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Complexity Beat Forsaken to Claim IEM Sydney Spot

Complexity has emerged as the sole North American team to secure their position at IEM Sydney. This achievement comes after their triumphant performance in the North American closed qualifier.

Complexity’s journey in the qualifier didn’t kick off on a high note. They faced an initial setback with a defeat against Forsaken, led by Peter “⁠stanislaw⁠” Jarguz. However, displaying resilience and unmatched skill, the team embarked on an unbeaten streak in the lower bracket. This impressive run saw them overpower teams like Nouns and M80. Their rematch against Forsaken was particularly noteworthy, where they clinched a decisive victory.

IEM Sydney Matches

Here’s a brief overview of Complexity’s matches in the qualifier:

  • 24/08/2023: Complexity faced a 1:2 loss against Forsaken.
  • 25/08/2023: Complexity dominated Nouns with a 2:0 score.
  • 25/08/2023: In a rematch, Complexity turned the tables on Forsaken, winning 2:0.
  • 26/08/2023: Complexity continued their winning streak, defeating M80 with a 2:0 score.

The IEM Sydney event promises to be a grand spectacle, featuring 16 elite teams, including four from the current top five and eight from the top 10 as per the HLTV ranking. Fans can look forward to intense competition from October 16-22, with a whopping $250,000 prize pool up for grabs. The playoffs are set to be held at the fully booked Aware Super Theatre, ensuring a thrilling end to the competition.

Stay updated with the latest news in gaming and esports by signing up for early access to TalkEsport’s Mobile App. Follow us on Twitter and Google News to ensure you never miss the exciting updates.

How to beat the first boss in Armored Core 6?

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Armored Core 6, a product of From Software, is renowned for its challenging gameplay. For many players, the first boss, AH12 HC Helicopter, poses a significant challenge. However, with the right strategies and understanding of the game’s mechanics, this formidable opponent can be defeated. Here’s a comprehensive guide to help you triumph over the game’s initial hurdle.

The Armored Core series is known for its steep learning curve. Armored Core 6 is no different. The game offers a plethora of options, but it’s crucial to understand how to utilize them effectively. The first boss serves as a skill check, ensuring players grasp their Core’s mechanics. If you’re struggling, it’s likely because you’re still familiarizing yourself with the game’s intricacies.

How to beat the first boss in Armored Core 6?

  • Grounded Combat: Much like the Dark Souls series, managing your stamina is crucial. While it might be tempting to soar through the skies, the first boss will quickly teach you the importance of staying grounded. Overusing your boost gauge can leave you vulnerable, so it’s essential to remain on the ground and dodge the Helicopter’s attacks strategically.
  • Staggering the Enemy: The impact bar is a vital mechanic in Armored Core 6. Your goal is to deplete the enemy’s gauge while ensuring yours remains low. Once the enemy is staggered, they become more susceptible to damage. Utilize your missiles and melee attacks to build the gauge and maintain pressure.
  • Close-Quarter Combat: Engaging the AH12 HC Helicopter in close combat is key. Your melee attack is a powerful tool in your arsenal. It’s essential to approach the enemy strategically, especially after dodging their missile attacks. Remember, you can strike twice consecutively with the starting melee weapon before it overheats.

Armored Core 6 is undoubtedly challenging, but with persistence and practice, you can overcome its hurdles. The first boss is just the beginning of an epic journey. By mastering the game’s mechanics and employing effective strategies, you’ll be well on your way to experiencing one of the year’s most outstanding games.

Stay updated with the latest news in gaming and esports by signing up for early access to TalkEsport’s Mobile App. Follow us on Twitter and Google News to ensure you never miss the exciting updates.

Honkai: Star Rail Version 1.3 release date confirmed

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The gaming universe is abuzz with the latest news about Honkai: Star Rail’s upcoming Version 1.3 update. Since its inception on April 26, 2023, the game has been a beacon of innovation, offering players a chance to explore the vastness of the Astral Express. With Version 1.3 on the horizon, let’s delve into what’s in store for the game’s ardent fans.

Release Date and Timing

The much-anticipated Version 1.3 of Honkai: Star Rail is set to grace our screens on August 30, 2023. However, for some players, depending on their geographical location, the update might roll out as early as the evening of August 29, 2023. The exact release timings are:

  • Pacific Time (PT) – Aug. 29 at 8pm
  • Central Time (CT) – Aug. 29 at 10pm
  • Eastern Time (ET) – Aug. 29 at 11pm
  • British Summer Time (BST) – Aug. 30 at 4am
  • Australian Eastern Standard Time (AEST) – Aug. 30 at 1pm

New Characters and Features

The Version 1.3 update promises a plethora of new content. Players can look forward to two new characters, including the much-awaited Dan Heng Imbibitor Lunae. Additionally, a new area named “Aurum Alley” will be unlocked, allowing players to continue their journey in the main Trailblazer storyline.

Before the update goes live, players should be prepared for a maintenance period of approximately five hours. While this might seem lengthy, it’s essential for ensuring a smooth transition to the new version. Historically, miHoYo has been efficient with their updates, rarely experiencing delays. Therefore, players can be optimistic about a timely release.

Stay updated with the latest news in gaming and esports by signing up for early access to TalkEsport’s Mobile App. Follow us on Twitter and Google News to ensure you never miss the exciting updates.

Riot Games Brings Back UPI Payments for Valorant in India

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In the ever-evolving landscape of online gaming, ensuring a seamless user experience is paramount. Riot Games, a frontrunner in the industry, has once again demonstrated its commitment to players by reintroducing UPI as a payment method in the Valorant Store.

Unified Payments Interface (UPI) has revolutionized the way transactions are made in many regions, especially in India. Recognizing its significance and the convenience it offers, Riot Games has decided to bring back UPI as a payment option for its Valorant players. This move is seen as a nod to the vast player base in regions where UPI is a preferred mode of transaction.

The reintroduction of UPI is not just about expanding payment methods. It’s about enhancing the overall player experience. By offering a variety of payment options, Riot Games ensures that players can make in-game purchases with ease, without having to toggle between different platforms or use third-party services.

The Valorant Store is more than just a place to buy in-game items. It’s a hub where players can customize their gaming experience, acquire new skins, and even get their hands on exclusive content. With the addition of UPI, the store becomes even more accessible to a broader audience, ensuring that everyone can get the most out of their Valorant journey.

Stay updated with the latest news in gaming and esports by signing up for early access to TalkEsport’s Mobile App. Follow us on Twitter and Google News to ensure you never miss the exciting updates.

Krafton Reportedly Banned 50,000 BGMI Accounts on a Single Day for Hacking

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Since the relaunch of Battlegrounds Mobile India (BGMI) in May 2023, the game has been marred with a persistent problem – cheaters, or commonly referred as hackers. Although this is not a new problem, the amount of hackers is increasing at an exponential rate, rendering the game unplayable. Hackers erode the competitive spirit of the game. Furthermore, with the Battlegrounds Mobile India Series (BGIS) 2023 going on, this problem has become a curse to the underdog players. 

Popular Indian content creator Aaditya “Dynamo” Sawant recently unveiled a shocking revelation regarding hackersin Battlegrounds Mobile India (BGMI). According to Dynamo, Krafton, the developer behind BGMI, reportedly banned a massive count of 50,000 BGMI accounts in a single day for hacking. The developer took this step to combat the persistent issue of hacking in BGMI.

Dynamo Claims Krafton Banned 50,000 BGMI Accounts on a Single Day for Hacking

The battle against hackers in online gaming has been a long-standing and relentless one. The competitive integrity of games like BGMI hinges on fair play and skill-based competition. However, the persistent surge of hackers has been a thorn in the side of both players and developers.

In a recent livestream, Dynamo stated that he had received a message from Krafton revealing that it had taken a monumental step by banning a staggering 50,000 accounts on 24th August. While this revelation highlights the step taken by Krafton to solve the hacking issue, it also highlights the magnitude of the issue.

Krafton’s decision to ban such a substantial number of accounts sends a clear message – hacking will not be tolerated. As the developer, Krafton holds the responsibility of upholding the integrity of the game and ensuring a fair gaming experience. Additionally, by taking such action, it is clear that they are actively working on to eradicate this issue.

However, there still lies a probability that these hackers will return again with a different account. This raises a major question – is banning the accounts of hackers enough? Many among the BGMI community have been demanding Krafton to ban the device along with the account. Banning the device will rapidly eradicate the issue as hackers will have to use a different device to reuse hacks. It will be interesting to see what more steps Krafton will take to solve this persistent problem. 


Stay updated with the latest news in gaming and esports by signing up for early access to TalkEsport’s Mobile App. Follow us on Twitter and Google News to ensure you never miss the exciting updates.

Skyesports Masters: Everything You Need to Know

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The Skyesports Masters is all set to bring a thrilling action to the entire Indian gaming community. This tournament represents a pivotal moment for Indian esports, marking the revival of the Indian Counter-Strike: Global Offensive (CS:GO) scene. With a remarkable INR 2 Crore prize pool, the Skyesports Masters promises to captivate audiences like never before. It’s more than just a tournament; it’s a landmark event that will reshape the trajectory of Indian esports.

Skyesports Masters Finals: Qualified Teams, Maps, Prize Pool, and More

Participating Teams

Out of all the participating teams from across the country, four teams have made it to the semifinals of the event. These teams will battle head-to-head for two coveted spots in the Grand Finals. Following are the four qualified teams.

  • Marcos Gaming
  • Gods Reign
  • 7Sea Esports
  • Revenant Esports. 

Maps

The tournament will unfold across seven CS:GO maps, each presenting its own unique challenges and opportunities. Here are all the seven maps:

  • Anubis
  • Nuke
  • Ancient
  • Mirage
  • Vertigo
  • Inferno
  • Overpass

Prize Pool

The Skyesports Masters boasts an astounding prize pool of INR 2 Crore. The distribution of this massive reward is as follows: 

  • 1st: INR 4,425,000
  • 2nd: INR 3,200,000
  • 3rd: INR 2,175,000
  • 4th: INR 2,175,000

Venue and Dates

Taking place on 26th and 27th August at the Koramangala Indoor Stadium in Bangalore, this event is historic in more ways than one. It’s not just an esports event; it’s the first time an Indian esports tournament graces a stadium.

Meet-and-Greet with Creators

The Skyesports Masters isn’t merely about fierce CS:GO battles; it’s a convergence of gaming, entertainment, and raw talent. The event will bring prominent Indian creators under one roof. Renowned creators such as Scout, MortaL, Mili Kya Mili, RakaZone, Excali, and more are all set to join the event, adding an extra layer of excitement for fans. Notably, MortaL will host a Music Party alongside KARMA, promising an unforgettable experience.

Talents

The tournament will also feature a star-studded lineup of talents including Hindi Casters AOZORA-CAPT and PRICE-NEKROZ, English Casters BLEH and DINKO, as well as Analysts FLOKI, ABDALLAH, and LUCIF3R – providing insightful commentary and analysis.


The Skyesports Masters is more than an event; it’s a celebration of Indian esports, gaming culture, and community unity. With its grand prize pool, thrilling matches, and a diverse lineup of creators and talents, this event promises to etch itself into the annals of gaming history.

Stay updated with the latest news in gaming and esports by signing up for early access to TalkEsport’s Mobile App. Follow us on Twitter and Google News to ensure you never miss the exciting updates.

Global Esports to Reportedly Bid Farewell to SkRossi

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Global Esports, the only Indian esports organization in the Valorant Franchise League, is reportedly considering potential roster changes. According to a report by WIN.gg, the organization is evaluating the replacement options for its star player Ganesh “SkRossi” Gangadhar, who has been on the team since October 2020.

SkRossi to Reportedly Depart from Global Esports’ Valorant Roster

SkRossi has been a key player in Global Esports’ Valorant journey since its inception. He has played a crucial role in helping the organization acquire the franchise slot, and was one of the only two Indian players on the roster since the beginning of Franchise League. However, the player is now reportedly set to explore new opportunities, leaving a void in the team. Global Esports is currently considering its options and might be looking at talent within the Pacific region. SkRossi’s departure will leave the Indian organization with only one Indian player, Abhirup “Lightningfast” Choudhury, on the team.

With teams in partnered Valorant leagues barred from signing new players until the upcoming month, the roster changes will start in the next few weeks across major regions. The timing aligns with the upcoming Valorant Champions Tour (VCT) Offseason, where teams get the opportunity to recalibrate their rosters.

SkRossi’s Contributions in Global Esports

Global Esports, one of ten franchise teams from the Pacific region, has faced challenges in attaining success in the Pacific league over the past year. Despite this, SkRossi’s contribution to the team’s history in Valorant cannot be understated. Notably, during the most recent VCT Pacific league’s regular season, the team secured an eighth-place finish.

In terms of SkRossi’s individual performance, according to VLR.gg, he has maintained a commendable 1.02 overall rating and an average combat score of 225.5 in the Pacific league, which is at par with other prominent players. Additionally, with his massive fan following, largely from India, gave a massive morale boost to the team.

Global Esports’ journey to secure a spot in the VCT 2023 Masters Tokyo faced hurdles, ultimately leading to their participation in the Last Chance Qualifiers (LCQ). Unfortunately, the team failed to secure a single map victory in the event, resulting in a second-last finish. Interestingly, according to VLR.gg, SkRossi was among the lower-rated players during the event, with 0.6 overall rating and an average combat score of 140.


Looking ahead, Global Esports is gearing up for the next VCT Pacific league, where it will re-engage with the region’s other franchised teams. However, SkRossi departure might not bode well with the Indian audience as he is one of the most prominent Indian Valorant players. It will be interesting to see how Global Esports navigate through this decision.

Valorant Episode 7 Act 2 Update: All You Need To Know

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As Valorant Champions 2023 comes to an end, the community eagerly looks forward to the release of the heavily anticipated Valorant Episode 7 Act 2 update. The second Act of Episode 7 is set to bring a bunch of exciting new additions to the Riot Games competitive shooter, and if you haven’t been following our regular updates, then there’s a lot to take in.

Without further ado, let’s check out everything new that the next Valorant update will introduce to the game.

Valorant Episode 7 Act 2 Update: Map Changes

For starters, the Valorant Episode 7 Act 2 update will bring with it a number of welcome changes to Breeze, significantly reducing long-range encounters while forcing players to come up with creative executes when they try to take a bombsite. While the B-site has undergone some minor changes, the A-site and the middle area make the revamped Breeze almost an entirely new map.

What Valorant players are perhaps more excited about is the new map that Episode 7 Act 2 will bring to the title. The upcoming map, named ‘Sunset’, will be officially unveiled at the grand finals of Champions 2023.

For the uninitiated, the grand finals of Valorant Champions 2023 will take place on August 26 at the Kia Forum in California, USA.

Players can expect Sunset to be officially added to Valorant with the release of Episode 7 Act 2 Update on August 29, 2023.

Valorant Episode 7 Act 2 Update: New Skin Bundle ‘Yeni’

Other than the map changes, a new skin bundle that will be added to the Valorant store with the next Act has also been leaked by data miners. The Valorant Episode 7 Act 2 Launch Bundle, named ‘Yeni’, will be featuring a Water Dragon theme on its skins. The Yeni bundle will feature skins for the following guns:

  • Judge
  • Vandal
  • Sheriff
  • Operator
  • Melee

That’s everything you need to know about the Valorant Episode 7 Act 2 update.

Stay updated with the latest news in gaming and esports by signing up for early access to TalkEsport’s Mobile App. Follow us on Twitter and Google News to ensure you never miss the exciting updates.

Jett, Skye, Astra & More Agents Receive Massive Nerfs in Valorant Episode 7 Act 2 Update

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Riot Games have officially unveiled the patch notes for the upcoming Valorant Episode 7 Act 2 update, and it’s set to bring some significant changes to the competitive shooter.

It’s safe to say that the next Valorant Act will undoubtedly shake up the current meta of the title, as it aims to introduce a number of nerfs to some of the most popular Agents in the competitive scene.

From the initial looks at the Episode 7 Act 2 patch notes, it seems that the developers intend to reduce the chaos caused by utility dumping and large scale ultimates on the battlefield. The changes included in the next update will reduce the overall effectiveness of over half the Valorant roster, with many of them having their required ultimate points increased.

According to a blog post by Riot, these changes are “sharply focused on increasing game state clarity” by making adjustments to the frequency of large AoE ultimates, the active utility time, and the HP of shootable utility.

Jeff Landa, Community Lead at Riot Games, said in a statement, “We also believe the Ultimate cost updates below better align large area, high-impact ults with the pressure they place on the enemy, creating both a better pacing of the round-defining abilities and a clearer choice competition between high and low cost ults.”

Valorant Episode 7 Act 2 Patch Notes: All Changes in Update 7.04 

Here’s a list of all the changes that Valorant patch 7.04 will bring to the game, as revealed in the official patch notes by Riot Games:

  • Reducing the frequency of large area of effect of ultimates
  • Reducing the amount of time utility is active in the world
  • Reducing the HP of shootable utility
  • We also believe the Ultimate cost updates below better align large area, high-impact ults with the pressure they place on the enemy, creating both a better pacing of the round-defining abilities and a clearer choice competition between high and low cost ults.

Though many of these changes are subtle, We hope all together they improve gamestate clarity and the sense that you have even more opportunities for your skill to shine through. 

breach-banner.png

BREACH

Aftershock (C)Ticks reduced from 3 to 2Damage increased from 60 per tick to 80
Rolling Thunder (X)Ultimate points increased 8>>>9
brimstone-banner.png

BRIMSTONE

Orbital Strike (X)Ultimate points increased 7>>>8
Valorant_2022_E4A3_Article_Divider_Fade_838x110_MB01.jpg

FADE

Prowler (C)Time to re-equip gun takes slightly longer after using the ability
03072023_WhatsNewinACTIIArticle_01_Divider_Gekko.jpg

GEKKO

Mosh Pit (C)The impacted area does 10 damage per second before exploding
Wingman (Q)HP reduced 100>>>80
Thrash (X)Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful)
killjoy-banner.png

KILLJOY

Lockdown (X)Ultimate points increased 8>>>9
omen-banner.png

OMEN

Paranoia (Q)No movement velocity imparted when casting
V_AGENTS_587x900_ALL_Skye_Banner.png

SKYE

Skye has become a keystone of the current meta through her blend of recon and space taking utility. While we like that she can potentially unlock new comps through this combo, we think she has lacked clear weaknesses compared to her peers given the wide range of value she brings. These changes reduce the distance in which Guiding Light can provide info. Changes also helps reduce the amount of time enemies need to worry about her flash when she flies it a great distance without activating it. We’ve also reduced the health of Trailblazer and Seekers to make them slightly easier for enemies to deal with, Skye’s ultimate cost will increase to better reflect the high level of baseline value it provides.

We’ll be keeping a close eye on these updates to see if they push the choice competition between Skye and her peers into a healthy place, or if further updates are needed in either direction.

Guiding Light (E)Max duration while casting reduced 2.5s >>>2s
Trailblazer (Q)HP reduced 100>>>80
Seekers (X)Ultimate Points increased 7 >>>8Seeker Health decreased 150>>>120
sova-banner.png

SOVA

Recon Bolt (E)Total number of scans reduced 3>>>2
viper-banner.png

VIPER

Viper’s Pit (X)Ultimate points increased 8>>>9
Astra-banner.png

ASTRA

We’ve noticed a large power disparity between Astra’s Gravity Well and Nova Pulse. Our goal is to create clearer use cases for both abilities: Gravity Well will be Astra’s tool for controlling space, and Nova Pulse for quickly affecting an area. At the same time, we hope to reduce some of the oppressive and long duration pressure Astra’s stars produce by providing enemies a chance to push past activated Gravity Well during its windup period if they act quickly.

We’re updating Cosmic Divide to help clarify the overall game state by eliminating uncertainty around whether you or your enemies are close enough to the wall to be heard. We also think this gives Astra’s wall a clearer power profile for her and her allies to play around.

Gravity Well (C)Startup time increased .6>>>1.25Gravity time duration decreased 2.75>>>2.0
Nova Pulse (Q)Startup time decreased from 1.25>>>1.0
Cosmic Divide (X)Audio now is blocked completely by the wall rather than muffled
jett-banner.png

JETT

Since the last time we released changes to Jett, she has continued to be a mainstay of both competitive and professional play. We like that the dash changes in 4.08 pushed her to be more deliberate and tactical, but still feel that Jett is often given more reliable power windows and generous tuning than other Duelists and Agents in general.

Our goal with these changes is further sharpening Jett as the aggressive, high precision Duelist by increasing the intentionality of her ability usage and power windows. We want to maintain her unique ability to break through chokes and dash onto site, while reducing her defensive power-holding angles and her ability to reactively undo tactical mistakes with her array of quickly cast abilities.

We believe these changes align Jett’s overall power level and place in the Tactical Cycle with our other Agents, while maintaining Jett’s unique role and fantasy on the VALORANT roster. To help explain our thought process, we’ve provided context on how each change aims to support these goals, and we’ll be keeping a close eye on how these changes land at all levels of play. 

  • Reducing the frequency of large area of effect of ultimates
  • Reducing the amount of time utility is active in the world
  • Reducing the HP of shootable utility
  • We also believe the Ultimate cost updates below better align large area, high-impact ults with the pressure they place on the enemy, creating both a better pacing of the round-defining abilities and a clearer choice competition between high and low cost ults.

Though many of these changes are subtle, We hope all together they improve gamestate clarity and the sense that you have even more opportunities for your skill to shine through. 

breach-banner.png

BREACH

Aftershock (C)Ticks reduced from 3 to 2Damage increased from 60 per tick to 80
Rolling Thunder (X)Ultimate points increased 8>>>9
brimstone-banner.png

BRIMSTONE

Orbital Strike (X)Ultimate points increased 7>>>8
Valorant_2022_E4A3_Article_Divider_Fade_838x110_MB01.jpg

FADE

Prowler (C)Time to re-equip gun takes slightly longer after using the ability
03072023_WhatsNewinACTIIArticle_01_Divider_Gekko.jpg

GEKKO

Mosh Pit (C)The impacted area does 10 damage per second before exploding
Wingman (Q)HP reduced 100>>>80
Thrash (X)Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful)
killjoy-banner.png

KILLJOY

Lockdown (X)Ultimate points increased 8>>>9
omen-banner.png

OMEN

Paranoia (Q)No movement velocity imparted when casting
V_AGENTS_587x900_ALL_Skye_Banner.png

SKYE

Skye has become a keystone of the current meta through her blend of recon and space taking utility. While we like that she can potentially unlock new comps through this combo, we think she has lacked clear weaknesses compared to her peers given the wide range of value she brings. These changes reduce the distance in which Guiding Light can provide info. Changes also helps reduce the amount of time enemies need to worry about her flash when she flies it a great distance without activating it. We’ve also reduced the health of Trailblazer and Seekers to make them slightly easier for enemies to deal with, Skye’s ultimate cost will increase to better reflect the high level of baseline value it provides.

We’ll be keeping a close eye on these updates to see if they push the choice competition between Skye and her peers into a healthy place, or if further updates are needed in either direction.

Guiding Light (E)Max duration while casting reduced 2.5s >>>2s
Trailblazer (Q)HP reduced 100>>>80
Seekers (X)Ultimate Points increased 7 >>>8Seeker Health decreased 150>>>120
sova-banner.png

SOVA

Recon Bolt (E)Total number of scans reduced 3>>>2
viper-banner.png

VIPER

Viper’s Pit (X)Ultimate points increased 8>>>9
Astra-banner.png

ASTRA

We’ve noticed a large power disparity between Astra’s Gravity Well and Nova Pulse. Our goal is to create clearer use cases for both abilities: Gravity Well will be Astra’s tool for controlling space, and Nova Pulse for quickly affecting an area. At the same time, we hope to reduce some of the oppressive and long duration pressure Astra’s stars produce by providing enemies a chance to push past activated Gravity Well during its windup period if they act quickly.

We’re updating Cosmic Divide to help clarify the overall game state by eliminating uncertainty around whether you or your enemies are close enough to the wall to be heard. We also think this gives Astra’s wall a clearer power profile for her and her allies to play around.

Gravity Well (C)Startup time increased .6>>>1.25Gravity time duration decreased 2.75>>>2.0
Nova Pulse (Q)Startup time decreased from 1.25>>>1.0
Cosmic Divide (X)Audio now is blocked completely by the wall rather than muffled
jett-banner.png

JETT

Since the last time we released changes to Jett, she has continued to be a mainstay of both competitive and professional play. We like that the dash changes in 4.08 pushed her to be more deliberate and tactical, but still feel that Jett is often given more reliable power windows and generous tuning than other Duelists and Agents in general.

Our goal with these changes is further sharpening Jett as the aggressive, high precision Duelist by increasing the intentionality of her ability usage and power windows. We want to maintain her unique ability to break through chokes and dash onto site, while reducing her defensive power-holding angles and her ability to reactively undo tactical mistakes with her array of quickly cast abilities.

We believe these changes align Jett’s overall power level and place in the Tactical Cycle with our other Agents, while maintaining Jett’s unique role and fantasy on the VALORANT roster. To help explain our thought process, we’ve provided context on how each change aims to support these goals, and we’ll be keeping a close eye on how these changes land at all levels of play. 

  • Reducing the frequency of large area of effect of ultimate
  • Reducing the amount of time utility is active in the world
  • Reducing the HP of shootable utility
  • We also believe the Ultimate cost updates below better align large area, high-impact ults with the pressure they place on the enemy, creating both a better pacing of the round-defining abilities and a clearer choice competition between high and low cost ults.

Though many of these changes are subtle, We hope all together they improve gamestate clarity and the sense that you have even more opportunities for your skill to shine through. —June Cuervo, Agent Designer.

Breach

  • Aftershock (C)
    • Ticks reduced from 3 to 2
    • Damage increased from 60 per tick to 80
  • Rolling Thunder (X)
    • Ultimate points increased 8>>>9

Brimstone

  • Orbital Strike (X)
    • Ultimate points increased 7>>>8

Fade

  • Prowler (C)
    • Time to re-equip gun takes slightly longer after using the ability

Gekko

  • Mosh Pit (C)
    • The impacted area does 10 damage per second before exploding
  • Wingman (Q)
    • HP reduced 100>>>80
  • Thrash (X)
    • Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful)

Killjoy

  • Lockdown (X)
    • Ultimate points increased 8>>>9

Omen

  • Paranoia (Q)
    • No movement velocity imparted when casting

Skye

  • Guiding Light (E)
    • Max duration while casting reduced 2.5s >>>2s
  • Trailblazer (Q)
    • HP reduced 100>>>80
  • Seekers (X)
    • Ultimate Points increased 7 >>>8
    • Seeker Health decreased 150>>>120

Sova

  • Recon Bolt (E)
    • Total number of scans reduced 3>>>2

Viper

  • Viper’s Pit (X)
    • Ultimate points increased 8>>>9

Astra

  • Gravity Well (C)
    • Startup time increased .6>>>1.25
    • Gravity time duration decreased 2.75>>>2.0
  • Nova Pulse (Q)
    • Startup time decreased from 1.25>>>1.0
  • Cosmic Divide (X)
    • Audio now is blocked completely by the wall rather than muffled

Jett

  • Tailwind (E)
    • Dash window decreased 12s>>>7.5s
      • At 12s, Jett could often find value activating her dash without clear intention or make incorrect calls but still have time to find another use for the dash. Shortening this window pushes Jett to be more deliberate with her calls and reduces Tailwind’s power at defensively holding angles, while minimally impacting her ability to proactively use the dash to break onto a site.
    • Activation windup increased 0.75s>>>1s
      • Increasing Tailwind’s windup should promote proactive use by reducing Jett’s ability to activate it reactively when caught off guard or in the middle of a fight and successfully escape.
  • Cloudburst (C)
    • Duration decreased 4.5s>>>2.5s
    • Time to re-equip gun takes slightly longer after using the ability.
      • We want to reduce some of the persistent safety Jett gets dashing into or escaping with smokes, sharpening Cloudburst to be a fast but powerful tool that forces players to be quick and precise with their decisions.
  • Updraft (Q)
    • Charges decreased 2>>>1
      • With two Updrafts, we’ve seen moments where Jett escapes situations where they’ve been tactically outplayed by throwing enemies off by relying on Updraft’s unpredictable movement. We hope to reduce some of the unhealthy movement extremes Updraft can produce and increase the importance of using it at the right time.
  • Blade Storm (X)
    • Ultimate points increased 7>>>8
      • Jett’s ultimate has proven one of the most flexible, reliable and economically powerful gun replacement Ultimates because of its lack of a timer, reset on kills, and harmony with Jett’s movement. This change should bring Blade Storm up to the same cost of comparable weapon ults, such as the Tour De Force and Showstopper.

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Four Former Velocity Gaming CS:GO Players Banned on FACEIT For Cheating

Four former players from Velocity Gaming’s Counter-Strike: Global Offensive (CSGO) roster have faced bans on FACEIT due to suspected cheating. The bans were enacted on 25th August 2023, and have surprised the entire gaming community. These developments come as a significant blow to the players and their team, especially given Velocity Gaming’s notable presence in multiple gaming titles. Notably, Velocity Gaming’s contract with the players ended on 18th August.

Former Velocity Gaming CS:GO Roster Banned Players

Following are the players that have faced ban on FACEIT:

  • Bodhisattwa “The_Guru” Panday
  • Tamajit “Logan” Ghosal 
  • Muhammad “Syahhftw” Shyarul Daneal Bin Arif
  • Nairit “L0sttt” Banerjee

The bans issued vary in duration, with L0sttt and Logan receiving bans for two years –  from 25th August 2023 to 25th August 2025. In a more severe punishment, Syahhftw and THE-GURU have been slapped with indefinite bans, casting a shadow of uncertainty over their gaming careers. Amidst these bans, interestingly, there has been no official response from either Velocity Gaming or the players involved. 

For those unfamiliar, FACEIT is a well-established platform in competitive gaming. It provides a space for players to engage in various esports titles, offering organized tournaments, leagues, and matches. Additionally, the platform also offers an anti-cheat system that is designed to maintain a fair and balanced playing field by detecting and preventing cheating in games. In this case, it seems that FACEIT’s anti-cheat mechanism might have detected activities that breach fair play standards.

Velocity Gaming is one of the most prominent names in the esports community. It features or featured rosters in various titles like Battlegrounds Mobile India (BGMI) and Valorant. Unfortunately, it has found itself navigating uncharted waters, and the ban has raised questions on the organization.

It is important to note that Manoj “Sentinel” Kashyap, Velocity Gaming’s Founder, stands as a prominent personality within the Indian gaming landscape. Notably, he has contributed immensely towards the development of the Indian gaming ecosystem. Additionally, he has been an advocate for fair gameplay in the gaming community. As this situation unfolds, it will be interesting to observe how Velocity Gaming responds and how these events might influence the future of the players and the team.


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