Gamescom 2026 theft reports have piled up this week after multiple exhibitors said hardware went missing from their booths at the Koelnmesse in Cologne. Indie developers and at least one publisher reported stolen laptops, and the losses have already drawn support from other studios in the industry. Following days of complaints on social media, the Gamescom team issued an official statement addressing the situation.
Here’s what happened, who was affected, and how organizers responded.
Gamescom 2026 Theft Reports From the Show Floor
The thefts reportedly took place overnight between Thursday, August 27 and Friday, August 28, inside Gamescom’s business area. This section is restricted to press, publishers, and other credential holders, and was advertised as having round-the-clock security.
Solo indie developer Ryan Laley, who was showing his upcoming horror game Mimic, said his booth was broken into overnight and that his laptops, including a new Alienware machine, were taken. He shared the news in a video on X, saying, “Our equipment was stolen last night from the booth.”
Laley said he was not the only one affected. Publisher iam8bit reported that two of its laptops were also stolen from a nearby station. The company said the machines held builds of its games Petal Runner and Escape Academy 2, and warned that unfinished versions of those titles could end up circulating without permission.
Indie studio Tessera Studios also said thieves forced open a cabinet at its booth and took two personal laptops and a Steam Deck. At least seven to eight laptops are believed to have been stolen across the affected booths, according to multiple reports. Police reports have been filed by the developers involved.
Gamescom’s Official Statement on the Thefts
With criticism growing online, Gamescom posted a statement on its official X account addressing the reports. The organizers said they were aware of the stolen hardware and took the situation seriously.
Gamescom explained that uniformed guards cover general security across the venue, but individual booth security has to be booked separately by exhibitors. The statement added that exhibitors are advised to insure their own equipment, and that this is outlined in the event’s terms and conditions.
The organizers said all reported cases had been passed on to the police and that investigations were underway. They also said the incidents appeared to be isolated cases and expressed regret that indie developers were affected. Gamescom said security remains one of its top priorities, but noted that events of this scale will always attract people looking to take advantage.
Industry Reaction to the Gamescom Theft Statement
The response did not sit well with many in the gaming industry. Several developers and publishers criticized Gamescom for appearing to shift responsibility onto exhibitors rather than its own security setup.
Comments from publishers and streamers online described the statement as an inadequate response given the scale of the losses. Some pointed out that Gamescom charges exhibitors significant fees for booth space, which they felt should include stronger protection for equipment.
Despite the criticism directed at organizers, the wider industry rallied behind the affected developers. CD Projekt Red offered to help replace Ryan Laley’s lost hardware. Other individuals and companies, including fellow developer Indie Game Joe, also stepped in to offer support and replacement equipment.
Gamescom said investigations into the thefts are ongoing alongside local police. No arrests or recovered equipment have been confirmed publicly so far. For exhibitors, the incident has raised fresh questions about booth security at large-scale conventions, particularly for solo developers and small studios without the budget for private security.

