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GTA 6 Has Made $1.18 Billion Before Launch, and It Still May Not Save Console Sales

GTA 6 has taken an estimated 12.1M pre-orders worth $1.18B, yet analysts doubt it can lift console sales as AI-driven memory costs push prices up.

Grand Theft Auto VI has not launched yet, but it is already one of the biggest entertainment releases of 2026. Sensor Tower estimates that the game had taken about 12.1 million digital pre-orders across PlayStation 5 and Xbox Series X|S by the morning of 13 November, worth roughly $1.18 billion. Those figures come from the analytics firm’s public GTA VI sales tracker, and neither Rockstar nor Take-Two has confirmed a pre-order count. Take-Two has, however, said that demand is running well ahead of its own plans.

The game unlocks on 19 November, with the standard edition priced at $80, and the launch times for every region are already set. Pre-loading opened on 10 November, according to Rockstar, and the PS5 download weighs 212GB. That download alone was enough to set a traffic record at Virgin Media in the UK. The size of the launch is now shaping what rival publishers, console makers and players do this month.

Sensor Tower’s GTA 6 estimate has climbed by $430 million in ten days

The pace of the run-up is what stands out. Sensor Tower’s tracker put pre-orders at about 7.71 million copies and $751 million on 3 November, then at 10.31 million copies and roughly $1 billion on 11 November. Two days later, the estimate had reached 12.1 million copies and $1.18 billion. In its recent breakdowns, PS5 accounted for about three quarters of all copies, with Xbox Series X|S taking the rest.

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Take-Two’s own language has been just as bullish. Reporting second-quarter results on 9 November, the company said GTA VI pre-orders were “tracking far above our initial expectations”, while chief executive Strauss Zelnick said they were “continuing to reach unprecedented levels”. Take-Two kept its full-year net bookings forecast of $8.0 billion to $8.2 billion, and guided for $3.35 billion to $3.5 billion in the quarter that includes the launch, according to its earnings release. Net bookings in the second quarter itself fell 18% to $1.6 billion, which shows how much of the company’s year now rests on one game.

Fortune noted that $1.18 billion is already more than the roughly $1.01 billion that The Super Mario Galaxy Movie has grossed worldwide this year. Analysts have estimated that Take-Two spent between $1 billion and $1.5 billion developing GTA VI, so pre-orders are already in the same range as that budget. Sensor Tower’s figure is gross consumer spending before platform fees, however, so Take-Two’s own share of that money is smaller.

Rockstar’s official launch trailer for Grand Theft Auto VI.

Console prices could blunt GTA 6’s boost to hardware sales

The bigger question is whether GTA VI can lift console sales the way earlier blockbusters did, and analysts quoted by Forbes are doubtful. US hardware spending fell 9% to $2.9 billion between January and September, according to Circana data cited in that report, and Xbox Series sales were down 27% year on year as of September. Louise Woolridge of Ampere Analysis said GTA VI will “definitely give console sales a boost, but I don’t think it will be enough to reverse the year-on-year decline”. Circana’s Mat Piscatella called it the “biggest video game launch of all time”, although he expects most new console buyers to come from wealthier households.

Price is the main obstacle for anyone who still needs a console. Sony raised the US price of the PS5 to $649.99 from 2 April, with the Digital Edition at $599.99 and the PS5 Pro at $899.99, citing “continued pressures in the global economic landscape” in its announcement. Microsoft was more direct when it raised Xbox prices again from 1 August. “Console storage and memory prices have increased by more than 2.5x and we expect another doubling by the fall of 2027,” the company said on Xbox Wire.

TalkEsport has tracked the same squeeze across PC hardware, as AI data centres absorb more of the world’s memory supply. AMD has cut Radeon allocations in China by up to 50%, and Nvidia reportedly cancelled a 24GB RTX 5080 over the cost of its memory modules. Valve’s Steam Machine launched at $879 for similar reasons. Rhys Elliot of Alinea Analytics told Forbes that a new console and the game together could cost “$580 to $1,000+”, and he sees no relief in the memory crunch until at least 2029.

Rivals are already fighting GTA 6 for storage space and players’ time

The 212GB install is a problem for every other game on a player’s console. A launch PS5 offers about 667GB of usable storage, so GTA VI alone takes up close to a third of it. EA has clearly noticed, since the official Madden NFL account warned players on 10 November not to “let 210GB get between you and Your League”. Madden NFL 27 is now also showing an in-game “Don’t delete!” message, which teases a “high-stakes run” with a signal due on 17 November, two days before GTA VI unlocks.

Many players are also clearing their calendars for launch day. In a YouGov poll commissioned by PCMag and run in late October, 8% of 2,024 US adults said they planned to take time off work or school, or rearrange their schedules, to play the game. That works out to about 12.5 million people, and the share rose to 13% among Gen Z respondents. Another 7% said they planned to buy a console to play it, while a separate survey of nearly 1,500 users by the key marketplace G2A found that 29% had already asked for time off.

Review scores will land first, with the review embargo lifting on 18 November, a day before launch. Rockstar and Take-Two have not said when they will share official sales figures for GTA VI. Take-Two’s next scheduled results, covering the October to December quarter and the launch itself, are due in early 2027.

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