Sunday, May 3, 2026
Home Blog Page 374

T1 Re-Signs Keria After LoL Worlds 2024 Victory

0

Following their victory at the League of Legends World Championship 2024, T1 has re-signed their support player Ryu “Keria” Min-seok with a new multi-year contract.

The news was confirmed in an X (formerly Twitter) post by the official T1 handle. The organization announced that Keria’s contract has been extended through 2026.

With this move, Keria will be aiming for his third consecutive Worlds victory with the T1 LoL roster.

The South Korean LoL pro is known for his vast Champion pool and his ability to consistently make plays with Champs that are not in the meta.

“I have re-signed with T1 for a multi-year contract,” Keria said in a video. “I’m so pleased to continue with T1 for two years. As I won Worlds twice at T1, I know that there are more goals that I can achieve at T1.”

Keria’s previous contract with T1 was due to end on November 18, 2024. This date also applies to three other members of the T1 roster: Choi “Zeus” Woo-je, Mun “Oner” Hyeon-jun, and Lee “Gumayusi” Min-hyeong.

Fan Favorite Train Is Back in CS2

One of the most iconic maps in the history of Counter-Strike is back in the game. After ages of fans calling for it to be brought back, we have a remodeled version of the map that keeps up with the visual changes brought to CS2.

Train has given us some of the most iconic moments in Counter Strike like Summit molly. Several top-tier matches have been played on this map which etched itself into the history of the game. The map is indifferent in its fundamentals when compared to the others on the Active Duty pool, which gives a sense of refreshment.

As hyped as everyone is, Train will return to the game but will not return to the Active Duty Map pool. As of now, the developers have limited the game to certain game modes, namely casual, deathmatch, and competitive.

It is likely to be added after the Major has concluded and we are welcoming the new season of Counter-Strike starting in 2025. Bringing Train into the Active Duty Map pool would mean significant changes for professional teams as their map-centric preparations might go in vain if one of the maps from the pool is removed. A new map would bring a feeling of uncertainty and it is for the better to have the map sidelined.

Latest CS2 Update Brings Back Train

Arguably one of the biggest updates in CS2, the November 14th update brings several performance and in-game enhancements to the game that will improve the overall experience for players but the highlight of the update is the introduction of fan-favorite map Train.

Fans have been complaining about the lack of changes in the map pool as CS2 was missing iconic maps like Train and Cobble. Since their removal from the active duty map pool, the developers did not throw any hints at their comeback until today. Train is available across Competitive, Casual, and Deathmatch modes.

Other than a new map, CS2 gets Damage Prediction, a system designed in a way that will predict the exchange of damage in a gunfight without running it by the server which would result in a smoother gameplay experience. Suffice it to say that this system will be inactive for players with high ping.

Counter-Strike 2 Update

[ DAMAGE PREDICTION ]

Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn’t yet aware of).
Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
Damage prediction is not active when you have high ping.

[ ANIMATION ]

Updated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player’s visibility level, and the pose will only show the player’s arm covering their eyes when they are completely blinded.
Fixed a case where legs weren’t animating correctly while taking damage.

[ GRAPHICS ]

Added ambient occlusion for first person legs to better ground them in the environment.
Performance optimizations for molotov and incendiary effects.

[ GRENADES ]

Added axis labels to the grenade line-up reticle tick marks.
The grenade preview camera now shows the result of a jump throw while the jump button is held.

[ MAP GUIDES ]

Added a map guide for Train, which demonstrates four simple Terrorist grenade line-ups. To load a map guide, go to Play→Practice and toggle “Load Map Guides” on.
Added concommands annotation_* which enable the creation, saving, and loading of map guide nodes and files, which are stored in /annotations/.

[ MISC ]

New game settings for radar map blending and background opacity.
Fixed a case where progress from a previously completed Armory Pass would show during activation of a new pass.
Fixed a regression with Chinese input via the Microsoft Input Methods.
CSTV now allows setting tv_delay and tv_delay1 to a value smaller than 6 seconds.
Charm Template number is now available in Charm descriptions.

[ MAPS ]

Train
Added Train to Competitive, Casual, and Deathmatch modes.

Community Maps
Added Basalt and Edin to Competitive, Casual, and Deathmatch modes.
Added Palais and Whistle to Wingman mode.
Removed Thera, Mills, Assembly, and Memento from all game modes.

Ancient
Fixed some lighting errors.
Fixed some collision gaps.
Fixed some bad wall bang spots.
Fixed a stuck spot.

Italy
Fixed some bad boost spots.

Mirage
Fixed a pixel peek.

Overpass
Visual updates to canals area and B-site.
Rework of heaven drop down mechanics.
Performance improvements, particularly in canals area and B-site.
Added a sign that blocks a bad line of sight from long boost to CT spawn.
Removed small fence at the edge of party/picnic that interfered with visibility to train station.
Removed some geometry under wrecked truck that looked like player legs.
Replaced some windows with opaque surfaces in train station to remove bad lines of sight.
Deleted a tree that interfered with a line of sight.
Moved one of the crate lids on A-site to block a bad line of sight.
Removed some lamps that could look like player heads at A-site.
Removed some trees and objects around park and train station that prevented players from backing into certain useful spaces.
Removed a chain link fence in alley that made players hard to see.
Adjustments to fog and decreased the distance at which character models get an increased visibility effect.
Made shelf in heaven look less like a player.
Adjusted props and lights in heaven to reduce noise and make players brighter.
Removed handcart behind barrels at B-site so players can back into the corner.
Adjusted collision around barrels for better player movement.
Added light behind barrels for better player visibility.
Fixed weird collision on barrel that made for inconsistent wall bangs.
Fixed bad graffiti rendering at B-site.
Removed concrete block behind the cement bags at B-site for less awkward player movement.
Set many smaller props to exclude player movement and grenade bounces.
Fixed some pixel peeks.
Small visual updates throughout the map.

Shoots
Performance improvements in some areas

GTA Trilogy Definitive Edition Surprise Update Brings a Crucial Feature

0

While gamers from around the world are eagerly anticipating the release of Grand Theft Auto 6, Rockstar Games has surprised fans with an unexpected update to the GTA Trilogy.

The latest GTA Trilogy update, which was shipped to the game on November 12th, brings some much-needed improvements to all three remastered games included in the collection, including a feature that has been mobile-exclusive until now.

For the uninitiated, the GTA Trilogy Definitive Edition came out for PC and consoles nearly three years ago. At the time of its release, the game was riddled with bugs and glitches, sparking a community outrage among fans of the franchise and leading to widespread criticism.

The new update to the game fixes a number of problems with the GTA Trilogy, but the most notable change is the introduction of the “Classic Lighting” option that was originally included in the mobile ports of the titles.

This new feature can be found in each game’s pause menu and is automatically enabled by default.

Alongside the ‘Classic Lighting’ feature, the November 12th GTA Trilogy update also aims to fix the core issues in the remake by bringing various bug fixes, quality of life improvements, and overall improvements to the visual quality of the game.

Interested fans can check out the new and updated version of the GTA Trilogy on PC, Xbox, and PlayStation.

Fortnite Kicks Delayed: 35 Skins Lose Compatibility

0

Epic Games has announced a delay in the release of the highly-anticipated Fortnite Kicks feature. 

This delay, along with the unexpected loss of compatibility for 35 popular skins, has left fans feeling disappointed and confused. Fortnite Kicks was expected to transform character customization by allowing players to change their footwear. The feature was originally set to launch on November 13th, 2024, alongside the v32.10 update, and was to include iconic collaborations with Nike and Jordan.  

However, on November 12th, Epic Games revealed a delay, citing a visual issue that needed further attention. This unexpected postponement has sparked frustration among fans, especially since some promotional items related to Kicks had already been released.  

Fortnite Kicks

To add to the confusion, dataminers found that 35 beloved skins, including Solid Snake, Aang, Goku Black, and John Cena, had lost their compatibility with the Kicks feature – and here is the full list:

  • Solid Snake
  • Davy Jones
  • Frieza
  • Sakaaran Champion Hulk
  • Katara
  • Captain Barbossa
  • Aang
  • Avatar State Aang
  • Goku Black
  • Dabi
  • Ochaco Uraraka
  • Katsuki Bakugo
  • All Might
  • Puppet Master Robert
  • Puppet Master Lars
  • Puppet Master James
  • Puppet Master Kirk
  • Ciri
  • Turanga Leela
  • Wolverine Pen and Ink
  • Chromatica Armor Gaga
  • Korra
  • Jack Skellington
  • Wastelander Magneto
  • Philip Fry
  • Jack Sparrow
  • Shoto Todoroki
  • Elizabeth Swann
  • Bagorah Luke
  • Kylo Ren
  • Snake Eyes
  • Arcane Vi
  • Anderson.Paak
  • Ali-a
  • John Cena

While it remains unclear whether this is a temporary issue or a permanent change, it has certainly dampened the excitement surrounding the upcoming release.  Some fans speculate that copyright issues with collaboration skins may be the reason for the compatibility loss. 

Others think it could be a technical limitation or a decision made to prevent potential glitches or performance problems.  

As Fortnite continues to evolve, fans have grown accustomed to unexpected changes and delays. The recent deactivation of the Reload game mode due to ongoing bugs is another example of the game’s unpredictable nature.  While the delay of Fortnite Kicks and the loss of compatibility for certain skins is undoubtedly disappointing, fans remain hopeful that Epic Games will resolve these issues and provide a satisfying update in the future.

For more such updates from Fortnite, hop onto our battle bus here!

GTA 5 Returns to PlayStation Plus: November 2024 Game Lineup Revealed

0

GTA 5 is coming back in the PlayStation Plus game catalog for November 2024.  Sony has announced the lineup of games for PlayStation Plus subscribers this November, and the standout title is the return of Rockstar Games’ renowned open-world game, Grand Theft Auto V.  

On November 19th, GTA V will be joined by two other highly praised titles: Dying Light 2: Stay Human and Like a Dragon: Ishin. 

These games will be accessible to PlayStation Plus Extra and Premium subscribers.  Here’s the PlayStation Plus game catalog lineup for November 2024: 

PlayStation Plus Extra & Premium | Game Catalog 

  • Grand Theft Auto 5 | PS4, PS5 
  • Dying Light 2: Stay Human | PS4, PS5 
  • Like a Dragon: Ishin | PS4, PS5 – MotoGP 24 | PS4, PS5 
  • The Sims 4 Island Living (add-on only) | PS4 
  • Digimon Survive | PS4 
  • Overcooked! All You Can Eat | PS4, PS5 
  • Stick Fight: The Game | PS4 
  • Clash: Artifacts of Chaos | PS4, PS5 
  • Killer Frequency | PS4, PS5 
  • Hungry Shark World | PS4 
  • Chivalry 2 | PS4, PS5  

Additionally, PlayStation Plus Premium subscribers will have access to a selection of classic games, including:

  • Synapse (PS VR2) 
  • Blood Omen: Legacy of Kain 
  • Blood Omen 2 – Resistance: Fall of Man 
  • Resistance 2  

It’s important to note that the Resistance games will only be available via streaming. Plus, Soul Reaver 1 & 2 Remastered is set to launch next month, making it an exciting time for fans of the Legacy of Kain series.   With such an impressive lineup, November 2024 is shaping up to be a fantastic month for PlayStation Plus subscribers.

For more such updates stay tuned to Talkesport!

Valorant 9.10 Release Date: Phoenix Buffs, Regen Shield, & More 

0

The highly anticipated Valorant 9.10 update is just a few days away, and it’s set to bring a bunch of exciting changes to the competitive shooter.

While the detailed patch notes for the Valorant 9.10 update are yet to be revealed by Riot, we’ve seen plenty of leaks surface on the internet over the past few days to get a decent idea of what the next Valorant patch will bring to the game.

In this article, we take a look at everything you need to know about the upcoming Valorant 9.10 update, including its release date, contents, and more.

Valorant 9.10 Patch Notes: All Expected Changes

Valorant 9.10 update

As mentioned earlier, the official patch notes for Valorant 9.10 are yet to be revealed by Riot. However, the following changes have been confirmed to be a part of the next Valorant update:

Phoenix Buffs

Phoenix is in for some major adjustments with the Valorant 9.10 update. His entire kit, with the exception of his ultimate, will receive notable buffs to help make him a viable pick in competitive play.

Here are the expected Phoenix changes that fans can hope to see in the next patch:

  • Blaze: Can now penetrate through walls
  • Hot Hands: Changed to basic ability (will no longer recharge upon getting 2 kills)
  • Curveball: Changed to signature ability (will now regain one charge upon getting 2 kills)

Regen Shield

The Regen Shield is a new armor type that will recharge itself automatically after a few seconds of not taking damage. As we have already seen in the announcement video, the Regen Shield seems to be capped at 25. Whether the Regen Shield is exclusive to certain Agents or can be purchased from the shop using credits still remains to be seen.

Valorant 9.10 Release Date

The Valorant 9.10 update will likely hit the live servers on November 19, 2024. The Valorant servers are expected to go down for a while as the devs deploy the new patch to the game.

New Dota 2 Patch Brings Heavy Nerfs To Kez As Win Rates Surge

Valve has shipped out a new update to Dota 2 on November 12th, and the patch aims to curb the dominance of Kez in pubs as his win rates were surging across all brackets in the game.

Despite having a unique kit filled with high burst damage and utility, Kez suffered from an extremely low win rate at the time of its release, prompting Valve to issue multiple buffs to the hero within a day of his introduction to the Dota 2 roster.

Shortly afterward, Kez became an extremely strong pick in pubs, with his win rate nearing 50% despite the hero still having no facets.

In the latest Dota 2 update, the devs have deployed some much-needed adjustments to Kez by nerfling his kit and reducing his overall damage output.

Dota 2 November 12 Patch Notes

Kez Dota 2

Without further ado, let’s take a look at the detailed patch notes of the November 12 Dota 2 update, as confirmed by Valve:

Kez

  • Kazurai Katana: Damage Per Second reduced from 7/8/9/10% to 6/7/8/9%
  • Falcon Rush: Katana base attack rate increased from 1.3/1.2/1.1/1.0 to 1.4/1.3/1.2/1.1
  • Falcon Rush: Duration decreased from 7 to 3/4/5/6
  • Raptor Dance: Increased cooldown from 40/32/24 to 40/35/30
  • Raven’s Veil: Increased cooldown from 40/32/24 to 40/35/30
  • Grappling Claw: Fixed chain not being broken when linked to a target out of range
    Shodo Sai: Fixed some Mark interactions dealing more damage than intended
  • Grappling Claw: Fixed it ignoring evasion
  • Echo Slash: Fixed it ignoring evasion
  • Echo Slash: Fixed it killing couriers
  • Echo Slash: Fixed it allowing Kez to escape leashes and movement prevention abilities (i.e. Disruptor Kinetic Field )

Over the days since release of Crownfall Act IV and Kez, we’ve also fixed several issues:

  • Fixed a client crash with Moon Shard
  • Fixed a server crash involving Ogre Seal Totem and Lone Druid
  • Fixed various issues with Quick Buy
  • Fixed Shen and Dragonus arcana style unlocks not applying to respective cursor icon packs
  • Fixed Juggernaut Primal Prowl style unlock
  • Fixed various crashes with Act IV encounters
  • When winning an Ability Draft game, instead of granting 3 tokens and 2 scrap, grant 2 tokens and 8 scrap.
  • Spleen Sweeper: added a scoring section on the main menu to show scoring information. Fixed score summary not showing after beating all 5 stages.
  • Spleen Sweeper: fixed last stage not granting a completion bonus of 4000 points
  • Castle Carnage: fixed Tunneler particle missing model and issues with grenade bouncing
  • Castle Carnage: fixed phantom terrain blocking some shots
  • Spoon Man: fixed an issue where the mouse cursor would stay invisible after a popup
  • Spoon Man: fixed a crash related to pressing a button before the game is loaded
  • Spoon Man: fixed being able to get stuck inside a block
  • Nest of Thorns: fixed an issue where rewards could fail to be granted
  • Nest of Thorns: fixed an issue where gold amount could fail to be saved
  • Fixed Blind Queensguard (strange vendor) encounter not working
  • Fixed Act IV sprays not showing up in Chat Wheel
  • Crownfall map: clicking on the tokens-received gift alert attached to the inventory now opens the associated encounter
  • Fixed an issue where playing or replaying the Kez debut animation could result in a black screen
  • Fixed new Crownfall trophies not showing up

Microsoft Confirms Xbox Handheld in the Works

0

Microsoft’s Gaming Chief, Phil Spencer, confirmed that the company is indeed working on a handheld gaming device but said that it is still just in the early stages, and to expect it more years down the line.

In his recent interview with Bloomberg, Spencer made some hints towards the serious plan of Microsoft to enter the handheld market for gaming. He confirmed that the company is developing prototypes in all forms and is now testing them with the hope of bringing out a fully harmonized handheld device, which would go together with the latest market trends as well as user preferences.

phil spencer xbox handheld

In the meantime, Microsoft is also fixing several issues pertaining to how the Xbox app should work on existing hand-held gaming devices. According to Spencer, he feels excited about the hardware development and innovation within the team.

It was just a few months ago that at the 2024 Xbox Games Showcase, Spencer let the cat out of the bag when discussing future plans from Microsoft regarding handheld devices. One such specific point he made particularly important would be local gaming functionality on any potential Xbox handheld that would likely make for more than cloud streaming.