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DewArena: The ultimate combat begins

Initiated roughly two months ago, DewArena, India’s largest eSports gaming festival is all set to conclude their first edition of the event this week in Delhi. The play-offs of the event will run from 23rd of September until 25th.

Mountain Dew announced DewArena Gaming Championship announced the launch of their new variant GameFuel in New Delhi on 9th June. In their partnership with ESL India, DewArena was announced with a massive prize-pool of over โ‚น 8,00,000 will beย split between different games. The online qualifiers drove four teams to the top of CS: GO tables which are invited to the DewArena LAN finals.

DewArena – Become the face of GameFuel

DewArena

We take you through the 9-week long journey of these qualified teams:

MxB Gaming

DewArena
Sabyasachi ‘antidote’ Bose

Making their way to the top among the 255 registered teams, MxB Gaming qualified from the second online qualifiers. In their journey to the top, they beat MakeWay, Team Brutality and finally Mision in Stealth (2-0). This squad mostly of teenagers is lead by Bhavin ‘HellRangeR’ Kotwani, he interests into picking players and polishing them into professionals.

MxB Gaming, apart from being participants consistently in the most events, has been existing in the community from a very long time. This team arguably has some of the top aimersย on their side. MxB Gaming has:

  • Bhavin ‘HellRanger’ Kotwani
  • Mohit ‘SpawN’ Wakle
  • Sharan ‘Busterr’ Dave
  • Varun ‘Spy’ Mehta
  • Sabyasachi ‘antidote’ Bose
  • Shailesh ‘Blackhawk’ Dalvi

The names might look unheard of, but these players have proved it time and again that they are among the best CS: GO teams in India.

Team Brutality

DewArena
Team Brutality with Akshat Rathee, CEO, Nodwin Gaming

Is the name just enough? Of course, you can head over to their achievementsย toย affirm. Team Brutality has been the benchmark squad for most of the teams in India. Their consistency is what draws them outย from the masses. Lead by Ankit ‘V3nom’ Panth, one of the Counter-Strike veterans in the country, Brutality is habituated to dominate the leaderboards of most of the events in India.

Arguably, going head-to-head against their rivals Invisible Wings (also qualified for the LANs) and Team Invictus, Brutality have not failed to impress their fans on different occasions. Their lineup for DewArena will have:

  • Ankit ‘v3nom’ Panth
  • Aakash ‘RiX’ More
  • Jay ‘fox’ Shah
  • Ayush ‘astarrr’ Deora
  • Arun ‘Kundya’ Kandpal

Team Brutality qualified from the third online qualifiers, where they beat TmG, Overcome and Invisible Wings (2-0) in the finals.

Invisible Wings

DewArena
Invisible Wings at an event in Bangalore

If you look around for the most ups-and-downs any organization has ever had in Indian eSports community, you ought to take Invisible Wings’s record at the top. With a stubby start to an excellent professional squad, Invisible Wings has set examples for most of the emerging CS:GO teams.

The way they have adjusted themselves according to the bizarre situations which came upfront, Invisible Wings is also the most diversified squad regarding skills and experiences. They will attend DewArena LAN finals with:

  • Mithil ‘MithilF’ Sawant
  • Manan ‘Manan’ Bhatt
  • Simar ‘psy’ Sethi
  • Akshay ‘Kappa’ Sinkar
  • Ritesh ‘RitZ’ Shah

Invisible Wings qualified for the DewArena LAN finals into the last available slot, they beat Elements and Team Overcome on their way.

Team Overcome (replaced for Team Invictus)

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Although they couldn’t qualify for the LAN finals through the predetermined slots, their fortune was fortunate enough to offer them another chance to be eligible for the majors, and they didn’t miss it. Team Overcome, is the fourth and final team to be the participant to fight for โ‚น 3,50,000 INR.

This group of youngsters is seen aligned beside MxB Gaming, much in common in their playstyle and the experiences. Team Overcome is also a squad which appearsย in the list of top four CS:GO teams in India. They geared up for DewArena with:

  • Anuj ‘Amaterasu’ Sharma
  • Vivek ‘Shabby’ Patel
  • Shoeb ‘Akatsuki’ Shaul
  • Aaqib โ€˜Bababicepsโ€˜ Dingankar
  • Divesh ‘Monster.’
  • Sachin ‘pwN’ Gaikwad

Team Overcome got qualified through the decider qualifier which was brought into action after Team Invictus travelled to China for ZOWIE Extremesland international finals, leaving a slot behind. The action begins on 23rd of September where the semi-finals will be played on the teams. The grand finals will be played on 25th.

National team of USA disqualified from TWC 2016

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After failing to have submitted their prospected lineup for The World Championship 2016, the National team of USA got disqualified by the E-Frag officials. Canada has been replacing the team at the International LAN finals as they stood second in the North American qualifiers.

USA squad had some of the top international players in the Counter-Strike history, with Hiko and n0thing on their side.

the_world_championships

The late submission of the regular active team has sadly forced E-Frag to disqualify them and replace themย with the second place finisher of the North American qualifiers, Canada.

The lineup of Team Canada is yet unknown, but determining the same from the previous year’s TWC, Semphis, daps,ย fns and NAF could potentially be leading the Canadian side.ย The TWC2016 LAN finals will be in Belgrade between the 6th and 9th of October at the Kombank Belgrade Arena. You can get tickets here or view the action online at EFRAGTV.

Invisible Wings conquers Taiwan Excellence Gaming

Invisible Wings are yourย Taiwan Excellenceย gaming Cup champions as they claim a 2-1 victory over Beyond Infinity inย pretty exciting fashion. Both the teams interestingly will be moving ahead to play under the same organization in a couple of weeks.

It was Taiwan Excellence gaming cup 2015 when the Invisible Wings squad, who were known as NeckBreak earlier claimed their last title against Teamย Elunes which are now known as Beyond Infinity. After a year, the Invisible Wings lineup have avenged the TE Gaming Cup 2016 title.

Taiwan Excellence Gaming Cup

Taiwan Excellence Gaming

Now that both the organisation have now been merged for a better goal achievement. Dota 2 squad includes players from iWings and BI – Blizzard, Crowley, A35, Swifty and No_chance and Evil-Ash as coach. But they still had to play the Taiwan Excellence gaming cup and in the next few events with their current roster due to the rules and regulations of the events, Dew Arena Lan finals and ESL India Premiership Mastersย to follow.

The LAN finals of Taiwan Excellence gaming cup took place on 16th-17th September at Mumbai’s Infinity Mall. The tournament was organised by Nodwin Gaming and the total prize pool was Rs. 5,00,000.

Prize pool split for first two place

1st Place – Invisible Wings (Rs 2,00,000)

2ndPlace – Beyond Infinity (Rs 80.000)

The top two teams from Indian Gaming scene grabs Rs 2,80,000 from the total prize pool and rest of the prize was split between the 10 participating teams. Invisible wings will be playing Dew Arena together as their next tournament. Following the Dew Arena tournament, both the squads will enter into their new venture wherein the players will be playing under a fresh gaming organization, Entity Esports.ย We wish them all the very best for their future endeavours.

Invisible Wings Lineup

Puneet ‘Pandemic’ Sangolekar

Raunak ‘Crowley’ Sen

Darshan ‘A35’ Bata

Ketan ‘Evil-Ash’ Goyal

Harsh ‘Archmage’ Shah

NVIDIA GeForce Cup – Overwatch tournament in India, but not the first

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Overwatch, one of the best sellers in FPS title, has a small but emerging community in India. With the inauguralย national event organized by Drag2Death, the community has built itself into a steady one and exposed itself andย acknowledged by NVIDIA, which announced its first-ever Overwatch tournament in India.

After their successful community-supported FPS Battle Season, NVIDIA is now focusing on the NVIDIA GeForce Cup initiative. Not to be confused with India’s first ever Overwatch tournament. Instead, this is NVIDIA’s first ever Overwatch tournament in the country.

NVIDIA GeForce Cup

Nvidia GeForce Cup

The eight pre-determined NVIDIA Certified cafes will be hosting the participants for the first season. Dell’s Alienware has also been associated with the eventย to help and accelerate the latest growing game into a widely grown eSports community as compared to CS: GO and DotA 2 in India.

Esports have taken the world by storm and India is no exception. The format attracts gamers as they get to showcase their skills, compete with each other, and gain recognition from their peer gaming community. At NVIDIA, we see immense market potential in India and through GeForce Cup, we want Indian gamers to experience the latest eSport games on the best platform. This will also pave the way for them to compete at international competitions.

–ย Vamsi Krishna, Head โ€“ Consumer Marketing, South Asia, NVIDIA.

The India edition of the GeForce Cup tournament will consist of 7 matches and will be spread across three weeks, starting Sep 23 till Oct 08, 2016. Hereโ€™s a complete list of dates as well asย venues:

nvidia geforce cup
Source; TheTechPortal.com

NVIDIA has planned to enter and organize an Overwatch tournament in a very fine business model. The places decided by NVIDIA are Nvidia-only certified cafes which offer value for money level of experience.

HeadhunterZ Cup, the firstย organized gaming tournament in India was conducted two weeks ago by Drag2Death, in which Huckleberry conquered the event by beating Beyond Infinity 2-1 in the finals, and took home โ‚น10,000.

Flipkart Gaming Awards – Your chance to vote-top the favorites

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India’s one of the largest online retailers, Flipkart, is aiming at building a gaming community of their own. From hosting events to conducting gaming awards, Flipkart is the first company which has introduced this fascinating way to acknowledge their customers’ interest in the most subtle way. Flipkart Gaming Awards will close their voting system on 20th of September. Flipkart will announce the winners on 23rd.

Marking another first in the Indian e-commerce industry, Flipkart today announced the Flipkart Gaming Awards for the gaming community in India. The awards which are a continuation of the Flipkart Gaming Championship will be held from September 13th to 20th, 2016 and aims to honour the best among games, designers, gaming accessories, consoles, and gamers.

Launched in partnership with brands such as Digit, the Flipkart Gaming Awards will recognize the outstanding achievements in the Indian gaming industry over the past year. The awards will cover areas including games, consoles, hardware & eSports gamers. The awards are subjected to be in five different categories – PC, Console, Games, Accessories, and Others. The nominees for the awards will be selected based on the popularity of the products.

Esports category nominees

The nominees for the best Esports gamer India is also divergent and is directly correlated to the performances by the players in Flipkart Gaming Championship. The nominees are from DotA 2, CS: GO, and League of Legends. The juries predetermine Flipkart Golden Gamer award. Votingsย are open here.

NomineeGameTeam
Ayush 'astarrr' DeoraCS:GOTeam Brutality
Jeet 'swifty' KundraDotA 2Entity Esports
Mansoor 'Nabu' AhmedLeague of LegendsEDX
Nikhil 'Brutality' SKLeague of LegendsEDX
Raunak 'Crowley' SenDotA 2Entity Esports

“The best eSports gamer category will help gamers get recognized in the gaming industry.”ย quoted Mr. GnanaShekhar Reddy.

Maximum votes through a public poll which will be available from September 13th to 20th, 2016 on www.flipkartgamingawards.com will determine the winners. Through a mix of Facebook surveys, Twitter polls, and partnerships with bloggers, voters will choose their option through a microsite, expressly designed for this purpose.

Flipkart Gaming Awards

Flipkart gaming awards

โ€œThe Indian gaming ecosystem has been growing at a rapid pace, with Indian gamers emerging as major contenders on the global gaming scene. The Flipkart Gaming Awards is an acknowledgement of their achievements. Along with the Flipkart Online Gaming Championship, we are optimistic that this award will add to our efforts towards building and nurturing a healthy gaming ecosystem in the country,โ€ said Adarsh K Menon, Vice President, Electronics and Auto, Flipkart.

โ€œIn the first few hours of the announcement, we have received more than 4 Lakhs votesโ€ he claimed.

Gaming is one of the fundamental pillars of the Internet economy. In India, gaming is a niche but a fast evolving and growing segment especially in the metros. Flipkart has witnessed close to 50% growth in this category in the last six months alone.

After a successful season of FGOC, Flipkart aims to enter into the aggregate gaming industry to collectively support the emergence.

Valve releases update, affirms to fix the major bugs

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Valve have introduced a new patch 1.35.4.8 to the game earlier this morning. The patch will carry fixes and updates to the major hitbox registry issues, alongside audio enhancements for zoom-in rifles. Additionally, it will cover the smoke-clip bug reported by theย Reddit user NefariousMD.

After months of taking criticism straight to the face, Valve has responded firmly to the major hit registry bugs which were affecting the game with a huge proportion. The number of clips titled “CSGO’ed” were the result of this hit reg bug, where the animations on the game would disassociate the shots fired on the enemy model and ending up giving limited damage than practically it should. Valve reportedly have been informed about this, and they have patched the major bug causing the issue.

Other than hit registry bug, Valve has also made the invited changes to the sound files of the zoom-in set of weaponry in the game, AWP, G3SG1, SCAR-20 and SSG 08. The complete change log released by Valve is below:

CS:GO Update 1.35.4.8

[GAMEPLAY]

  • The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed.
  • When a playerโ€™s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position.
  • If for any reason the third-person player animation lowers a playerโ€™s head beneath the clientโ€™s first-person camera, the clientโ€™s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective.
  • Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations.
  • The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up.
  • First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation.
  • Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably.
  • Molotovs are no longer extinguished by smokes that are significantly below them, so now it is possible to smoke inside hut on Nuke and throw a Molotov on top of the hut, or smoke under palace balcony on Mirage and throw a Molotov on the balcony floor.
  • Molotovs are no longer extinguished by smokes that are above the fire height.
  • Molotovs no longer spread under closed doors.
  • Smoke grenades no longer get stuck in player clips when they extinguish flames upon bouncing off a wall.

[SOUND]

  • Increased fidelity and reduced distortion for fire sound for AWP, SSG 08, G3SG1 and SCAR-20.
  • Added unique reload, distant and draw sounds for SSG 08, G3SG1 and SCAR-20.
  • Gunshot tails for AWP, SSG 08, G3SG1 and SCAR-20 no longer remain at the position they were fired, and instead more accurately spread over the environment.

[MAPS]

  • The latest version of de_cache, minor bug fixes.

[MISC]

  • Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)
  • Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.

Zowie eXTREMESLAND groups drawn for China finals

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The Zowie Extremesland groups are released for the China finals and Team Invictus have been placed in Group B alongside, New4, AllGamers, and MVP. Project. The games will begin on 22nd in the city of Shanghai.

The teams will be flying down to China to initiate their journey at the grand finals, participants of which will have the opportunity to bank $25,000 at the first place followed by $7,500 for the first runners-up $3,500 each will be awarded to each 3rd and 4th spot respectively. Nobody goes home empty pockets as the teams standing between 5th-8th spot and 9th-16th spot will also be awarded $1,750 and $450 respectively.

Zowie eXTREMESLANDย groups

Group AGroup BGroup CGroup D
MongolZNew4RenegadesVG.CyberZen
Risky GamingAll GamersNXLGOGOGOMYTEAM
Dream[s]capeTeam InvictusRascal JesterMiTH
MVP KarnalMVP ProjectEHOMERebellion

The invited teams

After the regional qualifiers in the respective countries, a total of 16 teams got qualified for the grand finals which is scheduled to be from 22nd to 25th of September in Shanghai, China. The four teams out of the 16 which are in the playoffs were directly invited to the event:

  • Renegades
  • The MongolZ
  • Rascal Jester
  • MVP Project

The qualified teams

Twelve teams which got an entry into the group stages were qualified from different regions with China leading the reservation with 4 slots. The qualifiers were hosted in 8 different countries other than China, which the host of the tournament. The teams qualified for the grand finals from different regions:

  • Team nxL – Indonesia
  • Team Invictus – India
  • VG.CyberZen – China
  • New4 – China
  • EHOME – China
  • All Gamers (Born to Fire will be replaced as they are unable to attend) – China
  • MVP Karnal – Malaysia
  • Risky Gaming – Middle East
  • DreamScape – Singapore
  • GOGOMYTEAM – Taiwan
  • MiTH – Thailand
  • Rebellion – Vietnam

While group A looks toughest of all to compete within, even Group B has teams like MVP Project to give tough competition to the Indian side. We will be at the venue for the extensive coverageย of the event as it goes for our readers. Where do you think will the Indian team end their journey at? Will it be in the top 3 this time?

Fresh CSGO VAC Ban wave storms a year record

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Counter Strike: Global Offensive is currently the most hyped FPS multiplayer competitive video game undoubtedly. The hackers are not reluctant in their own fashion and continue to disrupt the game’s integrity, with having thousands of hours on the game and grands of dollars as the inventory value, the in-game abusers are least bothered to get banned from using ‘premium cheats’. CSGO VAC Ban arrives.

This has been a problem in CS:GO community for aย very long time andย it is the community who has suffered the most in these prolonged unfair games. Valve, on the other hand, has not been seen working on this particular issue with their strongest efforts. The cheaters are getting doubled and tripledย with every passing day and no strict action or announcements have been made by Valve, until today.

The cheaters are getting doubled and tripledย with every passing day and no strict action or announcements have been made by Valve, until today.

As it seems to be one of the biggest VAC bans in over a year period, the cheating communities, and forums have confirmed that their cheats were indeed detected by Valve a couple of hours ago. The technical side of this is not easily understandable, but it seems that Valve made some changes in their server-side encryption where the cheating software was exploiting.

Numerous cheating discussing forums also read a bunch of new threads by the users about the new ban wave.

View post on imgur.com

According to the data gathered by VAC-BAN.com, close to 4000 accounts were handed ban by the VAC system, which triggered the 52-week high. Go check how many of the suspects according to you got banned!

#PWND – All India Gaming Championship

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After a huge success of Sliding Tackle tournaments in the previous installments, PlayX is back with a bigger gaming tournament โ€˜#PWND All India Gaming Championshipโ€™ in collaboration with Sony Playstation, Paytm, BenQ and Students’ Union of AIIMS during their annual fest โ€œPULSE 2016โ€.

The event will start this Friday, 16th September and will go on until 22nd September at the Conference Hall of All India Institute of Medical Sciences (AIIMS), New Delhi.#PWND

What sets this tournament apart is that it will run continuously for 7 days for 24 hours. There would be an array of competitive tournaments during that duration that includes FIFA 16, COD:BO3, Mortal Kombat X, WWE 2K16 and Rocket League.

The main event will be from 16th -18th September and the registration fee for each game is mentioned below:

  • Fifa 16 (Solo) Best of 3 group stages & knockout – INR 500 per person
  • Fifa 16 ( Coop) Best of 3 knockout – INR 1000 per team
  • COD: BO3 (2v2) Best Of 3 Maps Knockout – INR 1000 per team
  • Mortal Kombat X (1v1) Knockout – INR 200 per person
  • WWE 2k16 (1V1) Knockout – INR 200 per person

There will be daily tournaments from 19th to 22nd September of the above-mentioned games with a registration fee of INR 200 for each participant and there will be daily winners for each of them.

All the games will be played on The PlayStation 4. PlayX has also partnered with Paytm and BenQ for the event and will be giving out Prizes worth INR 1 Lakhs in cash, in-app currency and Paytm cash/discount vouchers.

Registrations will be accepted at the venue starting 11 AM on 16th September. The details and rules can be checked out at PlayXโ€™s facebook event page. https://www.facebook.com/events/1731851683745792/

PULSE is the biggest Socio-Cultural, Literary and Sports Festival in South East Asia and most awaited event in the calendar of a Medical student in India as well as surrounding SAARC countries. There will be over 40,000 students from over 750 Medical and Dental Colleges all over India as well as various engineering, arts and commerce colleges from all over Delhi and NCR.

Expect it to be a seven-day gaming extravaganza for all gaming enthusiasts with competitive gamers from all over the country competing against each other for ultimate glory.

Interview with Selfless Gaming Owner and coach Ryu

Today I had the pleasure of talking to Selfless Gaming owner and coach Steve “Ryu” Rattacasa. We talked today about the state of the NA CS scene, how CS is evolving itself and we also spoke a bit about Selfless and himself.

Selfless Gaming is based out of North America and has Overwatch, Rocket League, Killer Instinct and Super Smash Bros alongside, CS:GOย teams for both Males and Females.

Reece: First of all, let’s talk a bit about the American CS scene. The American CS scene has always been a big scene, but now more teams are growing who were formerly unknown to the casual fan with the help of big competitions like ELeague and ESL Pro League: NA. Do you think the NA scene could grow bigger than the EU scene in the future?

Ryu: Yes because thatโ€™s what the math is going to showโ€”and Americans love competition, love competitive sports/activities, and having things like ELEAGUE showcasing our games on TV will continue to push it into the mainstream (which itโ€™s still not a part of).

People say there are issues with the American CS scene, for example, they say players have no passion and are just there for the big salaries. From both a business view and a player’s view, do you think there are any major issues with the American CS scene right now, and what do you think could be done to solve these issues?

Ryu
Selfless at Cologne 2016 Qualifiers

It’s definitely disappointing to see the average work ethic of some of the teams/players that โ€œmake itโ€ to the pro levelโ€”but Iโ€™ve always said the entire โ€œsystemโ€ for a player to go through to get recognized was flawed. It rewarded individual stats and overly aggressive styles of play which never emphasized the most important things, like teamwork, communication, etc. Thatโ€™s slowly begun to change, but itโ€™s still a few seasons out before we see what kind of impact some of those changes will have.

There have been a lot of organizations who have come and gone and have only survived a short period of time. In your opinion, what makes a successful and sustainable esports organization?

Generating revenue, super passionate fans, and great, long-term partnershipsโ€”and itโ€™s real, really hard to do. Right now the scene is flooded with big name investor money, and none of those orgs have the real incentive to be profitable or sustainable, and thatโ€™s extremely risky. Thatโ€™s how bubbles growโ€ฆ

What do you think is different with the EU scene and the NA scene? Do you think the NA scene could become bigger than the EU scene? Why?

Thereโ€™s almost too much to list, but Iโ€™d say overall the NA scene focuses on individual aim, and EU plays good, consistent team-based CS:GO. We certainly have the talent for it, but itโ€™ll take time. C9 (Cloud 9) is an example of what a team would need to look like to beat EU teams regularly.

Onto a bit about Selfless now. Recently we saw some roster changes with Michael “Mainline” Jaber being dropped and Vincent “Brehze” Cayonte being added. Was there any big reason behind this change or was it just the right player popping up at the right time?

Mainline lost his love of the gameโ€”the fire, the drive, the passion. He was lethargic in practices, he was late frequently, and we just werenโ€™t โ€œfeeling itโ€ with him anymore. It was obvious we had to move on, and once we started to shift the in-game leadership role away from him, he either had to step it up with his work ethic and grind himself into being a top player, or move on. He decided to move on. I loved playing with him and wish that wasnโ€™t the case, but I think a bit of a break for him from the top competitive scene will be really good for him in the long run. Heโ€™s not hanging up the mouse just yet.

You are the owner of Selfless Gaming, you write the articles for the site, but you also coach the team and do analyst elements for the ESL Pro League North American scrims. Do you prefer the business side of things or the pundit side of things, or even the player side of things as you used to be a player? Why?

I love all of it. Being an owner allows me the opportunity to move my focus around to different elements any given day of the week. So in addition to the coaching stuff, the analyst work, and the โ€œgeneral CS:GOโ€ activities, I also get to work on marketing, social media, recruiting talent (for CS:GO and other games), finding and securing partnerships, and so on. My previous career in technology was very successful but got very, very boring for me quickly. This variety is really the spice of my life right now, and I love it all.

Valve have made a few big changes to CS:GO recently. For example, the coaching ban. As a coach yourself, what do you think about the coaching ban?

Classic Valveโ€”not listening to what the players want, and operating as an obstacle to the growth and progression of the game instead of a catalyst for it. Itโ€™s ridiculous and will result in lower quality CS:GO.

Ryu

They’ve made some other pretty big changes recently like the gambling ban and of course, new gun sounds. People are even saying CS:GO is dying. What do you think about the gambling ban? Do you think CS:GO is heading up or down? Is it “dying” like people say?

I donโ€™t care about the gambling banโ€”and I think itโ€™s only a short-term thing anyways. Esports betting will be MASSIVEโ€”way bigger than people think or realize right nowโ€”but itโ€™ll take the time to follow the appropriate legal avenues. I donโ€™t think the game is dying anytime soon, despite the 12-year-olds who lost skins and issued death threats via anonymous social media accounts not being able to wager skins anymore.

Dota 2 has “The Invitational,” an annual tournament with a massive prize pool which determines the best team in the world. With Counter Strike, we usually have 3 major tournaments per year. Which format do you think is better, the one big tournament style or the 3 tournament style?

I love what Valve has done with the International, but I prefer at least 2 MAJOR events per year, so Iโ€™m not a huge fan of the single gigantic event per year.

Now a bit about yourself. You transitioned from being an IGL to a coach due to a busy work schedule. How hard was it to stop playing and start coaching? Do you think you might follow the steps of Immortal’s Zews and return to being a player at some point in the future?

It wasnโ€™t too hardโ€”I was able to do the things I was truly good at, I was able to bring in young talent and help players develop and play the right way. The only hard part about it was WATCHING instead of playing, and knowing that my impact on the game was less โ€œdirectโ€. As much as I think my value could be at an all-time high as a player right now (due to the ridiculous coaching rule change), I have no plans to return to playing. I truly believe that if I did, with my work ethic, I could be back in form quickly, though.

Finally, what can you say to help people who are trying to break through to the professional scene?

Recognize what you are naturally good at (because yes, TALENT EXISTS), and go all in on that. Hard work should be a part of your equation for success regardless of what you do in life, so figure out the strengths you have, work really hard, and always be a great teammate. And as a relevant side note, Iโ€™d encourage all younger players that want to go pro in one way or another to focus on building their individual following/brand. Thatโ€™ll be more and more important as Esports grows.

Thank you very much for your time, Steve. Any last things to say? Any shoutouts?

Thank you to every single fan of any/all of our teams, all of our supporters, all the haters who keep fanning the flames, and a huge shutout to ClutchChairz for making the best gaming chairs weโ€™ve ever been fortunate to game in. As I write this, Kaboose is lounging hardcore in his chair and loving it.