GTA 6 will bring hurricanes, more than 170 animal species and a more detailed simulation of everyday life to Leonida, according to new information from Game Informer’s Rockstar Games interviews. The latest GTA 6 new details also describe a world roughly twice the size of GTA 5’s, with greater attention to the buildings, people and natural environments players encounter along the way.
The most interesting revelations concern what happens between missions. Storms can develop over one part of the map while another stays sunny, wildlife includes creatures players can track, and an upgraded wind system promises movement that responds to the surrounding environment.
The information accompanies Game Informer’s GTA 6 cover story and new screenshots. Its September 29 reports provide firmer answers to several questions that trailers, retailer listings and community speculation had previously left open.
GTA 6 Will Feature Hurricanes and Localized Tropical Storms
Hurricanes and tropical storms are now confirmed for Leonida. In its dedicated weather report, Game Informer explains that Rockstar’s recreation of Florida extends to the severe conditions associated with its tropical climate.
The system also supports smaller, localized changes. Players can stand in sunshine while watching rain fall elsewhere, then travel into that area after the shower has passed and find puddles and wet surfaces. Clouds move across the map, and suitable lighting conditions can produce rainbows after rainfall. That persistence is the interesting distinction, arriving after a storm can still tell you something about what happened before you reached the area. Weather becomes part of the location’s recent history, rather than disappearing completely when the sky clears.
There are still unanswered questions about the larger storms. Game Informer does not establish how often hurricanes occur or what role they play in missions and the story. Their inclusion therefore should not be read as confirmation of destructible buildings, evacuation systems or hurricane-driven map restrictions.
The report expands on TalkEsport’s earlier coverage of GTA 6’s advanced weather system, providing specific examples of what Rockstar has built.
More Than 170 Animal Species, Including Legendary Wildlife
Leonida will contain more than 170 animal species across its land, waterways and skies. That figure refers to distinct species, rather than the total number of individual animals populating the world.
Game Informer’s wildlife report names flamingos, manatees, pelicans and alligators, alongside invasive animals including green iguanas, cane toads, feral cats and rhesus macaques. Several species will appear in a Rockstar game for the first time. There is a gameplay detail here, too: players can track certain animals classified as Rare, Discoverable and Legendary. Rockstar has not revealed the identities of those creatures, leaving an exploration hook beyond simply spotting familiar wildlife beside the road.
The studio is also developing its animal rendering beyond earlier work on Red Dead Redemption. The report describes improvements to feathers, hair and fur, alongside effects such as iridescence, translucency and bioluminescence.
Legendary wildlife will inevitably invite comparisons with Red Dead Redemption 2, although the announcement does not establish an identical hunting, crafting or reward system. What it does confirm is that at least some animals will give players something specific to seek out.
Leonida Is Roughly Twice the Size of GTA 5’s World
Map size is another major revelation. VGC’s coverage of the Game Informer interview reports that Leonida is roughly twice as large as GTA 5’s world, with Rockstar’s Aaron Garbut describing it as the studio’s largest map by a considerable margin. Rockstar’s explanation places equal emphasis on density. Rooftops, alleys, interiors and the spaces connecting buildings have all received attention, with the studio aiming to make the environment feel coherent at street level and inside its structures.
That does not mean every building is enterable, and the report supplies no percentage of accessible interiors. The stronger takeaway is that Rockstar is discussing the amount of detail within the world alongside its overall footprint.
For players, those are different measures of scale. A longer drive expands the distance between destinations; more places worth stopping at can change the journey itself. How successfully GTA 6 balances the two will matter more than the map comparison alone.
Dynamic Wind Reaches Rooftops, Water and Swamp Grass
A community summary of the Game Informer feature also describes an upgraded wind simulation, including offshore breezes after sunset, rising air currents and buildings that obstruct airflow. The examples range from hair and loose debris moving on rooftops to ripples across water and grass bending in swamp environments. Together, they suggest greater consistency in how nearby objects respond to the same conditions.
These are environmental details; the summary does not establish effects on bullet trajectories, aircraft handling or driving physics.
Leonida’s Residents Get More Physical Variety
The same summary highlights differences in pedestrian height, physique and weight distribution, alongside skin details such as freckles, moles and tanning. It also describes a broader range of hairstyles and grooming, plus tattoos intended to reflect Leonida’s different communities. Those changes concern how residents look, rather than confirming new AI routines. Their potential value is in making a busy street feel populated by individuals whose appearance belongs to the surrounding place.
With GTA 6 scheduled to launch on November 19, 2026, for PlayStation 5 and Xbox Series X/S, these reveals give players a more specific picture of Rockstar’s ambitions for Leonida. The remaining questions concern how its weather, wildlife and densely built locations interact once players have the freedom to explore them.

