CSGO Update Introduces 1-vs-1 warmup mode, 7 New Music Kits, and Map Changes

Friday's CSGO update also enables players to copy other's crosshairs.

A new update was shipped for CSGO on Friday. Other than several significant map changes, the update included 7 new music kits after which the update is named “Change Your Tune“.

The most notable thing in this update is, however, the new and revised warmup mode. Currently only available in the wingman maps of Vertigo and Train, players will be spawned in 1v1 arenas during warmup. The blog post mentions that the new mode “may be added to other maps and Competitive Matchmaking in the future.”

Another new thing introduced through this update is the ability to copy any observed player’s crosshair. “Wondering how your teammates see the world? As a spectator you can now view other players’ crosshairs.” To copy another player’s crosshair players can simply go to the scoreboard and select the name of the player whose crosshair they want to copy.

Here’s the detailed list of changes as mentioned in the release notes:

[GAMEPLAY]

  • Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
  • Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

[UI]

  • Added ability to see crosshairs of observed players
  • Added ability to copy crosshairs of other players (through the scoreboard).
  • Added ability to listen to music kit MVP anthem when inspecting music kits.

[MUSIC]

  • Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
  • Austin Wintory, Bachram
  • Daniel Sadowski, Eye of the Dragon
  • Dren, Gunman Taco Truck
  • Matt Levine, Drifter
  • Sam Marshall, Bodacious
  • Tim Huling, Neo Noir
  • Tree Adams and Ben Bromfield, M.U.D.D. FORCE

[MISC]

  • Fixed agents sometimes not holding weapons on the end of match screens
  • Fixed agents in Perfect World version sometimes vocalizing English radio commands
  • The Events tab of the Watch menu will now also present online competitions

[MAPS]

Anubis

  • Fixed the prop draw distance at canal in front of A
  • Increased the bomb explosion radius from 400 to 450
  • Improved readability at A main and middle
  • Several clipping fixes
  • Fixed some missing prop faces
  • Improved navigation so bots now know how to drop down areas
  • Moved the spawn icons on the radar to the right coordinates
  • Fixed nav file issue

Chlorine

  • Visual rework of base textures to help visibility
  • Made B bombsite lights brighter
  • Removed floating displacement near CT spawn

Jungle

  • Added more loot crates in few regions of a map
  • Fixed some community bug reports (including flying ladder)
  • Updated minimap tablet texture
  • Added one extra house near Radio Tower region
  • Reworked wooden fences prop (removed holes)
  • Fixed collision mesh of solar battery model

Vertigo

  • Brightened i-beam textures
  • Replaced wooden fence on A site with metal version, decreasing wallbang damage

Bombsite B:

  • Lowered height of site by 32 units
  • Tightened exit from T stairs
  • Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
  • Flipped railings on stairs to site, to allow jump up from sandbag position
  • Reworked site layout and cover
  • Moved connector from B halls that went under mid, to further towards T spawn
  • Enabled B site in Wingman mode
  • Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

Train

  • Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
  • Fixed not being able to walk off top of ladder on oil train, B site
  • Brightened scaffolding by oil train
  • New collision model on dumpsters found around the map
  • Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

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