Valorant Patch Notes 1.12 – Act Rank Badges Disabled Temporarily

Riot Games have revealed the patch notes for v1.12 of their competitive shooter Valorant through their blog post today, and it seems to be quite small when compared to the last few patches.

Not much additional stuff has been implemented to the game through this new patch, but Riot have explained why the Act Ranks have gone missing in-game.

“Act Rank Badges are disabled in-game while we investigate a potential issue where they may be causing performance hitches in-game,” Riot devs said. “Your Act Rank Badge will still display in Competitive lobbies, map load in, and on the end-of-game screen.”

The update also fixes some underlying bugs in the shooter and introduces some changes to the observer mode.

Here’s a detailed list of changes in Valorant patch 1.12 as mentioned in the blog by Riot:

Valorant 1.12 Patch Notes –

Competitive Updates

  • Act Rank Badges are disabled in-game while we investigate a potential issue where they may be causing performance hitches in-game.

Observer Updates

  • Observers no longer hear ping audio
  • Improved sightline visibility in well-lit areas
  • Added Game State Modification cheat to allow moderators to adjust various aspects of the game (player stats, money, etc.) in a tournament setting
  • Rolled back fixed team colors change from 1.11

Social Updates

  • Open/Close Party toggle has been re-designed to make it easier for players to understand whether they are in an open or closed party
  • Observers will now appear as “in game” in the social panel
  • Observers can now view and type in /all chat in custom games

QUALITY OF LIFE

  • Added a new user interface for custom game observers during character select

BUG FIXES

  • Fixed a bug where leaving/disconnecting from a Custom Game would result in a VAL-51 error, requiring the game to be remade in order for the player to rejoin
  • Fixed a bug in the end-of-game screen after an Icebox match that displayed Haven’s map, and would incorrectly display timeline markers
  • Fixed issue where players could target mid-air (dropped) weapons with some abilities
  • Left handed mode: fixed recoil animation being incorrectly mirrored (mismatching actual weapon recoil)
  • Fixed overlapping Observer UI when a player is planting/defusing
  • Fixed inconsistent team coloring on minimap pings
  • Fixed rare issue where Observer camera transition visuals could get stuck when swapping between player views