Saturday, May 9, 2026
Home Blog Page 500

Garena Free Fire MAX Redeem Codes for 6th June 2024

Free Fire is a very popular battle royale game with millions of active users per day. A large part of this fan base comes from India and despite the ban, players have shifted to its advanced version called Free Fire Max to enjoy the game.

The game has same core and hence, it has redeem codes as well. Here are some redeem codes that you can use to get free items in Free Fire Max.

Free Fire redeem codes are special codes that can be used to unlock several items for free in-game. They are not released on a regular basis hence coming across a working code is very hard. 

Garena Free Fire MAX Redeem Codes

As Free Fire now banned in India, players have shifted to Free Fire Max and the entire account history is ported to its servers. This means that players can still use their old accounts and make use of features like redeem codes to get rewards in it as well.

Free Fire MAX Redeem codes for 6th June 2024:

  • L2RZG8V7JU4XN9KP
  • Q5H6W7M8YS4V3T2N
  • F9B8C4SD6E3G2H5J
  • K6P2N8H3M9L7SV4U
  • E9S3D4SF6G8H7J5K
  • Z7T2W3H5N4SV6M8L
  • U3R5W7SM4X8N9P2Q
  • V4T8N2P6Q5H9SJ7K
  • W2S4D6SF8G7H5J9K
  • C9B4D6E8G2H5JS7K
  • M5P2N7SH3L8V4U9Q
  • X9R3W4F6N8V7SL2K
  • S7T2N4PS6Q5H8J9K
  • L2R5W4M8X7N9P3SQ
  • F9B8D6SG4H5J7K3U
  • E9S3D4SF6G8H7J5K
  • U3R5W7M4X8N2P9SQ
  • Z7T2N3H5V4LS6K8J
  • V4T8N2P6SQ5H9J7K
  • W2S4D6SF8G7H5J9K

HOW TO REDEEM CODES IN FREE FIRE MAX

It is quite simple to redeem these codes in Free Fire. Players just need to visit the redemption center and enter the code given below. Use the method given below to get these items.

  • Visit the Reward Redemption center of Garena Free Fire. Click here to visit.
  • Log in with your Free Fire account. One must have either Facebook or Google ID signed in as a Guest account does not work.
  • Enter the code and get free rewards in your in-game item vault.

The redeem codes tend to expire very soon and hence, make sure to use them as soon as you can. Some of them can be region restricted and if you find one like that, simply move on to next one as region restricted codes cannot be used in other areas.

Stay updated with the latest news in gaming and esports by signing up for early access to TalkEsport’s Mobile App. Also, follow us on Twitter and Google News to ensure you never miss the exciting updates.

How to Improve Your Aim in CS2?

Having a grasp of any game’s mechanics always gives you the ability to maximize your potential, and helps you excel at climbing the ladders better. Counter-strike has no doubt been one of the toughest games with CS2 being no exception. So if you are just starting out playing CS2, then you probably aren’t the one leaving gunfights alive. 

Spray and pray

You probably lost the last gunfight because of spraying or bad timing or even being under-prepared / warmed up. But don’t worry, a lot of good players begin off this way. The game in itself has a steep learning curve, but with just enough dedication and hours of practice, you will get better at the game faster than you imagined. 

Here we’ve got you covered with all the ways to improve your aim in Counter-Strike 2 which will, eventually help you climb the ladders and rank up in the game. 

Sensitivity issues

No, we aren’t talking about your girlfriend who’s mad at you for no reason. Finding the perfect sensitivity is one of the first steps in the right direction that will help you lock on to heads more efficiently, which if you’ve not figured out by now – is the best way to win gun fights faster. 

So what is sensitivity? It’s the amount of movement your character moves in-game, on the screen in proportion to the movement of your mouse. Lower sensitivity means more accurate micro-adjustments to hit heads & on the flip side higher means covering more area, getting those videos worth flickshots. Whichever suits you more, make sure to give it some practice hours and watch your muscle memory help you get better at the game in no time.

cs2 left hand

Don’t look at their knees

Just please don’t. Cross hair placement is one of the easiest to improve areas which will go a long way when playing actual matches. Once you find the perfect sensitivity that suits your playstyle, moving around the map as a “knee hunter” will only be at a disadvantage, making it harder to flick or react to enemies who pop up in the frame of view.

One way to get better at this is more warmup and practice where a lot of practice levels have bots roaming around that help you place your crosshair at head level at different spots in different maps. This even helps you headshot your enemies faster, which again like you guessed, helps you climb the ladder faster. 

Angles and pre-firing

Even seen a pro match where you were astonished at how a pro player was looking onto an empty spot for a while and when you were just about to get up to grab water – saw another opponent walk right into their crosshair to die a stupid death? That right about sums it up. When at the lower rungs of the ladder, learning which angle to peek and which ones to hold is key. 

If you expect an enemy to rush down at a spot, using a blend of crosshair placement and patience – quite literally the key, helps you to just tap at their heads once they are in your crosshairs, giving you the innate advantage of not having to react. 

Watch videos like these to get a better idea of what we’re talking about. 

Trigger discipline 

Tapping and spraying are two styles of shooting in the game, albeit the second one is widely memed upon. Tapping is hands down THE best habit to build, for new players to get better at aiming. 

Recoil is a concept that stops all of your ammunition from hitting a target at long-range gunfights, and especially gets worse as it is a cumulative effect that adds up to the displacement of your barrel from where you started, the longer you hold the trigger.

Plus the added benefit of ammo management and fewer reloads, gives you the sheer disadvantage of having to look at your player model and do the slow reload animation during an intense gunfight.

Last, but not least – know the maps

Map knowledge is just as important as good aim if you want to elevate your gameplay to the next level. Knowing where the spots from where enemies can peek will allow you to be ready for engagements and also hold angles better. Pre-firing, angle holdings, and strafing properly all help be more stable, hence ending up improving your gun engagements.

The best way to learn new maps is to enter a custom lobby and take your time to explore the map and take in all of the spots you feel comfortable in. Don’t forget to subscribe to our YouTube channel for more such interesting guides and all things esports! Stay tuned to Talkesport for more things CS2.

New Valorant Free Codes: Claim Before They Expire!

0

Valorant fans are in for a treat this month. Episode 9 is set to begin in a few weeks, and before then, we are set to get a brand new playable map. This new map will be revealed soon, and there is a lot of anticipation within the community. But, before the new battlefield is revealed, make sure to grab Riot Games’ new Valorant free rewards before they expire.

New Map Reveal and Episode 9

Official Reveal at VCT Masters Shanghai

The new map will officially be revealed at this year’s VCT Masters Shanghai tournament. Riot Games has confirmed the reveal date, and the map will be part of the 8.11 update. The name of the map has leaked, and it is supposedly called Bastion. This new map will join the game in the upcoming update, similar to how previous maps were introduced during major tournaments.

Patch 8.11 Details

Patch 8.11 is scheduled to be released on June 11/12, and it will bring several exciting changes. Breeze and Split will rotate out of the map pool, and Haven will return along with the new map, Abyss. Additionally, several agents will receive buffs and nerfs to balance the current meta. This patch will serve as the perfect swansong for Episode 8, setting the stage for Episode 9.

Claim Your Free Valorant Rewards

Riot Games has released new free Valorant rewards to celebrate Pride Month. These rewards are available from June 4 until June 25, 2pm PT. Here’s how you can claim them:

Available Rewards and Codes

  1. Better Together Title Card: Use the code CC-VAL24-BETTR-2GTHR to unlock this title card.
  2. Heart Teddy Bear Gun Buddy: Redeem the code CC-VAL24-HEART-BUDDY to get this adorable gun buddy.
  3. Pride Player Cards: Enter the code CC-VAL24-PLAYR-CARDS to receive eight Pride Player Cards.

How to Redeem the Codes

Redeeming these codes is a simple process:

  1. Visit the Riot code redemption page.
  2. Log in with the same Riot account you use to play Valorant.
  3. Paste the code you want to redeem and hit the ‘Redeem code’ button.

Once you redeem any of the codes, the rewards will automatically be added to your collection.

Valorant fans have a lot to look forward to this month. With the new map reveal at the VCT Masters Shanghai and the exciting changes coming in Patch 8.11, the game is set to evolve in thrilling ways. Don’t forget to claim your free Pride Month rewards before they expire on June 25. Stay tuned for more updates and enjoy the new content!


By following these steps and staying updated with the latest news, you can make the most out of the upcoming Valorant content. Happy gaming!


New Valorant Map “Abyss”: Release Date, Leaks, and How to Watch

0

Valorant Episode 8 Act 3 is nearing its end, paving the way for the highly anticipated Episode 9. As the current episode concludes, players have much to look forward to, including the introduction of a brand new map. Here’s everything you need to know about the upcoming changes and the new map, Abyss.

End of Episode 8 Act 3 and Introduction of Episode 9

Valorant Episode 8 Act 3 is set to conclude in just a few weeks, making way for the start of Episode 9. This transition marks the end of the current act and the beginning of new content and updates for players to enjoy.

Valorant New Map: Abyss

Leaked Information and Official Confirmation

The name of the new Valorant map, Abyss, was initially leaked by the ValorantLeaksEN account on Twitter. Riot Games has since confirmed the reveal date, ensuring fans know when to tune in for the grand unveiling.

Reveal Date and Event Details

Abyss is set to be revealed at the Valorant VCT Masters Shanghai Tournament. The official reveal will take place on June 9th during a match between Team CN and Team INTL. The match is scheduled for 12AM PT / 3AM ET / 8AM BST, and fans can watch it live on the official Valorant eSports website.

Map Details

While the name Abyss has been leaked, not much else is known about the map other than its supposed underground setting. The official reveal will provide more details, but for now, players can only speculate about what the new battlefield will entail.

Patch 8.11: Agent Changes and Map Rotation

Agent Nerfs and Buffs

Patch 8.11 will bring several changes to agents, focusing on balancing the duelist role. Raze will receive nerfs, particularly targeting her satchel ability, while Iso, Neon, and Reyna will receive buffs to enhance their viability in team play. Reyna’s changes aim to improve her team play while reducing her solo ranked strengths.

Map Rotation

With the release of patch 8.11, the map rotation will also see changes. Breeze and Split will rotate out, making room for Haven to return to the map pool.

Release Schedule for Patch 8.11

Patch 8.11 is scheduled to be released on Tuesday, June 11/Wednesday, June 12. The servers for North America, LATAM, and Brazil will go down on Tuesday at 6:00 am PT and come back up around 10:00 am PT. European players will experience downtime on Wednesday at 4:00 am BST, with servers expected to return at 8:00 am BST.

As Valorant Episode 8 Act 3 comes to a close, players have much to look forward to with the introduction of the new map, Abyss, and the upcoming changes in patch 8.11. The official reveal of Abyss at the VCT Masters Shanghai Tournament on June 9th is an event not to be missed. Stay tuned for more updates and prepare for the exciting new content in Episode 9.


By keeping up with the latest updates and changes, players can stay ahead in the game and make the most of the new content coming their way.

Valorant Mobile Receives Approval from the Chinese Government

Valorant Mobile has secured approval from the Chinese government for its launch in the country. The news was brought forth through an X post by user subzidite2, the APAC Wiki Manager for Liquipedia. The approval marks a crucial step forward for the launch of the mobile variant of the game in China, as well as globally. 

Valorant Mobile: The Significance of Chinese Approval

The post read, “BREAKING: VALORANT MOBILE GOT APPROVED IN CHINA”. Subzidite2 elaborated that this approval came through the 2nd China Import batch by the National Press and Publication Administration (NPPA), specifically mentioning entry 13: “无畏契约:源能行动” or “VALORANT: Operation Primal” under the category “MOBILE.”

The approval of non-domestic games in China is notoriously challenging, as subzidite2 pointed out. “Approvals are given only 2-3 batches per year, if you’re importing a game,” he explained. This makes the approval for the game particularly noteworthy. Unlike games developed fully within China, which can be approved monthly under the domestic category, imported games face stringent regulations and limited approval windows.

The approval of Valorant Mobile in China suggests that the official launch may be imminent, not just in China but globally. This would be a significant step for Riot Games as they expand the game franchise beyond PC gaming. The mobile gaming market, particularly in Asia, is enormous, and gaining access to it can significantly boost the game’s reach and profitability.


Riot Games first announced Valorant Mobile in June 2021 during the one-year anniversary of the PC version of the game. Despite the initial excitement, updates on the game have been sparse. Previously, Anna Donlon, the studio head for Valorant at Riot Games, acknowledged the difficulties in the game’s development in an interview. She described the process as “incredibly challenging” and admitted that it has been “slower than expected.”

Throughout this period, a few leaked gameplay videos of the Chinese test variant surfaced on the internet. These leaks kept the anticipation alive among fans but did not provide any official confirmation from Riot Games. 

Stay updated with the latest news in gaming and esports by signing up for early access to TalkEsport’s Mobile App. Also, follow us on Twitter and Google News to ensure you never miss the exciting updates.

Valorant 8.11 Update: All Agent Changes Listed

0

In a recent announcement made on the official Riot Games X (formerly Twitter) handle, the developers have showcased the Agent changes that are expected to be shipped with the upcoming Valorant 8.11 update. While the detailed patch notes of the update haven’t been revealed as of yet, taking a glance at the Agent changes hints at a significant shift in the competitive meta.

The Agent changes detailed in the Valorant 8.11 update reveal major buffs for some of the less-picked Duelists including Iso and Neon, while also nerfing a couple of the more popular characters in the game like Raze and Clove. The patch also brings a revamp to Reyna, who was quite dominant in pubs despite being one of the worst Agents in the pro scene.

Ready to find out the detailed list of Agent changes coming to the game with the next update? We have you covered.

Valorant 8.11 update promotional image showcasing new map 'Abyss' and updated agents Iso, Neon, and Reyna.

Valorant 8.11 Update Notes: All Agent Changes

Here are all the Agent changes in the Valorant 8.11 update, as confirmed by Riot:

AGENT UPDATES

For some context, this update is aimed to allow other Duelists to compete with Agents like Jett and Raze that excel at taking space for their team through sheer speed and mobility. These changes provide more ability for Duelists to take space for their team, and to be the tip of the spear through their own unique play styles—whether it’s stronger pure dueling ability like Iso, a mixture of speed and evasion in combat like Neon, or Reyna’s blend of being able to recover and escape from combat. Please note: These are not the full 8.11 Patch Notes, those will be out June 11, 2024. These are just a preview of Agent updates coming in that patch.

ISO

Iso is receiving strictly buffs this patch because he’s underperforming across all skill brackets. Leaning into increasing Iso’s signature ability output is intended to make Iso more reliable at challenging contested spaces and winning opening duels by granting his shield immediately after channeling the ability. Iso’s buff will also remain active and orbs will still spawn should he lose his shield and secure a kill during Double Tap’s uptime. Shooting the orbs will refresh the duration of the buff and the shield.

  • Double Tap (E)
  • Iso now grants himself a shield upon finishing a 1 second animation during which he can’t use his gun.
  • This plays a shield forming sound at the end of the channel when the shield is activated.
  • Charges 2 >>> 1
  • Kill reset added to Double Tap (Iso gets a charge back if he gets 2 kills).
  • Iso now receives a Wall Penetration tag instead of a standard Heavy Penetration tag when the shield is broken. This means he’s slowed less upon his shield breaking.
  • Additionally, Iso now gets a damage indicator towards the direction of the enemy that broke the shield
  • Iso can now recast Double Tap while it’s active to refresh the duration of the shield.
  • This is relevant if he gets a refreshed charge of his Double Tap from getting 2 kills.

NEON

We want to sharpen Neon as an Agent who excels at taking mobile fights directly to her opponents by buffing the unique value she brings to the table. We’ve made her slide more effective at sliding directly into opponents by making it more combat-ready, and by removing all weapon movement error when sliding as well as a few other changes. The updates to her Fast Lane (C) are intended to make fights around her wall dropping feel more intuitive for Neon’s allies while reducing the visual noise it creates in game.

Sharpening her Relay Bolt (Q) to be a more premium and reliable one-charge ability is intended to allow Neon to have more success when she does decide to commit to a fight with her slide, as well as make some room for the second slide charge.

Fast Lane (C)

  • Fast Lane (C) dissipates from behind to minimize visual noise in combat space while giving cover for Neon.
  • Fast Lane’s (C) audio has been updated to travel with the fade out of the wall.
  • Wall Duration 6s >>> 4s
  • Wall Dissolve Duration 1s >>> 2s

High Gear (E)

  • Sprint
  • Neon no longer has her strafe speed reduced while sprinting.
  • Max Sprint Speed while moving sideways 6.73 meters/second >>> 9.11 meters/second
  • Time until Full Fuel Regen 60s >>> 20s
  • Slide
  • Slide charges 1 >>> 2
  • Neon now removes all weapon movement error when sliding.
  • This effectively means she’s more accurate while sliding.
  • Second Slide Cost: 150
  • Equips out of slide: Fast >>> Instant
  • Slide equip buffer >>> .2s (after sliding, there is .2 seconds before her gun comes out)

Relay Bolt (Q)

  • Charges 2 >>> 1
  • Windup delay 1.1s >>> .8s
  • Concuss Duration 3.0s >>> 3.5s

REYNA

Reyna is receiving both buffs and nerfs this patch to reshape the power of her kit. The goal of the changes is to reduce the level of dominance she can achieve in Ranked, especially at low and mid ranks when outperforming her enemies, while pushing some of her value in coordinated settings:

  • Healing has proven very strong statistically in Ranked with higher impact at low and mid ranks. This change should reduce her ability to snowball round-over-round in these settings.
  • Removing the time restrictions on her Devour (Q) and Empress (X) should allow you more flexibility to play at your team’s pace and increase the baseline value of both in coordinated play where rounds play out slower.
  • Dismiss (E) has been re-tuned to provide a greater movement speed boost, but has a shorter duration. This should reward decisive and skillful Reyna players by unlocking faster and more powerful combat repositioning.

We’ll be tracking how these updates affect Reyna across all the different skill levels and settings of play.

Devour (Q)

  • Healing decreased 100 >>> 50
  • Full heal time reduced from 3s >>> 2s
  • Overheal of armor no longer decays after a timer.

Dismiss (E)

  • Top speed increased 9.1 meters/second >>> 12 meters/second
  • Total duration of Dismiss reduced from 2s >>> 1.5s

Empress (X)

  • Empress no longer has a timer and is permanent until Reyna is killed or the round ends.

RAZE

As we’ve seen you get better and better at Raze’s satchel mobility, we’ve found that her total speed and movement potential can undermine the

tactical loop

. These changes are intended to allow you to more reasonably counterplay Raze, whether through your own utility or gunplay. While we still want to maintain the sandbox movement fantasy of Raze’s satchels, she should not be as surprising when not supported by allied utility.

Blast Pack (Q)

  • Raze’s satchels no longer explode for damage/knockback upon opponent destruction.
  • Raze’s horizontal velocity when satcheling has been slowed.
  • Satchel explosion audio has been updated to be audible farther away to ensure enemies can hear the first satchel when a Raze double satchels.

CLOVE

While we’re excited with how Clove has been immediately relevant in Ranked and how much you’re enjoying playing them, their performance in ranked play is stronger than we’d like. We’re trimming some extraneous power from their selfish, Duelist-oriented outputs while preserving the Controller-leaning power in their kit.

Pick-Me-Up (C)

  • Cost 100 >>> 200
  • Duration 10s >>> 8s
  • Damaging Assist Time to activate 10s >>> 6s

Not Dead Yet (X)

  • Cost 7 >>> 8
  • Unequip Delay .7 >>> .8s
  • BUG FIX: Clove’s ultimate will no longer survive the fighting state if they get a smoke assist.

Valorant 8.11 Update Release Date & Other Changes

Other than these Agent Changes, the Valorant 8.11 update will change the active competitive map pool of the title. As already announced by the devs, the next update will re-introduce Haven to Valorant while also adding the new map, Abyss.

https://x.com/VALORANTLeaksEN/status/1797950172099665925
The Valorant 8.11 patch is expected to hit the live servers around June 11, 2024.

How to Preload and Play UFL Open Beta?

0

Football game lovers are excited about the upcoming release of UFL, a new football game from Strikerz Inc. This game is set to be a formidable rival to EA FC 24 and eFootball, featuring none other than Cristiano Ronaldo as its primary investor. With the open beta session scheduled for early June, here’s everything you need to know to get started.

What is UFL?

UFL is an innovative football game that aims to provide a free-to-play alternative to popular titles like EA FC 24 and eFootball. The game has garnered significant attention, partly due to its association with Cristiano Ronaldo, who is heavily invested in its success.

UFL Open Beta Details

The UFL open beta will kick off on June 7 at 12 UTC and will run until June 9, 2024. This limited-time event will be available exclusively on PlayStation 5 and Xbox Series X|S, giving players a sneak peek into what the game has to offer.

How to Preload the UFL Open Beta?

To ensure you’re ready to jump into the action as soon as the beta goes live, follow these simple steps to preload the game:

  • Head over to the store page of your PS5 or Xbox Series X|S.
  • Search for UFL in the store’s search bar.
  • Download the beta build to successfully preload the game.

By preloading, you can avoid any delays and start playing as soon as the beta period begins.

During the open beta weekend, players will have access to both the main online and offline local match modes. This allows you to experience the game’s mechanics and features in different settings, whether you’re competing against other players online or enjoying a casual match with friends locally.

Valorant 8.11 Update: Massive Buffs for Iso and Neon, Reyna Revamp Revealed

With only a few days remaining before the highly anticipated Valorant patch 8.11 update hits the live servers, Riot Games has shed light on some of the changes that the update will bring to the shooter.

Although the detailed patch notes for the Valorant 8.11 update have not yet been released, the developers have unveiled a list of all the Agent changes coming with the upcoming patch. These changes include substantial buffs to two of the most underwhelming Duelists in the game, Iso and Neon, along with a major revamp for Reyna. The update also introduces significant nerfs to Raze and Clove, two of the most dominant Agents in the current competitive meta.

Without further ado, let us dive right into the Agent changes for the Valorant 8.11 update.

Valorant 8.11 Patch Notes: All Agent Changes

Here’s a list of all the Agent changes in Valorant 8.11, as officially confirmed by Riot Games:

AGENT UPDATES

For some context, this update is aimed to allow other Duelists to compete with Agents like Jett and Raze that excel at taking space for their team through sheer speed and mobility. These changes provide more ability for Duelists to take space for their team, and to be the tip of the spear through their own unique play styles—whether it’s stronger pure dueling ability like Iso, a mixture of speed and evasion in combat like Neon, or Reyna’s blend of being able to recover and escape from combat. Please note: These are not the full 8.11 Patch Notes, those will be out June 11, 2024. These are just a preview of Agent updates coming in that patch.

ISO

Iso is receiving strictly buffs this patch because he’s underperforming across all skill brackets. Leaning into increasing Iso’s signature ability output is intended to make Iso more reliable at challenging contested spaces and winning opening duels by granting his shield immediately after channeling the ability. Iso’s buff will also remain active and orbs will still spawn should he lose his shield and secure a kill during Double Tap’s uptime. Shooting the orbs will refresh the duration of the buff and the shield.

  • Double Tap (E)
  • Iso now grants himself a shield upon finishing a 1 second animation during which he can’t use his gun.
  • This plays a shield forming sound at the end of the channel when the shield is activated.
  • Charges 2 >>> 1
  • Kill reset added to Double Tap (Iso gets a charge back if he gets 2 kills).
  • Iso now receives a Wall Penetration tag instead of a standard Heavy Penetration tag when the shield is broken. This means he’s slowed less upon his shield breaking.
  • Additionally, Iso now gets a damage indicator towards the direction of the enemy that broke the shield
  • Iso can now recast Double Tap while it’s active to refresh the duration of the shield.
  • This is relevant if he gets a refreshed charge of his Double Tap from getting 2 kills.

NEON

We want to sharpen Neon as an Agent who excels at taking mobile fights directly to her opponents by buffing the unique value she brings to the table. We’ve made her slide more effective at sliding directly into opponents by making it more combat-ready, and by removing all weapon movement error when sliding as well as a few other changes. The updates to her Fast Lane (C) are intended to make fights around her wall dropping feel more intuitive for Neon’s allies while reducing the visual noise it creates in game.

Sharpening her Relay Bolt (Q) to be a more premium and reliable one-charge ability is intended to allow Neon to have more success when she does decide to commit to a fight with her slide, as well as make some room for the second slide charge.

Fast Lane (C)

  • Fast Lane (C) dissipates from behind to minimize visual noise in combat space while giving cover for Neon.
  • Fast Lane’s (C) audio has been updated to travel with the fade out of the wall.
  • Wall Duration 6s >>> 4s
  • Wall Dissolve Duration 1s >>> 2s

High Gear (E)

  • Sprint
  • Neon no longer has her strafe speed reduced while sprinting.
  • Max Sprint Speed while moving sideways 6.73 meters/second >>> 9.11 meters/second
  • Time until Full Fuel Regen 60s >>> 20s
  • Slide
  • Slide charges 1 >>> 2
  • Neon now removes all weapon movement error when sliding.
  • This effectively means she’s more accurate while sliding.
  • Second Slide Cost: 150
  • Equips out of slide: Fast >>> Instant
  • Slide equip buffer >>> .2s (after sliding, there is .2 seconds before her gun comes out)

Relay Bolt (Q)

  • Charges 2 >>> 1
  • Windup delay 1.1s >>> .8s
  • Concuss Duration 3.0s >>> 3.5s

REYNA

Reyna is receiving both buffs and nerfs this patch to reshape the power of her kit. The goal of the changes is to reduce the level of dominance she can achieve in Ranked, especially at low and mid ranks when outperforming her enemies, while pushing some of her value in coordinated settings:

  • Healing has proven very strong statistically in Ranked with higher impact at low and mid ranks. This change should reduce her ability to snowball round-over-round in these settings.
  • Removing the time restrictions on her Devour (Q) and Empress (X) should allow you more flexibility to play at your team’s pace and increase the baseline value of both in coordinated play where rounds play out slower.
  • Dismiss (E) has been re-tuned to provide a greater movement speed boost, but has a shorter duration. This should reward decisive and skillful Reyna players by unlocking faster and more powerful combat repositioning.

We’ll be tracking how these updates affect Reyna across all the different skill levels and settings of play.

Devour (Q)

  • Healing decreased 100 >>> 50
  • Full heal time reduced from 3s >>> 2s
  • Overheal of armor no longer decays after a timer.

Dismiss (E)

  • Top speed increased 9.1 meters/second >>> 12 meters/second
  • Total duration of Dismiss reduced from 2s >>> 1.5s

Empress (X)

  • Empress no longer has a timer and is permanent until Reyna is killed or the round ends.

RAZE

As we’ve seen you get better and better at Raze’s satchel mobility, we’ve found that her total speed and movement potential can undermine the tactical loop. These changes are intended to allow you to more reasonably counterplay Raze, whether through your own utility or gunplay. While we still want to maintain the sandbox movement fantasy of Raze’s satchels, she should not be as surprising when not supported by allied utility.

Blast Pack (Q)

  • Raze’s satchels no longer explode for damage/knockback upon opponent destruction.
  • Raze’s horizontal velocity when satcheling has been slowed.
  • Satchel explosion audio has been updated to be audible farther away to ensure enemies can hear the first satchel when a Raze double satchels.

CLOVE

While we’re excited with how Clove has been immediately relevant in Ranked and how much you’re enjoying playing them, their performance in ranked play is stronger than we’d like. We’re trimming some extraneous power from their selfish, Duelist-oriented outputs while preserving the Controller-leaning power in their kit.

Pick-Me-Up (C)

  • Cost 100 >>> 200
  • Duration 10s >>> 8s
  • Damaging Assist Time to activate 10s >>> 6s

Not Dead Yet (X)

  • Cost 7 >>> 8
  • Unequip Delay .7 >>> .8s
  • BUG FIX: Clove’s ultimate will no longer survive the fighting state if they get a smoke assist.

Valorant 8.11 Update: Release Date

The Valorant 8.11 update is expected to hit the live servers around June 11 or June 12, 2024, depending on your region. Alongside the aforementioned Agent changes, the update will also introduce a fresh map pool to the game, bringing back Haven and adding a new map ‘Abyss’.

How to Fix Destiny 2 PLUM Error Code? Error Explained!

0

Makers of the Destiny Franchise, Bungie Inc. recently released ‘The Final Shape’ expansion for Destiny 2. The expansion introduced a ton of new content to the game, attracting a sizable number of players. However, some players found themselves unable to get into the game by the PLUM error code. Let’s take a look and understand how you can fix the Destiny 2 PLUM error code.

What does the PLUM error code mean in Destiny 2?

Image Credits: ‘How to fix’ via YouTube

The PLUM error code is thrown by BattlEye, the anti-cheat software for Destiny 2. Here is what you will see when encountering this error code, “BattlEye has detected a problem. For more information, visit help.bungie.net and search for the error code: plum.”

This error code usually means that BattlEye has found something in your system files that interferes with the game and violates the Terms of Service set by Bungie Inc. However, this error code has increased its appearance ever since ‘The Final Shape’ expansion was released. 

On PC, Destiny 2 already stands at 144 GB in size on top of this the expansion takes up almost 300 GB. Now considering the traffic this expansion has generated, a glitch is bound to happen and the PLUM error is just that as it can show up even when there is nothing wrong with your system.

How to fix the PLUM error in Destiny 2?

  • Restart your Launcher
    • In case you encounter the PLUM error, the simplest way to fix it is by restarting your launcher(Steam or Epic Games). This should clear any glitches that BattlEye has run into.
  • Close all non-essential softwares
    • If you have any other non-essential softwares like Discord, Other Launchers or trackers running, it is advised to close them as they can sometimes trigger BattlEye’s hammer.
  • Verify File Integrity.
    • Verifying file integrity through your launcher can fix almost all errors from the game. This step should fix any corrupted files if there are any.
  • Re-install
    • If none of the above fixes work for you, then the only last option you have is to re-install the game completely. A fresh installation fixes most issues in the game.

There is a possibility of this issue not getting fixed even after trying all the steps above. In that case, your last option is to contact Bungie Support and raise a ticket with them.

Also Read: BGIS 2024 Semifinalist Team NiY Player Receives 10-Year Ban for Cheating

How to Use Controller in Star Wars: Hunters?

0

The Star Wars franchise has recently launched a free-to-play mobile shooter, Star Wars: Hunters developed by Zynga. The game features multiple characters with unique skills and abilities. Being a fast-paced game, some players found it difficult to play with touch controls on mobile.

Fortunately, the game has support for controllers, so let’s check out how you can use a controller in Star Wars: Hunters.

How to use Controller in Star Wars: Hunters?

Using a controller in Star Wars: Hunters is very easy. All you have to do is connect a controller to your mobile and launch the game. If the controller you connected is compatible, Star Wars: Hunters will automatically detect it.

Even with compatible controllers, you still have to use touch controls in some menus of the game as the controller support is developed for gameplay only except for some menus. Here is the list of menus where controllers will work:

  • Hunter selection
  • In-match ability information and scoreboard
  • Post-match scoreboard and end-of-match results

Supported Controllers

Star Wars: Hunters is compatible with controllers made by most major manufacturers like PlayStation and Xbox. Here is a list of controllers supported by Star Wars: Hunters on Android and iOS:

  • Xbox One
  • Xbox Series S|X
  • PS4 DualShock 4
  • PS5 DualSense
  • Nintendo Switch Pro Controller

With that being said, Star Wars: Hunters can also be played with any third-party controller. The only catch here is that the controller needs to be compatible with your device. So you are free to experiment with any compatible controllers you can get for your device.

Also Read: What Is Average Skill Rating in XDefiant?