League of Legends 2.3A Wild Rift Patch Notes

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Riot Games has released the next patch notes 2.3A for the League of Legends: Wild Rift. This Wild Rift patch 2.3A comes under the major patch 2.3 and the new contents will be downloaded directly in-game. The developers have introduced a host of balance changes for champions, items, summoner spells, and more.

NEW SKINS

Releasing June 17 @ 00:01 UTC:

  • Pool Party Fiora
  • Pool Party Lee Sin
  • Pool Party Leona
  • Pool Party Lulu
  • Pool Party Orianna
  • Pool Party Renekton

Releasing June 24 @ 00:01 UTC:

  • Galaxy Slayer Zed

ACCESSORIES

You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in-game for more information on how to get ‘em!

Emotes: I’m On Duty, Mullet Over, Too Cool For Pool

Icons: Sun’s Out Guns Out

All accessories will be released throughout the patch.

POOL PARTY EVENT

CHAMPION CHANGES

AHRI

Ahri was charming her foes towards their demise too easily. We’re making her work harder to secure her victims by making the nine-tailed fox a bit more vulnerable.

Base Stats

  • Base Armor: 35 → 30

EVELYNN

Evelynn is homewrecking high-skilled play too ferociously when using her ultimate to steal objectives. Her focus should be on hunting champions, not monsters, so we’re adjusting where the execute damage applies.

(Ult) Last Caress

  • [NEW] 250% execute damage now only applies to champions

JANNA

Janna has been performing too well when maxing Zephyr first. We are winding down its power so that it doesn’t blow away her other skills.

(2) Zephyr

  • Base Damage: 65/125/185/245 → 55/105/155/205

KATARINA

Katarina’s win rate has climbed to a point where we think it’s no longer healthy given her reset and multi-kill play style. We are giving her a general power down and also reworking how her ultimate interacts with Phase Rush as it was completely nullifying counterplay.

(P) Voracity

  • AP Ratio: 0.58 – 1.0 based on level → 0.48 – 0.9 based on level

(Ult) Death Lotus

  • [NEW] Now sets Katarina’s base movement speed to 125 when spinning instead of being treated as a slow that could be reduced by slow resistance

LEONA

Leona was still feeling under the weather, so we’re giving her a minor buff to help brighten her days in lane. This should help the Radiant Dawn reach her full potential.

(3) Zenith Blade

  • Range: 7.5 → 8

WUKONG

Wukong is still struggling to maintain his presence outside the jungle. We’re increasing his ability to stay healthy in hopes that the Monkey King will be able to rightfully reign his lane.

(1) Crushing Blow

  • Healing when hitting minions: 50% → 80%

XIN ZHAO

Xin Zhao has been underperforming since his rework to match PC. We’re buffing the Seneschal of Demacia to help him regain his former glory and we’ll be keeping a close eye on his progress.

Base Stats

  • Magic Resist: 30 → 38
  • Health Gained per Level-Up: 105 → 115
  • Health at Level 15: 2120 → 2260

GAMEPLAY CHANGES

ITEMS

BAMI’S CINDER

The fiery power of Bami’s Cinder and Sunfire Aegis is making tank junglers and tanky lane builds far too hot to handle, so we are dowsing its damage against non-champions.

  • Minion and monster damage modification: 50% → 25%

SUNFIRE AEGIS

  • Minion and monster damage modification: 50% → 25%

WINTER’S APPROACH

Winter’s Approach has been getting the cold shoulder, so we are increasing the rate it stacks mana to have it come online a bit quicker.

Mana Charge

  • Mana granted: 8 → 12

SUMMONER SPELLS

IGNITE

Ignite is at an awkward cast range which makes it less desirable for longer ranged champions. We are increasing its range a bit to make it a more feasible choice.

  • Cast Range: 5.5 → 6

SMITE

We’re increasing mana regen to help level the playing field between resourceless junglers and mana-hungry junglers. This change is significant, so we’ll be keeping a close eye on this.

  • [NEW] Passive: Restores 4 mana per second while in jungle or river

SYSTEM

OUTER TOWER GOLD

We’re re-balancing outer tower gold distribution to be focused on local gold rather than global gold. Players should be rewarded more often for outperforming their opponents in lane, not for their teammates’ performance across the map.

  • Gold per plate: 100g → 150g
  • Global gold on destruction: 150g → 100g

JUNGLE

Some camps were being ignored by players since the time it took to do them didn’t outweigh the benefits of roaming. We’re making adjustments to these camps to make it less of a trap to spend time clearing them.

GROMP

  • Health: 2500 → 2200

KRUGS

  • Ancient Krug Health: 1600 → 1200
  • Krug Health: 600 → 500

BUG FIXES

  • Fixed a bug regarding champion points. Now, when players reach their champion points limit for their rank, they will neither lose nor gain points after winning a game.

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