With only a couple of days remaining till the highly anticipated Marvel Rivals Season 10.5 kicks off, NetEase has officially revealed the full list of balance changes scheduled for the upcoming patch.
For the unaware, the Marvel Rivals Season 10.5 update won’t be introducing any new playable character to the game. However, players can expect two brand-new Path to Doomsday game modes, Halloween events and cosmetics, and some much-needed balance changes.
This article will focus on all the balance changes coming to Marvel Rivals with its upcoming mid-season update.
Marvel Rivals Season 10.5 Patch Notes Revealed: All Balance Changes
The highlights of the Marvel Rivals Season 10.5 patch include buffs to several heroes across the game’s roster, and minor nerfs to a couple, including Gorr the God Butcher and Scarlet Witch.
Without further ado, let’s check out the detailed balance notes for the Marvel Rivals Season 10.5 patch, as confirmed by NetEase:
VANGUARD
Devil Dinosaur
Our prehistoric pal is shedding just a tiny bit of bulk to keep things fair and balanced.
– Reduce base health from 850 to 825.
Hulk
The puny human just got faster on the trigger and the Green Goliath angrier on the battlefield.
– In Banner form, increase Gamma Ray Gun projectile speed from 80m/s to 120m/s.
– In Banner form, increase gamma energy gained when Gamma Grenade hits self from 50 to 100.
– When selecting the Team-Up with Wolverine, increase Attack Speed boost upon entering Furious state from 20% to 25%, and Movement Speed boost from 20% to 25%. Increase Health threshold to trigger Unstoppable from 300 to 400. Reduce Unstoppable cooldown from 60s to 45s.
Magneto
The Master of Magnetism is leaning harder into his psychic alliance.
– When selecting the Team-Up with Emma Frost, increase damage dealt by the magnetic projection generated via Magnetic Resonance from 45% to 50%. Increase the maximum duration of the magnetic projection from 5s to 6s.
The Thing
It’s clobberin’ time, with faster shields and quicker heals alongside his Fantastic family
– When selecting the Team-Up with Invisible Woman, reduce Unbreakable Forces ability cooldown from 20s to 15s.
Enhanced Effect: Reduce the damage threshold required to trigger healing from 150 to 125.
DUELIST
Cyclops
The X-Men’s fearless leader is sharpening his blasts and extending his kinetic combos.
– Increase Optic Blast single-hit damage from 22 to 23. Increase the cooldown reduction provided to Ricochet Force per Optic Blast hit from 0.25s to 0.3s.
– Reduce the energy cost of Ruby Rage (Ultimate Ability) from 3700 to 3400.
– When selecting the Team-Up with Gambit, increase the duration of Kinetic Kin from 6s to 8s.
Gorr the God Butcher
The Butcher is reeling in the reach of his absolute annihilation just a hair to give others a fighting chance.
– Adjust Shadow Scythe damage from 55 +2% of target’s Maximum Health to 50 +2% of target’s Maximum Health. Reduce Shockwave damage from 60 to 55.
– Reduce Twilight of the Gods (Ultimate Ability) duration from 12s to 10s.
– Reduce Living Abyss cooldown from 15s to 12s. Reduce Movement Speed during the ability from 13m/s to 10m/s.
Hawkeye
The world’s greatest marksman is knocking quicker arrows and sharing a bit of moonlight healing.
– Increase Piercing Arrow projectile speed from 130m/s-195m/s to 140m/s-210m/s.
– Slightly reduce the animation recovery time for Crescent Slash.
– Increase the spell field width for the initial damage hit of Hypersonic Arrow from 3m to 5m.
– When selecting the Team-Up with Psylocke, increase Psionic Arrow single-shot damage from 32 to 33.
– When selecting the Team-Up with Cloak & Dagger, casting Moonlit Slash will simultaneously provide self-healing equal to the healing dealt.
Iron Man
Tony is rolling out a massive software update, bringing auto-tracking capabilities to his missile barrages!
– New Mechanic: Missiles launched by Micro-Missile Barrage will automatically track nearby enemies upon release; reduce single-shot damage from 20 to 10. Max locked-on count on a single target is 5. Increase projectile speed from 15m/s to 60m/s.
– New Mechanic: Missiles fired via Micro-Missile Barrage during Armor Overdrive will automatically track enemies in front of you upon release; reduce single-shot damage from 15 to 10. Max locked-on count on a single target is 5.
– When selecting the Team-Up with Thor, increase Unibeam outer ring damage from 70/s to 80/s. Increase Thunder Overdrive enhanced Unibeam outer ring damage from 85/s to 90/s.
Phoenix
The cosmic entity is burning hotter, exchanging self-healing for immediate bonus bulk to stay aggressive.
– Increase Cosmic Flames single-shot damage from 60 to 65. Increase direct damage upon detonating Sparks from 40 to 45, and the explosion damage from 15 to 20. Upon detonating Sparks, the self-heal effect has been removed, replaced with granting Bonus Health of 5 for 4s, capped at 25.
– When Endsong Inferno (Ultimate Ability) explosion spell field and shockwave hit enemies, increase the number of Sparks applied from 1 to 2.
– When selecting the Team-Up with Hela, reduce ability cooldown from 12s to 10s.
Scarlet Witch
Wanda is dialing back her chaos magic just a fraction to keep her AoE zoning in check.
– Reduce Chthonian Burst single-shot spell field damage from 40 to 35.
STRATEGIST
Adam Warlock
The golden savior is amplifying the restorative power of his cosmic blasts when rolling with his artificial ally.
– When selecting the Team-Up with Ultron, increase healing provided by a single Cosmic Cluster from 16 to 18.
Enhanced Effect: Increase healing provided by the explosion spell field generated upon Cosmic Cluster hits from 5 to 7 while the Team-Up is active.
Gambit
The Cajun card-shark is spinning his staff longer and charging his suits faster for quicker pay-offs.
– Reduce charge time per stack for Healing Hearts and Breaking Spades from 8s to 7s.
– Reduce target search range for Ragin’ Royal Flush from 40m to 30m. Reduce the extra Jump Boost effect granted to self and allies from 500 to 300.
– When selecting the Team-Up with Jubilee, increase the duration of Sparkling Staff from 1.5s to 2s.
Jubilee
Jubilation is popping off with brighter blinds, better sustain, and a heavier dose of vampiric vitality.
– New Mechanic: Provide 25/s Continuous Healing to self during Sparking Sprint.
– Reduce the Dazzling Detonation Blind duration from 1.5s to 0.8s.
– New effect added when selecting the Team-Up with Blade. Base Effect: Continuously provide 15/s of healing to surrounding allies for 6s during the duration of Vampiric Kin.
– Increase the Firework Finale (Ultimate Ability) spell field healing from 150/s to 180/s.

