Top 5 This Week

Related Posts

GTA 6’s 30fps Reveal Has Players Fuming, but it’s not Rockstar’s first

Rockstar says GTA 6 targets 30fps on PS5 and Xbox Series X|S, and many players are not impressed. The backlash, the defence and why 60fps is so hard.

Rockstar Games has told players exactly what to expect from Grand Theft Auto VI on consoles, and many of them do not like the answer. In a Newswire post published as pre-loading opened on 10 November, the studio said the game is “targeting 30 frames per second” on PS5 and Xbox Series X|S. Rockstar said that target lets it push “both platforms to their absolute limits” while keeping the density of Leonida’s streets and crowds.

We covered the full feature list in our breakdown of the 30fps reveal and the PS5 Pro upgrades, which add PSSR upscaling and ray-traced shadows. The reaction since then has become one of the loudest arguments of the game’s launch week.

Why GTA 6’s 30fps target has angered so many players

The news spread fastest through accounts that simply repeated it to millions of followers. A summary of the specs posted by DiscussingFilm at 14:09 UTC had passed 42,000 likes and 2.9 million views by the evening, and IGN’s breaking post passed a million views. Rockstar’s own pre-load announcement on X, posted at 13:59 UTC, or 8:59am in New York, drew more than 2,500 replies. Its Newswire post makes no mention of a performance mode, and Rockstar had added nothing on frame rate by 19:00 UTC.

- Advertisement -

Some of the sharpest criticism came from well-known creators. Gaming YouTuber ExoGhost wrote that he had cancelled his pre-order, calling 30fps in 2026 “unacceptable”. A post from the account Delta169, which passed 8,900 likes, mocked PS5 Pro owners who had expected 60fps and “even begged for a 40fps mode”. The account QNDZY went further, suggesting without evidence that Rockstar is holding back 60fps to sell it as a new feature on a future PS6.

Expectations have changed a great deal since Rockstar’s last major console launch. When GTA V arrived on PS5 and Xbox Series X|S in March 2022, it came with a Performance Mode that “targets 60-FPS”, according to Take-Two’s announcement at the time. Sony also sells the PS5 Pro on the promise that compatible games can be played “at 60fps, or up to 120fps”, as its official PS5 Pro page puts it. Many buyers picked up that console with GTA 6 in mind, as our guide to whether a used PS5 Pro is worth $1,400 for GTA 6 shows. Rockstar’s post promises Pro owners sharper images and better shadows, but it does not mention a higher frame rate.

The case for 30fps, from Red Dead Redemption 2 to Leonida’s crowds

Not everyone is upset, and some of the biggest creators have defended the decision. Synth Potato, in a post that passed 150,000 views, called the target “a shame” but said he fully understood why it happened. He argued that Rockstar could not build “the most dense, detailed and graphically intensive game of the generation” without making sacrifices. GameRoll made a similar case, saying Rockstar’s record has earned it some trust and that it is “simply not possible” for everything shown so far to run at 60fps.

The technical argument centres on the processor rather than the graphics chip. At 30fps, a console has 33.3 milliseconds to build each frame, and at 60fps that budget halves to 16.7 milliseconds. Lowering the resolution frees up the graphics chip, but it does little for the processor, which has to simulate every pedestrian, car and physics object in the world. That is why a crowded open world can stay at 30fps on stronger hardware, and why PSSR on the PS5 Pro improves clarity rather than smoothness.

Rockstar has made this trade before, and players bought those games in huge numbers anyway. GTA V ran at 30fps on PS3 and Xbox 360 in 2013, and again on PS4 and Xbox One a year later. Red Dead Redemption 2 also launched at 30fps on PS4 and Xbox One in 2018, and Synth Potato said that game “does feel awful” at that frame rate. He hoped GTA 6 would avoid the input delay that many players noticed in Red Dead Redemption 2.

What the 30fps target means for GTA 6’s launch on 19 November

There is no sign yet that the backlash has hurt demand in any measurable way. GTA 6 has passed Cyberpunk 2077 as the most pre-ordered game, with an estimated 9.69 million copies according to Sensor Tower, as our pre-order report sets out. Pre-loading opened on the same day as the frame-rate news, with a 212 GB download waiting for every buyer. Individual cancellations like ExoGhost’s are easy to find on X, but there is no data on how many players have followed him.

Players who want more than 30fps have very few options at launch. Rockstar has not announced a PC version, and one report says PC players will only be able to stream it through Xbox Cloud Gaming at launch. The same service will bring the game to Xbox One through the cloud, using Xbox Series S settings, so the 30fps target applies there too. Rockstar’s official GTA VI site still lists only PS5 and Xbox Series X|S as launch platforms.

Rockstar has not said whether a performance mode could arrive in a later update. GTA V only gained its 60fps mode on consoles with a new hardware generation, nine years after the game first launched. GTA 6 launches on 19 November, and 30fps remains the only frame-rate target Rockstar has confirmed for any version of the game.

More on GTA 6

- Advertisement -

Popular Articles