, Hong Kong, Macau, …
  • Southeast Asia (SEA): Indonesia, Thailand, Vietnam, Malaysia, Singapore, Philippines, Myanmar, Cambodia, …
  • China (CN)
  • Rest of Asia (ROA): India, Bangladesh, Nepal, Sri Lanka, Maldives, …

Every team will be randomly assigned to a group. The group stage kicks off with a round-robin format, in which each team plays each other team in their group in one Best of 1 match. The top two teams in each group proceed to the single elimination grid. At this point of the tournament, the competition will get more fierce, as in Southeast Asia and East Asia a few additional teams will come into play, who will have earned their spots by winning special tournaments organized by ROG MASTERS.

After the wild single-elimination grid ride, the best two teams from every region will advance to the offline finals in Malaysia.

2 Online Qualifiers will take place for each game. From every qualifier top 2 teams will advance to LAN Finals happening at Blitz Zone, Bangalore on 1st and 2ndOctober.

The top 2 teams of India qualifiers for each game will get a slot in Quarter Finals of Rest of Asia (ROA) Qualifiers. As such, the other teams who couldn’t qualify from India Qualifiers, they can still participate in ROA Qualifiers by completing the team registration here.

PRIZES

ASUS Rog Masters 2016
Prizes at the main event.
  • Travel Expenses to LAN Finals of ROG Masters (India Qualifiers) happening on 1st and 2nd October in Bangalore for Top 2 teams of each qualifier will be covered by ASUS ROG.
  • 1st place team at India LAN Finals will be awarded GL552VW notebook + 5 x Cerberus mouse pads. The team will also get a slot in Quarter Finals of Rest of Asia (ROA) Qualifiers.
  • 2nd place team at India LAN Finals will be awarded 5 x Cerberus Mouse + 5 x Cerberus Keyboard. The team will also get a slot in Quarter Finals of Rest of Asia (ROA) Qualifiers.
  • All the remaining 4 teams at India Qualifier LAN Finals will be awarded 5 x Cerberus Mouse pads.

ROG MASTERS INDIA QUALIFIER SCHEDULE:

  • 23rd August – 8th September Qualifier #1 Registration
  • 23rd August – 17th September Qualifier #2 Registrations
  • 10th September – 16th September Online Qualifier #1
  • 19th September – 25th September Qualifier #2
  • 1st – 2nd October LAN Finale [Bengaluru]

Rest of Asia (ROA) India, Bangladesh, Nepal, SriLanka, Maldives

  • Oct. 3 – Oct. 9

The Grand Finals will mesmerize the visitors and viewers with an exciting mix of CS:GO and Dota 2. The 24 teams in total – 12 for CS:GO and 12 for Dota 2 – will enter the stage and battle for the favor of the crowd and the prize. In addition to the 10 teams that reach the offline stage from the qualifier, there will be two professional teams directly invited for each game.

Attending the grand finals will be free of charge, there would be no ticket fees or any other requirements to view the CSGO and DotA 2 grand finals which would take place on 12th and 13th of November in Kuala Lumpur City Center, Malaysia.

Introducing Entity Esports – the new face of competitive Indian eSports

The new addition to the family of Indian eSports, Entity Esports, is one of its kind organization which was the result of Beyond Infinity and Invisible Wings merger. The new foundation will come into existence from October this year.

Following the speculations of the merger and the retirement of the former IGL of Beyond Infinity, the assumptions were regular and hinted towards players shuffle but instead, officials from the top management on both the sides asserted on collaborating the brand and substructuring whole of the operations into one head, Entity Esports.

Entity Esports

This new composition has been titled to be powerful as ever because of the experience being held by the participating personalities. The roster yet has a DotA 2 and CS:GO squad with further possibilities to introduce Overwatch, League of Legends and Hearthstone players in the near future.

Entity Esports – Meet the squad

Entity Esports will have the squad from all the different gaming sectors, as of now they will be sprinting ahead with 2 CS:GO squads and a DotA 2 squad.

Ownership and Management

The team will be owned by one Kanishka Singh of Tranzeneca Gaming (co-owned by Shivansh Srivastav) and Neerav Rukhana of Beyond Infinity, equally. The management of the team and the brands will be taken care of by the beloved ex-manager of NeckBREAK, Mr. Sid Joshi.

Entity Esports: CSGO – Gold

  • Tejas ‘ACE’ Sawant
  • Karan ‘Excali’ Mhaswadkar
  • Gokul ‘dnm’ Sagar
  • Bharat Kiran ‘RibbiZ’ Reddy
  • Agneya ‘Marzil’ Koushik

Entity Esports: CSGO – Blue

  • Simar “-psy.” Sethi
  • Akshay “Kappa” Sinkar
  • Mithil “MithilF” Sawant
  • Manan “Manan” Bhatt
  • Ritesh “RiTz” Shah

Entity Esports: DotA – 2

  • Raunak ‘Crowley’ Sen
  • Moin ‘No_Chanc3’ Ejaz
  • Jeet ‘Swifty’ Kundra
  • Balaji ‘Blizzard’ Ramnarayan
  • Darshan ‘A35’ Bata
  • Ketan ‘Evil-Ash’ Goyal (Coach)

Entity Esports: Overwatch

  • John ‘Cilk’ Sundharam
  • Kshitij ‘Killerpriest’ Bawa
  • Ashwath ‘ASHR’ Ravee
  • Bharat ‘XYPHER’ Subramaniam
  • Mansoor ‘Nabu’ Ahmed
  • Shree ‘Truth’ Panneerselvam

Their historic run

This amalgamation of one of the top eSports organization came into existence after Invisible Wings and Beyond Infinity tied their knots to become the new face of Indian Esports. Coincidentally, both the teams came into existence earlier in around the same time of the year.

Undeniably, Beyond Infinity has been the best roster in the DotA 2 scene and even Invisible Wings were in the top 4 statistically in every event they participated.

Coming into existence

The constitution as per the players and management will enter into an agreement in the next couple of days and their participation under this new banner will be effective from ROG Masters.

The goal ahead

For the players and the organization, the goal is always set to be the best in their capacity, such goes the same for these two entities. Beyond Infinity had a clear and set target on the next year’s The International 7. And now being the most powerful competitive organization in the country the top squads from the two most played games, Entity Esports can bring home reality after years of dreaming. We wish the new squads and their management good luck and expect them to yield achievements!

Follow us on Instagram

Snax Shares His Plans To Return To BGMI Esports GTA 6 will launch with another location in addition to Vice City Valorant Episode 7 To Have Team Deathmatch Mode Apex Legends Mobile is Shutting Down Andrew Tate arrested in romania in human-trafficking investigation