It has only been just over a week since the launch of the highly anticipated Valorant Episode 2, and it seems like the developers have already shipped another update to the competitive shooter.
The new update has brought a number of changes to the game. These changes include, other than the map adjustment and agent fixes, the heavily requested feature to hide custom matches from your Match History, an adjustment of queue restrictions that’ll likely “forgive the unintentional AFK, while still punishing the habitual AFKer”
Valorant Patch 2.01 Map Changes
MAP UPDATES
SPLIT VALORANT
This Split update is focused around improving attacker options on the map, as well as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths.
Increased the width of the B Main doorway
This should make the space easier to navigate for attackers, and make it more difficult for defenders to stall Attackers in the choke point. There is a crate for attackers to utilize on the other side of the doorways as cover, which allows for utility to be thrown into the site from a new angle.
On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook
This creates a new angle into B Main when standing on the new object.
Increased Spike plant zone boundary
This allows a new Spike plant location for attackers to defend from within B Main.
New material stack for cover in B Site that allows you to isolate angles more effectively
This also breaks up a vertical 50/50 angle when peeking into the site from B Main.
Reduced depth of this corner to allow pushing into defender spawn with more safety
Removed this cubby near defender spawn to allow pushing through this area more safely
Increased the width of the Vent Room entrance
Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid
The new sloped wall also protects you from wall penetration coming from Mid.
Simplified the Ramen/Scuttle Crab area
This should make the map feel more open and allow you to push through and clear this area without having to rely as heavily on utility.
Reduce depth of cubby in Sewer to allow pushing through this space more safely
Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower
This change should increase the value of controlling A Ramps.
Adjusted angle of sloped wall
This allows the back corner to be cleared slightly earlier from attackers. This angle is still safe from the A Tower, however you can now successfully clear this spot by stepping out onto the Rafters without having to drop down towards site.
Adjusted wall depth near Screens, which allows you to move out of Screens more safely without the use of utility.
It has only been just over a week since the launch of the highly anticipated Valorant Episode 2, and it seems like the developers have already shipped another update to the competitive shooter.
The new update has brought a number of changes to the game. These changes include, other than the map adjustment and agent fixes, the heavily requested feature to hide custom matches from your Match History, an adjustment of queue restrictions that’ll likely “forgive the unintentional AFK, while still punishing the habitual AFKer”
Valorant 2.01 Agent Changes
The only agent fix included in the patch is a heavy nerf to the duelist Jett. The duration of her smokescreen has taken a heavy hit from 7 seconds to only a mere 4.5 seconds, which is 0.5 seconds more than what it was prior to the 1.0 patch.
“We’ve found that the result of that change was that Jett became a substitute for the Controller role, and reasonably aggressive teams could make use of her Cloudburst smokes to quickly take space without relying on a dedicated Controller,” the devs said.
Other than this, Valorant patch 2.01 also brings a number of adjustments to the map Split, focused on improving attacker options on the map, some competitive and social changes, and a ton of bug fixes.
It has only been just over a week since the launch of the highly anticipated Valorant Episode 2, and it seems like the developers have already shipped another update to the competitive shooter.
The new update has brought a number of changes to the game. These changes include, other than the map adjustment and agent fixes, the heavily requested feature to hide custom matches from your Match History, an adjustment of queue restrictions that’ll likely “forgive the unintentional AFK, while still punishing the habitual AFKer”
Valorant Patch 2.01 Agent Changes
The only agent fix included in the patch is a heavy nerf to the duelist Jett. The duration of her smokescreen has taken a heavy hit from 7 seconds to only a mere 4.5 seconds, which is 0.5 seconds more than what it was prior to the 1.0 patch.
“We’ve found that the result of that change was that Jett became a substitute for the Controller role, and reasonably aggressive teams could make use of her Cloudburst smokes to quickly take space without relying on a dedicated Controller,” the devs said.
Other than this, Valorant patch 2.01 also brings a number of adjustments to the map Split, focused on improving attacker options on the map, some competitive and social changes, and a ton of bug fixes.
You can read more about the patch notes on Riot’s official blog here.
Valorant Patch Notes 2.01
The full patch notes can be seen below, but here are the headline changes:
Jett
Smoke duration decreased 7 > 4.5
AFK restrictions
Adding AFK forgiveness for a certain number of rounds, but repeated/extended occurrences will be penalized with higher queue restrictions
Split
Major map changes to improve balance
Didn’t think we’d patch again so soon?
Consider this the Split overhaul patch, and part 2 of the continued Controller role balance.
We also added two oft-requested features: the ability to hide custom matches from your Match History, and an adjustment of queue restrictions, which hope to forgive the unintentional AFK, while still punishing the habitual AFKer.
AGENT UPDATES
JETT
Smoke duration decreased 7 >>> 4.5
In a continuation of the Controller changes from Patch 2.0, we felt it was important to consider Jett’s smokes as well. In Patch 1.0, we increased Jett’s smoke duration to 7 seconds (from the then 4 seconds), and we are partially undoing that now. We’ve found that the result of that change was that Jett became a substitute for the Controller role, and reasonably aggressive teams could make use of her Cloudburst smokes to quickly take space without relying on a dedicated Controller. This is part of a pattern of Duelists superseding more utility-focused Agents that we will continue to look at in the future. It’s important that Jett can use her smokes to create temporary windows for the high action plays that define her style, but those windows need to be brief enough to ensure that Controllers are where teams look for team-focused vision blocking.
MAP UPDATES
SPLIT
This Split update is focused around improving attacker options on the map, as well as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths.
Increased the width of the B Main doorway
This should make the space easier to navigate for attackers, and make it more difficult for defenders to stall Attackers in the choke point. There is a crate for attackers to utilize on the other side of the doorways as cover, which allows for utility to be thrown into the site from a new angle.
On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook
This creates a new angle into B Main when standing on the new object.
Increased Spike plant zone boundary
This allows a new Spike plant location for attackers to defend from within B Main.
New material stack for cover in B Site that allows you to isolate angles more effectively
This also breaks up a vertical 50/50 angle when peeking into the site from B Main.
Reduced depth of this corner to allow pushing into defender spawn with more safety
Removed this cubby near defender spawn to allow pushing through this area more safely
Increased the width of the Vent Room entrance
Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid
The new sloped wall also protects you from wall penetration coming from Mid.
Simplified the Ramen/Scuttle Crab area
This should make the map feel more open and allow you to push through and clear this area without having to rely as heavily on utility.
Reduce depth of cubby in Sewer to allow pushing through this space more safely
Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower
This change should increase the value of controlling A Ramps.
Adjusted angle of sloped wall
This allows the back corner to be cleared slightly earlier from attackers. This angle is still safe from the A Tower, however you can now successfully clear this spot by stepping out onto the Rafters without having to drop down towards site.
Adjusted wall depth near Screens, which allows you to move out of Screens more safely without the use of utility
COMPETITIVE UPDATES
Added ability to hide custom game results from Match History
Many of you, especially pros, have asked for the ability to not show custom game Match History results, so that they can practice without other players scouting their strategies. We wanted to ship this feature ahead of Challengers so you can practice without this concern.
SOCIAL UPDATES
The Add Friend button now exists for teammates only, and the option of adding enemy players has been removed
Any teammates with privacy/streamer mode enabled will not have the Add Friend button near their name.
Queue restrictions for AFK-ing in-game and during pre-game have changed
We want to make sure that folks having connectivity issues aren’t harshly penalized, but those who are purposefully AFK-ing receive harsher penalties.
With that, we will be adding AFK forgiveness for a certain number of rounds, but repeated/extended occurrences will be penalized with higher queue restrictions.
BUGS
Fixed an issue with rank promotion and demotion indicators overlapping players rank on the Career page
Fixed a bug that would cause either a Radiant icon or an error message to show during the End of Game screen instead of the correct rank details
Fixed a bug where Reyna’s Leer would not display on the minimap correctly
Fixed a bug where credits wouldn’t be properly refunded after selling a gun that a teammate bought
The Cloud9 White Valorant roster cruised to an easy win over the Australian side Renegades in the WSOE Online V: Valorant Qualifier with a scoreline of 13-4.
After their debut in October 2020, Cloud9’s Fe team have witnessed an exponential rise performance-wise. Prior to today’s win over Renegades, they played their last tournament of 2020 which was the “Cloud9 To The Skyes” where they placed in the 5th-8th position.
Since then it has really been a dream run for the North American Organization as they overcame Renegades in the RO16 and Able Esports in the Upper Bracket QuarterFinals after entering the Qualifier event as an underdog.
won vs @Renegades in WSOE quali, feeling good today 😀
Earlier in December 2020, Renegades breezed past the Cloud9 Men in the First Strike NSG Tournament but were stomped upon by Team SoloMid in the QuarterFinals of the Main event.
In-game leader meL dedicated her team’s win to their coach, Chris “Dream Myrick on the account of later’s birthday as a gift.
The PUBG Mobile Season 17 update is now official and available to download. All the previous ranks have already been reset. With this new update, PUBG introduced a lot of new missions and challenges along with exclusive rewards.
Here are the PUBG Mobile Season 17 Royale Pass Rewards:
Faceless Clown Set and Resplendent Dawn – UZI: Unlock at RP 1
Faceless Clown Headgear: Unlocks at RP 5
Resplendent Dawn Ornament: Unlocks at RP 10
Royale Pass Avatar and RP Badge: Unlocks at RP 15
Resplendent Dawn Helmet and Shoulder Dance emote: Unlock at RP 20
Party King emote and RP Badge: Unlocks at RP 25
Deadly Sickle Grenade Deadly SickleParachute: Unlock at RP 30
RP Badge: Unlocks at RP 35
Dayman Airplane: Unlocks at RP 40
RP Badge: Unlocks at RP 45
Teal Terror – Vector and Deadly Sickle – Sickle: Unlock at RP 50
Royale Pass Avatar Frame: Unlock at RP 55
Resplendent Dawn Set or Deadly Sickle Set: Unlock at RP 60
The developers behind Genshin Impact continue to bring new content to the open-world action-RPG title regularly through major updates shipped to the game every few weeks. While it hasn’t been long since patch 1.2 has hit the live servers, fans are already excited to know more regarding the upcoming patch 1.3 that’s expected to bring a plethora of new content to the title.
If you’re curious to know about the content that’s about to be included in Genshin Impact patch 1.3, look no further.
Genshin Impact 1.3 Release Date
The exact release date of Genshin Impact patch 1.3 hasn’t been revealed by miHoYo as of yet. However, fans can expect the highly anticipated update to arrive in early February.
Genshin Impact Patch 1.3 Contents and More
As mentioned earlier, Genshin Impact patch 1.3 is expected to bring a plethora of new content to the title. Some of these include the upcoming event Lantern Rite Festival.
Another change that many Genshin Impact fans are looking forward to are the much-needed buffs to Zhongli that fans have been demanding for quite a while now. These buffs will include:
Normal, charged, and plunging attacks will receive a damage increase equalling 1.39 percent of his max health. Stone Stele’s initial damage, Resonance, and Dominus Lapidis will receive a damage boost of 1.9 percent of Xhongli’s max health. If you cast Dominus Lapidis thorugh holding the activation, you will spawn a Stone Stele if the maximum number of Stele hasn’t been reached.
Some other upcoming additions include changes to Geo Element Buffs, a Material Conversion system, and more that’ll be revealed in-depth at the time of the official release of 1.3 patch notes.
BLAST Premier Global Finals’ shortlist is decorated with big names, apt for such a prestigious event. However, the final opening match between Team Liquid and Na’Vi has all the right ingredients to keep the fans on their toes.
BLAST Premier finals kicked off with Evil Geniuses going up against Astralis. However, it’s a match between Na’Vi versus Team Liquid that will have the most eyes on it. Na’Vi comes from the upper tier of world rankings with several wins in 2020 under its belt, whereas Liquid’s year was all right but nothing to write home about.
The event started with a stable Counter-Strike: Global Offensive ecosystem. An off-season later, the Finals come back to new rosters, hastened arrangements, and a whole lot of mess. Team Liquid was one of the teams who lost key players to the online format, transitioning into an underdog at BLAST Premier.
Na’Vi’s 2020 journey was a mix of highs and lows. The team wasn’t unbeatable by any stretch of the imagination, but Oleksandr “s1mple” Kostyliev ensured that Na’Vi remains a name that players fear. After a heroic entry into 2020, the team’s performance eventually declined, resulting in close losses against the likes of Vitality in IEM XV – Beijing. Despite a slump in the latter half of the year, Na’Vi remains a reckless force that can pounce over Team Liquid.
Thanks to Na’Vi’s gleaming 2020, the team has quickly become the favourite pick for the win. A successful run at ESL Pro League, Intel Extreme Master XV, and first finishes at BLAST Premier regular season and Intel Extreme Masters XIV helped the team power into top 3 of the world rankings.
Team Liquid’s time to shine
While Na’Vi remained victorious at numerous fronts affirming its position as one of the best teams in the world, the same can’t be said about Team Liquid. Jake “Stewie2K” Yip led roster was plummeting it struggled to retain a spot in top 10 of world rankings. The North American organization kept afloat with the same quintet for most of the year. Numerous losses and a subpar performance resulted in a quick evaluation which saw Russel “Twistzz” Van Dulken pack his bags. The Canadian player wrapped up his journey at a bright note by impelling Team Liquid to second place in Intel Extreme Masters VX- GC.
The team’s history testify that Liquid had rarely ever fallen into the category of “underdogs.” However, the North American team was one of the unfortunate ones to fall prey to online format’s repercussions. Unlike other major teams that trailed off after a few poor performances, Team Liquid has made some bold decisions in its preparation to hoist the trophy.
The North American organization has moved to Europe for the rest of 2021, to compete actively against the best and removed a key player Twistzz from its roster. Brazilian maestro of all CSGO Gabriel “FalleN” Toledo’s addition warrants Team Liquid’s interest in winning trophies in 2021 and BLAST Premier Finals may be the stage they aim to dominate before entering 2021 tournaments.
S1mple’s eccentric playstyle has the potential to destroy Team Liquid’s well-planned stats in a matter of seconds. Fortunately, the team has found a cure for S1mple’s unstoppable AWP in the shape of FalleN. MiBR’s former star has filled the vacancy at Team Liquid, becoming the fifth player the world has set its sights on. BLAST Premier’s opening match will be his first stint with the North-American Organization.
FalleN enters the team with a rating of a whopping 1.08. His AWP may not rain kills for Team Liquid, but yearlong experience gives FalleN an edge over the rest. His CSGO acumen, combined with a crisp aim, may bring Team Liquid back into the race. In competition with Na’Vi, FalleN’s AWP bolsters Team Liquid’s lineup that seems rather bland without the ace-rifler Twistzz.
The two teams go neck to neck, with a considerable disparity stat-wise. But, Team Liquid is coming back with a powerhouse that could surprise the fans and sceptics.
Coming from the upper tier of world rankings, Na’Vi’s battle with the ninth-best team in the world could deliver unexpected results. They may have a contender for the position of the best player in the world; Team Liquid could emerge as dark horse in a tight-knit match against Na’Vi.
Twitch donations has been a way to send messages to your favorite streamers, fans often use it to share their problems, success and several other emotions. xQc for one gets multiple such messages but too many of them washes the emotions put in them for him.
Felix ‘xQc’ Lengyel made the most-watched stream 2020 for nothing, his massive fan base that has been built with years of his effort put him to where he currently is. The same fans look up to him to share their problems and make sure they reach it to him via Twitch donations. These donations take up money, and are accompanied by a message often aimed towards the streamer, fans expect the streamer to read it aloud in front of everyone, which sometimes helps them gain somewhat of a relief.
“Let me talk about this once and for all,” he said. “I realize this kind of like a picky topic… but I’ll just tell you straight up, okay? The emotions are fine when they’re true.” “The problem is when there’s too many of them that are stacked, it feels like… all the energy goes down,” “Sometimes it’s f**king overwhelming,” “I feel bad for the people that are having tough times, legitimately, and they’re struggling. They’re trying to get under the wave of BigPog, and you just pull everybody down.” he said.
xQc feels sorry for everyone going through a tough time, but at the same time, he begs fans not to share any fake emotional message just to get Lengyel’s acknowledgement. Over use of donation messages only to get their name read by xQc puts the real emotional messages down at the bottom, thus washes away the value and emotional strength of the real people going through troubling times.
Golden Kappa was a emote sneaked into Twitch, other than being a golden colored variant of the regular Kappa which otherwise was in grayscale. In reality is addressed and covered in secret as Twitch has never actively addressed the emote. Any discussions surrounding its existence is kept within the domain of reddit by fans. There is no definite way to the Golden Kappa, but there are things that can be done to increase the odds of getting it.
That being said, Golden Kappa is something Twitch has already teased but never addressed publicly. The emote was publicized during GlitchCon, a Twitch event presumed to replace the TwitchCon that made everyone believe that the Golden Kappa will be available during special Twitch events.
Check back to the emote section to see whether its added as it comes without any notice/notification.
Popular Golden Kappa Myths and Hoaxes
Only one person holds Golden Kappa at a time for 24 hours before a different winner is picked.
It’s celebrates your Twitch anniversary, only appearing on the day you made your Twitch account.
Twitch added Golden Kappa as an April fools pun.
Twitch Prime increases the odds of getting it.
As of late multiple Tweets surfaced suggesting the sighting of the Golden Kappa. However, it was soon revealed that the emote was available for a limited period of time. Keeping the emote limited to a time constrain will help keep its popularity alive.