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Pokémon TCG Pocket Surpasses 30 Million Downloads after a Week

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Pokemon TCG Pocket has really taken the gaming world by storm, surpassing everyone’s expectations in just the first week of its release. So far, about 30 million downloads have been gathered; it truly is a feat to capture the interest of players and industry experts alike.

This success was brought about by the rare and promo cards that were found, powerful meta decks were available, and several events were going on within the game. Such an effect maximizes the attraction of players to this game and leads them to spend hours and money playing.

Pokémon TCG Pocket raked in $12 million in its first four days, thus translating to making $3 million a day. That is impressive – more than the daily average that the iconic Pokémon Go itself generates at $1 million. It is unlikely that Pokemon TCG Pocket will come anywhere close to the 232 million active players mark that Pokémon Go hit in 2016. Its growth trajectory, however, is undeniably impressive.

What is remarkable, too, is that it took Pokemon Go three months to reach 500 million downloads while Pokemon TCG Pocket has already reached 6% of that milestone in just a week. That only shows that the game has the potential to become one of the major players in the game market for mobile devices.

Thus, the game has become popular, and people are really in the mood for celebration. Most social media posts depict joy and hopes for bigger updates and rewards. Some even suggested that the developers should relate this achievement with some form of reward within the game, such as getting free card packs or any other unique items.

Nintendo Seeks 10 Million Yen in Palworld Lawsuit

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The developer, Pocketpair, of the popular game Palworld, recently spoke on the increasingly hot legal issue with The Pokémon Company and Nintendo.

Pocketpair reported that these two gaming titans are claimed to seek damages for a combined sum of 10 million yen, approximately equal to $66,000 or £50,000, along with late interest. The case had kicked off as an initial patent infringement suit filed by Pokémon Company on September 19, 2024.

Palworld

The press release by Nintendo officially stated that Palworld is being sued for damages based on their patent rights being infringed on. Details about the infringed patents are, however, not known, but one of them, according to experts in the sector, involves a process where items have to be thrown at creatures to capture them- a primary feature common to Pokémon and Palworld.

In response to the lawsuit filed, Pocketpair insists on fighting the position in court. The developer will also not make direct contact with individual players but make known subsequent development updates through official channels such as the website they have.

OG Fortnite Is Coming Back as a Permanent Game Mode

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OG Fortnite is coming back and this time it is a permanent game mode, a highly anticipated update but leaks seemed to have divided the community given the mixed reactions from players who are unable to look at the upsides without considering the possible downsides.

Fortnite has come far from its original release and while the fundamentals have remained intact, the game has undergone massive improvements in terms of performance, optimization, mechanics, and most notably the abundance of content that wasn’t there in its early days. To tend to the nostalgic feelings, the devs brought back the OG game mode for a limited time and players flocked to the same which rendered the other game modes unplayable thanks to the lack of players.

OG Fortnite

In a recent leak, it has been pointed out that the developers are bringing back OG Fortnite and this time it will be permanent. As good of news as it may sound for some of the older players who are missing the game, it should be pointed out it would divide the player base and many fear that most players would stick to the OG version which would result in fewer players in the BR game mode and the game will assign bots to lobbies to make up for it.

While it is safe to take these leaks with a pinch of salt, presumptive thinking will not lead anywhere unless the developers drop the update and we see a first-hand account of what becomes of the game.

Dota 2 November 8th Update Introduces Crownfall Act 4 & New Hero Kez

After a long wait, Valve has finally introduced the highly anticipated Crownfall Act 4 to Dota 2 in the game’s newest update. As usual, a new Crownfall Act brings with it a ton of new content for fans of the MOBA to enjoy.

However, the addition of the new Dota 2 hero, Kez, has stolen the spotlight in the November 8th update. The newest member of the Dota 2 roster is packed with a strong kit that enables him to take down enemies with ease, and he’s certain to be a fan-favorite for most Dota 2 players out there.

In case you haven’t had the chance to check out Kez’s backstory yet, you can head over to the official Dota 2 website and check out the Ascension Night comic which was released yesterday.

Dota 2 November 8th Update Introduces New Hero Kez

Dota 2 Kez

Without further ado, let’s check out all the abilities of the new hero Kez, as confirmed by Valve:

AbilityExplanation
Switch DisciplineKez’s arsenal includes the versatile Kazurai Katana and the potent Shodo Sai. By switching between these weapons, he gains access to distinct attack patterns and special abilities. As his hero level rises, the cooldown time for these weapon-specific actions decreases.
Echo Slash
(Katana)
Kez performs a swift forward dash, slicing through enemies with his katana. This attack deals a percentage of his attack damage and slows affected targets. After a short delay, Kez unleashes a follow-up strike on the same location, dealing significant bonus damage to enemy heroes.
Grappling Claw
(Katana)
Kez launches himself towards a designated target unit or tree using a grappling hook. The target is immobilized and slowed during the hook’s trajectory. Once Kez lands, he immediately strikes with a powerful attack that restores his health equal to the damage dealt.
Kazurai Katana
(Katana)
Kez launches himself towards a designated target unit or tree using a grappling hook. The target is immobilized and slowed during the hook’s trajectory. Once Kez lands, he immediately strikes with a powerful attack that restores his health equal to the damage dealt.
Raptor Dance
(Katana)
Kez enters a one-second channeling phase, during which he becomes immune to any negative effects and gains complete protection against magic damage. If the channel is not interrupted, he performs a wide-ranging slash attack that deals damage proportional to the target’s maximum health. As a reward for completing the channel, Kez is healed for a percentage of the damage dealt and all harmful effects are removed from him.
Falcon Rush
(Sai)
Kez rushes towards enemy targets, delivering a flurry of secondary attacks that echo and bounce off nearby enemies. During this rush, he can phase through obstacles, allowing him to maneuver through the battlefield with ease. Additionally, his attack speed is less affected by traditional attack speed items, enabling him to maintain a high attack rate regardless of itemization.
Talon Toss
(Sai)
Kez launches a Sai at a designated target. The Sai explodes upon impact, dealing significant damage to enemies in the vicinity and silencing them, preventing them from using abilities.
Shodo Sai
(Sai)
Kez’s attacks and abilities with the Sai have a chance to mark enemies. Marked enemies are slowed, and the next time Kez attacks a marked target, the attack will always land and stun the enemy, dealing critical damage.
Kez can activate a defensive stance, disarming himself and locking his facing. For two seconds, he can parry attacks and negate their effects. Successful parries stun and mark the attacker.
Raven’s Veil
(Sai)
Kez unleashes a wave of smoke that envelops nearby enemies, marking them with a Sai Mark that increases their chance to parry attacks. The smoke also briefly obscures their vision. Kez himself becomes cloaked in the smoke, gaining increased movement speed and invisibility until he chooses to attack or cast a spell.

Fortnite Remix Week 2: Where to Find All the Choppas?

Choppas have made a comeback in the Week 2 update of Fortnite Chapter 2 Remix. Players can now find and pilot seven helicopters scattered across the island.  During Snoop Dogg’s week at the launch of Fortnite Remix, only one Choppa was available. However, with the latest hotfix for Week 2, helicopters are back in full swing.  

Our Fortnite guide is here to show you where to find all the Choppas during Fortnite’s Remix Week 2.  

Where to Find Choppas on the Map

Fortnite Remix Week 2 Choppas

With the arrival of the Eminem Remix, there are now seven Choppas on the Fortnite Chapter 2 Remix map.  

These helicopters don’t come armed, but they are fast and provide quick travel across the map, allowing players to avoid the hassle of roads. The Choppas are mainly located in the eastern and southern parts of the map, with none found in the northwest. You can spot them at points of interest (POIs), including one each at Snoop’s The Doggpound and Eminem’s Spaghetti Grotto.

The locations where you can find them are:

  • Craggy Cliffs
  • The Doggpound
  • Spaghetti Grotto
  • Retail Row
  • The big island southwest of Lazy Lake
  • The Rig
  • The Weather Station east of Misty Meadows

For more such guides and updates from Fortnite, keep watching this space at Talkesport!

Next PlayStation Controller Could Have a Rewind Button

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Sony seems to be exploring the idea of a PlayStation controller that includes a dedicated “rewind” button, as revealed by a recently uncovered patent.  

The patent, found by Tech4Gamers, describes technology that allows players to rewind gameplay by pressing “a common button on a controller during active gameplay.” This button would activate a mode where users can scroll through snapshots of their current session, enabling them to choose any moment for review.  

Illustrations in the patent suggest that this button could be located where the existing “Share” button is. Another image shows an on-screen interface similar to a TV remote, featuring options like Play, Pause, Next, Previous, Fast Forward, and Rewind, along with a “Return” function.  

The patent’s description indicates that this feature could be useful in several ways, such as helping players remember important quest details they might have missed or guiding them back to locations they’ve previously visited when they forget how to access them. It also hints that players could bookmark specific gameplay moments for later, with the rewind button providing quick access to these saved segments. 

playstation rewind button controller

However, the patent also acknowledges the potential challenges in implementing such a feature:

“Accessing recent gameplay while the player is playing a video game is difficult, and requires hacking an existing service to view the portion of the gameplay of interest,” the patent explains. “For instance, the player may have to specifically instruct the gaming system to create a file including portions of gameplay for purposes of sharing with other players. The player may have to exit the gameplay in order to create the sharing file. When the sharing file is completed, the player can then access the portion of the gameplay of interest for viewing.”

While this patent is certainly fascinating, it doesn’t ensure that a rewinding controller will actually be developed. Gaming companies often patent technologies that are still in the works, with some making it to market while others remain unproduced. In recent years, we’ve seen Sony file patents for various innovations, including adaptive game difficulty, an interactive AR trophy system, auto-play, and slow-motion features, as well as advancements in NFTs and blockchain technology, among others.

Also Sony did something interesting by releasing metallic covers for their “End of the lifecycle” consoles – at a time that is really confusing due their recent PS5 Pro launch. 

Well, what do you think about this bold new move from Sony? Should they already fix their “Short-lived” PS5 controllers that are in a dire need for hall effect sticks or focus on adding more buttons on their controllers? Let us know on our Instagram community by clicking here.

Valve Improves Lag Compensation in Latest CS2 Update

Valve’s latest update for CS2 brings a plethora of technical changes that optimize the performance of the game both from outside and inside that will make sure the game runs smoother than before, a change that has been widely appreciated within the community.

The lag compensation will help minimize the mechanical differences that players face in every match. This update comes in right ahead of the Major which means that the game will be more balanced walking into the RMR.

The full list of changes is as follows:

[GAMEPLAY]

  • Various adjustments to bullet hit feedback.
  • Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.
  • Jumping in place on a sloped surface will no longer result in players sliding a short distance.
  • Fixed a bug where C4 could be defused from any height.

[ANIMATION]

  • Fixes for IK logic to improve third-person feet posing, especially on slopes.
  • Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
  • Reduced animation-related network bandwidth usage.

[MATCHMAKING]

  • Added more detailed matchmaking stats for players who try to find a match at off-peak times of day.

[MISC]

  • Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.

[MAPS]

Office

  • Fixed geometry in the problematic jumping corner.

Ancient

  • Reworked collision on the staircase to A-main for better player movement.
  • Removed a tree that was creating a distracting shadow at A site.
  • Adjusted collision to better match visible geometry so that players can hug the walls more closely.
  • Fixed a few lighting bugs.
  • Reduced shadows to increase perf in some areas.
  • Fixed some spots in house where you could get stuck.
  • Fixed collision gap at the bottom of B ramp.
  • Fixed some disappearing mesh.

Nuke

  • Fixed some lighting errors on lower graphics settings.

Anubis

  • Fixed a gap in geometry.

New ‘Gifting’ Feature Coming To Valorant: Leaks

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A new ‘gifting’ feature could be coming to Valorant in the near future, as per recent leaks from multiple sources.

As confirmed in an X (formerly Twitter) post by prominent Valorant dataminer ‘ValorLeaks’, a gifting system for Valorant is currently in the works.

The post further claims that players will be able to gift either specific items or entire bundles to their friends. Additionally, this feature is expected to be available on both the Console and PC versions of the shooter.

Gifting has been one of the most heavily requested features in Valorant since the game’s launch. As of now, players are limited to purchasing weapon skins and other cosmetics for their own accounts only.

Valorant Gifting Release Date

At the time of writing, the exact release date for the gifting feature in Valorant remains unknown.

In fact, the information available is based solely on leaks, as there has been no official announcement from Riot Games on the topic.
The earliest fans can expect the gifting feature to arrive in Valorant is with Episode 10, which is still a few weeks further down the road.

How To Get Free Arcane 2.0 Player Cards in Valorant

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The release of the highly anticipated Arcane season 2 is just a couple of days away, and Riot Games is celebrating the occasion by giving out two free Arcane 2.0 Player Cards for Valorant players to enjoy.

However, unlike most regular free Player Cards in Valorant, the two new Arcane 2.0 Player Cards can be a bit tricky to claim since they can’t be obtained by simply logging into the game.

Luckily, if you’re a fan of Arcane and can’t wait to add the new Arcane Player Cards to your Valorant collection, we have you covered.

Riot Reveals Two New Arcane Player Cards in Valorant

The two Arcane 2.0 Player Cards in Valorant are named ‘Horrors I’ve Seen’ and ‘From My Perspective. The former showcases an image of Vi while the latter features an image of Jinx.

Fans can check out the new Player Cards below:

arcane player cards valorant

Arcane 2.0 Player Cards Release Date

The ‘Horrors I’ve Seen’ Player Card will be available to redeem via Twitch drops from 11 pm PT on November 8, 2024.

The ‘From My Perspective’ Player Card will be available to redeem from November 16, 2024.

How To Get Free Arcane Player Cards in Valorant

To be eligible to receive the Twitch drops for the free Arcane Player Cards in Valorant, fans will have to make sure that their Riot Games account is linked with their Twitch account.

You can link your Twitch account with your Riot account by following a few simple steps:

  • Click on your profile picture located on the top-right of your screen.
  • Go to ‘Settings’.
  • Head over to the Connections tab.
  • Find ‘Riot Games’ and hit ‘Connect’.

Once done, fans will have to tune into the official stream for the Arcane Season 2 premiere on the aforementioned dates and watch for at least 30 minutes to receive the first Player Card.

The second Player Card can be unlocked by watching the stream for an additional hour between November 16-23.

Genshin Impact 5.2 Livestream Date and Time Revealed

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Genshin Impact 5.2 is around the corner, and the players are getting excited. You can expect a lot of new content coming into the game, such as two new characters, an extension of the map, and one beloved event possibly going back to the scene.

This Genshin Impact 5.2 livestream will go live on 8th November on both YouTube and Twitch. Let’s check out the exact time based on your time zone.

Genshin Impact 5.2 Livestream Time

  • India: 5:30 PM IST
  • Japan: 9:00 PM JST
  • USA (California): 5:00 AM
  • China: 8:00 PM CST
  • Canada (Toronto): 8:00 AM
  • Italy (Rome): 2:00 PM CET
  • Australia (Melbourne): 10:00 AM
  • New Zealand (Auckland): November 9, 12:00 AM

Genshin Impact 5.2 Promises

  • New Characters
    • Chasca (5-star)
    • Ororon (4-star)
  • Map Expansion
    • Natlan: Discover new lands, and meet Flower-Feather and Masters of the Night Wind.
  • Events
    • Dragonspine again?
  • Quests
    • Act V: The Archon Quest – Natlan
    • Tribal Quest for Flower-Feather
    • Masters of the Night Wind
  • Gameplay
    • Boosted Superconduct, Shatter, Electro-charged, Overload Reactions.
  • Quality-of-life features include newly updated Compass and Seelie map markers.

Which one’s grabbing your attention? Let us know in the comment section below.